Let the fires of industry BURN! a WH40K manufactorum administrator quest

How to use perk point

  • 1) Use that spare perk point on your Planet generation

    Votes: 12 85.7%
  • 2) Use that point to pick a new perk from the perk list

    Votes: 0 0.0%
  • 3) Use the point to evolve one of your current perks (Pos. or Neg.)

    Votes: 2 14.3%

  • Total voters
    14
  • Poll closed .
That figures, hey how much better are those training VRs compared to what the Imperium already uses for there space mariens and the Assasinorum (especially the Everosrs since..., well "training" them tends to end in a bloody mess after they finish there surgeries so they just use the Hypno training).
The VR training is massively reduced in usefulness for both the Astartes and the Assassinorum as it's the VR training from Titanfall, where they're able to use skills they know in a safe environment, but most of the skills implanted by their hypnoinduction are for things you can't just train effectively. Things like the use of new organs and muscles to implanting tons of knowledge.
 
The VR training is massively reduced in usefulness for both the Astartes and the Assassinorum as it's the VR training from Titanfall, where they're able to use skills they know in a safe environment, but most of the skills implanted by their hypnoinduction are for things you can't just train effectively. Things like the use of new organs and muscles to implanting tons of knowledge.
The fact we can get Solar Auxilia levels of training is actually rather bullshit.

Those are the guys that made Tempest Scions/Stormtroopers look like scrubs.

They were the elite of the elite of the Imperial Army and while inferior to Astartes, we're good enough to keep up and be directly commanded by them and the Primarchs.

Standards have slipped from the Great Crusade era and very few places have Solar Auxilia grade training for their Imperial Guard regiments.

The fact we can have that and give our forces better gear than the Solar Auxilia in their prime had, is both terrifying and awesome.

We're giving our Solar Auxilia grade troops access to power armor that's better than the Sisters of Battle version and infrantry guns that could utterly fuck over Space Marines and vehicles on their lonesome, let alone en-mass.

We just need a DAoT-tier Lasgun and we would achieve the dream of all Imperial Guardsmen everywhere. Administratum too.
 
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Trying to pump out hotshot las guns like they're lazlocks, are ya?
If we get all the DAoT Industrial STC's and leverage our contacts and connections with the Mechanicus, we can mass produce Hot-Shot Hellguns and give them to everybody in our (currently unknown) Segmentum.

Imagine even some backwater militia having access to lasguns that only Stormtroopers used to be able to have?

And instead of backpack batteries, it uses a variant of battery the same size as a normal lasgun power pack but has a higher power density and is just as convenient to produce and maintain.

Dark Age tech is bullshit.
 
Trying to pump out hotshot las guns like they're lazlocks, are ya?
My dream, personally, would be to find a GAOT Plasma Gun STC. Much more stable, better range, firing rate, cheaper, etc.

Perfect combo with our Impalers. Straight up make lasguns obsolete.

The fact we can get Solar Auxilia levels of training is actually rather bullshit.

Those are the guys that made Tempest Scions/Stormtroopers look like scrubs.

They were the elite of the elite of the Imperial Army and while inferior to Astartes, we're good enough to keep up and be directly commanded by them and the Primarchs.

Standards have slipped from the Great Crusade era and very few places have Solar Auxilia grade training for their Imperial Guard regiments.

The fact we can have that and give our forces better gear than the Solar Auxilia in their prime had, is both terrifying and awesome.
I do agree with you that the level of improvement for our infantry is kinda ridiculous. IMO, just making every Guardsman the equivalent of a Stormtrooper would be more than fine. Also opens up the possibility of finding an improved STC variant that does provide Solar Auxilia-level training later on, instead of granting us the keys to the kingdom immediately.
 
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Personally I want all three types so that we can have a trifecta of the basic types of guns that have been refined to ludicrous levels.
Amen! Never turn down more weapon options.

I have to admit, kinda want to find the equivalent of GAOT Terminator heavy power armor. Like, actual Terminator armor is a weaponized plasma reactor maintenance suit, can you imagine what the GAOT equivalent to actual military-grade Power Armor must be? Like, a single guy in a single suit could probably go up against Grey Knights, maybe even a single Custodes, and have a chance at winning.

Or, if we're talking StarCraft, maybe the STC for a Terran Factory. Mobile manufacturing center that can fucking fly and produce almost anything you need? Yes please!


EDIT: Hmm...my dream list of STCs to find (all GAOT obviously, though even Great Crusade era wouldn't be bad either):
1. Improved Warp Drive
2. Naval Autoloaders
3. Improved Plasma Reactor
4. GAOT Plasma Guns
5. Terran Factory
6. Vehicle Energy Shields
7. Infantry/Power Armor Energy Shields
8. Basic Computers That Aren't Skullf***ed Human Zombies (IE Servitors)
9. Basic GAOT Educational Curriculum for STEM (including scientific method, logic, etc)
10. Basic Internet/data networks (wireless and/or fiber optic)
 
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Amen! Never turn down more weapon options.

I have to admit, kinda want to find the equivalent of GAOT Terminator heavy power armor. Like, actual Terminator armor is a weaponized plasma reactor maintenance suit, can you imagine what the GAOT equivalent to actual military-grade Power Armor must be? Like, a single guy in a single suit could probably go up against Grey Knights, maybe even a single Custodes, and have a chance at winning.

Or, if we're talking StarCraft, maybe the STC for a Terran Factory. Mobile manufacturing center that can fucking fly and produce almost anything you need? Yes please!
Modular and Mobile Construction/Base Buildings are an STC that Necromancer says we can recover if the rolls favor us.

Terran-style Factories too.

You should look at the list of STC's that the QM posted earlier in the thread. It's...enlightening.
 
Beyond this?
Oh and since I posted this on

Here is the current list of posible stc's
Weather Satalite
Generic Item
Gunship
Shipyard
Dreadnought Ship
Modular Colony buildings
Generic Ind. Tech
Orbital Ring
Siege Tanks
Small Space Station
Generic Ind. Tech
Plasma Gun
Navigator Gear
SC Medic Gear
Battleship
Neo-Steel
VR Training pods
Generic Item
Gateway Tech
Generic Item
Generic Item
Foundry
Carrier
Grav Pack
Orbital Citadel
Generic Space Tech
Large Space Stastion
Las-gun
Generic Item
Mining suit
Generic Item
Generic Agri. Tech
Cruiser
Artillery
Medium Space Station
Generic Space Tech
Bomber
Generic Ind. Tech
Dreadnought Mech
Generic Space Tech
Coffee bean Delux
Interceptor
Cloning
Stimpacks
Dropship
Generic Agri. Tech
Generic Agri. Tech
Agri-Grow
Super-Wheat
APC
SCV Suits
Vibro-blades
Destroyer
Navigator Gene sequence
SC Rapid Construction
FTL Comms
Damn...

If that's the case, I need to get off my butt and write more omakes.

Might be motivated enough to hammer out a few this weekend. Hopefully.
 
Modular and Mobile Construction/Base Buildings are an STC that Necromancer says we can recover if the rolls favor us.

Terran-style Factories too.

You should look at the list of STC's that the QM posted earlier in the thread. It's...enlightening.

Guns are great,but i hope we get other utility stuff

Medikits,vision googles/sensors,drones,smoke/decoh grenades,improved explosives,camo tech etc

I would to get some sort of light affordable exoskeleton

That way pur PMC can have both scouting (fast and felixible) as well heavy power armored infantry
 
1. Improved Warp Drive
2. Naval Autoloaders
3. Improved Plasma Reactor
4. GAOT Plasma Guns
5. Terran Factory
6. Vehicle Energy Shields
7. Infantry/Power Armor Energy Shields
8. Basic Computers That Aren't Skullf***ed Human Zombies (IE Servitors)
9. Basic GAOT Educational Curriculum for STEM (including scientific method, logic, etc)
10. Basic Internet/data networks (wireless and/or fiber optic)
Yoink
 
So, I have thoughts on the various STCs in the loot list. I'll be reorganizing them into vague categories so I can discuss them in blocks.

Oh and since I posted this on

Here is the current list of posible stc's
Weather Satalite
Generic Item
Gunship
Shipyard
Dreadnought Ship
Modular Colony buildings
Generic Ind. Tech
Orbital Ring
Siege Tanks
Small Space Station
Generic Ind. Tech
Plasma Gun
Navigator Gear
SC Medic Gear
Battleship
Neo-Steel
VR Training pods
Generic Item
Gateway Tech
Generic Item
Generic Item
Foundry
Carrier
Grav Pack
Orbital Citadel
Generic Space Tech
Large Space Stastion
Las-gun
Generic Item
Mining suit
Generic Item
Generic Agri. Tech
Cruiser
Artillery
Medium Space Station
Generic Space Tech
Bomber
Generic Ind. Tech
Dreadnought Mech
Generic Space Tech
Coffee bean Delux
Interceptor
Cloning
Stimpacks
Dropship
Generic Agri. Tech
Generic Agri. Tech
Agri-Grow
Super-Wheat
APC
SCV Suits
Vibro-blades
Destroyer
Navigator Gene sequence
SC Rapid Construction
FTL Comms

Generic Item (x6)
Generic Ind. Tech (x3)
Generic Space Tech (x3)
Generic Agri Tech (x3)
Thoughts: well...generic. Not much to say, but I like the categories.
Recommendations: more categories, like Industrial, Mining, Energy Production, etc. Good idea though.

Ships:
Destroyer
Cruiser
Carrier
Battleship
Dreadnought
Bomber
Interceptor
Dropships
Gunship
Navigator Genes
Navigator Gear
FTL Comms
Thoughts: I wonder why there's no Frigate or System Monitor (IE Frigate with no Warp Drive, in system defense only) options. Pretty solid otherwise.
Recommendations:
- Frigates, System Monitors, Small Transports, Large Transports.
- Metallic Hydrogen Compressed Fuel, Internal Security System packages, Laser Comms for secure light speed communications.
- Warship weapons (Improved Torpedoes, KKV Missiles, Onager Railguns from Halo as GAOT Macrocannon equivalent, etc).


SPACE!:
Shipyard
Orbital Ring
Small Space Station
Medium Space Station
Large Space Station
Orbital Citadel
Weather Satellite
Thoughts: I wonder what the difference between small, medium, large is.
Recommendations:
- Void Mining Ships (easier space mining = more money)
- Improved Tugs (easier recovery of largerwarships, space stations, etc)
- Space Elevators (easy ground to orbit bulk shipping and back, plus prestige)
- Spy Satellites (easier covert monitoring of population, bonus to planetary defense until destroyed)
- Wireless Energy Satellites (solar satellites that store power then transmit as microwave beams to surface, CAN be used as a weapon too).


Vehicles/Mechs:
Siege Tanks
Dreadnought Mech
Artillery
APC
Thoughts: Nice choices, would have more variety in options.
Recommendations:
- Goliath (almost an AA Knight variant)
- GAOT Baneblades (and those were their LIGHT tanks!)
- Jaegers? (fit 40k, undergunned to 40k Titans but much more agile, could be upgunned easily)
- Hovertanks (I'm imagining an antigrav scout tank from a GAOT POV, but in 40k they're highly mobile Tank Destroyers basically)
- Energy Shields (Vehicles)
- Microfusion Reactors


Infantry/Power Armor:
SC Medic Gear
Plasma Gun
Lasguns
Grav Packs
SCV Suits
Mining Suit
Stimpacks
Vibroblades
Thoughts: Certainly all very useful, but I always imagined the GAOT having a heavier use of drones and automation than what 40k uses.
Recommendations:
- Firebat Suits (bonus against organic units, IE Tyranids, Orks, Nugle forces, etc)
- Marauder Suits (bonus against mechanical and armored units, IE necrons, Space Marines, Chaos Marines, Dark AdMech, etc)
- Nanoexplosives (Nanex) (better explosive force due to being shaped on molecular level)
- Nanex weapons (uses Nanex instead of gunpowder to properly rounds, vastly more powerful as a result. Used by Power Armor units only)
- Energy Shields (PA)


Industrial:
Modular Colony buildings
Neo-Steel
Foundry
Gateway Tech?
SC Rapid Construction
Thoughts: Not sure what Gateway Tech is, if the Protoss tech then that's a BIG leap from the GAOT techs shown. Rest seems viable.
Recommendations:
- Utility Exoskeletons (massive boost to productivity in any field they're applied to)
- Regenerative Biosteel (nanotech allowing self healing metals/structures)
- GAOT Adamantium (the "literally indestructible" stuff, not the weak sauce version the Imperium can make)
- Borehole Tech (allows deep crust mining into low mantle for both resources and power, Dead Worlds becomes commercially viable to exploit)
- Arcologies (self-contained fortified cities with automated infrastructure and 21st century standard of living, IE "Hive Cities if they weren't designed by sadists")
- Subterranean Living (allows Arcologies and Give Cities to extend living zones underground via artificial suns, etc)
- Vertical Farms (imagine an Arcology dedicated to growing food only)
- Industrial Havens (an Arcology dedicated to nothing but manufacturing and industry)


Agri/Medical:
Coffee bean Deluxe
Cloning
Agri-Grow
Super-Wheat
Thoughts: Excellent! More food please.
Recommendations:
- Terran Genetics Archive (all the foods from Old Terra that have been lost)
- Genetic Enhancement (Body) (basic genetic cleansing package, cures/rewrites most or all genetic diseases, substantial health boost)
- Genetic Enhancement (Mind) (rewrites neurons structures to be denser, more efficient, and faster)
- Genetic Enhancement (Combat) (stronger, faster, more durable, better senses and control over them, etc)
- Improved Longevity Vaccine (Improved rejuvenate, up to 500 year lifespan,slower degradation, less redoses required)

***

Just some ideas. I also helped with STC and GAOT ideas on another 40k game on SV, admittedly some of my recommendations here I just copied from what I wrote for that. Hope any of it helps.
 
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Thoughts: I wonder why there's no Frigate or System Monitor (IE Frigate with no Warp Drive, in system defense only) options
I Forgor :(

Could have additional spaceship techs that enhance spaceships only (metallic hydrogen fuel, internal security system packages, laser comm for secure light speed communications, etc). Or Warship weapons (improved torpedoes, KKV Missiles, Onager Railguns from Halo as GAOT Macrocannon, etc).
Noted

Thoughts: I wonder what the difference between small, medium, large is.
Small are basically the defensive platforms used to dissuade pirates and raiders but not determined invasion forces, medium are either the average space station/dockyards/defense station or orbital habit, Large are the stations that get famous in Warhammer like Port Maw, and you didn't include it into the lineup but the orbital citadel is basically a Phalanx 1.5

Recommendations: Could also have Void Mining Ships, Improved Tugs, Space Elevators, Spy Satellites, etc.
Noted

Thoughts: Certainly all very useful, but I always imagined the GAOT having a heavier use of drones and automation than what 40k uses.
Yeah they generally would, but remember drones and real automation required ai of some persuasion and would be immediately be destroyed, and I didn't want to add duds. But if people want the possibility of committing a fuckton little bit of heresy, I'll add them in.

Thoughts: Not sure what Gateway Tech is, if the Protoss tech then that's a BIG leap from the GAOT techs shown. Rest seems viable.
Gateway tech are artificial wormholes suspended in large scaffolds like a doleman gate. Think SupCom space gates and you have the idea.

Recommendations: Regenerative Biosteel (nanotech allowing self healing metals/structures), GAOT Adamantium (the "literally indestructible" stuff, not the weak sauce version the Imperium can make), Borehole Tech (allows deep crust mining into low mantle for both resources and power, Dead Worlds becomes commercially viable to exploit), Arcologies (self-contained fortified cities with automated infrastructure and 21st century standard of living, IE "Hive Cities if they weren't designed by sadists"), Subterranean Living (allows Arcologies and Give Cities to extend living zones underground via artificial suns, etc), Vertical Farms (imagine an Arcology dedicated to growing food only), Industrial Havens (an Arcology dedicated to nothing but manufacturing and industry)
Noted, but get neosteel before I give you the option of biosteel.

Recommendations: Terran Genetics Archive (all the foods from Old Terra that have been lost), Genetic Enhancement 1 (basic genetic cleansing package, cures/rewrites most or all genetic diseases, substantial health boost), Improved Longevity Vaccine (Improved rejuvenate, up to 500 year lifespan,slower degradation, less redoses required)
Noted
 
No worries, considering all the things to keep track of that is not surprising lol.

Small are basically the defensive platforms used to dissuade pirates and raiders but not determined invasion forces, medium are either the average space station/dockyards/defense station or orbital habit, Large are the stations that get famous in Warhammer like Port Maw, and you didn't include it into the lineup but the orbital citadel is basically a Phalanx 1.5
You're the best, you replied back! Great reasoning on size differences.

Yeah they generally would, but remember drones and real automation required ai of some persuasion and would be immediately be destroyed, and I didn't want to add duds. But if people want the possibility of committing a fuckton little bit of heresy, I'll add them in.
Well, you could have them, then have options for AdMech to take the designs and replace the obviously heretical bits n replace them with the biochips they use in their combat robots. Heck, maybe this causes a schism,where some AdMech begin using the original unmodified plans, which causes chaos bc they do outperfrorm the modified ones, causing AdMech to switch sides...and if we're also considered an Admech holy figure...

Gateway tech are artificial wormholes suspended in large scaffolds like a doleman gate. Think SupCom space gates and you have the idea.
Those sound like GAOT were on a whole other level, before Men Of Iron + psykers knocked them down too many pegs. Wonder what they're used for...

Noted, but get neosteel before I give you the option of biosteel.
Quite reasonable. Could even lock the Dreadnought or Arcologies STCs behind getting Regen Biosteel too, I imagine they're both so big and complex they need the help in simplifying maintenance.

Sweet!

I did add some more options and add further details to the Genetic Enhancements, just so you know.
 
Did someone say planet cracker?
Yeah. I've been (re-)watching a bunch of 'No Commentary'/'No Deaths and/or Damage' playthroughs for Dead Space 1, 2 and the Remake.

I would love if we found a bunch of STC's for mining equipment that comes with an engineers personal homebrew guide to stripping the safeties and weaponizing them and has an addendum to make fully militarized versions that aren't jurry-rigged abominations.

Plus Planet-Crackers are cool!
 
Improved Longevity Vaccine (Improved rejuvenate, up to 500 year lifespan,slower degradation, less redoses required)
that one would be beyond major , like this is the kind of stuff that the really important people in the imperium sit up and pay attention to , like rogue traders , sector lords , lord inquisitors , segmentem lords and even the high lords themselves would be interested in this as those are the sort that spend anywhere from the income of a hive world to an entire sector to cover the costs of their life extension therapy , the political implications of such an STC can not by quantified nor predicted
 
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Those sound like GAOT were on a whole other level, before Men Of Iron + psykers knocked them down too many pegs. Wonder what they're used for...
Well my reasoning for this tech is simple, it's only technically DAoT as it was never put into use as the people developing it didn't finish the research before everything went to absolute shit. And after it did and after they did, they didn't have the resources to put it into use. They did secure it under the belief that things would get better and they could come back to it. Guess how that turned out 🤣
 
Well for the GAOT we can always put a skull or lots of skull in there and do a little bit of coding and that should solve everthing, like look at the mechanicus and tell me it didn't work
 
Yeah they generally would, but remember drones and real automation required ai of some persuasion and would be immediately be destroyed, and I didn't want to add duds. But if people want the possibility of committing a fuckton little bit of heresy, I'll add them in.
So can we use them as the basis for a Legio Cybernetica army? We already have something similar with the Stahl Hunds.
that one would be beyond major , like this is the kind of stuff that the really important people in the imperium sit up and pay attention to , like rogue traders , sector lords , lord inquisitors , segmentem lords and even the high lords themselves would be interested in this as those are the sort that spend anywhere from the income of a hive world to an entire sector to cover the costs of their life extension therapy , the political implications of such an STC can not by quantified nor predicted
In the 'Embers in the Dusk' quest, when we first discovered an STC for better Rejuvenants (800 year boost I think), we traded it with a local Forgeworld and they gave us everything they had for it.

Hopefully something similar to that happens for us.

It feels like we're getting inferior trinkets for all the STC's we found. We're also being underpaid and overcharged too.
 
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