You decide to head directly after the mech. If you're lucky, it's an idiot on a joyride and you can finish in an afternoon. If you're not, it's imperative to figure out where it is and what's going on with it and the trail is the most direct lead you have.
Your men begin to disembark. Bilal and Bahadir move to leave behind their heavy weapons at first, but at a gesture from you they grab a pair of the runners to help carry the heavy machine gun and mortar. There are nervous glances from the civilians at the appearance of heavy weaponry, and faces watch you from the windows as you head into the woods. Boys and girls, men and women, with every reason to distrust Turkish soldiers.
The trail is easy enough to track, at least at first. Wide, clumsy, heavy steps. Deep imprints, broken roots and tattered trees. The trail of a drunken idiot at the controls, or at least someone who should never have been allowed at the wheel. They start to thin as you head further into the forest. The ground is harder here, it doesn't keep tracks well and you are forced to move more slowly. Search for ever thinner, more fragmentary evidence.
Soon you have spread out your platoon, casting a wide net and calling out shattered branches and crushed nests. Depressions that may be where an ironclad foot sunk into the ground, or may simply be a small hollow. Turgut finds the first piece of evidence half-covered by leaves and swarming with ants. It's a shattered human arm, ripped off at the elbow. Blood and splintered bone litter the ground around it and the brown gloves over its twisted hand is stained red and black.
Everyone marches with rifles raised after that.
After two kilometers of this. Of hiking, waiting for a yell, and reorienting the hunt, you hear a gunshot to the east. Someone in Third Squad, though there is no reply, or screaming to indicate a firefight. You halt the rest of the line while you wait for Atun to send word or for more shooting to start.
Shortly afterwards you hear a sheep from the same direction, Turgut has time to start a rude joke about Nefers and Sheep before being cut off by distant cursing and another gunshot.
That gets you running. You arrive as a second gunshot rings out, and witness the remains of the sheep.
You've seen what shrikes do to their prey. You found it morbidly fascinating as a child, and mostly just disgusting as an adult. The fate of the sheep reminds you of nothing so much as those poor impaled insects.
Its legs have been pulled off and it has been shorn bare. Stitching crosses its belly where it has been sewn back together, and its head is bent backwards to stare at you. It is twenty feet up, impaled upon a great oak branch, yet doesn't seem to take notice as it bleats loudly at you. At the base of the tree is Third Squad, the squad is watching the perimeter while Atun reloads.
Atun sinks another round into its chest. You watch a round slip from shaking fingers as he tries to chamber it, raise your own shotgun as he reaches for another round. But his fourth shot puts the sheep out of its misery.
"Good short, Cavus," you call, "Report!" You stride towards him as he composes himself, there's no reason to rush him.
He stumbles over his words the first time he opens his mouth, then takes another breath, visibly stills as the adrenaline leaves. "Sir, Nefer Zaki tripped over a root and his gun discharged. We thought he had made contact. When we reached him, we heard the bleating start," he says, "We, well, we found it shortly afterwards. You saw what happened next. I don't, don't. I am not sure why." And with this he gestures at the now-dead sheep.
"It's an alarm," you say calmly, "We've stumbled upon something it doesn't want us to." You look around the clearing. Second squad have already found cover and are watching the horizon, first is still coming up to the clearing. The thing….it would be able to see quite a bit, impaled on a tree, but the forest would still kill its sight lines rather quickly. Either it's a perimeter alarm, in which case there should be more sheep in the area, or it's meant to watch over something nearby. Either way, you know what to do.
"Platoon, I want a ten meter perimeter around the sheep. Start bracing the big guns," you say, "Runners, Faysal, sweep everything the sheep can see. We're looking for something it might be guarding, or else more alarms."
It doesn't take long for Faysal to find your quarry. It is hidden in a hollow between the roots of a tree. Entrance obscured by fallen branches and moss, in plain view of the sheep. A man made cave, the first room large enough for three men to sit comfortably and littered with centuries of forgotten detritus. There's a doorway down there too, half buried in fallen dirt, and who knows how many more rooms it hides.
You are about to order second squad to enter the cave with you when you hear the shooting, and the screaming. For a horrible moment you think it is your men, but then you realize how distant the sounds are. How faint the report of gunfire.
You leap out of the hollow in a flash and find your men looking north, where you see flashes of gunfire in the distance. Hear the thunderous explosion of what must be some great cannon and the screams of terrified and dying men.
What Do You Do?
[ ] Save the People
People are dying, the cave will be here when we return, and if it isn't you would not prize its secrets over lives. Whoever they are.
[ ] Search the cave
It knows we found the cave, or are at least near it. If we leave it could clear out crucial evidence or have prepared an ambush for our return. Ending this is more important than one firefight.