Ok changed the plan to include Habok, thinking about forging depends on if we can move the forge and if anyone else is interested in it.
Who has ideas for the birthday present?


@Red Bovine the reason for mass production is it doesn't look threatening because it is a slow build up. Instead of an instant spike, people aren't usually alarmed by slow and steady. This will also save AP if we do need to crack the storage open. I plan to Diplo Amora next turn to inquire what the military, magical, and forging limits are for Jotunheim. Then I plan to build a magical forge for the country and have Jotunheim become the new dwarves if we can get permission. For that Loki needs a firm hold on the realm to make it more likely to accept.
When I talked about us creating a forge I meant for us to use personally. The sooner we start the better. Besides that having actual proof of concept of magi tech may seriously help our case, especially if we can use magic to improve cyber security. Normal tech being more mass producible works in our favor in that regard is that for magi tech to be more wide spread there are going to need more forgers on top of those that are just focusing on normal forging for 'normal' magical creations.

Besides that not sure if Amora would even mind us setting up a forge on Jotunheim.

@KnowledgeKing Would Amora even mind us making a forge on Jotunheim?
 
When I talked about us creating a forge I meant for us to use personally. The sooner we start the better. Besides that having actual proof of concept of magi tech may seriously help our case, especially if we can use magic to improve cyber security. Normal tech being more mass producible works in our favor in that regard is that for magi tech to be more wide spread there are going to need more forgers on top of those that are just focusing on normal forging for 'normal' magical creations.

Besides that not sure if Amora would even mind us setting up a forge on Jotunheim.

@KnowledgeKing Would Amora even mind us making a forge on Jotunheim?
The problem is this is our first year better to get the lay of the land. The actions are to increase our martial because we have an actual threat to deal with. The other action is to build up to recruiting Elym and Habok to help. So if you want magic tech so much we should be getting ready for it by getting heroes.

The other options after the diplomacy is to find out things about Jotunheim. How do we build a forge and find material if we don't know what Jotunheim has. The rest is culture and current laws so we know what is a banned in culture and law. I don't know what option you want me to replace but all of them are more time sensitive to the then forging. Just have patience @Red Bovine we have to walk before we can run.
 
[] Try to discover any hidden treasures of Jotunheim. DC ???

Next turn we should take this.
Adhoc vote count started by Darkcore41 on Jan 14, 2020 at 2:53 PM, finished with 54 posts and 5 votes.

  • [X] Adaptive Loki
    [X] Plan: The Forst Giant with a Burning Heart
    -[x] With Loki (Primary)
    -[x] With Loki (Secondary)
    -[x] With Loki (Tertiary)
    -[x] With Osmond (Primary)
    -[x] With Osmond (Secondary)
    -[x] With Osmond (Tertiary)
    [x] Gather as much information as possible on Jotunheim. DC ???
    [x] Hold an open challenge to the throne. DC ???
    [x] Improve Jotunheim's technological level. DC 50
    [x] Improve Jotunheim's sciences. DC 45
    [x] See if Laufey had any other children/heirs/family. DC 40
    [x] Look for rebels or anything of the sort inside of Jotunheim. DC 50
    [x] Try to discover any hidden treasures of Jotunheim. DC ???
    [x] Get a report of Jotunheim's Strengths and Weaknesses militarily. DC 85
    [x] Hire an assassin (choose whom to kill). DC 75
    [x] Have an official Jotunheim Library built. DC 65
    [X] Meet
    [x] Build a factory for mass-producing electronics. DC 65
    [x] Create a Science-Math Workshop. DC 100
    [X] Familiarize yourself with the most respected people in Jotunheim. DC 80
    [x] Meet with the people of Jotunheim personally. DC 55
    [X] First year as King of Jotuneheim
    [X] Search Jotunheim for a rare, but safe, artifact, then ask Amora if it would qualify as a birthday gift for Balder.
    [X] Get her more advanced toys like you got her two years ago, though politely ask Sif if she has any suggestions.
    [X] Of course
    [X] Adaptive Loki
    -[x] Hold an open challenge to the throne. DC ???
    -- [x] Loki (Primary)
    -[x] Meet with the people of Jotunheim personally. DC 55
    - [x] Loki (Tertiary)
    -[x] Familiarize yourself with the most respected people in Jotunheim. DC 80
    -- [x] Loki (Secondary)
    -[x] Build a factory for mass-producing electronics. DC 65 x2
    -[x] Make a factory to mass-produce weapons. DC 75 x2
    -[x] Have an official Jotunheim Library built. DC 65 x2
    -[x] See if Laufey had any other children/heirs/family. DC 40 x2
    -[x] Bring Jotunheim up to Asgard's understanding of Medicine. DC 85
    -- [x] Osmond (Secondary)
    -[x] Elevate Jotunheim's sciences to Asgard's levels. DC 85
    -- [x] Osmond (Primary)
    -[x] Improve Jotunheim's technological level. DC 50 x2
    - [x] Osmond (Tertiary)
    -[x] Train:
    -- [x] Become the absolute expert in:
    --- [x] Biology. DC 150
    - [x] With Osmond (Secondary)
    -[x] Exercise, increase your strength, speed, and stamina, DC 450
    -[x] Try to talk with Elym. DC 10
    -[x] Gather information about the specific imports and exports of Jotunheim. DC 20
    -[x] Learn Jotunheim's Laws. DC 50
    -[x] Learn more about Jotunheim's culture. DC 50
    -- [x] With Osmond (Primary)
    -[x] Relationships: Spend time with some of your favorite people in the world!
    -- [x] Hábrók
    -[x] [Torunn] An upgrade to last year's gifts and age appropriate toys dealing with martial pursuits.
    -[x] [Balder] Ask Amora what Balder would want as a present.
 
-[x] Exercise, increase your strength, speed, and stamina, DC 450
Instead of this why not try and increase our magic or we could try and create Lokiforce? We have already been told we won't get anything from one success which means we would have to take it again next turn to get anything out of it.
 
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He said 14, maybe he had said 18 back during the time we were ruling Asgard but back then Jotunheim had not been heavily damaged by Thor. So it is likely if he had said 18 it decreased because of Thor's attack.
No, it was definitely 18 after Amora asked us to become King, I assumed that the extra 2 to personal actions was because of the -2 compared to Asgard.
 
[X] Adaptive Loki


Instead of this why not try and increase our magic or we could try and create Lokiforce? We have already been told we won't get anything from one success which means we would have to take it again next turn to get anything out of it.
The reason is we have 20 learning making it unlikely to bring up the magic skills. For magic it self the DC for advancing it is high and without a hero I don't want to risk it. Besides out magic won't really be able to do much due to how scattered the points are. So at best they boost our martial indirectly. The only one that is high enough to give abilities is mind and that isn't an inherent magic. Wait until we reset our magical abilities to specialize forging.

The reason Loki force isn't there is it won't give much even if by some miracle we succeed with 20 learning. Remember once Loki uses it he has to sleep to recharge and right now we are in potential hostile territory. Even if that wasn't a factor the bonus won't be as big as people seem to think it will be. It definitely won't be even half as strong as Odin's might not even be a fourth. If I had to compare it, it's like when Loki tried to create gauntlets with the minimum forging skill and got no where near dwarven level. Besides the actions to make it would preclude all the other timely actions. This isn't a Sprint it's a marathon and we are working towards a grip on Jotunheim followed by a tech revolution that will get us to learning serum. This will help not only one shot the Loki Force but give us a level of it maybe more then half Odin's.
 
The reason is we have 20 learning making it unlikely to bring up the magic skills. For magic it self the DC for advancing it is high and without a hero I don't want to risk it. Besides out magic won't really be able to do much due to how scattered the points are. So at best they boost our martial indirectly. The only one that is high enough to give abilities is mind and that isn't an inherent magic. Wait until we reset our magical abilities to specialize forging.

The reason Loki force isn't there is it won't give much even if by some miracle we succeed with 20 learning. Remember once Loki uses it he has to sleep to recharge and right now we are in potential hostile territory. Even if that wasn't a factor the bonus won't be as big as people seem to think it will be. It definitely won't be even half as strong as Odin's might not even be a fourth. If I had to compare it, it's like when Loki tried to create gauntlets with the minimum forging skill and got no where near dwarven level. Besides the actions to make it would preclude all the other timely actions. This isn't a Sprint it's a marathon and we are working towards a grip on Jotunheim followed by a tech revolution that will get us to learning serum. This will help not only one shot the Loki Force but give us a level of it maybe more then half Odin's.
To be fair, we got Phoenix financial up and running with barely any financial
There are easy magic options we could take, and doing the martial you've selected is useless, as it'll be a wasted action. If you really don't want to train magic, why not double down somewhere rather than waste an action.
 
The reason is we have 20 learning making it unlikely to bring up the magic skills. For magic it self the DC for advancing it is high and without a hero I don't want to risk it. Besides out magic won't really be able to do much due to how scattered the points are. So at best they boost our martial indirectly. The only one that is high enough to give abilities is mind and that isn't an inherent magic. Wait until we reset our magical abilities to specialize forging.
[] Try to further master your magic you discovered. DC 65
This seems a lot easier than the getting the 450 dc of exercising, remember we current suffer a -10 to martial and I asked if it worked towards all actions or just combat and it was confirmed to be for all so we currently have a 47 martial so we would need a roll of 63 just to crit on it once, while for the increase in magic its a roll of 45 and binding/sealing would be useful if we got it up more.
 
To be fair, we got Phoenix financial up and running with barely any financial
There are easy magic options we could take, and doing the martial you've selected is useless, as it'll be a wasted action. If you really don't want to train magic, why not double down somewhere rather than waste an action.
It's either that or hand 2 hand because I'm trying to increase Loki's baseline for when we need to sacrifice. The stronger the person sacrificing the more the return. So if we do h2h and pass the same roll can be used for excersize and gain thats the logic.
As for PF I will use the branch and assiant actions just wait a little.

Edit: I will change it if you still answer the same way after I ask this question.
To crit using martial requires a 57 each time we re roll, that isn't counting over rolls. While that option that you have pointed out requires a 65 roll with no stat boost. The thing is we only get one point or half a point depending on how we invest even if we pass the 65 roll which won't change the magic stat. While excersize will get us a bonus in strength or speed or endurance which looking back at the traits are a plus 5. Are you willing to take the safe but weak bet or the high rewards meduim risk bet?
 
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For that stat... And I don't reckon how that works.
What I meant was it takes more then 900 to pass h2h while it takes a little more then 400 to pass excercise. For a little more then the cost of h2h we can gain the strength, endurance, or speed stat increase. I also picked two martial actions to increase the chances of rolling 1000.


Edit: @KnowledgeKing if we pass the excersize option two turns in a row do we still get the increase it does it have to happen on the same turn?
 
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The problem is this is our first year better to get the lay of the land. The actions are to increase our martial because we have an actual threat to deal with. The other action is to build up to recruiting Elym and Habok to help. So if you want magic tech so much we should be getting ready for it by getting heroes.

The other options after the diplomacy is to find out things about Jotunheim. How do we build a forge and find material if we don't know what Jotunheim has. The rest is culture and current laws so we know what is a banned in culture and law. I don't know what option you want me to replace but all of them are more time sensitive to the then forging. Just have patience @Red Bovine we have to walk before we can run.
For gods sake, there is a freaking DC that tells us how likely we are to succeed. There is no need for you to overcomplicate things in that regard. Also I am absolutely sick and tired of the wait for Forging BS. People have done absolutely nothing but make excuse after excuse to keep putting it off for over 20 goddamn turns. And no, not all the personal actions you have are time sensitive. Hell the martial ones you put up are even pretty unlikely to succeed. The reason I want to start working on that freaking forge already is because it's going to take several turns just to set it up.

The QM already pointed out our issues in that we seem to have trouble with sticking to something. So I say, drop the single martial action that has an insanely high DC since it's unlikely to pass and just use that one to make the forge that we have been putting off for over 20 turns so that when we have a more leveled forge that we actually have knowledge when it comes to magi tech.
 
I would rather change the exercise action to trying to convince Sif to let us see Torrun or to spend time with Sif so the dc goes down for convincing her to let us see her.
 
I would rather change the exercise action to trying to convince Sif to let us see Torrun or to spend time with Sif so the dc goes down for convincing her to let us see her.
I think that's the other way around, that we have to take to Sif first before trying to meet her child. Think about it like this who would the mother be more protective of herself or her child.

@Red Bovine if you wanted forging so badly you shouldn't have advocated to put us in an environment where we have to start from scratch because now we have to learn the lay of the land or risk being treated as an outsider that knows nothing of the people. This is what this plan was created to do. Fast pace Loki's integration. The martial options are to prepare for Thor and the Sacrifice. Thor grinded hard before it while even with this plan we are barely grinding.

Edit: Also you guys are acting like the birthday s don't exist and they don't gain relationship from it. That will soften Sif up for next turn where we have a lot less on our plate and can pursue it.
 
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Edit: I will change it if you still answer the same way after I ask this question.
To crit using martial requires a 57 each time we re roll, that isn't counting over rolls. While that option that you have pointed out requires a 65 roll with no stat boost. The thing is we only get one point or half a point depending on how we invest even if we pass the 65 roll which won't change the magic stat. While excersize will get us a bonus in strength or speed or endurance which looking back at the traits are a plus 5. Are you willing to take the safe but weak bet or the high rewards meduim risk bet?
I think this is a serious issue. That people are too obsessed with potential shinies over picking up the things that know can give us a reward that is definitely good if we put the work in it. I mean people are literally talking about potentially wasting actions to train to use a weapon that may not even exist in this quest while for some reason also voting to raise H2H despite the whole weapon training thing.

As mentioned it might be a better idea to work on the tech and magic side and actually think long and short term. We know something like just the basic exosuit gives +5 towards martial. And that's just the very basic suit. The full on completed power armor is likely to give an even bigger boosts. Hence why I want prefer for us to start working on magi tech now so that we would more immediately able to take advantage of it.

Because what people haven't considered is that even if we do spec for forging we still wouldn't have a damn forge to even make the stuff. We also don't have any working magi tech or a base. So say we do decide to get magi tech we still need to spend 2-3 actions getting the forge built and more working on magi tech.

The reality is that our stats are so high that it's a huge gamble to raise them and it may not even get much dividends in return. Though the really annoying thing about this is if we built our forge a few turns ago this wouldn't even be a problem. Hence why I'm really sick of the idea of more excuses to keep putting this off.
 
I think this is a serious issue. That people are too obsessed with potential shinies over picking up the things that know can give us a reward that is definitely good if we put the work in it. I mean people are literally talking about potentially wasting actions to train to use a weapon that may not even exist in this quest while for some reason also voting to raise H2H despite the whole weapon training thing.

As mentioned it might be a better idea to work on the tech and magic side and actually think long and short term. We know something like just the basic exosuit gives +5 towards martial. And that's just the very basic suit. The full on completed power armor is likely to give an even bigger boosts. Hence why I want prefer for us to start working on magi tech now so that we would more immediately able to take advantage of it.

Because what people haven't considered is that even if we do spec for forging we still wouldn't have a damn forge to even make the stuff. We also don't have any working magi tech or a base. So say we do decide to get magi tech we still need to spend 2-3 actions getting the forge built and more working on magi tech.

The reality is that our stats are so high that it's a huge gamble to raise them and it may not even get much dividends in return. Though the really annoying thing about this is if we built our forge a few turns ago this wouldn't even be a problem. Hence why I'm really sick of the idea of more excuses to keep putting this off.
This isn't even a huge shiny, second if we make the forge here what are we going to do when we are finished being king. The real issue is people stop commiting when they see high DC. Thor went through this and kept going until he got stronger. Also you keep going on about magitech but don't want to lay the ground work for it. If we build the forge we will be creating trash their stuff like the gauntlets. This wasted an action, if you asked to raise magic that would be more understandable but building a forge doesn't mean we will magically get good at forging and still require grinding turns before we can use it reliably.
 
I think that's the other way around, that we have to take to Sif first before trying to meet her child. Think about it like this who would the mother be more protective of herself or her child.
I wasn't citing any specific order to do them in, I just wanted us to try one of them, not seeing Torunn for more than one year could cause our relationship to start to drop since she is so young.
Thor Odinson:
-----------------------
Martial: 106
Diplomacy: 10
Stewardship: 16
Intrigue: 30
Learning: 35
Magic: ???
I can't remember if Thor had thunder as a stat this quest or just last one, it doesn't show it anymore so it is possible he sacrificed it to the well of Mimir if he did have it.
This isn't even a huge shiny, second if we make the forge here what are we going to do when we are finished being king. The real issue is people stop commiting when they see high DC. Thor went through this and kept going until he got stronger. Also you keep going on about magitech but don't want to lay the ground work for it. If we build the forge we will be creating trash their stuff like the gauntlets. This wasted an action, if you asked to raise magic that would be more understandable but building a forge doesn't mean we will magically get good at forging and still require grinding turns before we can use it reliably.
I would be fine doing it if we had our full martial and didn't have more pressing concerns, like Torunn, we need to talk to Sif to make her more comfortable with us being around Torunn
 
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