Magical Girl Home Base Quest

Because building upgrades are not just adding a room,it's including QoL things,like making the electricity less spotty,making the showers work better,or making something that can defend the place better if we can meet certain requirements first. Underestimating improving QoL and making things more cozier and improving general morale for the MGs is not a good idea.
Better than helping make sure they come back alive? When we're already orders of magnitude better than the average MG accomodations?

(Also, I think they don't have any electricity in the building beyond what they bring in themselves)
 
Underestimating improving QoL and making things more cozier and improving general morale for the MGs is not a good idea.
Except... that what the MGs get right now is already better than basically any other place they could stay. I do agree that higher QoL is always better, but I disagree that morale drops heavily if it does not increase.



Well, either way, at this point I think it is fine with either upgrade winning. Although I would suggest to push the other one in the next vote, no matter what wins; MC has an item stockpiled to sell next turn, so it is not like there will be a long break in supply, and it would probably be good to have one upgrade of each (building / workshop) done before the fires grow bigger again.

Assuming there will be no big fires to put out next turn, of course.
 
Better than helping make sure they come back alive? When we're already orders of magnitude better than the average MG accomodations?

(Also, I think they don't have any electricity in the building beyond what they bring in themselves)
Yes.I think it would be better especially since already did a workshop upgrading,which should hold us. And we can easily do one next turn if the workshop upgrading doesn't win.Eventually,we can't just be doing workshop upgrades all the time. We'll have to actually put some effort into our base too. And these are hoboguca,of course our place is better than sleeping in the streets,but what happens after things get stable enough?They're going to be in a comfortable enough place to start complaining about other stuff. Hell,even now we're getting complaints about the place. And for the electricity thing,you just answered your question,they can bring in more electricity to get the place up to standard.

Our job is not just giving them nifty tools to use,it's also slowly but surely making the place they stay in better too. Crafting stuff is only 1/2 of the job IMO,it's a base building quest too. Both should be focused on here and that's the last thing I'll say about that because I really don't want this to go in a pointless spiral like the stupid Wand vs. Trinket debate,ugh!
 
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Has it ever done that? It's been done it many times, and it's always either working on a room (1 action to clear, 1 action to convert to vacant) or setting up a room with the necessary infrastructure to support thosei rooms (such as a larger commissary)

If you really want to bet on the action doing something it's never done before then feel free, but that doesn't seem like a safe bet.
It has. The upgrade to the canteen came from upgrading our building.
 
It has. The upgrade to the canteen came from upgrading our building.
...I literally mentioned that in my post. (Larger commissary).

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We'll have to actually put some effort into our base too.
There have been something like a dozen building improvement actions performed thus far. We have one MG who has a full time job doing building upgrades (clearing rooms) and Homer's spent over half his actions doing them as well.
 
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...I literally mentioned that in my post. (Larger commissary).

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There have been something like a dozen building improvement actions performed thus far. We have one MG who has a full time job doing building upgrades (clearing rooms) and Homer's spent over half his actions doing them as well.

The thing is, just like Homer can make bomb alike things, but can't make wands, costumes or trinkets, he can prepare rooms, but can't upgrade the rest. Just like he can't upgrade our workshop. There are things that WE have to do, that others can't, that's not something we can escape from, only choose the best timing for each thing.
 
Magical Girl Home Base Quest. We've upgraded our Workshop, we've build two items. Now it's time to upgrade our Base.
 
I'm really curious about how many offers we'll get for the Level 3 wand. Rose didn't even bother making an offer for the Level 2 wand, even though a lot of the offers weren't much better than the ones for the Level 1 wand, so she really must not have anything. Will we get a lot of the same offers, better ones, or not many people bidding?

I'm not concerned about getting bigger offers; I'm actually worried about whether we'll make lower-level items than our max in order to get more offers. Theoretically, every powerful piece of gear out there contributes to the whole MG community because the MG using it takes out more enemies, takes out more powerful enemies, can fight and contribute longer, etc. The problem is that the user MG might not be in the right place and time to help out her fellow MGs, especially with how some MGs can travel outside of the area like we've seen with Ouroborous.

iId be willing to sell weaker items to MGs who don't have any gear, especially the MGs who are renting from us, but I suggest that we prioritze higher-level items as much as possible. I'd prefer to make a Level 3 trinket over a Level 1 costume, as long as there's a market for the Level 3 trinket and our rentees have at least 1 piece of gear each.
 
I'm really curious about how many offers we'll get for the Level 3 wand. Rose didn't even bother making an offer for the Level 2 wand, even though a lot of the offers weren't much better than the ones for the Level 1 wand, so she really must not have anything. Will we get a lot of the same offers, better ones, or not many people bidding?

I'm not concerned about getting bigger offers; I'm actually worried about whether we'll make lower-level items than our max in order to get more offers. Theoretically, every powerful piece of gear out there contributes to the whole MG community because the MG using it takes out more enemies, takes out more powerful enemies, can fight and contribute longer, etc. The problem is that the user MG might not be in the right place and time to help out her fellow MGs, especially with how some MGs can travel outside of the area like we've seen with Ouroborous.

iId be willing to sell weaker items to MGs who don't have any gear, especially the MGs who are renting from us, but I suggest that we prioritze higher-level items as much as possible. I'd prefer to make a Level 3 trinket over a Level 1 costume, as long as there's a market for the Level 3 trinket and our rentees have at least 1 piece of gear each.
I don't think the level of the item really matters that much when it comes to what the girls bid, at least not these Tiers we're working. From what we've seen, when they bid they bid what they have to trade (Rose didn't bid anything cause the other girls has already bidded more than she could bring to the table). As you said, the Tier 2 wand didn't get much better offers then the Tier 1 wand we sold earlier.

It is honestly a big indicator of how badly the magical girls are doing when it comes to gear. As soon as someone brings something good to sell, they bring out all/most of what they have and hope they gave the best offer, regardless of the item's quality.

As for how many offers we'd be getting for our Tier 3 wand, that is also going to depend on who are present next week, though our tenants are more than likely to bid.
 
Has it ever done that? It's been done it many times, and it's always either working on a room (1 action to clear, 1 action to convert to vacant) or setting up a room with the necessary infrastructure to support thosei rooms (such as a larger commissary)
Lets look at this.

Week 1: Selling Point
We had four choices (Commissary, Lodging, Merchandising, or Shop) and we chose Lodging for +2 rooms.

Week 2: Building Work
This was the first week we had regular choices and we chose to improve our building. The result of this was furnishing some rooms and the option for the Thread Board System. Although the latter is unclear if that was a result of our choices or a special event stemming from Ouroboros showing up.

Week 3: Lvl1 Wand
We crafted a wand and picked up Homer; nothing else to say here.

Week 4: Building Work
This was the second time we chose to work on our building. The result of this action was upgrading the Commissary to service 8 people instead of 4. Homer made his anti-ward scroll and the Library.

Week 5: Lvl3 Trinket
We crafted a Trinket and Homer furnished a room.

Week 6: Workshop Improvements
We improved our Workshop and Homer contributed with his ever burning fire. Not sure if he did anything else. We also promised a room for Mistletoe's girlfriend

Week 7: Research (Cursed Sword)
We researched the sword and it is unclear what Homer did but the previous week suggested he would be clearing out a room for Mistletoe's girlfriend.

Week 8: Lvl2 Wand
We made a Lvl2 Wand and there is no mention of what Homer did this week.



So we really just don't have sufficient data on what Building Upgrades involves. Two points make a line not a pattern.

Incidentally only one of the girls available as customers is new. This was the first time we met Tanner. Lappin showed up in Week 6 looking for a safe place to eat because the Witches in the forest, where she is implied to live, have gotten too powerful for her to handle. Trompdoy, Eowyn, and Mistletoe are all residents. Elise the probable cat showed up last week (Week 7) and was mentioned by name although the context suggested the girl in question (Rose) didn't know she can transform into a cat. Rose incidentally while not bidding has shown up in Weeks 2, 4, 6, 7, and 8.

Honestly I suspect that once we have a room open up again Rose is going to move in given she is probably our most frequent non-resident guest.
 
I'm rather hoping Trissa shows up again too and didn't die or move on sometime in the weeks since the base assault. We can afford the space now and it would be unfortunate to think our decision to kick her out in the beginning may have contributed towards her death.
 
And yet you still asked if upgrading the building does anything else but make rooms livable.
...Can you not read?
or setting up a room with the necessary infrastructure to support those rooms (such as a larger commissary)
That upgraded didn't really improve QoL, it improved how many people we can feed, which is a necessary component of living. We do know that other upgrades are possible (such as the mission planning room) but we haven't seen any yet.

That being said @UberJJK brings up a good point for how we have 2 likely residents (Mistletoe's girlfriend and Rose) and thus we will want a 3rd available vacancy. I still think workshop is better but I'll stop arguing. (I'm pretty sure we figured out most of the actions in-thread from the differences of the spreadsheet, but that's probably not worth the effort and there's lots of noise from trying to do so before the spreadsheet updated)
 
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Week 8: Lvl2 Wand
We made a Lvl2 Wand and there is no mention of what Homer did this week.
Honestly I suspect that once we have a room open up again Rose is going to move in given she is probably our most frequent non-resident guest.
I can't find it right now, but I remember QM saying at some point that this week Homer furnished another room. We now have two rooms that are livable, but have no tenants.
I'm rather hoping Trissa shows up again too and didn't die or move on sometime in the weeks since the base assault. We can afford the space now and it would be unfortunate to think our decision to kick her out in the beginning may have contributed towards her death.
Lets hope.
...Can you not read?
That upgraded didn't really improve QoL, it improved how many people we can feed, which is a necessary component of living. We do know that other upgrades are possible (such as the mission planning room) but we haven't seen any yet.
Being able to feed our tenants is QoL, so that they don't have to go hungry.
 
This was the first time we met Tanner

This is the first time you learned Tanner's name; she showed up as one of the mercenaries in 3+1.

That upgraded didn't really improve QoL, it improved how many people we can feed, which is a necessary component of living. We do know that other upgrades are possible (such as the mission planning room) but we haven't seen any yet.

Since the girls pay for room and board, you cannot inhabit rooms over your Commissary limit. Improving quality of life would be something like getting a better food budget so your menu doesn't have so many instances of pease porridge, beans and rice with pork, and chicken couscous.
 
Since the girls pay for room and board, you cannot inhabit rooms over your Commissary limit. Improving quality of life would be something like getting a better food budget so your menu doesn't have so many instances of pease porridge, beans and rice with pork, and chicken couscous.
So in practice we have one room open for a tenant, since right now we have 7 people living here. Unless Calypso gets her food elsewhere.
 
Sounds like we may be improving the Commissary this turn - not bad if so. It's good to have rooms open when tenants come knocking as opposed to having to drop everything to make space.
 
Inserted tally
Adhoc vote count started by Icipall on Apr 3, 2020 at 5:23 PM, finished with 217 posts and 54 votes.
 
I'm rather hoping Trissa shows up again too and didn't die or move on sometime in the weeks since the base assault. We can afford the space now and it would be unfortunate to think our decision to kick her out in the beginning may have contributed towards her death.
I'm hoping she didn't die, but I'm fine with her not "renting" a room. Her lacksidaiscal attitude towards paying rent was annoying.
 
lacksidaiscal? She literally gave us the only money she had, after having lost her only set of gear.
I think you're referring to when we first met her. I'm referrring to the following chapter where she gave us 100 lira and apparently had a 50% chance of not paying at all. Here's what the GM said in response to someone being unwilling to kick her out after she paid rent:
I would agree with you if A) that was legal tender and B) it wasn't worth about ten bucks. Turkish lira go for like 16¢ per right now.
 
I think you're referring to when we first met her. I'm referrring to the following chapter where she gave us 100 lira and apparently had a 50% chance of not paying at all. Here's what the GM said in response to someone being unwilling to kick her out after she paid rent:
And that was the only cash she had. Like, how was she going to get money if she had no tools? She couldnt hit any big targets with loot she could carry off. She couldn't pay because she could barely work, much like real life. She wasn't being lazy or irresponsible, she was in a bad situation and was having a hard time turning it around.
 
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