Eh, two days with as many agreeing votes. Not ideal, but I'll pump out a chapter anyways.
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[x] Mess with the artifact
-[x] Think of the Brain. Can you communicate that way, perhaps?
-[x] Think of this place. What is it for? How did it come to be?
-[x] Think of a way out.
Day ((INTEGER_OVERFLOW_ERROR))The End? Or the Beginning?
???
You're shaking, even as you turn back to the strange orb. You're quite upset, to say the least. A little in denial, as well. It's understandable, considering you just saw a vision of Father's death. Den claimed it showed you other parts of the world, and you'd like to believe it just revealed the future too. A much more comforting thought than it being the present, that is.
You think it was your intent which showed that. You wanted to see if he would ever find this place, and it showed you his death. That… really made no sense. If it couldn't find what it was looking for, shouldn't it have just stopped instead of showing you something completely different without warning?
What if I asked for a way out, and it showed me something different? you wonder. If you'd asked it for directions out and it instead showed you a path to your death? The idea terrifies you. It also significantly decreases your trust in the anomalous monolith. How it interprets your questions into the mirrors, you're unsure, but you'd rather figure it out with something innocuous than mess it up on something so important as your escape.
A thought clicks in your mind, and you grin.
Should be simple enough, you think. You once again close your eyes and focus, though this time not on Father Absalom. Rather, you focus on the Brain in the center of the room. What is it doing here? Can it sense you in the room? You think it can if the way its appendages reacted to you is any indication. Could you communicate with it through this, or is it a dumb creature despite its size? You have no idea, but you
intend to find out, and that is enough for this device to work its magic.
You open your eyes, staring at the black mirror. The previous image of the High Priest's office shifts into one of this room, though without the giant Brain. Actually, from the way the room is angled, the mirror is probably showing the space from the Brain's perspective. On the far right side of the room are two people, a man with dark-brown hair in torn up pants and a stained shirt standing next to a shorter woman with blue hair and a torn-up white robe covered in bloodstains.
You look down at yourself, only just noticing that you're still in your ruined clothes. You look like death itself, ragged and falling apart. You hear Den shuffling beside you, probably going through his own revelation of his looks. He'd lost his jacket when his Taint went berserk, as well as his scarf. Somehow, he'd kept hold of the absolutely massive book latched to his hip, and the instrument on his back, albeit the strap seemed on the verge of breaking.
You blamed that particular bit of nonsense on Magic. It did that, sometimes.
The image in the mirror starts to shift, moving in reverse at a ridiculous pace. You two are in the vision one moment and gone the next. As the history of this room plays out, you see just how isolated this place is. There is a long time where nobody enters the room, and you can only tell time is passing because the strange feelers continue to move in and out of the frame. It must be an hour or so of this accelerated time before people can be seen. At first, it's only a few elderly people, coming in to use the artifact and then leaving. Slowly, more and more people appear, younger and in greater numbers. Almost all of them wear something resembling the Synagogue's Priestly garb. Those who don't are gone far too fast for you to identify the specifics of their outfit.
The vision begins to slow until it stops with the room empty. You notice that, at this point, there is no artifact in the room. It also doesn't look like a room - the walls and floors are fleshy, with veins running along the floors mid-pulse. Surrounding the brain is a milky liquid, filling the gap between it and the edge of the floor. It plays forwards once again, at a normal pace.
Three people enter the cranial cavity - which at this point in history it looks much more like one - all on edge. The one on the left is a red-haired woman in a dress you recognize as belonging to royalty. It's not
as pretentious and impractical as those described in the romance novels which Sister Naomi keeps finding in your floormates' beds. It's designed very similarly to your tunic, with just a few fancy flow-ey bits and embroidered gold that make it look expensive. The man on the right is vastly different, black hair and farmer's clothes and armed with an emerald sword. Despite looking very well out of his depth, he seems the most alert of the three.
The man leading them, you realize, is not a man at all. You've heard of him in history books and horror stories, but you'd never thought you'd ever get to see him. That flaming red mane of hair, cascading down his back like a thick cloak, the black skin with the faintest tint of green, red eyes against black sclera and slit like a cat's. That combined with his enormous figure would have been enough on its own, but then you saw the sword on his back, arguably more famous than he was. A wicked instrument of death, roughly carved from crystalized Brimstone and stained red with blood. Even through the mirror, you felt uneasy looking at that thing. It did not belong here. It was unholy, blasphemous, alien. It was Eden's Gate, the infamous blade of Nome the Demon King.
As the other two cautiously examine the room, Nome strides towards the Brain with confidence. He says something to the others, and they join him. They debate something for a moment, with the farmhand flailing his sword towards the creature before the princess - at least, you assume she's a princess - stays his hand. She says something to him, and he tears himself away from her, angry. Nome continues to stare down the mass with an unreadable expression. As his companions argue and yell at each other, Nome bends down onto one knee, putting a hand into the fluid surrounding the brain. When nothing happens, he starts to stir it around, absently looking around the room. He says something that causes the other two to stop fighting, and the three share a look.
The vision suddenly twists and distorts, shaking and dimming.
IwAs meA nT To Die, tHeN.
The angry text overlaps the screen, for only a second, then it is gone, replaced by the vision. The fleshy room begins to wither and die, hardening into stone. The liquid turns the color of fire, and Nome continues to wear that chiseled expression.
NOME s HouL dh avE Con su MedM y SOUL.
The Demon King's companion's stare at their leader horrified. They scream and shout at him, but he ignores their pleas. Something crosses his face, some emotion that momentarily escapes his control before he schools it back into submission. A flicker of feeling you remember seeing over and over again on Lo-Ru's features: cruel pleasure at the suffering of another.
buT iW a s Sa Ved.
The farmer dashes forward, without warning, emerald sword flashing. Just as suddenly, Nome is standing, deflecting the slash with his own blade. The two cross swords and you immediately correct an earlier assumption. Whatever his clothing, that man is no farmer. He moves with a grace and fluidity that you've not even seen the Temple Guards display. His blade is unerringly accurate, every strike lethal to a normal man were it to land. Even when he "misses," a small flash of green can be seen pushing against the Demon King. His sword is not his only weapon, either. His hands and feet are tools to upset the King's balance and rhythm.
Nome is no pushover, either. Where he lacks the quickness of his opponent, he makes up in pure power and stamina. Every swing of his blade leaves a trail of hellfire in the air, and the force of his blows are enough to push the young man back a few feet every time he blocks or deflects one. The few times Nome fails to stop a strike from his opponent, he takes the blows with little more than a flinch, using it as an opportunity to strike at an extended opponent.
The fight seems even for the first half a minute, but it quickly begins to move in Nome's favor after his first successful strike. It's little more than a scratch against the swordsman's cheek, but he begins to falter. His attacks become sloppy, and Nome easily deflects them. The man looks more and more distracted, as though his mind were fading.
The princess, for her part, begins to cast some sort of spell. You're surprised to recognize it as Spiritual Magic, at least considering the length of the chant. The swordsman seems to recover from his fugue, but it's too late. He's on the back foot, and he can't regain his momentum.
Come on! You find yourself cheering the guy on. You're pretty sure he's been dead a couple of centuries, but your eyes are still glued to the mirror, hoping and praying he comes out victorious.
Spoiler: he doesn't. At some point, their positions reversed and the swordsman finds his back to the Brain. The princess begins to shout something, and the swordsman cuts her off. Nome doesn't give him any time to finish his speech and cuts him down. His corpse collapses beside the pool, which has at this point turned crimson. The princess screams, collapsing to her knees. Nome stows his sword and grabs the princess by the throat. She chokes, unable to get out a single word. You know this is where she died. Whenever this was, this was her last moment of life.
Then, inexplicably, her eyes glow golden.
She grabs Nome's arm, moving her lips to a chant you're certain she can't actually be speaking. Not with how tight the Demon King is gripping her. At his feet, you see the swordsman weakly reach a hand towards his boot. The moment his finger makes contact, Nome jerks his head towards him, surprise clearly written upon his face. A thousand glyphs surround the Demon King, spinning in concentric patterns and locking around him. They wrap around his form, glowing brighter and brighter until he fades away, disappearing from reality.
The princess collapses beside the swordsman on the edge of the pool, unmoving.
iT Was TH eir SA cr iFi ce WH ich SA veD Me.
Feelers extend from the edges of the vision, slowly reaching towards the duo. They gently touch their forms before pulling. The limp corpses drop unceremoniously into the viscous fluid. More feelers grab at them, dragging them into the depths of the slowly draining liquid.
I Am H eR e BecaU se NO me KillE d My B oD Y. I CanN ot LeaV E.
A few minutes later, the pool falls out of sight of the vision. The room in general looks very close to its present-day counterpart, if a bit rougher. And still lacking the device you were currently operating.
But TH ose T hR ee KE pt My M ind AL ivE.
The vision fast-forwards. Priests enter the room, freaking out at the sight of the brain. They study it for some time, arguing amongst each other. They bring in a myriad of devices, artifacts you've seen before while cleaning the Collections of the various Libraries in the Synagogue. At one point they set up three pillars like the ones you're using, though without the Old Tongue written on them. The moment they're set down, however, they melt into the floor, and the script begins forming. The Priests begin to freak out, but the vision begins to fast forward before you can see anything more.
This IS ThE Mem oR iaL I Mad eT heM, The Ch osE N, The Ro yaL, ThE UN borN.
All the other artifacts are removed, and the Priests begin to study the device and room for what must be decades before the numbers begin to dwindle. The vision cuts forward to the present before the mirror darkens completely.
That… that was a lot more than you were expecting. You lift your hand from the orb and hold your head. So, you're in the corpse of this thing? And all that's left of it is that Brain, and its connection to this artifact/memorial? Because
Demon King Nome killed it? Wasn't he only a threat to the south? You're almost certain he'd never been recorded coming this far north. Just what the hell was going on here? And why are you getting roped into it?
You know, it's shit like this that explains why you hate Tuesdays.
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Still to do:
[x] Mess with artifact
-[x] Think of escape
Any addendums?
[] Artifact
-[] Let Den try
-[] Write-in
[] Brain
-[] Play it a song
-[] Write-in
[] Go back to exploring
[] Sulk/Rest
[] Write-in