- Location
- Florida
- Pronouns
- He/Him
Okay, the problem with this is that it requires all roles out in the open and that scum believe all claims (and aren't wrong to do so).The neutrals don't have a choice. Once neutrals reveal themselves (or are revealed to exist in general), scum can force them to lynch whoever they want.
Well, that claim needs some explanation, and honestly saving this strategy for future usage on SV mafia isn't all that useful since it requires a game like this one to pull off anyway (and a lot of confidence, even if it isn't inherently all that risky).
Requirements: Survivors(s)+Scum(m)>Town(t)*, m>1, weak or no town vigilante, scum regular night kill (or the ability to credibly bluff such).
Optimal time to execute: When a Scum teammate is on the chopping block
How to pull off:
What Town can do or have:
- Scum A, who's on the lynch block, publicly admits themselves as scum. They then announce that, unless the Survivors vote out a town, Scum will target one of them that night.
- If no doctor or protective claims, then all survivors are obliged to vote alongside mafia; they have a guaranteed win if they do, and a (s-1)/s chance to win if they don't. Unless they purposefully play sub-optimally, it's in their best interest to vote how scum wants.
- If a doctor or protective claims, they must be able to prove that they are, otherwise the same calculus above still applies, since a guaranteed win is still strictly optimal. If they can, 1 survivor can now afford to lynch scum, so unless s+m>t+1, a scum dies. This doesn't mean the plan fails, however.
- In order for the doctor to get someone to switch, they have to believably precommit to using their power on the survivor. This means that they're roleclaimed, and cannot defend themselves from a scum nightkill. Since s+m>t, s+m-1>t-1, and the above equation still allows the plan to come off. The remaining scum can then stay undercover and will always have this same plan as a backup any time one of them comes up for a lynch, and town can't afford to lynch survivors (survivor voting block + scum voting block stops it, it's in both of their interest to cooperate on this). This is effectively a win condition for scum since there isn't a doctor to stop the strategy anymore.
Complicating Factors:
- Jailer + Doctor or Doctor + Doctor. A two part defend crew can allow the jailer (or one of the two doctors) to go out and let a survivor defect, and then the other doctor keeps them alive. The second doctor must be unrevealed, and both must be alive. This isn't a perfect defense, but if scum doesn't see it coming scum loses a player and a nightkill for nothing and town is in a better position.
- Night immune doctor / Jailer: see above, but only one person must still be alive
- Strong town Vigilante. A strong town vigi neuters this plan, as they can either provide a counter pressure (if you vote alongside maf, I'll kill you instead) to cancel out scum's abilities, or they can simply murder whichever scum makes the announcement (less effective, but still workable)
- Multivoter. It doesn't technically let town win, but it causes Scum's calculations to be off, so they can end up triggering this too early and get lynched regardless for no benefit.
- Night immune (or single immune) survivors: they can afford to vote against scum if they want to, and don't have to reveal them self so scum may not know ahead of time.
- Lyncher. They're easy for scum to get onside, and count as scum even more tightly for the purpose of doctors pulling away survivors.
- Weak vigilante. These can perform a lesser amount of the counter-pressure provided by a strong vig; while they can't directly imitate the loss chance behind the mafia's attack (and thus have less influence on the actions of survivors), they can make it so that a single survivor defects should a town doctor exist. Without at least a week vigilante, survivors have no incentive to vote alongside town here even with a doctoral guarantee.
*where town is town votes, and thus includes multivoters.
They don't actually need to know who the survivors are, just that they exist. Scum can credibly threaten to pick a player at random, and that gives a 1/(s+t) chance of them dying even if unrevealed. It's still strictly superior for them to obey.Okay, the problem with this is that it requires all roles out in the open and that scum believe all claims (and aren't wrong to do so).
It also requires the survivors believe all claims.
It also requires that the scum out themselves as a whole once they get survivors onside, which is gambly as hell. Once you openly admit that you are scum trying to kill a town player, any unknown vigilantes or other such powers can cause this to be turned on you. Moreover, people don't necessarily behave optimally. If one of the Survivors had decided to side with town, maf would lose in such a scenario.
In general, it's an all or nothing gambit that scum can't know is worth it except in fairly specific scenarios (eg seven players left, 2-3 scum, three town, rest are neutrals, scum on chopping block, where browbeating the survivor to get them onside may be safe and they can credibly threaten to kill, and requires all town are revealed as non-protectives. It also requires survivor claims to be honest, and not lies)
The problem is that there are a lot of roles, just from standard, that can screw that over, and scum has to know for sure that they plus the Survivors outnumber town, which they won't unless all survivors claim and nobody lies about being a survivor.They don't actually need to know who the survivors are, just that they exist. Scum can credibly threaten to pick a player at random, and that gives a 1/(s+t) chance of them dying even if unrevealed. It's still strictly superior for them to obey.
Survivor doesn't have to bevel all claims. They only have to believe that scum has a nightkill and that their is >1 scum. Since this shouldn't happen until day 2 at a minimum, they almost certainly have confirmation of the first, and the second should be obvious if no scum are dead yet.
Scum also doesn't have to out as a whole. They can wait to vote (or at least, to switch over to the townie) until there is confirmed no doctor, or they can disguise themselves as survivors. They lose less than 1 bit of anonymity, as over half of the playerbase are still suspect. A weak vigi doesn't really work here, either, since the first scum can give a list of targets in order that Survivors have to work down. A strong Vigi by itself is still in Scum's favor as well, since vigi has to kill scum before scum kills them and scum has 2 kills (lynch + night) to vigi's one; they just prevent an auto town loss rather than supplying town a win.
Yes, admittedly it does require that people play to win, but honestly if a group isn't trying to fulfill their wincon, you have bigger issues. I know I personally wouldn't play with a group that self sabotages to screw me over.
There aren't that many that can do this. Having 2 doctor equivalents alive, one of which is unclaimed and Isn't the jailor is rare to have happen while the above is true, and it's even rarer to have the above paired with the big it needs to actually counter that strategy.The problem is that there are a lot of roles, just from standard, that can screw that over, and scum has to know for sure that they plus the Survivors outnumber town, which they won't unless all survivors claim and nobody lies about being a survivor.
I mean, fuck. This is a gameplan that can be wrecked by a town player claiming survivor, causing scum to reveal and get lynched at no benefit.
In this case half of the non-CPU, non-survivor roles would have run counter to that, because of their wincons.
You seem to be misunderstanding how this strat works. This is only triggered if scum is on the chopping block, for those very same reasons. If a scum isn't going to be lynched, there's no need to try and control the lynch. That's why it has that "when to use" tag. The cost only comes if other scum get revealed by their votes, and they don't need to do that if they're outnumbered after all.Okay, see, part of the flaw I'm talking about is a town player could claim to be a survivor to get the scum to stick their necks out, which they have to do to make the plan work unless there are basically more survivors left than town.
So like I could easily have said 'I'm totes an NPC bro' to try to bait out the remaining scum players in such a situation, and if they mis-assess the claims they'll stick their necks out only to lose them.
I also never would've imagined them actually losing someone day 1.
Intentional bussing.OH YES. I wanted to ask...how exactly did that come to be...was someone simply not paying attention on the mafia side or was that intentional?
Yay, I did something useful~!
I'd personally say you did quite well for a newbie. Certainly better than I did my first game.Could anyone tell me if I did well or bad? And anything that I should probably improve on or avoid doing in the future?