No not yet. You have to build them.
You can try to program it. And see if magic can be detected in that way.
Can ya answer the first question or do we have to figure that out in quest?

Edit:
Why did Loki hire Lorelei, I ask this because mind magic does not last forever so eventually he would question his decision if she used her abilities on him so what was his reason?
Does Loki know the limitations of mind magic from his studies of magic and if so what are they? @KnowledgeKing
 
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Magic
Magic Trees:
----------------------

Mind:
Telepathy (1 point)
- Dreams (1 point)
- Building Wide (1 point)
- City Wide (2 points, 1 point if Building-wide is chosen)
- Country Wide (3 points, 2 points if Building-wide is chosen, 1 point if City-Wide is chosen)
- Planet Wide (4 points, 3 points if Building-wide is chosen, 2 points if City-Wide is chosen, 1 point if Country-Wide is taken)
- Dimension Wide (5 points, 1 if Planet Wide is taken)
- Interdimensional (6 points, 1 if Dimension Wide is taken)
- Easy (1 point)
- Hidden (1 point)
- Visions (1 point)
- Cross-Language (1 point)
- Emotions (1 point)

Mind Reading (1 point)
- Line of Sight (1 point)
- Building Wide (2 points, 1 if Line of Sight is taken)
- City Wide (3 points, 2 points if Line of Sight is taken, 1 point if Building-wide is chosen)
- Country Wide (4 points, 3 points if Line of Sight is taken, 2 points if Building-wide is chosen, 1 point if City-Wide is chosen)
- Planet Wide (5 points, 4 points if Line of Sight is taken, 3 points if Building-wide is chosen, 2 points if City-Wide is chosen, 1 point if Country-Wide is taken)
- Dimension Wide (6 points, 1 if Planet Wide is taken)
- Interdimensional (7 points, 1 if Dimension Wide is taken)
- Fast (1 point)
- Deep (1 point)
- Memories (1 point)
- Repressed (1 point)
- Dreams (1 point)
- Emotions (1 point)
- Subtle (1 point)

Mind Control (1 point)
- Suggestion (1 point)
- Command (1 point)
- Domination (3 points)
- Subtle (1 point)
- Fast (1 point)
- Emotions (1 point)
- Visions (1 point)
- Dreams (1 point)
- Subconscious (1 point)
- Sight (1 point)
Range:
- Line of Sight (1 point)
- Building Wide (2 points, 1 if Line of Sight is taken)
- City Wide (3 points, 2 points if Line of Sight is taken, 1 point if Building-wide is chosen)
- Country Wide (4 points, 3 points if Line of Sight is taken, 2 points if Building-wide is chosen, 1 point if City-Wide is chosen)
- Planet Wide (5 points, 4 points if Line of Sight is taken, 3 points if Building-wide is chosen, 2 points if City-Wide is chosen, 1 point if Country-Wide is taken)
- Dimension Wide (6 points, 1 if Planet Wide is taken)
- Interdimensional (7 points, 1 if Dimension Wide is taken)
Amount:
- Multiple [Up to three] (1 point)
- Group [Five of them] (2 points, 1 if Multiple is bought)
- Crowd [Ten of them] (3 points, 1 if Group is bought)
- Score [Twenty] (4 points, 1 if Crowd is bought)
- Building Wide (5 points, 1 if Score is bought)
- City Wide (10 points, 5 if Building Wide is bought)
- Country Wide (15 points, 5 if City Wide is bought)
- Planet Wide (20 points, 5 if Country Wide is bought)

Mental: 1 point, -5 to all enemy rolls
- Premonition: See enemy stats (1 point)
- Mind's Eye: See enemy traits (1 point)
- Analysis: See enemy skills (1 point)
- Mental Strain: -1/4 Mind from rolls (1 point)
- Mental Slowness: DC 30 or incapacitation (2 points)
- Mental Resistance: 1/2 from enemy Mind rolls (2 points)
- Mind Over Matter: +1/4 Mind to Martial Combat Rolls (2 points)
- Migraine: -1/3 Mind from rolls (3 points)
- Mental Fortitude: +1/3 Mind to Martial Combat Rolls (3 points)
- Mental Wall: +20 to defense against Mind, Illusion, etc. (3 points)
- Mental Block: -1/4 Mind Traits for this fight, starting with Martial (4 points)
- Mind Blast: -1/2 Mind from Enemy Rolls (4 points)
- Dull Senses: -1/4 Mind Martial for fight (4 points)
- To the Limit: +1/2 Mind to Martial Rolls (4 points)
- Mind Lock: DC 65 or incapacitation (5 points)
- Psychic: Reroll Enemy Martial Roll (5 points)
- Limit Break: +Mind to Martial Combat Rolls (5 points)
- Body Lock: DC 85 or incapacitation (6 points)
- Mental Fortress: +40 to defense against Mind, Illusion, etc. (6 points)
- Slow Synapses: -1/2 Mind Martial for the fight (6 points)
- Mental Limit: Raise DC for Crit by Mind (7 points)
- Coma: DC 100 or incapacitation (7 points)
- Mental Devastation: -Mind from rolls (8 points)
- Mental Juggernaut: +60 to defense against Mind, Illusion, etc. (8 points)
- Memory Loss: -1/2 Mind Traits permanently (9 points)
- Amnesia: -Mind Traits permanently (10 points)
- Mind Wipe: -Mind from All stats permanently (12 points)

Teleportation:
[] Quick (1 point)
[] Long Distance (Across City) (1 point)
[] Telecombat (1 point)
[] Cross Country (2 points)
[] Rapid Fire (2 points)
[] Instant (2 points)
[] With Luggage (Other things and people, willing) (3 points)
[] Momentum (Can choose to keep or stop momentum) (3 points)
[] Unwilling (At touch range) (4 points)
[] Across Planet (4 points)
[] Partial (Telefrag) (5 points)
[] Between planets (6 points)
[] Interdimensional (8 points)

Dark Magic
[] Outside of the 9 realms (10)
[] Fast (10)
[] Instant (20, 10 after fast)
[] Smaller/Condensed (10)
[] Seeing (5)
[] Communication (5)
[] Seeing invisible things (like Heimdall does) (15, 10 after seeing)
[] Infusing it in objects (10)
[] Controlled/Selective (5)

Illusion
[] Camouflage - 1 point
[] Perception Shift - 1 point
[] Extra Limbs - 1 point
[] Attire Change - 1 point
[] Invisibility - 2 points
[] Illusionary Copies - 2 points
[] Sunshine - 2 points
[] Fear - 2 points
[] Sensory Shift - 2 points
[] Blinding Light - 2 points
[] Darkness - 3 points
[] Solid Illusions - 3 points
[] Impervious Mist - 3 points
[] Weight of the World - 3 points
[] Mirror World - 3 points
[] Zero Presence - 4 points
[] New World - 4 points
[] Mental Disarray - 4 points
[] Illusionary Army - 5 points
[] Nightmare - 5 points
[] Time Shift - 6 points
[] Gravitational Zone - 6 points (4 if Weight of the World is chosen)
[] Bliss - 7 points
[] Suffocate- 7 points
[] Panic - 8 points
[] Cardiac Arrest - 8 points
[] All-Powerful - 9 points
[] Real Illusions - 10 points

Shapeshifting
[] Animal
- [] A dog
- [] A cat
- [] A snake
- [] A bird
- [] An insect
- [] A fish
[] Size
- [] Big
- [] Small
- [] Giant
- [] Colossal
- [] Tiny
[] Body
- [] Extra arms
- [] Extra eyes
- [] A tail
- [] Wings
- [] An extra heart
- [] Sharp Teeth
- [] Claws
- [] Partial Transformation (2 points)
- [] Gills
- [] Hard Skin (2 points)
- [] Hard Bones (2 points)


[] Snake - Size
- [] Big
- [] Colossal (2 points)
- [] Tiny
[] Snake - Body
- [] Extra Eyes
- [] Hard Skin/scale
- [] Wings
- [] Extra Sharp Fangs
- [] Potent Venom
- [] Deadly Venom (2 points, 1 if Potent Venom chosen)
- [] An Extra Head
- [] Gills

Fire:
[] Fire Resistance (1)
[] Fireballs (1)
[] Firebreather (1)
[] Heat Immunity (2)
[] Fire Fists (2)
[] Fire Blasts (2)
[] Selective (2)
[] Fire Immunity (3, 2 if you get fire resistance)
[] Combustion (3)
[] Eruption (3)
[] Fire Eater (3)
[] Extreme Heat (4)
[] Forest Fire (4)
[] Explosions (5)
[] Dragon Fire (5)
[] Pyromancy (5)
[] Star Fire (6)
[] Hellfire (7)
[] Soulfire (8)
[] Godfire (9)
[] Primordial Flames (10)
[] Prometheus (12)

Conjuration
Create:
Weapon - Melee (1 point)
- Fast (1 point)
- Big (1 point)
- Large (2 point, 1 if Big is bought)
- Colossal (3 points, 2 if Big, 1 if Large is bought)
- Sharp (1 point)
- Complex (1 point)
- Super Complex (2 points, 1 if Complex is bought)
- Hyper Complex (3 points, 2 if Complex is bought, 1 if Super Complex is bought)
- Advanced (1 point)
- Super Advanced (2 points, 1 if Advanced is bought)
- Hyper Advanced (3 points, 2 if Advanced, 1 if Super Advanced is bought)
- Hard (1 point)
- Poisoned (3 point)
- Flaming (1 point)
Weapon - Ranged (1 point)
- Fast (1 point)
- Big (1 point)
- Sharp (1 point)
- Hard (1 point)
- Complex (1 point)
- Super Complex (2 points, 1 if Complex is bought)
- Hyper Complex (3 points, 2 if Complex is bought, 1 if Super Complex is bought)
- Advanced (1 point)
- Super Advanced (2 points, 1 if Advanced is bought)
- Hyper Advanced (3 points, 2 if Advanced, 1 if Super Advanced is bought)
- Poisoned (3 point)
- Flaming (1 point)
- En Masse (3 points)
Item (1 point)
- Fast (1 point)
- Big (1 point)
- Complex (1 point)
- Super Complex (2 points, 1 if Complex is bought)
- Hyper Complex (3 points, 2 if Complex is bought, 1 if Super Complex is bought)
- Advanced (1 point)
- Super Advanced (2 points, 1 if Advanced is bought)
- Hyper Advanced (3 points, 2 if Advanced, 1 if Super Advanced is bought)
- Large (2 point, 1 if Big is bought)
- Colossal (3 points, 2 if Big, 1 if Large is bought)
- Durable (1 point)
Creature (1 point)
- Fast (1 point)
- Big (1 point)
- Large (2 point, 1 if Big is bought)
- Colossal (3 points, 2 if Big, 1 if Large is bought)
- Durable (1 point)
- Mythical (5 points)
- Regenerative (3 points)
- Pair (3 points)
- Party [three of them] (5 points, 2 if Pair is bought)
- Group [Five of them] (8 points, 5 is Pair is bought, 3 if Party is bought)
- Crowd [Ten of them] (12 points, 9 if Pair is bought, 7 if Party is bought, 4 if Group is bought)
- Score [Twenty] (16 points, 13 if Pair is bought, 11 if Party is bought, 8 is Group is bought, 4 if Crowd is bought)
- Swarm [Fifty] (20 points, 17 if Pair is bought, 15 if Party is bought, 12 if Group is bought, 8 if Crowd is bought, 4 if Score is bought)
- Army [One Hundred] (25 points, 22 if Pair is bought, 20 if Part is bought, 17 if Group is bought, 13 if Crowd is bought, 9 if Score is bought, 5 if Swarm is bought)

Summon: Create at half price, no durable, regenerative, poisoned, flaming
 
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Mind:

Telepathy (1 point)
- Dreams (1 point)
- Building Wide (1 point)
- City Wide (2 points, 1 point if Building-wide is chosen)
- Country Wide (3 points, 2 points if Building-wide is chosen, 1 point if City-Wide is chosen)
- Planet Wide (4 points, 3 points if Building-wide is chosen, 2 points if City-Wide is chosen, 1 point if Country-Wide is taken)
- Dimension Wide (5 points, 1 if Planet Wide is taken)
- Interdimensional (6 points, 1 if Dimension Wide is taken)
- Easy (1 point)
- Hidden (1 point)
- Visions (1 point)
- Cross-Language (1 point)
- Emotions (1 point)

Mind Reading (1 point)
- Line of Sight (1 point)
- Building Wide (2 points, 1 if Line of Sight is taken)
- City Wide (3 points, 2 points if Line of Sight is taken, 1 point if Building-wide is chosen)
- Country Wide (4 points, 3 points if Line of Sight is taken, 2 points if Building-wide is chosen, 1 point if City-Wide is chosen)
- Planet Wide (5 points, 4 points if Line of Sight is taken, 3 points if Building-wide is chosen, 2 points if City-Wide is chosen, 1 point if Country-Wide is taken)
- Dimension Wide (6 points, 1 if Planet Wide is taken)
- Interdimensional (7 points, 1 if Dimension Wide is taken)
- Fast (1 point)
- Deep (1 point)
- Memories (1 point)
- Repressed (1 point)
- Dreams (1 point)
- Emotions (1 point)
- Subtle (1 point)

Mind Control (1 point)
- Suggestion (1 point)
- Command (1 point)
- Domination (3 points)
- Subtle (1 point)
- Fast (1 point)
- Emotions (1 point)
- Visions (1 point)
- Dreams (1 point)
- Subconscious (1 point)
- Sight (1 point)
Range:
- Line of Sight (1 point)
- Building Wide (2 points, 1 if Line of Sight is taken)
- City Wide (3 points, 2 points if Line of Sight is taken, 1 point if Building-wide is chosen)
- Country Wide (4 points, 3 points if Line of Sight is taken, 2 points if Building-wide is chosen, 1 point if City-Wide is chosen)
- Planet Wide (5 points, 4 points if Line of Sight is taken, 3 points if Building-wide is chosen, 2 points if City-Wide is chosen, 1 point if Country-Wide is taken)
- Dimension Wide (6 points, 1 if Planet Wide is taken)
- Interdimensional (7 points, 1 if Dimension Wide is taken)
Amount:
- Multiple [Up to three] (1 point)
- Group [Five of them] (2 points, 1 if Multiple is bought)
- Crowd [Ten of them] (3 points, 1 if Group is bought)
- Score [Twenty] (4 points, 1 if Crowd is bought)
- Building Wide (5 points, 1 if Score is bought)
- City Wide (10 points, 5 if Building Wide is bought)
- Country Wide (15 points, 5 if City Wide is bought)
- Planet Wide (20 points, 5 if Country Wide is bought)

Mental: 1 point, -5 to all enemy rolls
- Premonition: See enemy stats (1 point)
- Mind's Eye: See enemy traits (1 point)
- Analysis: See enemy skills (1 point)
- Mental Strain: -1/4 Mind from rolls (1 point)
- Mental Slowness: DC 30 or incapacitation (2 points)
- Mental Resistance: 1/2 from enemy Mind rolls (2 points)
- Mind Over Matter: +1/4 Mind to Martial Combat Rolls (2 points)
- Migraine: -1/3 Mind from rolls (3 points)
- Mental Fortitude: +1/3 Mind to Martial Combat Rolls (3 points)
- Mental Fortress: Immunity to Mind, Illusion, etc. (3 points)
- Mental Block: -1/4 Mind Traits for this fight, starting with Martial (4 points)
- Mind Blast: -1/2 Mind from Enemy Rolls (4 points)
- Dull Senses: -1/4 Mind Martial for fight (4 points)
- To the Limit: +1/2 Mind to Martial Rolls (4 points)
- Mind Lock: DC 65 or incapacitation (5 points)
- Psychic: Reroll Enemy Martial Roll (5 points)
- Limit Break: +Mind to Martial Combat Rolls (5 points)
- Body Lock: DC 85 or incapacitation (6 points)
- Slow Synapses: -1/2 Mind Marial for the fight (6 points)
- Mental Limit: Raise DC for Crit by Mind (7 points)
- Coma: DC 100 or incapacitation (7 points)
- Mental Devastation: -Mind from rolls (8 points)
- Memory Loss: -1/2 Mind Traits permanently (9 points)
- Amnesia: -Mind Traits permanently (10 points)
- Mind Wipe: -Mind from All stats permanently (12 points)

Would you look at that. Mind rapists are terrifying.
 
Mind:

Telepathy (1 point)
- Dreams (1 point)
- Building Wide (1 point)
- City Wide (2 points, 1 point if Building-wide is chosen)
- Country Wide (3 points, 2 points if Building-wide is chosen, 1 point if City-Wide is chosen)
- Planet Wide (4 points, 3 points if Building-wide is chosen, 2 points if City-Wide is chosen, 1 point if Country-Wide is taken)
- Dimension Wide (5 points, 1 if Planet Wide is taken)
- Interdimensional (6 points, 1 if Dimension Wide is taken)
- Easy (1 point)
- Hidden (1 point)
- Visions (1 point)
- Cross-Language (1 point)
- Emotions (1 point)

Mind Reading (1 point)
- Line of Sight (1 point)
- Building Wide (2 points, 1 if Line of Sight is taken)
- City Wide (3 points, 2 points if Line of Sight is taken, 1 point if Building-wide is chosen)
- Country Wide (4 points, 3 points if Line of Sight is taken, 2 points if Building-wide is chosen, 1 point if City-Wide is chosen)
- Planet Wide (5 points, 4 points if Line of Sight is taken, 3 points if Building-wide is chosen, 2 points if City-Wide is chosen, 1 point if Country-Wide is taken)
- Dimension Wide (6 points, 1 if Planet Wide is taken)
- Interdimensional (7 points, 1 if Dimension Wide is taken)
- Fast (1 point)
- Deep (1 point)
- Memories (1 point)
- Repressed (1 point)
- Dreams (1 point)
- Emotions (1 point)
- Subtle (1 point)

Mind Control (1 point)
- Suggestion (1 point)
- Command (1 point)
- Domination (3 points)
- Subtle (1 point)
- Fast (1 point)
- Emotions (1 point)
- Visions (1 point)
- Dreams (1 point)
- Subconscious (1 point)
- Sight (1 point)
Range:
- Line of Sight (1 point)
- Building Wide (2 points, 1 if Line of Sight is taken)
- City Wide (3 points, 2 points if Line of Sight is taken, 1 point if Building-wide is chosen)
- Country Wide (4 points, 3 points if Line of Sight is taken, 2 points if Building-wide is chosen, 1 point if City-Wide is chosen)
- Planet Wide (5 points, 4 points if Line of Sight is taken, 3 points if Building-wide is chosen, 2 points if City-Wide is chosen, 1 point if Country-Wide is taken)
- Dimension Wide (6 points, 1 if Planet Wide is taken)
- Interdimensional (7 points, 1 if Dimension Wide is taken)
Amount:
- Multiple [Up to three] (1 point)
- Group [Five of them] (2 points, 1 if Multiple is bought)
- Crowd [Ten of them] (3 points, 1 if Group is bought)
- Score [Twenty] (4 points, 1 if Crowd is bought)
- Building Wide (5 points, 1 if Score is bought)
- City Wide (10 points, 5 if Building Wide is bought)
- Country Wide (15 points, 5 if City Wide is bought)
- Planet Wide (20 points, 5 if Country Wide is bought)

Mental: 1 point, -5 to all enemy rolls
- Premonition: See enemy stats (1 point)
- Mind's Eye: See enemy traits (1 point)
- Analysis: See enemy skills (1 point)
- Mental Strain: -1/4 Mind from rolls (1 point)
- Mental Slowness: DC 30 or incapacitation (2 points)
- Mental Resistance: 1/2 from enemy Mind rolls (2 points)
- Mind Over Matter: +1/4 Mind to Martial Combat Rolls (2 points)
- Migraine: -1/3 Mind from rolls (3 points)
- Mental Fortitude: +1/3 Mind to Martial Combat Rolls (3 points)
- Mental Fortress: Immunity to Mind, Illusion, etc. (3 points)
- Mental Block: -1/4 Mind Traits for this fight, starting with Martial (4 points)
- Mind Blast: -1/2 Mind from Enemy Rolls (4 points)
- Dull Senses: -1/4 Mind Martial for fight (4 points)
- To the Limit: +1/2 Mind to Martial Rolls (4 points)
- Mind Lock: DC 65 or incapacitation (5 points)
- Psychic: Reroll Enemy Martial Roll (5 points)
- Limit Break: +Mind to Martial Combat Rolls (5 points)
- Body Lock: DC 85 or incapacitation (6 points)
- Slow Synapses: -1/2 Mind Marial for the fight (6 points)
- Mental Limit: Raise DC for Crit by Mind (7 points)
- Coma: DC 100 or incapacitation (7 points)
- Mental Devastation: -Mind from rolls (8 points)
- Memory Loss: -1/2 Mind Traits permanently (9 points)
- Amnesia: -Mind Traits permanently (10 points)
- Mind Wipe: -Mind from All stats permanently (12 points)
What
The
FUCK!!!!!
IS THIS BULLSHIT?!?!?!?!?!?@?@?!?@?@??@ HOLY NERO OF ROME, ZEUS THUNDER, JESUS FUCKING CHRIST. Seriously, WHAT THE SHIT!?
 
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Can we see our point buy? For enchanting forging and binding / sealing

Also can we enchant items to give us a set amount of points in a magic and then choose a combination of the points buy options
 
@KnowledgeKing OK can you tell us why Loki wanted to hire her, was it Aroma's referral?
I imagine that it was indeed Amora's referral. In fact realistically if someone asked for a job and was referred by a good employee then there is little reason to not hire them when you're business is expanding rapidly anyway and the person being referred is highly qualified. Let's be real, if it weren't for the meta knowledge I doubt that people would even voice that much issue against hiring her.
 
I imagine that it was indeed Amora's referral. In fact realistically if someone asked for a job and was referred by a good employee then there is little reason to not hire them when you're business is expanding rapidly anyway and the person being referred is highly qualified. Let's be real, if it weren't for the meta knowledge I doubt that people would even voice that much issue against hiring her.
*Raises hand* I still would.
 
Would you look at that. Mind rapists are terrifying.
Problem is Amora did not specialize remember she also knows binding and is a very good enchantress. So she probably does not know most of that stuff yet but we should guard for it because we are Batman!!!
What terrifies me is her sister does not know other magics considering Amora said she would teach her so either she doesn't have control just like last time or she is a specialized mind mage. The problem with her being a mind mage is if she was that powerful she could have gone and done her own thing or just dominate Loki.
 
Considering the whole bias thing I really doubt that. If anything from experience I'd think people would actually be eager to hire or at least not make that much of an issue of hiring her for a low level job like merely assistant or mage.
Yeah I suppose. But we didn't get the choice of whether or not to hire. That's the difference.
 
Yeah would probably of hired her if we did not have OOC knowledge though the fact that When it came to hiring a mage she mentioned was being good at persuading men would have been a slight tip off that something was off
 
Considering the whole bias thing I really doubt that. If anything from experience I'd think people would actually be eager to hire or at least not make that much of an issue of hiring her for a low level job like merely assistant or mage.
I still would to a certain extent. My reason?
Yeah I suppose. But we didn't get the choice of whether or not to hire. That's the difference.
What this guy said.
 
I imagine that it was indeed Amora's referral. In fact realistically if someone asked for a job and was referred by a good employee then there is little reason to not hire them when you're business is expanding rapidly anyway and the person being referred is highly qualified. Let's be real, if it weren't for the meta knowledge I doubt that people would even voice that much issue against hiring her.
IF she was being hired for a normal position and not HoD or VP of the company.
You know how shifty this looks right?
 
Yeah I suppose. But we didn't get the choice of whether or not to hire. That's the difference.
As I pointed out it's not actually that unusual for a good role to get the players a hero unit and when it happens I never see people question it much in most situations. And again, Loki doesn't really have any IC reason not to hire her considering that we hire people all the time and not only is she apparently highly qualified but also got referred to by her sister who is a very powerful and talented mage. And note, the positions offered were also just merely assistant and mage. Throw in that she wanted to meet Loki personally and Loki met her then I really don't see much IC reason not to hire her.
 
As I pointed out it's not actually that unusual for a good role to get the players a hero unit and when it happens I never see people question it much in most situations. And again, Loki doesn't really have any IC reason not to hire her considering that we hire people all the time and not only is she apparently highly qualified but also got referred to by her sister who is a very powerful and talented mage. And note, the positions offered were also just merely assistant and mage. Throw in that she wanted to meet Loki personally and Loki met her then I really don't see much IC reason not to hire her.
Ya but thats what i am trying to figure out and the MC is not answering weather Loki had a reason and what that reason was considering mind magic does not last forever even with Subtle and hidden.
 
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