So, I have thoughts on the various STCs in the loot list. I'll be reorganizing them into vague categories so I can discuss them in blocks.
Oh and since I posted this on
Here is the current list of posible stc's
Weather Satalite
Generic Item
Gunship
Shipyard
Dreadnought Ship
Modular Colony buildings
Generic Ind. Tech
Orbital Ring
Siege Tanks
Small Space Station
Generic Ind. Tech
Plasma Gun
Navigator Gear
SC Medic Gear
Battleship
Neo-Steel
VR Training pods
Generic Item
Gateway Tech
Generic Item
Generic Item
Foundry
Carrier
Grav Pack
Orbital Citadel
Generic Space Tech
Large Space Stastion
Las-gun
Generic Item
Mining suit
Generic Item
Generic Agri. Tech
Cruiser
Artillery
Medium Space Station
Generic Space Tech
Bomber
Generic Ind. Tech
Dreadnought Mech
Generic Space Tech
Coffee bean Delux
Interceptor
Cloning
Stimpacks
Dropship
Generic Agri. Tech
Generic Agri. Tech
Agri-Grow
Super-Wheat
APC
SCV Suits
Vibro-blades
Destroyer
Navigator Gene sequence
SC Rapid Construction
FTL Comms
Generic Item (x6)
Generic Ind. Tech (x3)
Generic Space Tech (x3)
Generic Agri Tech (x3)
Thoughts: well...generic. Not much to say, but I like the categories.
Recommendations: more categories, like Industrial, Mining, Energy Production, etc. Good idea though.
Ships:
Destroyer
Cruiser
Carrier
Battleship
Dreadnought
Bomber
Interceptor
Dropships
Gunship
Navigator Genes
Navigator Gear
FTL Comms
Thoughts: I wonder why there's no Frigate or System Monitor (IE Frigate with no Warp Drive, in system defense only) options. Pretty solid otherwise.
Recommendations:
- Frigates, System Monitors, Small Transports, Large Transports.
- Metallic Hydrogen Compressed Fuel, Internal Security System packages, Laser Comms for secure light speed communications.
- Warship weapons (Improved Torpedoes, KKV Missiles, Onager Railguns from Halo as GAOT Macrocannon equivalent, etc).
SPACE!:
Shipyard
Orbital Ring
Small Space Station
Medium Space Station
Large Space Station
Orbital Citadel
Weather Satellite
Thoughts: I wonder what the difference between small, medium, large is.
Recommendations:
- Void Mining Ships (easier space mining = more money)
- Improved Tugs (easier recovery of largerwarships, space stations, etc)
- Space Elevators (easy ground to orbit bulk shipping and back, plus prestige)
- Spy Satellites (easier covert monitoring of population, bonus to planetary defense until destroyed)
- Wireless Energy Satellites (solar satellites that store power then transmit as microwave beams to surface, CAN be used as a weapon too).
Vehicles/Mechs:
Siege Tanks
Dreadnought Mech
Artillery
APC
Thoughts: Nice choices, would have more variety in options.
Recommendations:
- Goliath (almost an AA Knight variant)
- GAOT Baneblades (and those were their LIGHT tanks!)
- Jaegers? (fit 40k, undergunned to 40k Titans but much more agile, could be upgunned easily)
- Hovertanks (I'm imagining an antigrav scout tank from a GAOT POV, but in 40k they're highly mobile Tank Destroyers basically)
- Energy Shields (Vehicles)
- Microfusion Reactors
Infantry/Power Armor:
SC Medic Gear
Plasma Gun
Lasguns
Grav Packs
SCV Suits
Mining Suit
Stimpacks
Vibroblades
Thoughts: Certainly all very useful, but I always imagined the GAOT having a heavier use of drones and automation than what 40k uses.
Recommendations:
- Firebat Suits (bonus against organic units, IE Tyranids, Orks, Nugle forces, etc)
- Marauder Suits (bonus against mechanical and armored units, IE necrons, Space Marines, Chaos Marines, Dark AdMech, etc)
- Nanoexplosives (Nanex) (better explosive force due to being shaped on molecular level)
- Nanex weapons (uses Nanex instead of gunpowder to properly rounds, vastly more powerful as a result. Used by Power Armor units only)
- Energy Shields (PA)
Industrial:
Modular Colony buildings
Neo-Steel
Foundry
Gateway Tech?
SC Rapid Construction
Thoughts: Not sure what Gateway Tech is, if the Protoss tech then that's a BIG leap from the GAOT techs shown. Rest seems viable.
Recommendations:
- Utility Exoskeletons (massive boost to productivity in any field they're applied to)
- Regenerative Biosteel (nanotech allowing self healing metals/structures)
- GAOT Adamantium (the "literally indestructible" stuff, not the weak sauce version the Imperium can make)
- Borehole Tech (allows deep crust mining into low mantle for both resources and power, Dead Worlds becomes commercially viable to exploit)
- Arcologies (self-contained fortified cities with automated infrastructure and 21st century standard of living, IE "Hive Cities if they weren't designed by sadists")
- Subterranean Living (allows Arcologies and Give Cities to extend living zones underground via artificial suns, etc)
- Vertical Farms (imagine an Arcology dedicated to growing food only)
- Industrial Havens (an Arcology dedicated to nothing but manufacturing and industry)
Agri/Medical:
Coffee bean Deluxe
Cloning
Agri-Grow
Super-Wheat
Thoughts: Excellent! More food please.
Recommendations:
- Terran Genetics Archive (all the foods from Old Terra that have been lost)
- Genetic Enhancement (Body) (basic genetic cleansing package, cures/rewrites most or all genetic diseases, substantial health boost)
- Genetic Enhancement (Mind) (rewrites neurons structures to be denser, more efficient, and faster)
- Genetic Enhancement (Combat) (stronger, faster, more durable, better senses and control over them, etc)
- Improved Longevity Vaccine (Improved rejuvenate, up to 500 year lifespan,slower degradation, less redoses required)
***
Just some ideas. I also helped with STC and GAOT ideas on another 40k game on SV, admittedly some of my recommendations here I just copied from what I wrote for that. Hope any of it helps.