I thought Thief had mentioned us having 17 earlier, but I could be wrong.My count last was on Monday at 3:32 p.m. and that we were at 14 XP. Did I miss 3 XP, and if so, from where?
I thought Thief had mentioned us having 17 earlier, but I could be wrong.My count last was on Monday at 3:32 p.m. and that we were at 14 XP. Did I miss 3 XP, and if so, from where?
OTOH, "unintended consequences" does not mean that everything spontaneously catches fireThe bit about unintended consequences was quoting me directly. That's the exact phrase I used in conjunction with Tomescu Flesh Extravagance.
Every celestial splat does, plus Alchemicals. The Infernal version is called Roots of the Brass Lotus and it's identical to the other versions.Do Infernals have anything equivalent to Swallow the Lotus Root, making Terrestrial styles cheaper?
Okay.Every celestial splat does, plus Alchemicals. The Infernal version is called Roots of the Brass Lotus and it's identical to the other versions.
We need Martial Arts 5 before we can do so.
Here's the text for reference.
SWALLOWING THE LOTUS ROOT
Cost: —; Mins: Martial Arts 5, Essence 2;
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
The greatest among the Exalted find it no great feat to master the arts of their subordinates. The experience cost of Terrestrial Martial Arts Charms is reduced to 4xp, or 5xp if Martial Arts is not a Caste or Favored Ability (or if the character has no Favored Abilities, as in the case of Alchemicals), and their training time is halved. During character creation, Terrestrial Martial Arts Charms cost half as much as native Charms, meaning that each starting Charm (or Charm purchased with bonus points) allocated to such a style provides two Charms instead. As a final benefit, the character no longer needs to pay a surcharge when using elementally aspected Terrestrial Martial Arts styles. Should a character who already knows Terrestrial Martial Arts learn this Charm, the experience cost of those Charms is retroactively lowered and the character is refunded the difference.
This is a stand-alone Celestial Martial Arts Charm, which may only be learned by Celestial Exalted and akuma. Non-Solar Exalted know the Charm by different names; Abyssals call it Blood-Soaked Lotus Roots, while the Green Sun Princes know it as Roots of the Brass Lotus and Sidereals have dubbed it Perfected Lotus Mastery. Lunar Exalted know the Charm as Terrestrial Bloodline Integration.
Alchemical Exalted achieve an identical effect through the use of a Perfected Lotus Matrix submodule called Lotus Filament Conduction (Essence 2; 6xp).
That won't be a problem. MA is Favored.
@Thief of WordsCan someone do a vote tally? Because I kind of want to threadmark the squeecrab so I can find it in the future. For...reasons.
EDIT: Um...after I threadmark and link the Omakes. And...y'know, generally fix up the index. >_<
Nevermind on that tally. Vote closes tomorrow. Have to wrap up my writing for the moment because the library closes in an hour and I have other stuff I have to work on. On the bright side, I should have internet at home for a week or so again coming up soon.
I'll highlight that most of the training would take multiple updates to complete. We get 2xp per update, and take approximately 2-3 updates per IC day.Using all the XP is kind of a bad idea since that's going to put us about -20 XP in the hole. Speaking as someone who got about a quarter of the way through an omake before hitting the wall, I'm not inclined to force others to work to make up the backlog to fuel my own reckless spending habits.
Risk-aversion is for people that aren't Exalted. Risk is the business of all Exalted. Cowering in fear of risk is for mortals and extras.I just think that people are retreating much too quickly to standard SV risk-aversion.
Wouldn't it be weird if the training time was somehow refunded?The only advantage to getting it early is the reduction in training time, which for obvious reasons isn't refunded.
Here
[X]Plan Use The XP Dammit
-[X][XP]Every Last Detail - 4xp
-[X][XP]Martial Arts +1 - 4xp
-[X][XP]Bureucracy +1 - 4xp
-[X][Physical] Five Dragon Claw
-[X][Mental]War
-[X][Mental]Perception
-[X][Mental]Joy In Violence Approach
Though keep in mind exalted have to keep pacing in mind. Going to challenge Ligier out of chargen tends to end in your deathRisk-aversion is for people that aren't Exalted. Risk is the business of all Exalted. Cowering in fear of risk is for mortals and extras.
That's why you have to kick Liger's ass in your backstory.Though keep in mind exalted have to keep pacing in mind. Going to challenge Ligier out of chargen tends to end in your death
If any of those paranoia comments were directed at me, I apologize.
This was my mindset and why I wrote the stunt from a couple chapters back the way that I did. I read Taylor as someone who has been been a target of various attacks for the last 18 months, for whom fear has been a rather constant companion. Had we not fled from Oni Lee in terror, I would probably be all for training the MA charm.
@thamuzz , why War? It doesn't do anything with Every Last Detail, and unless I'm missing something big, it doesn't seem to help with anything we know about IC.
@Thief of Words
While I'm a big proponent of Death Dealing Journey, we are not exactly in a hurry to run out there and fight criminals, because we ARE grounded. Thus, training a charm to run out there and fight criminals is going to be difficult for the immediate moment IC wise.
Instead we learn the joy of punching through steel.
And actually spend some of our XP buying Favored stuff. Training Martial Arts fits with the charm training. Training Bureaucracy improves planning and lawsuit. We should have the XP back up by the time the training time completes.
Left the Compassion purchase for later since there wasn't much enthusiasm for it.
Hopefully it's still in time to get votes
Unless @Thief of Words changed things and I didn't notice, it's half that at 1xp per update.I'll highlight that most of the training would take multiple updates to complete. We get 2xp per update, and take approximately 2-3 updates per IC day.
We'd have met and exceeded the budget by then.
1 XP per update plus half the total XP from updates again for the Arc on Arc completion.Unless @Thief of Words changed things and I didn't notice, it's half that at 1xp per update.