Mafio Party

So about that bad luck... Yeah no. I take full responsibility for my fuckups. To be frank I was planning on just committing suicide in game flat out... which wouldn't have worked because Nani would have jailed me. Comi actually recommended a better course of action though, working to give Cheese an Alibi.
 
Honestly, I was mostly useless this game. Had a bunch of RL stuff pop up and couldn't pay as much attention as I'd have liked.
 
Huh. I was expecting a fourth PC.

The game was fun but I'd say that scum was a bit underpowered from what I can see just based on numbers. Even with Archeo having that three person kill and WC presumably having something of the same power they seemed too outmatched.

If LMBF counts as their fourth it's a bit more even but it'd make more sense to me if they were in the same chat and BB was a lone executioner. Things might have to be changed lorewise but that seems like a better balanced game.

If it was a 4 person mafia in a 19 player game with the ability to get a potentially consistent triple kill I felt things would be too stacked in mafia's favor, a block of three I expected to be powerful enough but still need more than luck to win.

Imagine a day 1 where a scum doesn't die 4/18 scum group that night probably being unable to get a triple kill that night but a successful kill puts them at 4/17 so they already control 24% of the vote (baring Wario) lynching one more townie 4/16, and if night 2 is anything like in this game they could very easily get a triple kill that night. 4/13 so 31% control of the lynch going into day 3, was too much of a risk to be worried about. And that is ignoring any events or anything else abnormal occurring.
 
If it was a 4 person mafia in a 19 player game with the ability to get a potentially consistent triple kill I felt things would be too stacked in mafia's favor, a block of three I expected to be powerful enough but still need more than luck to win.

Imagine a day 1 where a scum doesn't die 4/18 scum group that night probably being unable to get a triple kill that night but a successful kill puts them at 4/17 so they already control 24% of the vote (baring Wario) lynching one more townie 4/16, and if night 2 is anything like in this game they could very easily get a triple kill that night. 4/13 so 31% control of the lynch going into day 3, was too much of a risk to be worried about. And that is ignoring any events or anything else abnormal occurring.
True, but them having very powerful abilities but no fourth and mostly being vulnerable to the several nightkills flying around made this fairly swingy. Like, yes, they could have gotten significant control over the vote relatively quickly, but even without Archeo's mistake we had multiple cop type roles, multiple kills, and on and on.
 
If it was a 4 person mafia in a 19 player game with the ability to get a potentially consistent triple kill I felt things would be too stacked in mafia's favor, a block of three I expected to be powerful enough but still need more than luck to win.

Imagine a day 1 where a scum doesn't die 4/18 scum group that night probably being unable to get a triple kill that night but a successful kill puts them at 4/17 so they already control 24% of the vote (baring Wario) lynching one more townie 4/16, and if night 2 is anything like in this game they could very easily get a triple kill that night. 4/13 so 31% control of the lynch going into day 3, was too much of a risk to be worried about. And that is ignoring any events or anything else abnormal occurring.
True, but them having very powerful abilities but no fourth and mostly being vulnerable to the several nightkills flying around made this fairly swingy. Like, yes, they could have gotten significant control over the vote relatively quickly, but even without Archeo's mistake we had multiple cop type roles, multiple kills, and on and on.
If there had been 4 PCs, that would have put too much pressure on you, terrabrand. You would be the only thing preventing role reveal = death; If scum can identify NPCs, then they win as soon as NPC+Mafia > Town thanks to vote compelling, and with a triple kill added on to that that could happen in a single night since 8>7. Being readily able to lose day 1 like that would have been way too punishing, especially since town didn't know how deadly role reveal was in this case.
 
Luigi's Alibi protected them from all forms of Investigation regardless of source.
How would it have interacted with Daisy? Would it have come up with 'Not Aligned' if compared with Waluigi?
-Duel Event - For only the next day phase you may select only two individuals to be voted on for elimination. (If those selected for the duel event are eliminated during that night phase you will only be given the opportunity to change your targets.)
Interesting choice here Derp :V
True, but them having very powerful abilities but no fourth and mostly being vulnerable to the several nightkills flying around made this fairly swingy. Like, yes, they could have gotten significant control over the vote relatively quickly, but even without Archeo's mistake we had multiple cop type roles, multiple kills, and on and on.
There weren't a whole lot of kills outside of their group, the arsonist is better off waiting on account of being an arsonist, the Toads were a single use revenge vig, and the staff was also single use and not out immediately either. Daisy was a fairly weak cop, Luigi was immune to both cops, and the Arsonist could prevent someone from being copped properly by Mario. Throw in Rosalina and DK and I'm not feeling like we were too strong investigative-wise.

Winged Cat was a poor start for them, Archeo's death shouldn't have happened, I feel like things were reasonably balanced here.
 
If there had been 4 PCs, that would have put too much pressure on you, terrabrand. You would be the only thing preventing role reveal = death; If scum can identify NPCs, then they win as soon as NPC+Mafia > Town thanks to vote compelling, and with a triple kill added on to that that could happen in a single night since 8>7. Being readily able to lose day 1 like that would have been way too punishing, especially since town didn't know how deadly role reveal was in this case.
My point is they probably should have been slightly weaker in per head abilities but had a fourth member. Scum losing any of their three would instantly stack the odds against them, moreso than a couple of generic mafia in a small mostly vanilla game even though that's half their ranks dead.

Because all this talk of deadly role reveals goes away instantly if Mario targets Walugi, among other ways scum could lose these deadly tools. They also needed to correctly identify at least three roles to be able to use it.
 
My point is they probably should have been slightly weaker in per head abilities but had a fourth member. Scum losing any of their three would instantly stack the odds against them, moreso than a couple of generic mafia in a small mostly vanilla game even though that's half their ranks dead.

Because all this talk of deadly role reveals goes away instantly if Mario targets Walugi, among other ways scum could lose these deadly tools. They also needed to correctly identify at least three roles to be able to use it.
Yes, obviously in order for role reveals to equal death, you need actual role reveals. With that being said, though, mario investigating waluigi wouldn't have helped. In order for scum to coerce NPCs, they need self-admitted mafia member anyway, and having Mario investigate one would make that choice easy
 
Yes, obviously in order for role reveals to equal death, you need actual role reveals. With that being said, though, mario investigating waluigi wouldn't have helped. In order for scum to coerce NPCs, they need self-admitted mafia member anyway, and having Mario investigate one would make that choice easy
And then Waluigi is lynched. Like. My point is they needed early role reveals and to not lose Waluigi for that to work. There wasn't any particularly expendable members of the group, where eg back in Brighton scum could pretty easily afford to lose any of their members, especially those other than the Warlock, because they didn't lose any really important powers from individual deaths.

It always hurts scum to lose key roles, but this was power madness and they were really lacking in redundancy.
 
And then Waluigi is lynched. Like. My point is they needed early role reveals and to not lose Waluigi for that to work. There wasn't any particularly expendable members of the group, where eg back in Brighton scum could pretty easily afford to lose any of their members, especially those other than the Warlock, because they didn't lose any really important powers from individual deaths.

It always hurts scum to lose key roles, but this was power madness and they were really lacking in redundancy.
Waluigi couldn't be lynched in that case, because with 4 cpus dead, scum +npcs (8) is a majority of 15
 
I agree with this statement. However 2 scum dead in the first rotation was literally an impossibility during game design, I also never would've imagined them actually losing someone day 1.

And keep in mind... they very very nearly didn't. Like 11th hour Riki was going to be lynched. We had decent reason to lynch Riki in many ways (no offense). The second running up, Cake, was a literal inactive blackbox and we had been pushing to lynch those for half the day. We have two candidates, and Terra then COMPLETELY turns the lynch back on Winged Cat on a wagon that absolutely didn't even need to gain momentum but due to the towncred of the people that quickly got on it, I'd say, it just... kinda did. It was super half court-shot shit.

And if Winged Cat isn't lynched, maybe Archeo doesn't make that screw-up. And if Archeo doesn't make that screw-up, with me also existing, Town is in for a much wilder game.
 
Waluigi couldn't be lynched in that case, because with 4 cpus dead, scum +npcs (8) is a majority of 15
Yes. If they got three different town to honestly claim their name, and the lynch went to a town player and not one of the neutrals.

The neutrals they didn't even know existed. The neutrals that could have been among the players to claim.

Like. I'm not arguing that town couldn't lose majority perilously quickly, but to think that scum could know to leverage this into functional majority not only requires that the neutrals decide to side with them but that scum divines that their are a total of 8 non town players.

And due to Wario, there's a chance they'd get lynched anyways.

And Bowser JR has zero reason to agree with a plan that will prevent his victory, which requires nearly 3/4 of all players dead. He outright needed at least one scum dead, and if only one then both NPCs not Bowser. So he would have no reason to go with.

And Bowser himself, meanwhile, may need to convince them to lynch him and not cooperate with their schemes, because if any of those three nightkilled were Mario he's now a Jester.
 
Yeah, a bit more redundancy would have been great, though I don't think it was overly unbalanced.
BB is right that it was only the two strongest scum members having a bad day that made this game seem like mafia were weaker than they were.

Maybe give the CPUs slightly more reason to help scum?
 
(Game is over, and I am still finding reasons to say you aren't Town, wow)
 
Well that wa a fun game especially since we won. This match was really a learning experience to me what with realizing what high level mafia play was like via BrokenBase's Lyncher play and that I really need to involve myself more in the discussion since that almost got me lynched.
 
Well that wa a fun game especially since we won. This match was really a learning experience to me what with realizing what high level mafia play was like via BrokenBase's Lyncher play and that I really need to involve myself more in the discussion since that almost got me lynched.
... This was only medium level, I really goofed up N1 and that pretty much tanked our chances of winning.
 
Well that wa a fun game especially since we won. This match was really a learning experience to me what with realizing what high level mafia play was like via BrokenBase's Lyncher play and that I really need to involve myself more in the discussion since that almost got me lynched.

I will say likely in your future games you won't roll vanilla and thus be able to have more interesting night phases. Sorry you got stuck with a not very dynamic role, but you did survive despite it. Hope to see you playing in future games.
 
Yes. If they got three different town to honestly claim their name, and the lynch went to a town player and not one of the neutrals.

The neutrals they didn't even know existed. The neutrals that could have been among the players to claim.

Like. I'm not arguing that town couldn't lose majority perilously quickly, but to think that scum could know to leverage this into functional majority not only requires that the neutrals decide to side with them but that scum divines that their are a total of 8 non town players.

And due to Wario, there's a chance they'd get lynched anyways.

And Bowser JR has zero reason to agree with a plan that will prevent his victory, which requires nearly 3/4 of all players dead. He outright needed at least one scum dead, and if only one then both NPCs not Bowser. So he would have no reason to go with.

And Bowser himself, meanwhile, may need to convince them to lynch him and not cooperate with their schemes, because if any of those three nightkilled were Mario he's now a Jester.
The neutrals don't have a choice. Once neutrals reveal themselves (or are revealed to exist in general), scum can force them to lynch whoever they want.

Well, that claim needs some explanation, and honestly saving this strategy for future usage on SV mafia isn't all that useful since it requires a game like this one to pull off anyway (and a lot of confidence, even if it isn't inherently all that risky).


Requirements: Survivors(s)+Scum(m)>Town(t)*, m>1, weak or no town vigilante, scum regular night kill (or the ability to credibly bluff such).
Optimal time to execute: When a Scum teammate is on the chopping block
How to pull off:
  1. Scum A, who's on the lynch block, publicly admits themselves as scum. They then announce that, unless the Survivors vote out a town, Scum will target one of them that night.
  2. If no doctor or protective claims, then all survivors are obliged to vote alongside mafia; they have a guaranteed win if they do, and a (s-1)/s chance to win if they don't. Unless they purposefully play sub-optimally, it's in their best interest to vote how scum wants.
  3. If a doctor or protective claims, they must be able to prove that they are, otherwise the same calculus above still applies, since a guaranteed win is still strictly optimal. If they can, 1 survivor can now afford to lynch scum, so unless s+m>t+1, a scum dies. This doesn't mean the plan fails, however.
  4. In order for the doctor to get someone to switch, they have to believably precommit to using their power on the survivor. This means that they're roleclaimed, and cannot defend themselves from a scum nightkill. Since s+m>t, s+m-1>t-1, and the above equation still allows the plan to come off. The remaining scum can then stay undercover and will always have this same plan as a backup any time one of them comes up for a lynch, and town can't afford to lynch survivors (survivor voting block + scum voting block stops it, it's in both of their interest to cooperate on this). This is effectively a win condition for scum since there isn't a doctor to stop the strategy anymore.
What Town can do or have:
  • Jailer + Doctor or Doctor + Doctor. A two part defend crew can allow the jailer (or one of the two doctors) to go out and let a survivor defect, and then the other doctor keeps them alive. The second doctor must be unrevealed, and both must be alive. This isn't a perfect defense, but if scum doesn't see it coming scum loses a player and a nightkill for nothing and town is in a better position.
  • Night immune doctor / Jailer: see above, but only one person must still be alive
  • Strong town Vigilante. A strong town vigi neuters this plan, as they can either provide a counter pressure (if you vote alongside maf, I'll kill you instead) to cancel out scum's abilities, or they can simply murder whichever scum makes the announcement (less effective, but still workable)
  • Multivoter. It doesn't technically let town win, but it causes Scum's calculations to be off, so they can end up triggering this too early and get lynched regardless for no benefit.
Complicating Factors:
  • Night immune (or single immune) survivors: they can afford to vote against scum if they want to, and don't have to reveal them self so scum may not know ahead of time.
  • Lyncher. They're easy for scum to get onside, and count as scum even more tightly for the purpose of doctors pulling away survivors.
  • Weak vigilante. These can perform a lesser amount of the counter-pressure provided by a strong vig; while they can't directly imitate the loss chance behind the mafia's attack (and thus have less influence on the actions of survivors), they can make it so that a single survivor defects should a town doctor exist. Without at least a week vigilante, survivors have no incentive to vote alongside town here even with a doctoral guarantee.

*where town is town votes, and thus includes multivoters.
 
Well, who all were doused when LMBF died? Because Cheese might have been able to save it if BB's attempt to help Bowser Jr. wasn't hindered by LMBF.
 
Well, who all were doused when LMBF died? Because Cheese might have been able to save it if BB's attempt to help Bowser Jr. wasn't hindered by LMBF.

Pawn Lelouch was the only person still doused as their ignition didn't properly take effect due to being jailed. As LMBF ignited the night before he was eliminated. Terrabrand was supposed to be doused night 2 and dead night 3 however they were swapped with derpmind who was immune once on a properly triggered ignition removing their destructive code from themselves.

Edit:
Guess I'll do a night action rundown, to my spreadsheet!
 
Back
Top