Magical Girl Home Base Quest

[X] Yes. They're paying up front, and that moonstone is valuable. (+6 Holy Stuff for 4 weeks rent)
[X] No, you want to work on your building instead
 
[X] Yes. They're paying up front, and that moonstone is valuable. (+6 Holy Stuff for 4 weeks rent)
[X] No, you want to work on your building instead

More living space would be useful since that means more tenants paying us more rent and thus more resources we can use to craft and expand the building
 
[X] Yes. They're paying up front, and that moonstone is valuable. (+6 Holy Stuff for 4 weeks rent)

[X] No, you want to work on your building instead
 
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[X] Yes. They're paying up front, and that moonstone is valuable. (+6 Holy Stuff for 4 weeks rent)
[X] No, you want to work on your building instead
 
[X] Yes. They're paying up front, and that moonstone is valuable. (+6 Holy Stuff for 4 weeks rent)
[X] No, you want to work on your building instead

I see some people wanting to make a trinket right away. I'd recommend putting it off for a week. We're going to be giving both of our rooms to the paired MGs, which means we will not be able to take Trissa back if she comes back, or be able to take in any travelling MGs who show up. Every MG paying rent is a continuous resource drip, so we want to be able to take in as many as we can (aside from the whole point of the quest being supporting magical girls, which we can't do if we don't have the space for them).

That said, we should definitely craft something next week. Doing some quick math, upkeep is 1 mundane per turn. If we make a tier 3 trinket that will cost another mundane. So assuming we make a tier 3 trinket in the near future, we can pay upkeep for 4 turns counting this one. We can liquidate other resources for mundanes, but I'd rather not do that, as it leaves us without crafting materials, and the exchange rate on emergency measures like that might be bad. As such, we want something to sell soon-ish. It's not so pressing as to be necessary this turn though, and improving our base is better in the long term.
 
[X] Yes. They're paying up front, and that moonstone is valuable. (+6 Holy Stuff for 4 weeks rent)
[X] No, you want to work on your building instead
 
[X] Yes. They're paying up front, and that moonstone is valuable. (+6 Holy Stuff for 4 weeks rent)
[X] No, you want to work on your building instead
Really sucks to kick someone out on the street, but I guess she's not paying. Ugh.
 
I mean.... she's not wrong.

Explosives are sadly only as killy as their fragmentation payload here. By the time concussive force actually starts to damage most monsters you're already looking at mass environmental destruction. Proper understanding of how Elemental Damages apply here is crucial not to get stomped in, and why Magical Girl teams are worth more than the sum of their parts. A Light type girl needs to understand that she's got very different attack and elemental parameters from a Holy type girl, and likewise that a Dark type monster that she's super effective against is not the same as a Blasphemous type the theoretical Holy type girl is super effective against.

Is this complicated? Yes. It's also why most magical girls average around a year of battlefield experiance as a whole, but individual girls either tend to cark it after about eight months or sixty years on the job.

Urban combat becomes significantly easier when you stop playing on FPS rules and enable Destructible Environment.

Yes, but also no. It's hard to fight in rubble, and very, very few higher tier monsters can be reliably killed in a decisive strike.

and the exchange rate on emergency measures like that might be bad

It's absolute trash is what it is. If you had a reliable sales system, the lump 'o moonstone would run between $15,000 to $45,000 on the Theoretical Free Market at today's prices. Since you'd be knocking chunks off with a breaker bar and sanding them down, though, before selling them at a flea market, your probable end cash after conversion would be... call it $2,000 for the entire sum of material.

And no, you cannot sell stuff on the Theoretical Free Market, you're a homeless thirteen year old with seven fingers and no papers.
 
Them how do we own a building? Are we a squatter?
I mean probably. According to the 1st post, (IIRC) it's an abandoned motel we got after Trissa killed a witches coven that'd been inhabiting it. We almost certainly don't have a legal claim to the building.
Basically this. You're squatting in a blighted building which has been abandoned for at least twenty years. It is not a good place. It is, in fact, rather horribly bad. The outside looks like trash; the inside is worse.




This isn't a nice place you have here. This is the forgotten hellhole at the end of the road. This is a ruin. But, if all else fails, then at least by God it's your ruin.

At it's heart, this quest is about hope and joy. Magical girls are massively empowering people who spark hope, push back the dark, and defeat fear for others. The problem is, to do this they are soldiers. They go out, they fight, see horrors of war, and then they come home back to the World and then it's like nothing happens. There's no recognition. A bit of tin and a scrap of ribbon, a recognition of what they do, anything to help them hold onto their humanity under the pressures of their enviroment is what they need, but by the curse of their service being in secret, they can't get it. Magical girls are above all else, human. It is this humanity that lets them inspire hope, and it is this humanity that forces them to run away, seek shelter and like-minded people, to try and survive together against this darkness.

And then they fail, because they are soldiers. Their lives are blood and tears and destruction. The homes they crave, the communities they need- to build them, they would need to beat their swords into plowshares. Against the unending tide of threats, the weekly monsters and yearly threats to vast swathes of the world? That is a luxurious end that does not compute to the grognards. The institution and traditions of the Magical Girls themselves cannot comprehend it.

Enter the outsider, enter [you]. [You] cannot fight, being too crippled to hold a weapon against the tide, but you can still help, aid, assist. Because [you] never took up arms, there is a latitude to [your] thought, to [your] actions, and with that to [your] effects. Rare is the Magical Girl who understands more than what rituals and sorcery it takes to maintain her equipment, stealing from the remains of her enemies to cover the costs of life alone after her old home failed her. What [you] can do will make waves, instill courage, bring forth the hope that the Magical Girls have needed. Living memory is short, and heroes cannot live forever in the hearts of men without bards to pass the tale on. But, for a structure of hope, an arsenal of dreams, and a light at the hilt of the Sword of Mars?

That could be enough to change the world.
 
[X] Yes. They're paying up front, and that moonstone is valuable. (+6 Holy Stuff for 4 weeks rent)
[X] No, you want to work on your building instead

I must admit this spoilery spoiler over here has made my heart thump faster. I am now fully invested in making this kid a maelstrom upon this world. A maelstrom of hope, not destruction ( <- I fell it's important to explain this part)
 
We almost certainly don't have a legal claim to the building.
Basically this. You're squatting in a blighted building which has been abandoned for at least twenty years. It is not a good place. It is, in fact, rather horribly bad. The outside looks like trash; the inside is worse.
Oh no, the real endgame will be getting a legal claim on the property once it's repaired and it's proper owner(s) want it back. The magical girls are just here to lure unsuspecting posters in. :V
 
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[X] Yes. They're paying up front, and that moonstone is valuable. (+6 Holy Stuff for 4 weeks rent)
 
At it's heart, this quest is about hope and joy. Magical girls are massively empowering people who spark hope, push back the dark, and defeat fear for others. The problem is, to do this they are soldiers. They go out, they fight, see horrors of war, and then they come home back to the World and then it's like nothing happens. There's no recognition. A bit of tin and a scrap of ribbon, a recognition of what they do, anything to help them hold onto their humanity under the pressures of their enviroment is what they need, but by the curse of their service being in secret, they can't get it. Magical girls are above all else, human. It is this humanity that lets them inspire hope, and it is this humanity that forces them to run away, seek shelter and like-minded people, to try and survive together against this darkness.

And then they fail, because they are soldiers. Their lives are blood and tears and destruction. The homes they crave, the communities they need- to build them, they would need to beat their swords into plowshares. Against the unending tide of threats, the weekly monsters and yearly threats to vast swathes of the world? That is a luxurious end that does not compute to the grognards. The institution and traditions of the Magical Girls themselves cannot comprehend it.

Enter the outsider, enter [you]. [You] cannot fight, being too crippled to hold a weapon against the tide, but you can still help, aid, assist. Because [you] never took up arms, there is a latitude to [your] thought, to [your] actions, and with that to [your] effects. Rare is the Magical Girl who understands more than what rituals and sorcery it takes to maintain her equipment, stealing from the remains of her enemies to cover the costs of life alone after her old home failed her. What [you] can do will make waves, instill courage, bring forth the hope that the Magical Girls have needed. Living memory is short, and heroes cannot live forever in the hearts of men without bards to pass the tale on. But, for a structure of hope, an arsenal of dreams, and a light at the hilt of the Sword of Mars?

That could be enough to change the world.
That is one heck of a sales pitch for a quest.

[X] Yes. They're paying up front, and that moonstone is valuable. (+6 Holy Stuff for 4 weeks rent)
Barely a choice.

[X] No, you want to work on your building instead
Better to get basic infrastructure than spend time and resources on something we can't immediately sell.
Alternately, better to provide the basic living conditions the girls need and worry about their equipment when it becomes an issue.
 
[X] Yes. They're paying up front, and that moonstone is valuable. (+6 Holy Stuff for 4 weeks rent)
[x] Trinket
-[x] Level 3

These two girls with the salvage literally just said they want gear. Let's make some gear.
 
Reminds me of a tiny two-shot I once read, where a magical girl decided to establish a club for magical girls to relax and take a break.

So lets get to it, fix this joint up and give all those poor girls a place to have a warm meal, a soft bed, a hot shower, magical trinkets and a place to relax and call home.

[X] Yes. They're paying up front, and that moonstone is valuable. (+6 Holy Stuff for 4 weeks rent)
[X] No, you want to work on your building instead

I don't like kicking Trissa out, it goes against the whole bringing hope thing and helping megucas, but we're in a dire situation. So therefore, we need to expand our motel ASAP.
 
[X] Yes. They're paying up front, and that moonstone is valuable. (+6 Holy Stuff for 4 weeks rent)
[X] No, you want to work on your building instead
 
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Adhoc vote count started by Derpmind on Feb 29, 2020 at 7:38 PM, finished with 36 posts and 31 votes.
 
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