- Location
- USA
[X] Plan Health and build up
Automation and abstraction will occur by necessity due to an expansion of our exploits. It is best that this is predicted and planned for....Ok, I can see where you are going with this, but if I do consider adding it, it will come with a hefty price tag, several different actions and maybe a large chance for corruption and potentially other effects.
While automating these kind of things is a good idea in theory it runs into issue swiftly.
can we stasis field Jimmy and Tychus? also do radical cyborg surgery shepard style?Lifespan isn't the problem, humans in ME can live to around 150 by the time Shep's on the block, and even if its not quite that long both of them will have a few more decades of life in them assuming they get to have a relaxing life. And that is the problem, how long you can live and keep doing the kind of life style Raynor and Tychas live is near impossible at their age, there's a limit the body can take even with medical advances piled on top of, both of them have decades of injuries and stress going back to their teenage years which is also adding up.
So yeah theoretically both of them can keep going, but they're going to run into increasing risks of just dying from stress etc.
Rest assured neither of them are being ejected from the story until they do flat out die and even then their influence will remain, but they're reaching the point where its medically unsafe for them to keep doing what they do (well technically they reached that point nearly a decade ago with their honourable discharges for reaching far over the recommended age limit.)
Well you already have a bureaucracy. What exactly are you hoping for?
can we stasis field Jimmy and Tychus? also do radical cyborg surgery shepard style?
hence the stasis field
The mass effect wiki puts the cost of bringing shepard back as 4 billion credits. To put that in perspective we are currently running the government of a colony of 100,000 on a budget of 20,000 credits. The other way to look at it is even if you assume 90% of the cost for shepard is because they were by all definitions dead we are 4 orders of magnitude away from having enough money. All this with tech 15 years more advanced. Although these characters are important to us they are never going to be important enough in story for that kind of expense.can we stasis field Jimmy and Tychus? also do radical cyborg surgery shepard style?
You should vote for my plan. Also like the name.>Help volus colony
>Aquire volus contacts
>Through volus contacts, aquire volus economics
>Through volus economics, establish galactic bank office for the system
>Gain hero tier volus accountant
I want it
I ask because their (theoretical) shipyards, whatever size they are and however outdated they are, should still be floating around the market, and refitting them might prove to be both faster and a more lucrative decision in the long run,
The caverns are remarkably consistent to an extent, but in general there are three "grades" of tunnel you are interested in.
Attaching shipyards onto a station reduces many of the benefits you get from working in Zero G. Namely, the nigh-total absence of any unwanted influence on what you're making. Slapping a shipyard onto a station on its own means you have to take that much more effort to isolate it from the literal trash and detritus that would come from a station that had some other purpose. Especially any sort of commercial station or trading post; no matter what protocols are in place, somebody is going to litter, and having trash float into your shipyard ruins the point of having a shipyard in space....What sort of loony makes free floating shipyards?
That's the sort of shit you either keep on the ground or lock onto a bigger station in case something goes wrong.
Dammit. Not surprising, but dammit.
Heh.As the doctor emerged, walking over with your chart ready and waiting, you looked over at him with your biggest smile and asked: "So what's up doc?"
Nice. Heh, I remember the time when we were worried if our budget would hold until the refinery got started.You've also gotten a gift from the Hanar, as thanks for the Enkindled. (D20 = 18 =) 4 Harmony Defence Platforms with resources to maintain them for three years. Increase orbital defences by four, for no extra cost.
Finally, Nal'Vatanis' refinery has opened in orbit and is rapidly increasing the amount of profit it's bringing in. +750 income per year, increasing by an additional +750 each year for the foreseeable future.
Absolutely.Before I get into it, @Doomed Wombat Would it be acceptable for me to introduce the entirely fictional Apollo Shipyards, who were (hypothetically) one of humanity's major shipwright companies before their designs became woefully obsolete in the face of alien technology, and they subsequently went bankrupt?
I ask because their (theoretical) shipyards, whatever size they are and however outdated they are, should still be floating around the market, and refitting them might prove to be both faster and a more lucrative decision in the long run,
Lightening at the moment has a giant sun globe, you've not been able to afford a full scale overhead sky (massive cavern and all).Speaking of the caves. What exactly has the colony done for lighting? Like are they just living in the dark and making do with streetlights or did they install a overhead sky like we see in the various space stations.
[] Building Small: Now you can service pretty much any ship barring the largest monsters, but now you need to go bigger. You need to be able to actually build ships. Well, easier said than done considering the number of components that still need to be manufactured elsewhere, but it's doable. -1750 credits.
Nooot quite yet I don't think, not while we still have plenty of low hanging fruit available to expand our economy, and are not mining many kinds of stuff yet.
While you indeed can't exactly fund the Lazarus Problem, I'll point out you're not that poor. In this game each unit of money is multiple credits for readability's sake, otherwise everything would have like three more zeroes on it and it would get very inconvenient.The mass effect wiki puts the cost of bringing shepard back as 4 billion credits. To put that in perspective we are currently running the government of a colony of 100,000 on a budget of 20,000 credits. The other way to look at it is even if you assume 90% of the cost for shepard is because they were by all definitions dead we are 4 orders of magnitude away from having enough money. All this with tech 15 years more advanced. Although these characters are important to us they are never going to be important enough in story for that kind of expense.
I thought that action is locked? As I understand it, this action is about ship building, not repair.Read the results from the previous turn. Each year we must spend at least one action on building up our shipyards, and the Antanov Ring Exploitation does not count for that. And even if we didn't have that requirement, building this up to repair anything short of Dreadnoughts in a reasonable time is a good investment in both the short term and the long term, as the Rumors post shows we are currently the only local place that can do actual ship repairs, rather than mere maintenance. About the only problem is that it locks an action, but that is only an issue if other actions get locked in.