Quite a few flaws there: First riding into the base would mean ram ourself into the ground. That would be a bad idea itself. (a REALLY bad idea)
Next thing is we cant do rapid fire with Baleful Eclipse, therefore more enemys would pose a problem.
Then the thing Darkking already mentioned are the bombs.
What you suggest is just blindly rushing in and hoping for the best.
But your EXP-plan is something I totally agree.
It would be a bad idea... but what sets those
off? Bombs don't just 'go off.' Any
good bomb needs a trigger of some kind or another, rather than a large amount of heat / too much jostling. Counterpoint; it's not exactly like everything's all that high-tech anymore. Counter-Counterpoint; they've got a tech-focused Practitioner present.
The bombs are designed to collapse the place inwards, the interior defenses are designed to keep their prisoner on the inside, and the detonator is far enough away that our actions can't influence it at all...
Hmm; needs more thought.
Ramming into the ground would be a bad idea, yes... but there's an
entrance to the place. A 'Manned security complex' on the 'top floor', aka on or near the surface that leads deeper in. We want to hit
that, and once we're in there (by blowing a hole into the place if necessary), we dismount, World Eater detransforms, and we move deeper in.
Err... there are
two, I repeat
two, targets that are worth bothering with
at all. Magical Girl Soldier Supreme, and the practitioner called 'Hunter'. Regular soldiers aren't worth jack shit unless they're going for suicides, and Contractors will be
aiming to miss so long as we keep moving.
It's not 'blindly rushing in' and hoping for the best; we've got the base layout, we know where our target is, we know who's present, we know who the real threats are, and we know our own limits as best we can while knowing
their limits fairly well. Doing anything other than rushing for the objective is messing around, spending more time than we need to, and layering complications on top of complications. Remember, we're running two ten year olds, and we're bringing another ~ten year old and a preteen/teenager with us. Complicated is
bad, simple is
good. Note that simple doesn't mean
easy, but it does mean that there's less that can go wrong.
I'm more than willing to rework the details of the entrance and moving through the prison part of the base.
After I get home from work.
Now I'm out the door.