Magical Girl Home Base Quest

[X] Someone who knows this is your city, right or wrong. If right, to celebrate; if wrong, then to set right. Now.
[X] Trinkets. Transforming and accessing mana is hard for Magical Girls, but you can make the tools to fix that. Allows T3 Trinkets
[X] The Commissary. You cook, and you cook well. This in turn brings in more transient Magical Girls, and keeps them safer. Increases Magical Girl visitor count by +1 per level, and adds +1 to health of all Magical Girls in area.
 
[X]: Just a kid, who's mad at the world that took his parents away from him for no good reason.
[X] Bombs. When you absolutely, positively, need a get out of hell free card. Allows you to build T3 Bombs
[X] Merchandise. You're a good tool-maker, and your equipment lasts longer before it breaks down. All products you sell last for an additional 72 hours per Tier of item, and Bombs are automatically doubled.

Just a kid who ran the fireworks show for his family before they all went and died on him. Can fix up your shit, but makes the meanest 'last resorts'. While I like the idea of lodging, we haven't fixed up the lodgings yet. Just going by what I see in the prologue.
 
[X]: Someone who knows this is your city, right or wrong. If right, to celebrate; if wrong, then to set right. Now.
[X] Wands. Magical Girls need firepower, and you can deliver in spades. Allows you to build T3 Wands
[X] Lodging. Let's face it, a lot of Magical Girls are homeless. A roof over their head, even one that leaks and has rattling pipes, is a good roof to them. You start with 2 rooms available for lodging Magical Girls in.

It says wands are sued for both offense and defense, thus they are the most necessary item if a magical girl has to fight, or do an work, really.
I like the idea we want to make it better, and that we have a goal. That is enough.
And I'm not really sure the lodging is the best there, but since we can't do magic on our own, I'd like to have someone closeby to help in emergencies. Who knows, maybe they can even grow to be allies or friends, down the line.
 
[X]: Just a kid, who's mad at the world that took his parents away from him for no good reason.
[X] Bombs. When you absolutely, positively, need a get out of hell free card. Allows you to build T3 Bombs
[X] Merchandise. You're a good tool-maker, and your equipment lasts longer before it breaks down. All products you sell last for an additional 72 hours per Tier of item, and Bombs are automatically doubled.
 
[X]: Just a kid, who's mad at the world that took his parents away from him for no good reason.
[X] Bombs. When you absolutely, positively, need a get out of hell free card. Allows you to build T3 Bombs
[X] Merchandise. You're a good tool-maker, and your equipment lasts longer before it breaks down. All products you sell last for an additional 72 hours per Tier of item, and Bombs are automatically doubled.
 
[X] Just a kid, who's mad at the world that took his parents away from him for no good reason.

[X] Bombs. When you absolutely, positively, need a get out of hell free card. Allows you to build T3 Bombs

[X] Lodging. Let's face it, a lot of Magical Girls are homeless. A roof over their head, even one that leaks and has rattling pipes, is a good roof to them. You start with 2 rooms available for lodging Magical Girls in.
 
[X]: Just a kid, who's mad at the world that took his parents away from him for no good reason.
[X] Bombs. When you absolutely, positively, need a get out of hell free card. Allows you to build T3 Bombs
[X] Merchandise. You're a good tool-maker, and your equipment lasts longer before it breaks down. All products you sell last for an additional 72 hours per Tier of item, and Bombs are automatically doubled.

Our mission and our story are not epic yet; We're just a lad who's down on his luck, helping those who have even less luck.

But by god, will we make our story an epic one.
 
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[X]: Just a kid, who's mad at the world that took his parents away from him for no good reason.
[X] Wands. Magical Girls need firepower, and you can deliver in spades. Allows you to build T3 Wands.
[X] The Commissary. You cook, and you cook well. This in turn brings in more transient Magical Girls, and keeps them safer. Increases Magical Girl visitor count by +1 per level, and adds +1 to health of all Magical Girls in area.
 
tenative vote count, vote still open

edit: vote tally system not working, must tabulate by hand.
edit2: vote tally system working
Adhoc vote count started by Derpmind on Feb 29, 2020 at 2:28 PM, finished with 32 posts and 28 votes.
 
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[X] Someone who knows this is your city, right or wrong. If right, to celebrate; if wrong, then to set right. Now.
[X] Trinkets. Transforming and accessing mana is hard for Magical Girls, but you can make the tools to fix that. Allows T3 Trinkets
[X] Lodging. Let's face it, a lot of Magical Girls are homeless. A roof over their head, even one that leaks and has rattling pipes, is a good roof to them. You start with 2 rooms available for lodging Magical Girls in.

Can I just say, I love this story concept? The ideas of a non-magical supporter, an engineer of magical girl stuff, and the gritty and dangerous but vaguely hopeful setting where a bunch of down-on-their-luck kids save the city from horrible threats? All mixed up? With a seen-some-shit duct tape field engineer MC? This is unique and really cool.
 
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[X]Alectai
I have too little opinion to actually vote but enough interest to warrant posting, so I'm just gonna back this guy's vote.
 
Why yes this has my interest

[X] Someone who knows this is your city, right or wrong. If right, to celebrate; if wrong, then to set right. Now.
[X] Wands. Magical Girls need firepower, and you can deliver in spades. Allows you to build T3 Wands
[X] Lodging. Let's face it, a lot of Magical Girls are homeless. A roof over their head, even one that leaks and has rattling pipes, is a good roof to them. You start with 2 rooms available for lodging Magical Girls in.

Wands because that looks like the bread-and-butter 'you need this to do your job' type thing. Lodging because... well, homelessness sucks.

...Plus it just makes sense. It is a motel.
 
[X]: Just a kid, who's mad at the world that took his parents away from him for no good reason.
[X] Wands. Magical Girls need firepower, and you can deliver in spades. Allows you to build T3 Wands
[X] Lodging. Let's face it, a lot of Magical Girls are homeless. A roof over their head, even one that leaks and has rattling pipes, is a good roof to them. You start with 2 rooms available for lodging Magical Girls in.
 
[X] Someone who knows this is your city, right or wrong. If right, to celebrate; if wrong, then to set right. Now.
[X] Wands. Magical Girls need firepower, and you can deliver in spades. Allows you to build T3 Wands
[X] Lodging. Let's face it, a lot of Magical Girls are homeless. A roof over their head, even one that leaks and has rattling pipes, is a good roof to them. You start with 2 rooms available for lodging Magical Girls in.

- Hug the Kyouko. All the hugs.
- Faster the MGs can kill the gribblies, the less chances of wear & tear or serious injuries. All the rest can come later, but good guns wands keep our troopers Magical Girls coming home. (Build a stock of bombs when available though)
- Good beds and the safety it provides does wonders for morale, even if we're forced to cram a whole platoon into a single room. Gets us a ready group of high-morale regulars that we can look after and bond with, as well as magical backup in the face of a siege or an unfriendly MG attempting to work us over.
 
vote call for real this time
THEME MUSIC

Adhoc vote count started by Derpmind on Feb 29, 2020 at 7:38 PM, finished with 36 posts and 31 votes.
7734 threw 1 6-faced dice. Reason: Magical Girls in Area Total: 3
3 3
 
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Week 1: Your greatest advertisement point is a shower.

At the end of the day, you were just a kid with seven fingers and a hatred of the system of the world that stole your family from you. It didn't teach you much, and as you scrounged around in the knocked-together commissary that took up two rooms, you at least figured it would teach you the basics of cooking.

The three burned vegetarian hamburgers on a plate and one half-raw one didn't inspire you to believe that was true. Grabbing a loaf of Bimbo, you just groaned and went out to the 'seating area' with a stolen park bench in it with a park table next to it. Trissa was sitting there, looking if not despondent at your lodgings, then at least mildly annoyed the furniture was scavenged and the new paint on the walls came from a shaker can.

"Bon chance" you muttered, putting down the food and sighing. "I need to learn how to cook."

"Better than mine." Trissa said, sighing. "So, so much better than mine."

Your eye twitched. "Speaking of your things, when are you coughing up rent?" you asked pointedly. "I gotta make a grocery run tonight."

"I'll cough up rent when you get me a working toilet." Trissa replied.

"You'll get a toilet when I get cash to buy groceries." You replied. "Now either I get the c-note or you get a fresh supply of plastic bags."

Pulling out a fat wad of cash, Trissa called you a lying sack of Thracian shit and slapped five twenties down on the card table. Smiling, you scooped them up, held them up to the light, and returned the favor by calling her a horse-fucking daughter of a Mongol shit-sweeper.

"American dollars!" you yelled. "The fuck am I going to do with a hundred lira?"

"Bitch you get what I get!"

Staring at each other, you almost missed the rattle of a can full of brads you'd set up on the front door to serve as an alarm. Running out of the mess, you got to the front door and grinned. Customer! Score!

"Hello, welcome to the Lodge-" You said, coming around the corner before a wave of stench came screaming in off the two girls that walked in. Covered in mud and green ichor, it was like getting punched in the face by a particularly bloodthirsty Isuzu behind on it's heroic quota for the quarter.

"Hey." One of them said, trying not to get the goop in her mud. "We heard you had a shower?"

"Yeah." You said, trying not to puke. "It's in the back. Follow me."

"Got a lundry?" the other asked.

"I got buckets and a washboard."

"Good enough."

As you lead the two magical girls to the back yard, you could practically hear the squirting, horrifying trail of filth they'd tracked through your building. Oh, god, you were going to need to mop it all up, and you didn't even own a mop yet! Thankfully, you were serious about the showers, even if it only was open-air tarps and the hot water came from a tank that you needed to stoke a fire under.

"Fair warning, it takes some time to get the hot water going." You warned. "Gotta heat the tank up."

"I'd take a hose and a can of Cyklon at this rate." The first magical girl muttered. "At least that would let us deal with the damn alchemists."

"Alchemists?" you asked, before hooking the door closed to the shower and going over to shovel some paper waste into the firebox of your shitty water heater.

"Yeah, alchemists. They're doing some serious fuckery." The first magical girl explained. "Creating homonuculi, summoning demons, consorting with devils and witches, raising the dead, tomb raiding, being fucking Nazis… lots of shit."

"And then your present mess…" you trailed off.

"Might have tried to fight a poison type chimera with a hand grenade." The second said. "After I told you not to."

"Shut the fuck up, Trompdoy."

"Only when you stop treating explosives like the solution to every known problem in the world, Eowyn."

As the trash fire heated the water in the bottom up to about one-fifty, you went to the terrible salvaged piping system you'd rigged up. "Right, I'm switching on the heat now." You warned. "Tell me when it's good."

"Alright!"

Right, first step was to open the dump valve to start putting cool water in the heater tank. Second step was to turn the draw on for the heater tank. Third step was, while moving as fast as possible, turn on the pump for the heater tank quick enough so that the showering girls didn't notice. As the wheezy system started going, you grinned. Success! And all for a day of panicking and trial, error, and getting soaked and scalded!

"Can you turn the temperature up more?"

You winced. "No."

"Please?" the girls asked.

"It'll heat up more in a bit, I'm sorry." You explained, moving out to the front to cram in a brown paper bag of leaf litter into the firebox. "Anyway, about your laundry-"

Before you could finish that sentence, a mud-covered maid costume flew over the top and slapped you in the face, before a heavy denim jacket and skirt followed suit. Groaning, you just went inside to get some beach towels and your laundry setup. Pretty soon, you had three five gallon buckets and a bottle of Dawn. Pouring the soap liberally into one, you grabbed a ladle and started pulling from the shower's hot water tank. Soon, it was full enough to get started, and you flipped another bucket to use as your stool while a rubber plunger served as your agitator.

"Got any soap?" the girls asked, prompting you to kick the bottle of dish soap into the enclosure. Once the water was suffiently muddy, you dumped it out in the bushes, drew a fresh lot, and started work again. It took three soap cycles and two rinses to start to breathe some life back into the maid uniform, while the denim took even more to get the crap off of it. Stringing them across an old telephone line to dry, you sighed, before looking at the shower enclosure.

"Y'all done yet?" you asked. "Because I have to stay out here to shut it down."

"Five more minutes?" one- you think it was Eowyn?- asked. "Please?"

"I mean you want lunch?" you replied. "Because I was gonna make a second stab at making lunch."

"We'll take lunch." Both the girls said in unison. Chuckling, you went over to shut off the pump and hose line, before heading in. After your failed vegie burgers, you decided to go with something you did know- hobo soup. Taking a big old pot over the camp stove from in the commissary, you opened up a number ten can of baked beans and dumped the whole thing in, before digging around and grabbing a few cans of Vienna sausage and adding them in wholesale, as well as some tins of chilis to give it some flavor. A number 10 can of water to thin it down, and then a number four can to thicken it back up again, and boom! Hobo soup!

Going over to the sink you'd kludged together, you washed out some of the nice cans you'd taken the time to knock the sharp edges off of, and grab some plastic cutlery too. Nicked if off a Culvers, so it was good stuff. Sticking your head back out into the dining room, you hissed. Two mostly naked girls in your dining room!

"Hey!" you yelled. "Get some clothes on!"

"We don't have spares." The white-haired one, Eowyn, said. "And our stuff is still soaking wet."

You grumbled. Fine. At least they weren't dripping on your floor. "Soup's on in ten." You said, matter-of-fact.

"Great." The other one, with raven-dark hair and piercing blue eyes, said quietly. "Do you do anything other than cook and run a shower?"

"I've got two rooms for rent, and I make magic tools." You replied. "Even if one of 'em has a freeloader in it."

"You make tools?" Trompdoy asked, grinning. "Can you make transformation trinkets?"

"Or bombs?" Eowyn added.

"I can make all of it." You said, grinning.

Reaching behind her friend's back, Eowyn pulled out a giant, glowing lump of moonstone. Seriously, this thing was as big as her head.

"God, I love [Partner Inventory]." Eowyn muttered. "Anyway, how long would this get us rooms for?"

"A month." You said, salivating at the chance to work with that sort of light-touched material. That was so much material there…

"So, you up for it?" Trompdoy asked. "I'm warning you, we stick together."

You nodded. Trissa had long since eaten through her goodwill with you, and hadn't been quick to pay for food either. "The arrangements are mildly primitive." You warned.

"From the way your eyes are lighting up, you take payment in salvage." Trompdoy countered. "And for us, salvage is easier to come by than cash."

Decisions, decisions…

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Votes

Take in Eowyn and Trompdoy?
[] Yes. They're paying up front, and that moonstone is valuable. (+6 Holy Stuff for 4 weeks rent)
[] No. You'd have to evict Trissa (Loose +2 Mundanes reoccurring rent, 50% chance of payment)

Build a Tool
[] Trinket
-[] Write in Level, between 1 and 3.
[] Wand
-[] Write in Level, between 1 and 1.
[] Bomb
-[] Write in Level, between 1 and 1.
[] No, you want to work on your building instead
[] No, you want to improve your workshop instead.
/-/-/-/-/-/-
Notes


Magical Girl Tools are built at a rate of one per turn, and for each level of quality you build require an additional resource to make. A Level 1 item only needs one type, Level 2 needs two types, continuing to Level 7, at which point you must have completed workshop upgrades to reach higher levels of craftsmanship. Alternatively, you can work on the Lodge. The resources picked for Tool Construction will be randomly determined by the GM, with an emphasis on stuff you have lots of.

Note money, food, and other goods avalible on the civil market are Mundanes. The player character can automatically liquidate one random resource per turn to aquire more Mundanes if they run out. Current operation of the Lodge requires 1 Mundane per turn.

Also, you guys got lucky on the Random Magical Girl generator. So, so lucky. Paired MGs are really good.
 
I mean, could probably at least allow someone to sleep in one of the other unused rooms (we've got what I assume to be 12 unused rooms, two of which are twice the size), it's not proper lodging but it's better than Trissa's old culvert I'd bet. Actual construction/furnishing is probably not on the table yet though.

As for whether to take in these two, I really don't want to kick out Trissa the same day she's paid rent (there's laws about that for a reason), but it's also in my opinion a dick move to just turn these two away. I'll abstain from that vote, but we're clearly seeing deficiencies in the building already, so it seems like building work is most necessary.
[X] No, you want to work on your building instead
 
Huh. If I'm reading the item creation rules correctly, if we get the moonstone we can make a tier 3 trinket (using mundane, gubbins, and holy stuff). That would be a pretty powerful thing to have, although I have to wonder if the local magical girls would be able to pay for it. They seem kinda broke.

I ideally don't want to turn anyone away, and we definitely should get another room running this turn if we can. How long are turns anyway? A week?

Assuming turns are a week, and we can get another room up and running in one turn, we have the choice between asking the new girls to wait a week for housing, or kicking out Trissa for a week. Hard choice.
 
[X] No, you want to work on your building instead

- Clear that room, stat.

I want to hug everyone here. Kenaz, Trissa, Eowyn, Trompdoy, everyone. Bloody hell does this whole quest yank on my heartstrings.
 
Can we upgrade the building to take all 3 this turn?
I mean, could probably at least allow someone to sleep in one of the other unused rooms (we've got what I assume to be 12 unused rooms, two of which are twice the size), it's not proper lodging but it's better than Trissa's old culvert I'd bet.

Nope. You could take in Trissa next turn if she shows up, but this is a right here and right now offer. Rooms that haven't been set up to be lived in are still blighted and therefore unhabitable, even though they're not full of mouldering furniture anymore or hazardous waste of the NBC varieties. It takes about a week to renovate a room to a low standard of 'livable', and that's not a week you have.

I really don't want to kick out Trissa the same day she's paid rent (there's laws about that for a reason)

I would agree with you if A) that was legal tender and B) it wasn't worth about ten bucks. Turkish lira go for like 16¢ per right now.

Huh. If I'm reading the item creation rules correctly, if we get the moonstone we can make a tier 3 trinket (using mundane, gubbins, and holy stuff). That would be a pretty powerful thing to have, although I have to wonder if the local magical girls would be able to pay for it. They seem kinda broke.

Your reading is correct. That being said, magical girls also negotiate like card sharks because their lives depend on it to get good equipment. Unless you've got a great wellspring of power or some mystical technique, you need gear to fight and not die. Some magical girls have that (fukkin QB witch generator) and can get on fine with less gear (muckle damn five color teams) but those are the exception, not the rule- and they have their own rules that are equally if not more nasty.
 
[X] Yes. They're paying up front, and that moonstone is valuable. (+6 Holy Stuff for 4 weeks rent)

Stuff is good. Stuff let's us make better stuff. Let's take the stuff

That said...

We dont have a lot of stuff right now, and our building is a trashheap

[X] No, you want to work on your building instead

Let's start working on fixing that
 
[X] Yes. They're paying up front, and that moonstone is valuable. (+6 Holy Stuff for 4 weeks rent)
[X] No, you want to work on your building instead
 
[X] Yes. They're paying up front, and that moonstone is valuable. (+6 Holy Stuff for 4 weeks rent)
[X] No, you want to work on your building instead
 
[X] Yes. They're paying up front, and that moonstone is valuable. (+6 Holy Stuff for 4 weeks rent)
[X] No, you want to work on your building instead
 
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