The one saving grace for Derpmind is he was the first to raise the idea that NPCs existed. Given the clearly informed scum, that doesn't prove he is one, but he did claim it.
I want to know his power. Now. And if it isn't provable, we lynch him soon. Bottom line.
(I'm pushing this really hard. But that's because Q is scum, and if we don't lynch Q today, I know we never will.)
I Grant Daisy is a weak cop.... sort of. I would like you to keep in mind that we also have a jailer, who can function as an investigative role as well as a protective one (as we've seen). So honestly we already have two cops in a matter of speaking, or at the very least 1.5. If the jailer comes out and claims to have protected somebody, free hit. We have a potentially CPU that can confirm themselves to multiple people, thereby giving Daisy a confirmed town to use her powers on, getting at least one sure hit, which can then be built on in the future. We also have masons. These are people Daisy can use her power on, even if just one claims that's another free hit. We have a multivoter, which is an easily confirmable role and absolutely is not a role scum would have. It can also derail late bandwagons that are either clearly lead by scum or are going horribly wrong. Another free hit. We have transporter, which while one of the least easy to confirm roles, isn't impossible either, depending on what roles are out. It can also, depending on how its used, confirm other incidental people's roles, as we saw. Actually I think it could synergize with Peach incredibly well if I recall how the ability works. And so another possible hit. We don't know Derp's power at all (we probably should find out and he
really should stop lurking). That could be easy to confirm, though he's an NPC. Another possible hit. Also, though I admit that it's a biiiit of a stretch to say the least... it IS true that a Medium would make perfect sense in this game and is easily confirmable in a situation aside from ours where everything goes wonky. Another possible hit. NPC hits sound incredibly weak, but I can easily see scum claiming NPC as an emergency measure. We also have a Doctor, who is also not a very confirmable role but it's certainly possible. He can protect Daisy regardless, which is a benefit, though the jailer can too.
Daisy both has decently solid methods of protection, and CAN actually get hits with not as much difficulty as you seem to think.
We also have 1.5 cops at least, 1.5 docs, an auto-confirmable role, an easily confirmable role that could be a godsend at deadlines, a redirector which, as we saw, can be kind of broken if it gets lucky. We may have a neutral medium, something that can be very useful to have. We have masons. We're adding an alignment and role cop to that?
We still haven't seen signs of massive scum power. We have the events, which even Q agrees might not strictly
be scum and not too much else heavily overwhelming, despite Q's attempts to sell them up. The NPCs seem to hurt the scum more than they help. Heck, see how the scum are kind of getting steamrolled here, and the rolecop has had one clear which was covered by our other cop anyway? I really am not seeing its need to provide balance.
Keep in mind also how many of these roles are pretty exclusive to town. Scum Mason? Scum Letter Sender? Scum Jailer? Scum Obscure Weird Weak Cop? Scum Multivoter? Overall our roles are ones that aren't easily flipped over to the scum end. The exception is the Doctor, but a Doctor is both necessary for town and I don't see many Scum Doctors around. Heck, Scum Medium? Rolecop is, I would argue, basically one of the first roles that easily fits scum just as easily as it fits town. Which makes it work great for a scumclaim.
The one saving grace for Derpmind is he was the first to raise the idea that NPCs existed. Given the clearly informed scum, that doesn't prove he is one, but he did claim it.
I want a power claim from Derp before the day is over. He played it scummy, he played it cagey, and now he's lurking. We need the full story.