Let the fires of industry BURN! a WH40K manufactorum administrator quest

How to use perk point

  • 1) Use that spare perk point on your Planet generation

    Votes: 12 85.7%
  • 2) Use that point to pick a new perk from the perk list

    Votes: 0 0.0%
  • 3) Use the point to evolve one of your current perks (Pos. or Neg.)

    Votes: 2 14.3%

  • Total voters
    14
  • Poll closed .
Ah oops. I mean "bloat in terms of quantity per update" but basically the updates getting larger then the quest was originally designed to handle as the quest progresses which is unfortunately fairly common with these types of quests. Essentially how are you gonna handle the action economy? Will the number of available actions stay the same or will there be a degree of growth. If the latter how much should be expected? I seen the number of actions per turn get a bit out of hand a few too many times during my trips looking into past quests...
Well I will be honest with you all. This is my first quest EVER, so I was planning to use the KISS method and copy some of the mechanics from Grand Army of the Republic: A Star Wars Plan Quest. And if they are willing, I was going to bounce Ideas off of @Moist Bread (Creator of the quest that this is the successor to) and @Magoose (SV's own serial questor) now that he's here. I will try my best to not inflate the action count too far, and hopefully keep them focused on what you want/need
 
Well I will be honest with you all. This is my first quest EVER, so I was planning to use the KISS method and copy some of the mechanics from Grand Army of the Republic: A Star Wars Plan Quest. And if they are willing, I was going to bounce Ideas off of @Moist Bread (Creator of the quest that this is the successor to) and @Magoose (SV's own serial questor) now that he's here. I will try my best to not inflate the action count too far, and hopefully keep them focused on what you want/need

its working out pretty well so far
 
Well I will be honest with you all. This is my first quest EVER, so I was planning to use the KISS method and copy some of the mechanics from Grand Army of the Republic: A Star Wars Plan Quest. And if they are willing, I was going to bounce Ideas off of @Moist Bread (Creator of the quest that this is the successor to) and @Magoose (SV's own serial questor) now that he's here. I will try my best to not inflate the action count too far, and hopefully keep them focused on what you want/need
Since there isn't action creep, I think its awesome.
 
Ok we are currently at a split vote. If anyone wants to either chande their vote, or if a new participant wants to join in, now is the time.
Adhoc vote count started by Lord Necromancer on Feb 8, 2023 at 10:28 AM, finished with 36 posts and 12 votes.

  • [X] Plan: Ozymandias
    [X] Even Competent Aristocrats Suck
    [X] Even Competent Aristocrats Suck
    -[X][Positive]Genius- An absolute genius, a man who is always 3 steps ahead of the competition and insulated from the truly savage bouts of Highborn politics through the clever use of puppets and middlemen
    -[X][Positive]Diligent- A dutiful son who always made sure the paperwork was properly filled out before sending it out
    -[X][Negative] Soft- A true epitome of Nobility, smooth skin and no unsightly muscles. Truly you are a beacon of nobility
    -[X][Negative] Indifferent- The face of a man that simply doesn't care for his lessers in status or will
    -[X][Negative] Social Outcast- The laughing stock of the Highborn, even years later after "That" Incident
    -[X][Positive] Tech Enthusiast- A young boy who was fascinated by the workings of the hive and the enigmatic Tech Priests, going so fare as to talk to an innitiate and her master to learn a few things. While the full Tech Priest barely humored you, you stayed in contact with the Initiate (now full Priest) exchanging favors between you.
    -[X][Negative] Disgruntled Servants- A servant whispering to another servant about some inane drivel, and since they aren't working they can have their pay docked
 
Ok we are currently at a split vote. If anyone wants to either chande their vote, or if a new participant wants to join in, now is the time.
Adhoc vote count started by Lord Necromancer on Feb 8, 2023 at 10:28 AM, finished with 36 posts and 12 votes.

  • [X] Plan: Ozymandias
    [X] Even Competent Aristocrats Suck
    [X] Even Competent Aristocrats Suck
    -[X][Positive]Genius- An absolute genius, a man who is always 3 steps ahead of the competition and insulated from the truly savage bouts of Highborn politics through the clever use of puppets and middlemen
    -[X][Positive]Diligent- A dutiful son who always made sure the paperwork was properly filled out before sending it out
    -[X][Negative] Soft- A true epitome of Nobility, smooth skin and no unsightly muscles. Truly you are a beacon of nobility
    -[X][Negative] Indifferent- The face of a man that simply doesn't care for his lessers in status or will
    -[X][Negative] Social Outcast- The laughing stock of the Highborn, even years later after "That" Incident
    -[X][Positive] Tech Enthusiast- A young boy who was fascinated by the workings of the hive and the enigmatic Tech Priests, going so fare as to talk to an innitiate and her master to learn a few things. While the full Tech Priest barely humored you, you stayed in contact with the Initiate (now full Priest) exchanging favors between you.
    -[X][Negative] Disgruntled Servants- A servant whispering to another servant about some inane drivel, and since they aren't working they can have their pay docked

You could either have your vote break the tie or roll?
 
Vote closed
Scheduled vote count started by Lord Necromancer on Feb 7, 2023 at 12:51 PM, finished with 41 posts and 13 votes.

  • [X] Plan: Ozymandias
    [X] Even Competent Aristocrats Suck
    [X] Even Competent Aristocrats Suck
    -[X][Positive]Genius- An absolute genius, a man who is always 3 steps ahead of the competition and insulated from the truly savage bouts of Highborn politics through the clever use of puppets and middlemen
    -[X][Positive]Diligent- A dutiful son who always made sure the paperwork was properly filled out before sending it out
    -[X][Negative] Soft- A true epitome of Nobility, smooth skin and no unsightly muscles. Truly you are a beacon of nobility
    -[X][Negative] Indifferent- The face of a man that simply doesn't care for his lessers in status or will
    -[X][Negative] Social Outcast- The laughing stock of the Highborn, even years later after "That" Incident
    -[X][Positive] Tech Enthusiast- A young boy who was fascinated by the workings of the hive and the enigmatic Tech Priests, going so fare as to talk to an innitiate and her master to learn a few things. While the full Tech Priest barely humored you, you stayed in contact with the Initiate (now full Priest) exchanging favors between you.
    -[X][Negative] Disgruntled Servants- A servant whispering to another servant about some inane drivel, and since they aren't working they can have their pay docked
 
[X] Plan: Ozymandias
-[Positive]Genius- An absolute genius, a man who is always 3 steps ahead of the competition and insulated from the truly savage bouts of Highborn politics through the clever use of puppets and middlemen
+20 to every roll, Inheritable, Counts as 2 picks
Demesne
-[Positive] Personal PMC- Your head guard, a former Imperial Guard captain whom you hired for that PMC you founded a decade back, whipping your hurriedly hired PDF troopers into shape.
Every turn upgrade 5 Security shifts up one level to a max of [Imperial Guard], Cheaper hiring costs for security shifts, Can be upgraded in the future
-[Positive] Tech Enthusiast- A young boy who was fascinated by the workings of the hive and the enigmatic Tech Priests, going so fare as to talk to an innitiate and her master to learn a few things. While the full Tech Priest barely humored you, you stayed in contact with the Initiate (now full Priest) exchanging favors between you.
(Relatively) Easier access to Tech, (Relatively) Easier access to Tech Priests, Direct access to a buyer for any found tech, vehicles, or equipment

Personal
-[Negative] Soft- A true epitome of Nobility, smooth skin and no unsightly muscles. Truly you are a beacon of nobility
-
10 to combat rolls
-[Negative] Indifferent- The face of a man that simply doesn't care for his lessers in status or will
Re-roll the Highest dice once per turn per non-Diplomacy project, Cannot re-roll crit Successes (95-100), Counts as 2 negatives
Demesne
-[Negative] Disgruntled Servants- A servant whispering to another servant about some inane drivel, and since they aren't working they can have their pay docked
Moderate decrease in difficulty for hostile actions against you, Can be upgraded or removed in the future
Ok everyone, here is the winning plan. Congratulations @avatar11792 for winning. I'll try and get turn 1 up tonight or tomorrow.
 
That personal pmc will be exceptionally useful at least with the attrition we will be facing until the situation is adequately stabilized... Then again after that Chaos and the Gangs will make a musical entrance so... Maybe the wild mutants and abominations weren't so bad in comparison?
 
Once we start making money we should buy some tarantula turrets to guard all the way from the manufactorum to the way to at least the point we are out of danger, so we can get goods in and out without problems
 
We will probably require a mixture of stationary turret based and mobile infantry defenses along with occasional heavier weapon emplacement to truly have a secure defensive line.
 
excuse me sir this is the underhive
Excuse me sir, this isn't the underhive. That's 40 floors above us. This is T̷̯̝͂͑͒̍̀͝ḩ̸̡̧̭̠̤̙̳̊̓͗͜ę̵̧̛̛̖̥͈̤͉͙͍̬̮̘͙̝̯̿͌̇͊͑͋͑̈́̐͝͝ ̶̡̦̗̍̆̄͒̉̊͌͘F̷̧̛̜̙͙͎̩͎̭́̈́̒͊͠ọ̷͈̺̪͔͌͂̀͐͜u̵̢͎̲͔͎̮̥̖̻͖̖̞͙̥̬̇̅͐n̶̰̙̣̺̪̏̎͗̉̈́̈́͗͛̓̏d̴̡̨̳̼̲͇̪̗̙̫̞̺͕̯͗͜à̸͍̳̘̝̘̞͓̹̑͌̿̉̔̐̕̕t̵͚͚̎͛̄̂̔̋ͅi̸͚͓̭̙͉̲͈̭̣̱̓͐͗͐̄͗͌͊͊͜͠ǒ̶̢̢̡̨̙̞͉̜͖͍̼̞̣̝̝͒͌͆͊̆̈́̔͐͂́͘͝ň̸̡̜̚͜ş̸̳͎͓̩̔́̔̊̈́̑
 
Well at least we can't get lower than this, i'm not so much concern with Chaos because everyone hates them and will at least have a temporary ''alliance'' to deal with this, the real problem is later when the fuking inquisition come knocking the door
 
Wait... When there is a purge of the under-hive will we have to worry about the flood of people fleeing downward or are we too deep to face much not counting the truly desperate who may hear whatever reputation we get about our little fiefdom?
 
Wait... When there is a purge of the under-hive will we have to worry about the flood of people fleeing downward or are we too deep to face much not counting the truly desperate who may hear whatever reputation we get about our little fiefdom?

oh hear me out here it's 40k and their underhivers so how about we just turn them into servitors in our production line
 
Turn 1
Now that you've settled into your personal abode, and surveyed your rusted hulk of a Manufactorum, you have to get around to actually getting it producing. Even now you are getting complaints that the workers "Need housing" or "sometimes go missing", those lousy menials are just afraid of working is what it is. But with them getting injured and dying so often you might as well find somewhere to stick them. But more importantly you Seneschal has informed you that without proper storage your materials will either corrode into uselessness or "Get lost" when you aren't looking.

Gain maladies [Insufficient Housing] and [Insufficient Storage]

Industry: 2 Dice (Base) + 1 Dice per Unallocated Tech Priest Shift (2) + 1 per 5 unallocated Skilled Worker shifts (10/5=2) = 6 Dice

[]Repair the Decrepit Production lines (Phase 1/4): Now that you're here, you might as well fix up those old lines and get some production up and running
0/150 Progress, 100 B-mats per dice. Reward: 1 Restored Production line: 10 Production Capacity [1 Space]

[]Repair the Ruined Warehouses: Now that you're here, you might as well fix up those old Warehouses and get some Storage for your goods
0/100 Progress, 100 B-mats per dice. Reward: 1 Restored Warehouse: 5000 Storage Capacity [1 Space]

[]Repair the Crumbling Workers Quarters: Now that you're here, you might as well fix up those Workers Quarters and get some housing for your workers
0/100 Progress, 100 B-mats per dice. Reward: 1 Workers quarter: 20 Housing Capacity [1 Space]

[]Repair The Wall: You're really going to need to fix that wall before the Cog boys come take their turrets back
0/250 Progress, 200 B-mats per dice. Reward: Refurbished Wall: -10 to all hostile attacks

[]Construct a Vox Tower: You're eventually going to need to restock on menials and materials, so this is a must as it will allow you to talk to the upper hives.
0/200 Progress, 200 B-mats & 10 A-Mats per dice. Reward: 1 Small Vox Tower: Unlocks more stewardship actions, Unlocks Diplomacy, Unlocks more Intrigue actions, allows trading, opens 1 Contact slot (First 1 Reserved by Admech contact due to Tech Enthusiast trait) [1 Space]

[]Construct a new production line: You are in need of more production capacity, so now you need to commission a new line, one benefitting from modern advancements
0/250 Progress, 150 B-mats per dice. Reward 1 Modern Production line: 20 Production Capacity [1 Space]

[]Construct a new Warehouse: You are in need of more storage capacity, so now you need to commission a new warehouse, one better designed
0/150 Progress, 150 B-mats per dice. Reward: 1 Modern Warehouse: 7500 Storage Capacity [1 Space]

[]Construct a new Basic Workers quarters: You are in need of more housing capacity, so now you need to commission a new workers quarter
0/150 Progress, 150 B-mats per dice. Reward: 1 Workers Quarter: 20 Housing capacity [1 Space]

[]Construct a new Comfortable (Insert worker type) quarters: You have decided that some of your workers deserve better accommodations than the rest of the riff raff, and as such have ordered better housing for them.
0/250 Progress, 200 B-mats % 5 A-mats per dice. Reward: 1 Comfortable Quarter: 10 Housing Capacity (Shifts housed here gain +10 to their rolls) [1 Space]

[]Construct a new Luxury (Insert worker type) quarters: You have decided that some of your workers deserve only the best accommodations, so integral to your operations that they are, and as such have ordered only the best (non-noble) housing for them.
0/500 Progress, 300 B-mats & 20 A-Mats per dice. Reward: 1 Luxury Quarter: 5 Housing Capacity (Shifts housed here gain +25 to their rolls) [1 Space]

[]Construct a small/medium/large Forge Temple: Sooner or later you are going to need somewhere to house all the Tech Priests and store any tech you find, otherwise they might just leave or have your discoveries destroyed.
0/[200/600/1200] Progress, 400 B-mats & 20 A-mats per dice. Reward 1 small/medium/large Forge Temple: Houses 5/15/30 Tech-Priest Shifts, houses 20/60/120 artifacts, has 1/3/5 slots, gives a 2/5/10 % chance to unlock bonuses from slotted Artifacts, unlocks Learning, [1/2/4 space]

[]Construct a small/medium/large Estate/Fortress: You are a Nobleborn, stuck down here as you are, and you deserve a home befitting this reality.
0/[200/600/1200] Progress, 400 B-mats & 20 A-mats per dice. Reward: 1 small/medium/large Estate/Fortress: +5/10/15 to all dice, -10/20/30 to attacks targeting your Citadel or you, 0/0/1 reroll on Diplo projects, 0/1/2 Housing [Shifts here are immune to attrition, gain +40 to rolls, chance of Shifts housed here taking the damage of plots against you. [1/2/4 space]

Stewardship: 2 Dice (Base)

[]Send out scavenger parties: There is an untold number of resources out there, you (or more accurately, you workers) just need to go out there and bring them back.
Assign Shifts to this action and choose 1/2/3 turns for the expedition. Longer expeditions roll more for rewards but roll more for dangers

[]Construct a small maintenance workshop: You would rather not have your Manufactorum collapse back into its original state, so you'll set aside some resources and cog boys to do basic maintenance.
0/200 Progress, 100 B-mats per dice. Reward: 1 small maintenance workshop: -100 B-mats a turn, 1 Allocated Tech-Priest shift, 5 [Space] worth of maintenance per turn

[]Construct a large maintenance workshop: You would REALLY rather not have your Manufactorum collapse back into its original state, so you'll set aside a lot of resources and cog boys to do intensive maintenance.
0/500 Progress, 100 B-mats per dice. Reward 1 large maintenance workshop: -200 B-mats per turn & -20 A-mats per turn, 3 Allocated Tech-Priest shifts, 20 [Space] of maintenance per turn

Diplomacy: LOCKED

Learning: LOCKED

Intrigue: 1 Dice + 1 Dice per unallocated Personal Servant Shift (1) = 2 Dice

[]Set up Spy rings Watch posts: You need to make sure that your workers aren't going to do something stupid like strike, or rebel
DC 25 Reward: A general gauge on the mood of your workers

Policy: Choose up to 1 (one)

[]Pay: How much do you pay these workers?

[]Work-day: How long are the peasants working everyday?

[]Worker safety: How many times are they stopping work because of accidents?
 
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How many materials we have now and the amount of guards/soldiers on our command, and if our familiy has given some basic auto turret for us, like we are a basic nobility but still noble, and if we can make some trades to make the mechanicus give the turrets to us, like we build a forge temple for them here or more things
 
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How many materials we have now and the amount of guards/soldiers on our command, and if our familiy has given some basic auto turret for us, like we are a basic nobility but still noble, and if we know the turn the mechanicus go and take their big boy turrets with them
Your current Materials are in the Resources Info tab, Your current work force is in the same tab, all your current possessions barring the Manufactorum and turrets came from your family, Your family is middle-High to top-High tier as in your family is in the running to claim the Governorship should the current Governors family lose it somehow, and it expires at the start of turn 4 (Sorry put it in the spoiler for Traits. Put it under Boons on the Char. sheet.)
 
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