Meguca Micro Empire Quest (PMMM)

What should I do regarding a change in system?

  • Notgreat's proposed simplification of hunting, leave rest intact.

    Votes: 5 55.6%
  • Chapter system vastly simplifying everything.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
The other choice, the choice to delay the end as long as possible, freely allows the beholder to hunt our girls. The meat grinder might harm the culture, but the only thing that kills SIMP is giving our girls to the beholder on a silver platter.
You are right, but frankly we are stuck in a group of options that are f-ing terrible no matter what. And no "might" about harming the culture; I think harm is a big understatement too.
 
Then SIMP is dead, at the very least culture wise.

I'm not sure it would be. So long as this kind of thing is seen as an emergency measure, it would still be quite possible to insist on zero casualty chance otherwise. "Do not risk girls if at all able, but if you must then go all in with as much overwhelming force as you can muster."
 
I'm not sure it would be. So long as this kind of thing is seen as an emergency measure, it would still be quite possible to insist on zero casualty chance otherwise. "Do not risk girls if at all able, but if you must then go all in with as much overwhelming force as you can muster."
It's still rather gaping cracks in the foundation of the group.
 
IMHO, I feel that there is still a chance that the meat grinder plan just might fail due to us getting screwed by the dice. But, we should still try the plan anyway, because there's also a chance that we will get a good roll that will allow us to kill the Beholder.
 
It's still rather gaping cracks in the foundation of the group.
And I'm sure those gaping cracks won't exist when we let the beholder run rampant to kill actual Kyouko next time we go hunting in Tokyo.

The options are we lose everyone eventually or we win at the price of some of us immediately. Or, you know, we could give up, which frankly would kill SIMP culture more completely than putting ourselves on the line to fight in Tokyo in the first place.
 
So you agree with my opinion that all options frankly suck to varying degrees?

This is PMMM, the world is not fair. Sometimes all possible choices are bad, and even the best choice comes with immense downsides and at great cost. That doesn't change that we need to kill the Beholder dead, and now, if we want Tokyo, the SIMP, or even Japan to survive.
 
I'm in agreement that we should be attacking the Beholder next month. We're not going to get significantly more powerful by waiting.
 
Here's the thing, if straight meat grinder worked, Nagayo would have been capable of taking it. Even with our Legendary as others have already said, an elite was basically a vet. We only have so many of those and two that we have already cannot operate under the aura. The beam attacks are one hit kill, at range. If we have to charge, we have to charge. But please let there be an actual plan besides charge. Let's not reenact WW1 and have our troops charge into machine gun fire okay?
 
So you agree with my opinion that all options frankly suck to varying degrees?
That wasn't even your initial point, Helix told us that we would lose girls no matter what if we tried to clear Tokyo (something I've consistently repeated). Willful ignorance until it actually happened means you're the one finally agreeing with me. Even our girls knew some of them would likely die, in fluff. SIMP culture won't die because the questers finally manned up and went for the killing blow that we knew had to happen eventually. If anything I doubt it will even affect the culture. This will have been the nth time SIMP girls put themselves at risk, voluntarily, for others. I point to Seto's group as the first example of this, and every single Youma fight we've had in Tokyo since then as further examples. It's literally the best option, for the girls lives, for the city, and for SIMP as a whole, and it's not even that horrendously terrible.

Our encounter tells us several useful things that can be used in a future encounter with the beholder, at the least.
-Our vets can survive in it's aura without Serena for a short time, and thus, are likely able to fight at full effectiveness with Serena in the fight as well.
-There are 26 Youma left, and ~18 of them are teleporters. Of two Youma participating in that fight, there is a probability greater than 1.0 that one of them was a teleporter. None of the Youma or the beholder teleported once during the fight. This implies that the beholder's interdiction also blocks demons, and that it either can't lower the interdiction frequently or can't teleport frequently to ignore it's own limitation.
-Serena's aura strongly reduces the reality altering effects of the beholder's miasma, even distant/distant, and at the same time the miasma weakens the effect of Serena's aura. This means that, while girls won't get the full benefit of it's power-up, they also get to ignore the worst part of extended combat in miasma, emotional damage.
 
That wasn't even your initial point, Helix told us that we would lose girls no matter what if we tried to clear Tokyo (something I've consistently repeated). Willful ignorance until it actually happened means you're the one finally agreeing with me. Even our girls knew some of them would likely die, in fluff. SIMP culture won't die because the questers finally manned up and went for the killing blow that we knew had to happen eventually. If anything I doubt it will even affect the culture. This will have been the nth time SIMP girls put themselves at risk, voluntarily, for others. I point to Seto's group as the first example of this, and every single Youma fight we've had in Tokyo since then as further examples. It's literally the best option, for the girls lives, for the city, and for SIMP as a whole, and it's not even that horrendously terrible.

Our encounter tells us several useful things that can be used in a future encounter with the beholder, at the least.
-Our vets can survive in it's aura without Serena for a short time, and thus, are likely able to fight at full effectiveness with Serena in the fight as well.
-There are 26 Youma left, and ~18 of them are teleporters. Of two Youma participating in that fight, there is a probability greater than 1.0 that one of them was a teleporter. None of the Youma or the beholder teleported once during the fight. This implies that the beholder's interdiction also blocks demons, and that it either can't lower the interdiction frequently or can't teleport frequently to ignore it's own limitation.
-Serena's aura strongly reduces the reality altering effects of the beholder's miasma, even distant/distant, and at the same time the miasma weakens the effect of Serena's aura. This means that, while girls won't get the full benefit of it's power-up, they also get to ignore the worst part of extended combat in miasma, emotional damage.
Though, should we have a plan besides charge? Cause like Storyteller said:
Let's not reenact WW1 and have our troops charge into machine gun fire okay?
 
If the dice decide to screw us over again and wreck havoc on our ranks (ie. massive fatality rates, which is not at all unlikely), what then?
You say you don't think the world has to be fair, but it doesn't really sound like you believe it. If the dice screw us over badly enough, then we die. That doesn't mean this isn't still the best option.
 
And you would be very wrong.
If you respond to a plan with "What about X?", where X is something clearly impossible to deal with, you are making an implicit argument that the risk of X is a reason to not undertake the plan that requires the assumption that there is, or should be, a better plan. Similarly
Then SIMP is dead, at the very least culture wise.
is something you say when you expect that to be a knockdown counterargument.
 
Though, should we have a plan besides charge? Cause like Storyteller said:
Of course the plan isn't to mindlessly charge it. It's nearly human in intellect and being too obvious would be stupid. We know that, at least, it's able to teleport once every so many minutes, so the first thing we want to do is interdict it's teleport attempt, which should keep it locked down and likely unable to drop it's field to bring in reinforcements. And that's just the entry play.
If the dice decide to screw us over again and wreck havoc on our ranks (ie. massive fatality rates, which is not at all unlikely), what then?
If the dice fuck us, they will have fucked us in any situation. We will never remove probability from a fight with a Youma. We will never remove probability from a fight with the beholder. Why offer more points of failure by waiting around like lemmings when we could just take the damn chance already and simplify things for us the rest of the way?

We can't get a perfect run. We will have to have losses before we can tech out enough that Youma will be a cakewalk to eliminate. At the rate you're going you're already player-spiraling. Let me complete this argument for you right here.

If you refuse to present an alternative that has any chance of working, then you are implicitly agreeing that the option I've presented is the only feasible choice, so stop moaning and groaning about it because nothing is going to change if you do.
 
I'm not sure it would be. So long as this kind of thing is seen as an emergency measure, it would still be quite possible to insist on zero casualty chance otherwise. "Do not risk girls if at all able, but if you must then go all in with as much overwhelming force as you can muster."
Basically agreeing here, SIMP is going through trying times and there is no way we won't feel it from now on. Calling them cracks is what they would be if we leave them alone, but we are the fucking Mami and we will weather this and make sure any problems this Tokyo disaster causes are taken care of the best we can. Relationships can be repaired, we proved that with Kyouko, we can come back from this and we plan to.

The "zero casualties for X time" is a neat achievement but it's born out of the care and attention we are giving our girls, and a desire to keep them safe. We haven't stopped giving them that attention, in fact we've spent pages and pages agonizing about making sure our new girls are given the same attention as everyone else, devoting resources that may have been able to help elsewhere into keeping them safe and healthy. Just because we lost girls now doesn't make that achievement before any less, that we aren't still caring for all of them the best we can.

We lost this round. So now we pick ourselves back up and plan. We may lose girls, we may have to, but we still gave all of them the attention they deserved.

Anyway there's only a few months left until things get so bad in Tokyo that Kyubey nukes the place, it's definitely emergency measures.
Let's not reenact WW1 and have our troops charge into machine gun fire okay?
To continue the metaphor, we lack all magotechnical expertise to develop the proverbial airplanes, tanks, and artillery. Our "troops" are largely one trick ponies, without much gear that can expand their capabilities, individually. And we lack the firepower and manpower to simply steamroll over our problems.

It might be a good idea to read/watch up on late-WW1 tactics to see how new generals were adapting to avoiding that meat grinder.
 
Going back through the update... luring the beholder into a trap could be viable. Those beams are murderous, but they can be blocked by material. (And we need to get the girls to understand that blues while not instant death are just as bad. Or if we are going to take the fight to it, we could try trading cubes for incubator support in having them clear out office buildings and the like with a fake gas leak. Those evacuations can clear city blocks. And if Serafina stops the Beholder from altering the ground near her feet we can actually have some cover/time for some of the large charge attacks or the girls can attack via range from the windows. (Tiro Finale, Kyouko's gigantic spear, stealing from the Yakuza for firearms, have the girls make giant crossbows.) We could even have battle damage be down to the gas leak that the block was evacuated for.

Send in Kyoukoclone to look for buildings that fit the bill, have the plans for fortification made in advance, and then bring everything with us the day of. Notably, this will really only work if we are sure that entering that zone in particular will agro the Beholder to attack. But we need to get something between our girls and the black rays of despair. Insta gibbing is not fun.
 
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