*Dryly* That's literally against the Rules of the entire Board. Rule 3.I can understand people being frustrated at being insulted, that is fair.
*Dryly* That's literally against the Rules of the entire Board. Rule 3.I can understand people being frustrated at being insulted, that is fair.
*Dryly* That's literally against the Rules of the entire Board. Rule 3.
Not really. Rule 3 is about insulting an argument vs. insulting a person. Or something to that effect.I think stating you want to go against what someone wants to do out of spite is also against the Rules, also Rule 3.
you can only get double exp the first timeHuh. We missed out on 300 EXP. ...wonder when we can strike up a rematch. Probably won't be for a few months at most. In which case, we shall reclaim our lost pride!
Exactly how i felt.
Also a point to add here. I'm not sure what exactly is wrong with the way you argue, but you have successfully and repeatedly unconvinced me of a point I was originally leaning towards due to other factors to do the opposite or to not bother.
Just an FYI.
Less might be more.
To kind of add another point onto veekie's above statement, I'm tempted to vote against anything the defense-team tries to make just because you're being asses right now.
Hell, I'd report Dark if I thought it would do jack shit, but the last time I did that it was for a guy that literally got run out of a thread and the mods basically just brushed me off. So rule 3 means shit anyway. *Shrug*
It is helpful to consider that other posters have work and sleep cycles during which you appear to be yelling at thin air...because you are. People who're busy or offline can't argue.I give you always valid arguments and even try to make a compromise. The funny thing is when I ask you of your opinions or plans when I explain scenarios, they are most times ignored. Therefore please start a conversation with me when it bothers you and do it with arguments that arent just: within CW/any-other-person-quest it is that way. Besides that i just write that much because i try to convince other from my standpoint. That is (at last for my understanding) the core of a Quest: discuss and decide together. (Maybe that was too much again but sometimes it cant be shorter.)
And for the sakeof the thing with possible changes and so on:
@Naron are HP and Resilience bad and worthless like within the other quests? If you dont want to answer that, do we need to find out ourselfs?
EDIT: And please keep it friendly and reasonable, at best with arguments and ideas if possible.
Naron doesn't close the vote in four or five hours. You have plenty of time to read through his flood of words if you willingly make the time for it.It is helpful to consider that other posters have work and sleep cycles during which you appear to be yelling at thin air...because you are. People who're busy or offline can't argue.
Difference in opinions will always lead to arguments. That's why you talk it out and try to get everyone on the same page.Thus the self sabotage, because doing so creates arguments when it could have been persuasion.
Can ya clarify this bit please? Cuz it sounding to me that you're saying he should just say his piece and then never comment about it again. Which is not how people come to a compromise.Likewise, once the argument has been made, repeating it is worse than useless. It only makes the argument look annoying unless you have some further elaboration or new insight to add. If every three posts is a post repeating the same point...well it wastes time to read and makes the reception poorer for the same reason that people stuffing flyers in your windscreen wipers win you zero interest in what they sell even if you needed it.
It is helpful to consider that other posters have work and sleep cycles during which you appear to be yelling at thin air...because you are. People who're busy or offline can't argue.
But actually, no, when you make points they are sound. It's when you try to convince people of your points that you smash that fine structure over with accusatory, or argumentative tones even when nobody is arguing.
Thus the self sabotage, because doing so creates arguments when it could have been persuasion.
Likewise, once the argument has been made, repeating it is worse than useless. It only makes the argument look annoying unless you have some further elaboration or new insight to add. If every three posts is a post repeating the same point...well it wastes time to read and makes the reception poorer for the same reason that people stuffing flyers in your windscreen wipers win you zero interest in what they sell even if you needed it.
I'm saying repeatedly chanting your point does nothing but undermine it. Let it stand on it's own merits or bring new relevant points. You don't need to keep bumping the same argument. Thats exactly what I meant by "initial arguments persuaded me but going down the page I get so annoyed reading it being repeated without any variation save to cast aspersions on the judgment of all those against it that I don't bother posting in favor anymore"Can ya clarify this bit please? Cuz it sounding to me that you're saying he should just say his piece and then never comment about it again. Which is not how people come to a compromise.
The point is that there is no difference in opinion until you drive people against your side for being annoying!Difference in opinions will always lead to arguments. That's why you talk it out and try to get everyone on the same page.
I'm saying repeatedly chanting your point does nothing but undermine it. Let it stand on it's own merits or bring new relevant points. You don't need to keep bumping the same argument. Thats exactly what I meant by "initial arguments persuaded me but going down the page I get so annoyed reading it being repeated without any variation save to cast aspersions on the judgment of all those against it that I don't bother posting in favor anymore"
This is a thread. Your points are being read eight hours later. Repeating a point more than once per page only highlights how weak the points are even if they are not
Is a load of bullshit and we both know it. Some people didn't want to focus on defense. Some did. Difference in opinion. Not everyone is thinking the same thing here.The point is that there is no difference in opinion until you drive people against your side for being annoying!
Entirely misframing it. Nobody did not want defense....ok. veekie. Going to be blunt here. This:
Is a load of bullshit and we both know it. Some people didn't want to focus on defense. Some did. Difference in opinion. Not everyone is thinking the same thing here.
Nobody has ever implied they're worthless. Just that they aren't what lets you survive big hits. What they are great for is letting you survive repeated scratch damage from being outnumbered by mooks.@Naron are HP and Resilience bad and worthless like within the other quests? If you dont want to answer that, do we need to find out ourselfs?
Before said:
B's Attack: 100 Base Damage, No Dice = 100 Total Damage
Character A: 100 Base Resilience, No Dice = 100 Damage Reduction
100 - 100 = 0 Damage
Even if you combined Character A's Health and Resilience abilities into a single ability, this result would not change. All that would change is that the characters would be spending equal amounts of EXP instead of the winner spending half the amount of EXP that the loser did.After said:
B's Attack: 500 Base Damage, No Dice = 500 Total Damage
B's Attack: 500 Base Damage, No Dice = 500 Total Damage
1000 Total Damage
Character A: 500 Base Resilience, No Dice = 500 Damage Reduction
1000 - 500 = 500 Total End Damage
Character A: 500 - 500 = 0 Health
Character A is dead!
Character B goes on to attack Character C since Character A is dead and Character B still has one more attack remaining this turn.
Have abilities that outright prevent attacks from hitting you. This is the Skilled and Dodge line of abilities. These have the advantage of not caring even the slightest bit about how strong an attack is, but carry the disadvantages of being inconsistent unless you have more Attacks Per Turn than your opponent does and sometimes getting prevented by Soft Mechanics. For instance, Moon was unable to Dodge the Queen's spell (despite the plan saying to use Dodge) because the spell was a caustic gas filling the entire room, making it literally impossible to dodge even with concepthax backing you up. These abilities can sometimes also fail if your opponent has higher High-Speed Combat than you.
Have abilities that reduce Incoming Damage and/or Final End Damage by large percentages. This is the only method that cannot be negated by opposing abilities, however extreme amounts of damage can still oneshot you regardless (unless the reduction is Recursive, like Red Rose's To Stand Amongst Gods in CWMGQ). This type of ability is often, but not always, an expensive shop item gated by certain Health and Resilience levels.
Not the point. It's called an example. If we did have enough ATP to potentially dodge it, we still wouldn't have been able to because it filled the entire room.Even when it wasnt an arieal attack Eva/Moon wouldnt be able to doge because we need 4 actions and When Rico used her spell, she used 1 and therefore we just had 3 ATP left, which means that dodge wouldnt work. I confirmed that with Naron on discord. If the dodging could be used even with lower ATP it would be pointless to consume them anyway.
Not the point. It's called an example. If we did have enough ATP to potentially dodge it, we still wouldn't have been able to because it filled the entire room.
We actually already have all 3 of Skilled, Skillful Dodge, and High-Speed Combat. Upgrading Skilled and Skillful Dodge to higher tiers we don't know how to do, but leveling up our weapons to get more Attacks Per Turn does make them easier to use. High-Speed Combat is upgraded by raising our Flight level.The Problem is that we dont have any of this and dont know how to get them. Therefore finding them would cost us too much time. Time we most likely dont have.
Then why not raising our Health and Resilience if we need that DMG-reduction to survive, when we dont have any of this?
Besides the fact that we would have survived with a bit more defense.
Besides the fact that your whole calculation based on the fact that all grows equal. We can see that Eva/Moon is supposed to be the Tank and Healer and we have a rather expensiv ability that improves her Health and Resilience Modifier. When we consider how expensiv it is and this is a Super-Abilty then simply foubling her basics would be rather weak. Therefore it can easely be that Eva/Moon´s expotential grow can be that ability together with our Heal, or maybe it does more than just raising our Health/Resilience.
We actually already have all 3 of Skilled, Skillful Dodge, and High-Speed Combat. Upgrading Skilled and Skillful Dodge to higher tiers we don't know how to do, but leveling up our weapons to get more Attacks Per Turn does make them easier to use. High-Speed Combat is upgraded by raising our Flight level.
As for that example, that only used equal numbers to make the math simpler. The point was to show the ratios. One side spent 100 EXP to multiply its Total Damage by 10 and the other side spent 100 EXP to multiply its Damage Reduction by 5. The point was to show that Total Damage grows at a faster rate than Damage Reduction does.
And I'm not at all against getting Moon's super ability. I want that ability. The point of contention is whether all EXP should be focused on working towards it or if we should work towards it gradually.
When I made that EXP plan that got Complete Connection and Radiance, notice how it also leveled up Moon's Lunar Blessing from 5 to 6 with some of the leftover EXP? That was specifically because level 10 is a prereq for both Radiant Conductor and Veil of the Lunar Goddess and I want to gradually work our way up to those.
My perspective has pretty much always been "Get Health + Resilience to level 5 because it's a huge increase for the price at levels that low, but afterwards stop and only increase them further if the shop shows them to be prerequisites for something else. If increasing them past level 5, think of the level up cost as being part of the cost of the ability it's a prereq for".
If you look back carefully at old posts, you'll notice that the only time I've ever said to not increase Health/Resilience at all was when some people wanted to raise Sun's Health/Resilience higher than level 5. I've never been against raising Moon's Health/Resilience, just against doing it all in one fell swoop instead of a little bit at a time.
I fully expect the super ability to reduce the End Damage taken by Moon, probably also increase how much Health/Resilience she gets per level, and possibly combine her Health and Resilience abilities into a single ability, but the End Damage reduction is the only part of that that actually feels like a huge deal to me.
This is so wrong it isn't even funny. All upgrades are formulaic. Which means you can predict when you'll get each point of ATP after seeing it just once and be absolutely sure of it after getting a total of 3 ATP.Upgrading our weapons will get us more ATP but we dont know how much we get and how much we need to spent. In other words it will most likely be even more expensive then raising our Health and Resilience.
This is so wrong it isn't even funny. All upgrades are formulaic. Which means you can predict when you'll get each point of ATP after seeing it just once and be absolutely sure of it after getting a total of 3 ATP.