First of all if you agree in the probability of the event-giver being an anti-town NPC of some sort, that really badly hurts your arguments, I feel. It both causes the balance to become even more unstable and require greater scum power than we currently see, especially once we factor in a rolecop. In addition, as I recall the argument began with you asserting that my claim of a rolecop scumbuddy was incoherent because you need someone to kill, someone to rolecop, someone to do the event. Ignoring the possibility of a cheerleader role, the event-giver being an NPC renders this argument flawed anyway.
In terms of Ellf. You did indeed put Ellf third in a post. Let's see it.
Now my initial assumption was that this entire list was due to Bayesian calculations. Which would indicate that you not only used Bayesian calculations to pick your target D1, but also N1, which I find a bit of stretch given that you inherently have new informaton in the reveal. In addition, your second candidate turning up scum appears to have not affected your reads at all, since Rikimaru being town is completely irrelevant to the Winged Cat reveal. I find that a little strange if your thesis was a lack of information being something that informed the suspicion process. Now Nictis.
This makes no sense. I explicitly said multiple times that i considered a hostile NPC unlikely. I admit it's possible since it's clearly some hostile party and I don't have a rule doc in front of me, but it's supremely unlikely. I'd give 90+% odds that the day controller is scum, and a cheerleader role is completely irrelevant to this so?
This logic can't even support it's own weight given its assumptions, much less rebut anything.
The winged cat reveal made Rikimaru not scum. It was that simple. After day one, I was easily as confident he was town as I was confident you and Terrabrand were. I did look through who they and archeo talked to and interacted that day, but nothing stood out ( I assume more competant scummates), which meant all of my previous calculations stood, and almost entirely in full.
Given that Q is smart and creative and had a mirror duplicate template in my role, I'm not super compelled by the fact that the claims mesh. And given that I was heavily implying Q was Mario and godfather, framing his claim so that the person we thought was godfather was indeed godfather, thereby shutting the door on the possibility. Consider that paranoid, whatever. The scum cast is a valid point, but we don't know exactly what the criterion for being scum is exactly, as far as I know? The pattern is strange, I admit, but I would argue it could be considered a condemning factor just as much as pro-town one. I freely admit that I have no idea what to make of the Nation's Hero angle, and it's a minor point in Q's favor. I don't find it overly compelling because I don't think overall trying to predict the thematics of the game and what they mean to be that productive.
Okay. So a couple things. The first is I'm going to take a break. I've had an extended 4 page argument with Q, and I think we got nowhere. I wasn't particularly convinced. I don't know about other players. I can't say. And I am exhausted mentally. Last night was the first good night of sleep I had in at least 3 days. My life has been one constant stressor after another. I can't handle arguing with both you and Q simultaneously right now. In addition, Q has 6 votes. It's mid-day, that can change, but I'm working with what I see right now. I want to actually help the town find a second target, but I can't do that while arguing with Q and now you challenging me to a drag-out match. So I will take a break. I need one. And then I'll work on something I think is more productive to helping the town at this juncture than us getting mad at each other.
The second thing I want to say is something that is the next paragraph at the very least (I would obviously say more but I can't prove that) is completely genuine. Regardless of my alignment, role, whatever, this is how I feel. Q, I think you've played a good game. Regardless of if I suspected you, I think you played just fine and that your setup spec was interesting and productive to read. If you're town, it might come in handy later if we do lynch you. I think you're a smart person and a greater arguer- probably better than me. Regardless of where you fall, the way you played this game genuinely did earn you a lot of respect on my end. If your wagon dies I will fight Terra and Nani and you and Nictis if I have to because I genuinely believe you to be scum with almost certainty. But I'm tired of arguments leading to bad blood and bikcering and drama this game. I mentally can't handle any more of that.
Regardless, I'm going to take a break, respond to you (And Nictis if he wishes I guess), and then craft a masterlist on every reason I think you're scum. Feel free to respond to it (Or Nictis or anyone I guess), while I do some other work. If the wagon turns around, I'll do what I can to pull it back. I wish Q wasn't probably scum. I don't like fighting battles I'll probably lose. But I have to try.
I'd like say that I appreciate the respect here, and there are no hard feelings on my end. I'm well aware that as scum I'm quite good at imitating my town posting style, argument basis, and actions; I don't think you're suspicion of me is unwarranted, just wrong. I hope things improve for you IRL, you've been fun to play with and argue with.
I mean, I'm not going to die on the hill of "Q is scummy because there is an objectively correct way to play cop!" While I can potentially concede most of my gripes on this front, I'm... deeply skeptical about Rem, tbh, here is a player that we all think is faking his claim and the character that could check that exact claim out, and stop shade being thrown Rem's way even today, and this could have been avoided if Q had just picked a clearly suspicious person who is clearly suspicious, precisely because of issues with his role/claim. I feel like there is a line between "Objectively correct way to play cop" and "this play... doesn't really seem to make much sense."
Honestly, I just think it's super odd that you're focusing on Rem. I found his claim vaguely plausible (although as details came in this did decline, like that apparently more severe killing?), and it also wasn't a useful role to us so there wasn't any real pressure to confirm it. I could somewhat understand why a cop would investigate rem, but as an observer them claiming they did that in an analogous position would make me more suspicious, not less.
2. I concede that they can't compare results but I don't think that's the powerful counter you're framing it as to be honest. I could come up with a hypothetical but I don't want to do a hypothetical duel, I feel like you're still presenting the data in a really negative light here. Also I'm not sure why you're framing scum and scum as clear at all. All it demonstrates is that they have the same alignment, not that they're both innocent. You'd have to be a pretty naive player to frame it in those terms, I think. Let's also not forget the framework of the game, where we have a bunch of roles that are super easy to confirm. So you have a bunch of targets that will be confirmed town (or close to it), potentially a confirmed NPC (there could very well be one just for this task) and so on. There are plenty of ways to get fruitful results here. It's worth noting that we're always going to be talking purely in hypotheticals, so I'm not sure either side is going to really "win" out concerning Daisy's power. She could be strong, or she could be weak. I think that given the overall setup and role madness nature, however, she is going to have far greater tendency to be strong than you're letting on, and that has to be compensated for.
Honestly, I don't see how daisy's ability is really useful except in combination to mine or
really excellent playing. Their ability seems perfectly suited for seeing through the miller (ie you), I can confirm Townies for them to compare to, and I can investigate one member of a pair that doesn't match to figure out which if any was town without us wasting 2 days, 2 lynches, and a bunch of daisy's town cred. Like, daisy has no idea which member isn't town, can get lots of false positives from npcs (both in town-npc mismatch, and scum npc mismatch to "confirm" scum as town), and can't repeat or bounce off known town more than once. Without a day 1 as good as ours was, I don't really think this game would be winnable with daisy as the sole cop.
I want to know his power. Now. And if it isn't provable, we lynch him soon. Bottom line.
(I'm pushing this really hard. But that's because Q is scum, and if we don't lynch Q today, I know we never will.)
I Grant Daisy is a weak cop.... sort of. I would like you to keep in mind that we also have a jailer, who can function as an investigative role as well as a protective one (as we've seen). So honestly we already have two cops in a matter of speaking, or at the very least 1.5. If the jailer comes out and claims to have protected somebody, free hit. We have a potentially CPU that can confirm themselves to multiple people, thereby giving Daisy a confirmed town to use her powers on, getting at least one sure hit, which can then be built on in the future. We also have masons. These are people Daisy can use her power on, even if just one claims that's another free hit. We have a multivoter, which is an easily confirmable role and absolutely is not a role scum would have. It can also derail late bandwagons that are either clearly lead by scum or are going horribly wrong. Another free hit. We have transporter, which while one of the least easy to confirm roles, isn't impossible either, depending on what roles are out. It can also, depending on how its used, confirm other incidental people's roles, as we saw. Actually I think it could synergize with Peach incredibly well if I recall how the ability works. And so another possible hit. We don't know Derp's power at all (we probably should find out and he really should stop lurking). That could be easy to confirm, though he's an NPC. Another possible hit. Also, though I admit that it's a biiiit of a stretch to say the least... it IS true that a Medium would make perfect sense in this game and is easily confirmable in a situation aside from ours where everything goes wonky. Another possible hit. NPC hits sound incredibly weak, but I can easily see scum claiming NPC as an emergency measure. We also have a Doctor, who is also not a very confirmable role but it's certainly possible. He can protect Daisy regardless, which is a benefit, though the jailer can too.
Daisy both has decently solid methods of protection, and CAN actually get hits with not as much difficulty as you seem to think.
We also have 1.5 cops at least, 1.5 docs, an auto-confirmable role, an easily confirmable role that could be a godsend at deadlines, a redirector which, as we saw, can be kind of broken if it gets lucky. We may have a neutral medium, something that can be very useful to have. We have masons. We're adding an alignment and role cop to that?
Honestly, I think this is the weakest argument I've seen out of you all day. Daisy is half a cop at best, and It's be generous to rate our jailor as even a quarter. In order to get anything, they have to:
-Have no deaths that night, which given 4 scum is a low chance even if they do successfully identify and target
-Know that the scum didn't decide to target the person they jailed, and the busser didn't get involved, and that the scum wasn't blocked by doctor
-Be unrevealed, as otherwise Mafia can just spend a night without a kill and get a town lynched, for free.
We also know that there's an NPC faction, which is a negative for town, and we've seen at least one strong scum power even after half the cast of scum is dead, so these balancing bits seem off? I'm a confirmed rolecop one way or another, either scum or town, so if you presuppose I'm scum then this game was a hail mary for town from the start saved only by extreme luck of player picks.
We still haven't seen signs of massive scum power. We have the events, which even Q agrees might not strictly be scum and not too much else heavily overwhelming, despite Q's attempts to sell them up. The NPCs seem to hurt the scum more than they help. Heck, see how the scum are kind of getting steamrolled here, and the rolecop has had one clear which was covered by our other cop anyway? I really am not seeing its need to provide balance.
This is misinterpretation at best. The evidence is enough to basically guarantee that scum is behind the day control.
So, like, with all due respect to Q and Nictis, at this point I think this debate is us just kinda screaming at each other and changing no one's mind- obviously I'm not going to convince Q he's scum and Nictis clearly has his read and he's sticking to it, as-is his right. I'm sorry to realize this after tossing a somewhat effort post at you Nictis, but I also kind am operating under a limited timeframe; I'm going to be gone mid-afternoon tomorrow, the day ends tomorrow night, and it's 2 in the morning. I really do want to get some analysis done, and I feel like my arguments have been made clear and if people agree they agree, if they don't they don't, you know?
See, I sort of get where you're coming from, but i have no idea why you expect this to work. if I'm town, of course I'm going to be fighting regardless to keep my very powerful role in play, if I'm NPC I'm fighting to stay alive and win, and if I'm mafia I'm going to be fighting to keep half our remaining team alive. there's no counterfactual world in which this argument works
The point would be to test Rem's NPC claim and Broken Base's NPC miller claim. If they show up co-aligned they're telling the truth. Or both are scum. Either way. If they show up not co-aligned one is lying.
Like, the only NPC claim I remotely trust right now is Derpmind. Who has already been targeted. And thus can't be used to check Rem.
But if we compare Broken Base and Rem we'll be able to pin down whether one or possibly both are lying.
The problem is, what if Daisy bypasses miller and we get a false positive (or negative)?