So what are people's thoughts on this idea?

  1. Grab devices that can hide World Eater and Black Sky from the infrared sensors.
  2. Sun and Moon approach the enemy base first to draw attention to themselves, making it look like they're trying and failing to enter the base.
  3. While the enemies are distracted by Sun and Moon, World Eater and Black Sky use stealth to enter the base from a different direction and attempt to complete the mission's objectives.
  4. If the detonation countdown begins, Sun and Moon stop holding back and begin clearing an escape route for the others.
I would recommend against splitting the party.
 
Problem is that we cant spam Baleful Eclipse or that when we simply fly there we will be sniped. The Sniper is most likely on the hill because the towers give her "sight". Faraways plan has too many holes in my opinion. I will bring my plan tomorrow or Tuesday, it will quite a bit more complex.

@Dragou, how's the plan going? I'm not rushing, but my plan is very much a "bad plan is better than no plan" option, and so far it's the only option voiced.
 
[X] Plan: I-most-likely-overdid-it
-[X] wait until dusk and then Ana flies transformed to the enemy-base and alert them somehow (ANYTHING that makes dmg on 1 of the towers or something like that, just that they would want to move some of them out) and then flies back to the forest, transforms back (basic Mg-form) and tries to hide with Eva and meanwhile Autumn stays out of the reach (That the Soldiers within the forest feel the Aura and just cant escape directly)
--[X] Use the jammers to stop communication and try to catch every soldier who tries to run back and be wary of the hill because eventually sniper (high position is the snipers best friend) (Eva and Rico can still communicate and the enemys have an even greater disadventage from it than us)
--[X] Be wary of line of sight and use Ana´s life-sensor as help to know when they come close Eva transformes (when Ana got hurt transform right away and heal her) and try to knockout as many enemys as possible within the forest without killing them with ambushes and so on
--[X] Naturally to say if the enemy "Hunter" appears destroy him (he will most likely chase us because of his name)
--[X] stay in the forest and make it as hard as possible beeing sniped until enough or all soldiers are knocked out, then follow Rico and Sky who are already within the Base
-[X] Meanwhile Rico and Sky sneak in while they are distracted (Best case enemys are mostly out and can easy overwhelmed and with jamming stopped from alarming the others)
--[X] if not exposed until then: try to sneak past the guardroom within the first floor without alarming them (prob here is Rico, because Eva and Rico are the complete opposite of stealth)
--[X] be extremly wary of ambushes from the enemys within the building
--[X] When meeting the hunter destroy him immediatly if possible(again be very careful because we wont blow us and/or white glory up), if not wait for Eva and Ana
--[X] Rico use her spell to heal Sky if necessary
-[X] after rescuing Glory ask her to help to knockout the normal soldiers with her soldiers if they wont blow their cover and/or maybe eleminate the hunter with them if possible and reasonable (very very best case overwhelm the other mg from behind, while she is trying to sniper or at least use them to pinpoint her location if we dont know it)
--[X] try to sneak out if Ricos-group isnt exposed otherwise rush out
--[X] if objectives are met retreat with autumn
--[X] if not but the other mg is reachable and it wouldnt be too dangerous get to her and knock her out with our eclipse-spell (if it wont take too much time)
--[X] if the hunter is still alive, the same with the mg, but instead of capturing eliminate him
-[X] Should everything fail: Autumn and the others outside will rush inside and try to meet up with Sky and Rico and Glory and retreat with Autumn´s transfer

[X] Ludger: dont take him with us

[X] Exp-Plan: DAMAGE
-[X] Raise Baleful Eclipse to level 6
-[X] Advanced Catalyst

I dont want to take Ludger with us because he will kill the soldiers or he will stay with autumn. As an EXP-plan I would suggest leveling up Eclipse because non-lethal and Soothing Moonlight, to have a heal strong enough that we can fullheal everyone besides Eva.

Sry for the wait, I did the stupid thing to write that in a complete text until I realized, that it must be in that form. Therefore i needed to deconstuct it and i hope i didnt forget something and we can use this as a base to discuss and finalize it. I am 78% pleased with it, but it could be better.
 
Last edited:
I'm very sorry. But I don't actually know what that plan says.

EDIT: I think it's "Try to lure them out, then ambush them"? I think that has a large risk of them just starting the self-destruct...
 
Last edited:
ad be wary of the hill because eventually sniper (high position is the snipers best friend)

stay in the forest and make it as hard as possible beeing sniped

(very very best case overwhelm the other mg from behind, while she is trying to sniper or at least use them to pinpoint her location if we dont know it)
Quick question my dude. Ever heard of The End from Metal Gear Solid? Dude who snipes in the forest and has great stealth skills? Yeah. Don't just assume the Magical Girl will be on high ground. She may be hidden among the plant life in the forest.
 
I'm very sorry. But I don't actually know what that plan says.

EDIT: I think it's "Try to lure them out, then ambush them"? I think that has a large risk of them just starting the self-destruct...

It is part of that plan, but it is a combination out of "Lure them out and distract them" and "sneaking in while they are distracted".

Quick question my dude. Ever heard of The End from Metal Gear Solid? Dude who snipes in the forest and has great stealth skills? Yeah. Don't just assume the Magical Girl will be on high ground. She may be hidden among the plant life in the forest.

Staying within the forest is better tahn flying in the sky or stay otherwise without cover. We wont be 100% safe but we dont need to make it easy for her. If the MG hides within the forest approaching from that side wont work anyway, because of autumn. AND I hope that this MG wont turn out to be a certain loose condition. (Mostly because of that was Gaia said.)

edit: I hope I made it more understandable.
 
Last edited:
I'm just giving a warning that snipers don't only go for high places.

That is true, but if we consider that the towers give her more or less knowledge about enemys there she can easely snipe them from uom there. Within the forest she would have better cover but would have more problems to snipe enemys on the hill than sniping from the hill into the forest.
That doesnt made you option impossible but beeing on the hill is more likely.

Naturally with more information it would be much better, but because we just have that few informations, we are forced to take such gambles.

Besides my plan suggest to wait for twighlight and that would make it even harder for them until they have nightvision.
 
Last edited:
Yeah, okay.

[X] Plan KISS: In, Smash, Grab, Out
-[X] Deploy from the North, utilizing the Hill as cover. Once at or near the peak, World Eater is to transform. All party members are to ride upon transformed body down into the underground portions of the base.
--[X] If necessary, destroy or disable towers during approach, especially if the Hunter or Soldier Supreme are spotted on one. Otherwise don't bother.
-[X] Once inside the base, World Eater should detransform. Movement should be Single file, Moon - World - Sky - Sun.
-[X] Keep Moving. Have Sun smash down locked doors with Searing Sunlight or her Scepter.
--[X] if Haste becomes a serious issue, use Dream of War to start a tunnel down.
-[X] Targets: Ignore soldiers. Contractors are 'friendly' and won't deliberately aim for us and regular soldiers are very little threat unless they're weilding heavy weapons.
-[X] Baleful Eclipse on all targets that do not meet descriptions of 'Contractor', 'Soldier', and White Glory. There should only be two such targets. Prioritize 'Soldier Supreme' if two targets are present.
-[X] Once White Glory has been reached, turn around and smash a way out. Use Searing Sunlight, Happy Trumpet, and Dream of War to create a path to the surface.
-[X] If Soldier Supreme is neutralized on the way down, pick her up.
-[X] Once a path to the surface has been cleared, climb onto World Eater's Caterpillar Form and fly out.

[X] [Ludger] No.

[X] Exp-Plan: Soothing Eclipse (290 xp)
-[X] Raise Baleful Eclipse to level 6 (3 -> 6), for 30 + 40 + 50 exp (120 exp)
-[X] Raise Soothing Moonlight to level 10 (8 -> 10) for 80 + 90 exp (170 exp)

There is no need to do anything fancy. So long as we keep moving the Contractors will aim to miss, leaving regular soldiers - who, generally speaking, won't do all that much to anybody going unless they use suicide tactics - Magical Girl Soldier Supreme, who is a priority target for her ability to ignore resilience and her regaining of APT if she does no damage, and the Hunter, a tech-focused Practitioner who can harm Black Sky and World Eater.

Getting Baleful Eclipse to level 6 results in that spell doing enough damage to one-shot anybody we expect to be present and hostile, and getting Soothing Moonlight to level 10 allows Eva to heal herself to full even if taking multiple hits from Supreme Soldier's Harmonic Contender.

The Timer will probably be started as soon as we appear over the hill, but that's okay.

No need to bring Ludger along. He's good, but we're not aiming to kill anybody here except the Hunter, so he'd probably one-shot regular soldiers when we aren't interested in doing so. Also, slender chance he might decide to do nothing but Intercept Supreme Soldier's attacks, which gives her that AP back and allows her to shoot again... which would be hilarious if he had the health and DR to do so repeatedly successfully, but he kinda doesn't.

Probably a few issues with this, but I need to eat before I leave for work, so later.
 
Yeah, okay.

[X] Plan KISS: In, Smash, Grab, Out
-[X] Deploy from the North, utilizing the Hill as cover. Once at or near the peak, World Eater is to transform. All party members are to ride upon transformed body down into the underground portions of the base.
--[X] If necessary, destroy or disable towers during approach, especially if the Hunter or Soldier Supreme are spotted on one. Otherwise don't bother.
-[X] Once inside the base, World Eater should detransform. Movement should be Single file, Moon - World - Sky - Sun.
-[X] Keep Moving. Have Sun smash down locked doors with Searing Sunlight or her Scepter.
--[X] if Haste becomes a serious issue, use Dream of War to start a tunnel down.
-[X] Targets: Ignore soldiers. Contractors are 'friendly' and won't deliberately aim for us and regular soldiers are very little threat unless they're weilding heavy weapons.
-[X] Baleful Eclipse on all targets that do not meet descriptions of 'Contractor', 'Soldier', and White Glory. There should only be two such targets. Prioritize 'Soldier Supreme' if two targets are present.
-[X] Once White Glory has been reached, turn around and smash a way out. Use Searing Sunlight, Happy Trumpet, and Dream of War to create a path to the surface.
-[X] If Soldier Supreme is neutralized on the way down, pick her up.
-[X] Once a path to the surface has been cleared, climb onto World Eater's Caterpillar Form and fly out.

[X] [Ludger] No.

[X] Exp-Plan: Soothing Eclipse (290 xp)
-[X] Raise Baleful Eclipse to level 6 (3 -> 6), for 30 + 40 + 50 exp (120 exp)
-[X] Raise Soothing Moonlight to level 10 (8 -> 10) for 80 + 90 exp (170 exp)

There is no need to do anything fancy. So long as we keep moving the Contractors will aim to miss, leaving regular soldiers - who, generally speaking, won't do all that much to anybody going unless they use suicide tactics - Magical Girl Soldier Supreme, who is a priority target for her ability to ignore resilience and her regaining of APT if she does no damage, and the Hunter, a tech-focused Practitioner who can harm Black Sky and World Eater.

Getting Baleful Eclipse to level 6 results in that spell doing enough damage to one-shot anybody we expect to be present and hostile, and getting Soothing Moonlight to level 10 allows Eva to heal herself to full even if taking multiple hits from Supreme Soldier's Harmonic Contender.

The Timer will probably be started as soon as we appear over the hill, but that's okay.

No need to bring Ludger along. He's good, but we're not aiming to kill anybody here except the Hunter, so he'd probably one-shot regular soldiers when we aren't interested in doing so. Also, slender chance he might decide to do nothing but Intercept Supreme Soldier's attacks, which gives her that AP back and allows her to shoot again... which would be hilarious if he had the health and DR to do so repeatedly successfully, but he kinda doesn't.

Probably a few issues with this, but I need to eat before I leave for work, so later.
Yeah, big problem. There are BOMBS in the floor that Dream of War would set off. Only way to disable those things with magic is with Ana's Rapid Digestion. Which harms her from overuse far quicker than it'd help us.

Also, I get the feeling Dream of War is very tiring.
 
Yeah, okay.

[X] Plan KISS: In, Smash, Grab, Out
-[X] Deploy from the North, utilizing the Hill as cover. Once at or near the peak, World Eater is to transform. All party members are to ride upon transformed body down into the underground portions of the base.
--[X] If necessary, destroy or disable towers during approach, especially if the Hunter or Soldier Supreme are spotted on one. Otherwise don't bother.
-[X] Once inside the base, World Eater should detransform. Movement should be Single file, Moon - World - Sky - Sun.
-[X] Keep Moving. Have Sun smash down locked doors with Searing Sunlight or her Scepter.
--[X] if Haste becomes a serious issue, use Dream of War to start a tunnel down.
-[X] Targets: Ignore soldiers. Contractors are 'friendly' and won't deliberately aim for us and regular soldiers are very little threat unless they're weilding heavy weapons.
-[X] Baleful Eclipse on all targets that do not meet descriptions of 'Contractor', 'Soldier', and White Glory. There should only be two such targets. Prioritize 'Soldier Supreme' if two targets are present.
-[X] Once White Glory has been reached, turn around and smash a way out. Use Searing Sunlight, Happy Trumpet, and Dream of War to create a path to the surface.
-[X] If Soldier Supreme is neutralized on the way down, pick her up.
-[X] Once a path to the surface has been cleared, climb onto World Eater's Caterpillar Form and fly out.

[X] [Ludger] No.

[X] Exp-Plan: Soothing Eclipse (290 xp)
-[X] Raise Baleful Eclipse to level 6 (3 -> 6), for 30 + 40 + 50 exp (120 exp)
-[X] Raise Soothing Moonlight to level 10 (8 -> 10) for 80 + 90 exp (170 exp)

There is no need to do anything fancy. So long as we keep moving the Contractors will aim to miss, leaving regular soldiers - who, generally speaking, won't do all that much to anybody going unless they use suicide tactics - Magical Girl Soldier Supreme, who is a priority target for her ability to ignore resilience and her regaining of APT if she does no damage, and the Hunter, a tech-focused Practitioner who can harm Black Sky and World Eater.

Getting Baleful Eclipse to level 6 results in that spell doing enough damage to one-shot anybody we expect to be present and hostile, and getting Soothing Moonlight to level 10 allows Eva to heal herself to full even if taking multiple hits from Supreme Soldier's Harmonic Contender.

The Timer will probably be started as soon as we appear over the hill, but that's okay.

No need to bring Ludger along. He's good, but we're not aiming to kill anybody here except the Hunter, so he'd probably one-shot regular soldiers when we aren't interested in doing so. Also, slender chance he might decide to do nothing but Intercept Supreme Soldier's attacks, which gives her that AP back and allows her to shoot again... which would be hilarious if he had the health and DR to do so repeatedly successfully, but he kinda doesn't.

Probably a few issues with this, but I need to eat before I leave for work, so later.

Quite a few flaws there: First riding into the base would mean ram ourself into the ground. That would be a bad idea itself. (a REALLY bad idea)
Next thing is we cant do rapid fire with Baleful Eclipse, therefore more enemys would pose a problem.
Then the thing Darkking already mentioned are the bombs.

What you suggest is just blindly rushing in and hoping for the best.

But your EXP-plan is something I totally agree.
 
Quite a few flaws there: First riding into the base would mean ram ourself into the ground. That would be a bad idea itself. (a REALLY bad idea)
Next thing is we cant do rapid fire with Baleful Eclipse, therefore more enemys would pose a problem.
Then the thing Darkking already mentioned are the bombs.

What you suggest is just blindly rushing in and hoping for the best.

But your EXP-plan is something I totally agree.

It would be a bad idea... but what sets those off? Bombs don't just 'go off.' Any good bomb needs a trigger of some kind or another, rather than a large amount of heat / too much jostling. Counterpoint; it's not exactly like everything's all that high-tech anymore. Counter-Counterpoint; they've got a tech-focused Practitioner present.

The bombs are designed to collapse the place inwards, the interior defenses are designed to keep their prisoner on the inside, and the detonator is far enough away that our actions can't influence it at all...

Hmm; needs more thought.

Ramming into the ground would be a bad idea, yes... but there's an entrance to the place. A 'Manned security complex' on the 'top floor', aka on or near the surface that leads deeper in. We want to hit that, and once we're in there (by blowing a hole into the place if necessary), we dismount, World Eater detransforms, and we move deeper in.

Err... there are two, I repeat two, targets that are worth bothering with at all. Magical Girl Soldier Supreme, and the practitioner called 'Hunter'. Regular soldiers aren't worth jack shit unless they're going for suicides, and Contractors will be aiming to miss so long as we keep moving.

It's not 'blindly rushing in' and hoping for the best; we've got the base layout, we know where our target is, we know who's present, we know who the real threats are, and we know our own limits as best we can while knowing their limits fairly well. Doing anything other than rushing for the objective is messing around, spending more time than we need to, and layering complications on top of complications. Remember, we're running two ten year olds, and we're bringing another ~ten year old and a preteen/teenager with us. Complicated is bad, simple is good. Note that simple doesn't mean easy, but it does mean that there's less that can go wrong.

I'm more than willing to rework the details of the entrance and moving through the prison part of the base.

After I get home from work. Now I'm out the door.
 
Ramming into the ground would be a bad idea, yes... but there's an entrance to the place. A 'Manned security complex' on the 'top floor', aka on or near the surface that leads deeper in. We want to hit that, and once we're in there (by blowing a hole into the place if necessary), we dismount, World Eater detransforms, and we move deeper in.

Err... there are two, I repeat two, targets that are worth bothering with at all. Magical Girl Soldier Supreme, and the practitioner called 'Hunter'. Regular soldiers aren't worth jack shit unless they're going for suicides, and Contractors will be aiming to miss so long as we keep moving.
And here you prove you read nothing at all.

It's a building. That's presumably higher than one floor on the surface.

Also, the regular soldiers can synchronize their attacks. Get enough there at one spot and we are severely fucked.
 
It would be a bad idea... but what sets those off? Bombs don't just 'go off.' Any good bomb needs a trigger of some kind or another, rather than a large amount of heat / too much jostling. Counterpoint; it's not exactly like everything's all that high-tech anymore. Counter-Counterpoint; they've got a tech-focused Practitioner present.

The bombs are designed to collapse the place inwards, the interior defenses are designed to keep their prisoner on the inside, and the detonator is far enough away that our actions can't influence it at all...

Hmm; needs more thought.

Ramming into the ground would be a bad idea, yes... but there's an entrance to the place. A 'Manned security complex' on the 'top floor', aka on or near the surface that leads deeper in. We want to hit that, and once we're in there (by blowing a hole into the place if necessary), we dismount, World Eater detransforms, and we move deeper in.

Err... there are two, I repeat two, targets that are worth bothering with at all. Magical Girl Soldier Supreme, and the practitioner called 'Hunter'. Regular soldiers aren't worth jack shit unless they're going for suicides, and Contractors will be aiming to miss so long as we keep moving.

It's not 'blindly rushing in' and hoping for the best; we've got the base layout, we know where our target is, we know who's present, we know who the real threats are, and we know our own limits as best we can while knowing their limits fairly well. Doing anything other than rushing for the objective is messing around, spending more time than we need to, and layering complications on top of complications. Remember, we're running two ten year olds, and we're bringing another ~ten year old and a preteen/teenager with us. Complicated is bad, simple is good. Note that simple doesn't mean easy, but it does mean that there's less that can go wrong.

I'm more than willing to rework the details of the entrance and moving through the prison part of the base.

After I get home from work. Now I'm out the door.

And here you prove you read nothing at all.

It's a building. That's presumably higher than one floor on the surface.

Also, the regular soldiers can synchronize their attacks. Get enough there at one spot and we are severely fucked.

Darkking is right that if they are synchronize their attacks at least Rico and Ana are 100% dead. Next thing is that crushing into a building will cause us Dmg too. Another point is something really simple: We DONT know the exact layout. We cant just rush towards Glory. When the enemy soldiers see us they will can see that we are really young and wont immediately start the timer for the bombs. At least if we dont just charge into their base.

If they start the timer each time they see an enemy it would be stupid. If they see someone like Autumn i could understand that but not if they see nonames.
 
Important to note. The three most likely places our Sniper MG is hiding is on the Mountain, in the forest, or on the roof of the facility.
 
Do not attempt a dungeon bypass in a building rigged to explode. That's just common sense, man.
I do like that you're not splitting them up for the sniper to pick off one by one, though.
 
Y'know what, I really want to help out, so here's a hint: World Eater's Caterpillar can tank everyone above ground, save for Glory's anti-air contractors (who are deliberately missing so long as it's plausible for them to do so). Good for tanking and distracting while the rest of you sneak in from the other side.
 
Yeah, big problem. There are BOMBS in the floor that Dream of War would set off. Only way to disable those things with magic is with Ana's Rapid Digestion. Which harms her from overuse far quicker than it'd help us.
Where did I say that?


It would be a bad idea... but what sets those off? Bombs don't just 'go off.' Any good bomb needs a trigger of some kind or another, rather than a large amount of heat / too much jostling. Counterpoint; it's not exactly like everything's all that high-tech anymore. Counter-Counterpoint; they've got a tech-focused Practitioner present.
They have both plastic explosives and gunpowder-based ones. Hard to get by the former these days.
Aside from that, Hunter is working with them, not for them. They do not pay him to improve their tech.


It's a building. That's presumably higher than one floor on the surface.
Nope. Your own reading comprehension seems to suck just as much :V


When the enemy soldiers see us they will can see that we are really young and wont immediately start the timer for the bombs. At least if we dont just charge into their base.
That is safe to assume.


To be fair to the discussion however, I think I should remind you of this:
-This is supposed to be a fast mission: show up, go in, be gone before someone notices what is going on
Granted, you can do whatever you want, seeing that is only the first idea the girls had.
But still, any additional step you want to include is a step that can potentially backfire. Just keep that in mind.
 
To be fair to us, Naron, you seem to forget that the Infared thing makes it impossible to sneak with all four girls whilst remaining undetected. Unless we want to be fail the optional objectives, which we have clearly shown not wanting to do.

Unless Contract's distraction disables that bullshit. But even then, we are too slow to cover the entire distance fast enough.
 
Back
Top