Doomed Wombat
Let's go Darling!
- Location
- Dancing on wires!
Yes he is.
However, I doubt you'll be able to hire him, he's both very expensive and hard to find.
Yes he is.
Yes he is.
However, I doubt you'll be able to hire him, he's both very expensive and hard to find.
since we're neither commander Shepard nor saving the galaxy I doubt he'll do this job for free.
He also joins because he wants to kill Saren.I know GM ain't gonna compromise, but I still wanna rebuke this argument. Wrex joined Shepard for free due to respect and a good fight or to finish his job if you didn't kill fisk before meeting him. I highly doubt he believed Shepard about the universe being in danger due to reapers, at least until he had real proof.
Even if we can't get Wrex we can still get an Old Krogan Battlemaster to come in, most Battlemasters are biotics.
Anyway, that's all I have to say on the subject. Either we get a Krogan, an Asari or a Turian or Human, one of these will be what we get.
Attack begins now I'm afraid.So we're gonna be attacked by pirates or whatever?
And we have advanced warning?
Wouldn't this be a great time to call the space police? Or atleast the SA military?
This seems like something they would like to know, the fact that one of their colony's is gonna be attacked?
Well you will. Instead of me simply saying "oh there's a fleet coming towards you now, its about half way there, your ships are still partially in dock apart from one and those defences your purchased don't work, now you know they are coming have prepared and have sabotaged their ace.
Kek.Well you will. Instead of me simply saying "oh there's a fleet coming towards you now, its about half way there, your ships are still partially in dock apart from one and those defences your purchased don't work, now you know they are coming have prepared and have sabotaged their ace.
There are 4 other colony worlds currently surviving in your cluster, with you making the fifth and only human one.
Roquibian- is a primarily Salarian world, although originally slated for Asari development. A world of striking natural beauty it was colonised, by a Salarian tourism mega corporation. While it is not rich in resources, it already has a stream of tourists, artists and dreamers going to it in order to get away from Citadel, or even Terminus systems. Initial contact with them was friendly, but you get the feeling that they were a bit quick on giving you tourism brochures.
Olmatsi- a joint Asari andWalking JellyfishHanar colony and currently the most important one in the cluster due to the presence of valuable prothean ruins. As such it receives large amounts of attention from both the Citadel and from Terminus. While you were welcomed with open arms (and tentacles) there are apparently significant issues in the colony due to tensions between the Asari researchers and the religious Hanar. They are the ones buying your small amount of animal bits.
Kappa Su- The previous youngest colony in your area, Kappa Su was founded by an Elcor Food Giant and apparently has been bubbling along ever since. According to the Matron there's some buzz about them as the colony is one of the first Elcor colonies so far from their space. Apparently they have opened up migration with the Systems Alliance already. The general reception you received was sleepy, if courteous.
Hogranis- The smallest world Hogranis is little more than a multi species research colony. Full scale colonisation is currently forbidden under council law, due to the world being a "young" world. Life is in its prehistoric stages and the whole world is a unique opportunity to study its emergence. Your reception here was quiet, but polite.
We're humans, that's our shtick . We're the race that invented space carriers because nobody else was insane enough to stick engines and life support on a hanger bay and call it a warship.Kek.
A tourism world, an agrarian commercial concern, a bio-research colony, and a pilgrimage/prothean research colony. And then you have space hicks invading a deathworld for eezo mining and exotic creatures.
All our neighbors must on some level think we're batshit crazy.
Kek.
A tourism world, an agrarian commercial concern, a bio-research colony, and a pilgrimage/prothean research colony. And then you have space hicks invading a deathworld for eezo mining and exotic creatures.
All our neighbors must on some level think we're batshit crazy.
This isn't avernus, or is it?
!&*@#!. and we crit failed the roll to set up the defenses too. on the other hand, we removed their bombardment capability via a crit success, and we don't have the shiny e zero plant setup, or much orbital industry built up. The most valuable thing here is likely those biotic kids, and without being able to bombard to force compliance they are likely going to have to come down here for them. Which runs into issues. This could be a whole lot worse, but it's likely still going to suck.
Avernus-lite. We lack the teleporting spiders or predators that can walk through walls. And that's not even the scary stuff.
We need to lure them into the more dangerous parts of the caves, they don't know where we are yet. Let's use that to our advantage.
they know where we are. they had a man in the colony for months, we took out the beacon so they can't aim through the storm, but they know what cave to land at. Though I imagine doing so without beacons would be a bitch and a half.
Knowing a general location and knowing where we are are two different things altogether, our colony is still surrounded on all sides by a cavalcade of bullshit that would make a Krogen piss itself.
All our neighbors must on some level think we're batshit crazy.
Enough to find you quickly, but not without some trial and error, depending on your decisions in the update.@Doomed Wombat would it be hard for the pirates to find our colony's exact location without the beacon? or are there enough surface installations and landmarks that they'll be able to find us in the perpetual linting storms without issue?