So you agree with my opinion that all options frankly suck to varying degrees?
That wasn't even your initial point, Helix
told us that
we would lose girls no matter what if we tried to clear Tokyo (something I've consistently repeated). Willful ignorance until it actually happened means you're the one finally agreeing with me. Even
our girls knew some of them would likely die,
in fluff. SIMP culture won't die because the questers finally manned up and went for the killing blow that we knew had to happen
eventually. If anything I doubt it will even
affect the culture. This will have been the
nth time SIMP girls put
themselves at risk,
voluntarily, for others. I point to Seto's group as the first example of this, and every single Youma fight we've had in Tokyo since then as further examples. It's literally the
best option, for the girls lives, for the city, and for SIMP as a whole, and it's not even that horrendously terrible.
Our encounter tells us several useful things that can be used in a future encounter with the beholder, at the least.
-Our vets
can survive in it's aura without Serena for a short time, and thus, are likely able to fight at full effectiveness with Serena in the fight as well.
-There are 26 Youma left, and ~18 of them are teleporters. Of two Youma participating in that fight, there is a probability greater than 1.0 that one of them was a teleporter.
None of the Youma or the beholder teleported once during the fight. This implies that the beholder's interdiction
also blocks demons,
and that it either can't lower the interdiction frequently or can't teleport frequently to ignore it's own limitation.
-Serena's aura strongly reduces the reality altering effects of the beholder's miasma, even distant/distant, and at the same time the miasma weakens the effect of Serena's aura. This means that, while girls won't get the full benefit of it's power-up, they
also get to ignore the worst part of extended combat in miasma, emotional damage.