You raise a hand and the room falls silent, an eerie lull, for you cannot hear the hum of electricity or the sea breeze despite the quiet. "Bad news my friends, we're not done here! I need a count of the corpses," you say, "Brains or hearts, whichever you can find. We need to know how many of these things there could have been when the sub crashed. We need to know how many of these things might be on the island. Stay together, stay safe, and get me those numbers."
You split into groups of three and set off across the submarine. Pulling bodies from air pumps, cutting hearts and skulls from twisted abominations to ensure they aren't double-counted, checking corpses to see what was taken from them. It is grim work, and slow work, and sees you crawling back across the submarine as you find all the hidden places there exist for a man to die, and to have their corpse gnawed upon by rats.
You're in the rear torpedo room when you hear the gunshots, and the screaming. You run out, leaping over a dead thing sprawled across the engine room and see Ali Ahmed helping Yaqub from first squad stand up. The barrel of Ali's gun is bent almost in half, while Yaqub has been shot in one arm and his shoulder is dislocated.
"It-" starts Ali, but you see a glimpse of the thing running for the battery room and you don't stop to ask questions as you take off in pursuit. Short bursts of gunfire and yells of surprise erupt before you. Four men are trying, and failing, to shoot the creature when you arrive. It's smaller than the others, flesh and bone and canvas wrapped around a stripped-down carbine. Rat legs and make-shift feet scuttling at inhuman speeds as it flees. You run past your subordinates, dropping to one knee as the thing leaps through the rent in the submarine's hull.
It hits the sand heavily and begins to run. A moment of hesitation, and scattered impacts begin to pockmark the sand around it. Third squad, you hope. You inhale, steadying your shaking arms, following the things run up the beach, and you fire.
It collapses in a spray of blood and gore.
You take a single step forwards, still kneeling, and fire again. A moment passes as more men file into the engine room, guns at the ready, and the thing does not move.
You nod to Faysal as he enters, then drop out the hole, onto the sand. Up the beach, half of third squad points their guns towards you, then lower them as they seem to register that you're no Russian. The rest level theirs at the dead thing in the sand. And, inexplicably, three civilians stand next to Cavus Atun, looking on in horror. You recognize Elaheh and her friend from the park. The third is a young man in western clothes, save for a rich and fashionable turban that marks him as local nobility or someone else rich and educated enough to dodge the draft.
You turn away from them for a moment, kick the monster over. No heart, but you've cracked its skull, wrapped almost around the trigger mechanism for the carbine. A swift hand motion returns Faysal and the others to their grim work. You, on the other hand, stalk up the beach to Cavus Atun.
"What's going on here?" you ask, "When did they show up?"
Elaheh turns to speak and Cavus Atun turns to glare at her, then mutters indistinctly at you. He sounds as if he was trying to whisper a message from across a stage, distant and indistinct. While technically an improvement over talking to him, you can't make out a thing that he says and you imagine that you glare at him oddly, for he begins to trail off. "I can't hear you," you say.
Atun attempts to speak again, once more to no avail. Something clicks. "I'm shouting, aren't I?" you say. Atun, Elaheh, and the rest of third squad all nod. "Serves me right, getting in a gunfight in a submarine." You had thought that you had muttered the phrase, but by the reaction of those around you you must have been quite loud indeed. You utter a short prayer, think on your plight for a moment, and think of what Fuat Sakir would do in this situation. Had done, when he had lost his hearing for a day when a shell landed outside of his latrine. Then you remove the alcohol from that plan and come to a decision.
"I am going to sit atop the cliff," you say, "You will all write your reports to me until I can hear you."
The cliff, at least, is relaxing. You have a good enough view of the bay, and the submarine, and the corpses and your makeshift quarantine. You see the second squad approaching, dragging two corpses in Russian uniforms behind them. You see the sun rise through the sky, light glittering upon the waves of the black sea, slowly climbing as noon approaches. You feel the sea breeze on your skin, and smell salt in the air. And you hear very little, and when you close your eyes it feels as if the world is immeasurably far away. Separated from you by some great, invisible barrier. An enormous expanse of nothing, a better shield against the noise than any wall.
Cavus Atun delivers his report first. It is...very him. Elaheh is a Persian spy, according to him, who has beguiled some poor local woman into being her guide. His suspicions as to her motivations, and how she knew of the submarine, are the majority of the report and you almost miss the name of the man the Third Squad has in their custody. He is Ibn Aziz, and evidently showed up well before Elaheh. An amateur geologist and student of theology who had been making maps of the island and wandered into this disaster as he charted the cove. Atun had been far kinder about his assumptions of Aziz' intentions than he was about Elaheh's. The dense theorizing means that you almost miss that Elaheh said she had friends who would be aiming to join them after Dhuhr. You bellow for the fourth squad to set up a perimeter in the forest, and to turn them back home when they arrive. Then you ask for Elaheh's version of events.
It is simple and fast, and arrives before Faysal has his headcount done. She says that she is not a spy, but a reporter as she claimed yesterday. She has her press pass among her things, which does not disqualify her from being a reporter and a spy but at least indicates that she is not brazenly lying. She came her to go swimming with her friend, and to enjoy the beach and the sun before the rest of their friends arrived. She swears that she took no pictures before she ran into Atun, which of course you cannot confirm without developing the film.
Faysal does not write his report, but sits upon the cliff next to you and relays it to you. You imagine you are yelling at each other rather loudly, but the civilians are in the cove and in a corner of the cove at that, so you imagine that it will be fine. Including the men Second Squad killed, they can account for twenty seven hearts and twenty five brains, for the brains of the two corpses found laying outside of the submarine had been removed but the rest of their bodies lay untouched. Your own perusal of the journal, or at least Mehmet's translation of it, leads you to believe that as many as six were thrown into the sea by the submarine's crew, but you do not know if whatever did this, whatever inhabited that box, had some way to retrieve those corpses. And so, seventeen to twenty three hearts, and nineteen to twenty five brains. You had seen some that operated without a heart, the thing that ran onto the beach could not possibly have had one, but all you have seen so far, and the one that had victimized Ruslan, had brains. As many as twenty five monsters, then, and you had been lucky so far in fighting them.
So be it.
Cavus Osman's report is the last and the most lacking, and parts of it were clearly written by members of his squad. His voice is as dry as it has been since Krasnodar, and his handwriting has faltered from the beauteous calligraphy he was so proud of when you first met him. They encountered two townsfolk and three russian sailors in the woods, and killed the Russians. That is it. On some level you are annoyed, that he didn't take any alive, that he gave you so little to work with, that you don't know if the Russians had been on the submarine when it landed, or had made it onto that lifeboat, or had some other means of escape. And on another, you are simply happy that Second Squad did not lose any more men.
Your runner returns after Dhuhr. Your hearing is not back, but your men translate ably enough. More men will be here within the hour, you are to hold position, establish a perimeter, and entrench.
After Action Report: Submarine
Now you've gotta explain everything that just happened to your command. And that means choosing what to emphasize and encourage in your report. Keep in mind that your CO is dead and that command's relationship to intelligence on the ground is often...suspect during the period, this may well be more about how you see the danger than what command actually does about it.
[ ] Priority one is the Monster. Recommend immediate and drastic action. Quarantine, increased garrison, martial law and searches. You risk tipping off the Russians that you know of their planned attack upon the island, and risk telling whatever did this that you know of its existence. But anything less than drastic and dramatic action risks catastrophe.
[ ] Play one is the Population. Recommend evacuation plans be drawn up, but under a pretense that will not cause panic. Emphasize the ability of this thing to turn a population and equipment into an army and weaponry. Whether you say it's stormfront, plague, or weapons testing you need to start getting civilians out of the way without causing a panic and you need to be able to start moving people en-masse if and when things escalate.
[ ] Priority one is Information. Recommend that this be kept quiet, the Cove locked down, and a covert investigation launched. Command will do what command will with the news of an impending Russian attack, but you need to know what's going on, you need to know what caused this. Your greatest weapon against the Monster is that it does not know that you are hunting it. Your greatest weapon against the Russians is that they are not yet aware that you know they're on their way.
How hard are you sequestering the civs Third Squad grabbed?
[ ] They've got freedom of movement, so long as they stay in the quarantine area. They may have seen one of the abominations but that means they also know exactly how serious this is. You trust that they're not complete idiots.
[ ] They will be heavily monitored but will be allowed run of the cove. It's the most heavily defended and hardest to escape. It'll also keep them safe.
[ ] They are staying in one dugout with armed guard. Secrecy, security, and you're not letting this leak or them put themselves in danger doing something dumb.
[ ] Get them onto the patrol boat you're getting for the cove. Not too restrictive, not your problem, and hard to escape, and if a patrol boat is at risk things have escalated far enough that the quarantine area might not be safe either.