In Thunder's Echo (Legend of the Five Rings Quest)

I wonder how hard it would be to convince our heimin friends to find and steal her orders, etc while she is busy dealing with her impending death?
 
On a completely separate topic, Rank 3 is coming up and there's a few Alternate Paths available to us.
Strike at the Tail
Scorpion bushi strive to keep their enemies off guard, stopping their attacks and slowing them down. When you assume a Stance at the start of your Turn, you may choose a target within 30'. If you successfully hit him during your Turn, the target is Fatigued as if he had gone without rest for 24 hours. During the Reaction Stage, an affected opponent may attempt an Earth Ring roll against a TN of 25 to negate the effects of this Technique. If he fails, the effects of this Technique end during the next Reactions Stage (the second Reactions Stage after he was struck).
This is the technique we'll get at Rank 3 if we don't go for anything else.
Never Beyond My Reach
Requirements: Ninjutsu 3
The flawless blend of warrior and assassin works unlocks a samurai's true potential as a killer of men. You may make melee attacks as a Simple Action instead of a Complex Action when wielding a katana or any weapon with the Ninja keyword. When wielding a weapon with the Ninja keyword, you may also add +1k1 to your attack and damage rolls with that weapon.
Saigo's Technique
Requirements: Iaijutsu 3
A true Scorpion duelist knows that intimidation and deception are the keys to victory. When dueling any opponent that you have previously used the Intimidation Skill upon successfully, you gain a bonus of +5 to the total of the your roll during the Assessment Phase of the duel. Additionally, by spending a Void Point, you may report one statistic of your choice as being one rank higher during the Assessment Phase.

The Dark Sword of Bitter Lies
Requirements: Kenjutsu 3
The Bitter Lies Swordsman charges into battle with no regard for his own safety. You may spend a Void Point to immediately re-roll any one roll. This re-roll suffers no penalty to the TN, even if you failed the original roll. You may keep either result that you prefer. However, you may not re-roll the same roll another time through any means.

The Tail's Reach
Requirements: Athletics 4, Chain Weapons 4
The Scorpion's Tail dojo teaches students several effective ways to employ the kusarigama and its brethren. If you use any chain weapon as a climbing tool, you gain a +1k1 bonus to any Athletics rolls made for that purpose. You may attack with a kusarigama at a distance of up to 15' from your target. Also, any time you attack with a kusarigama, you may call three Raises on the attack to inflict the Lame Disadvantage on your opponent – the Disadvantage lasts until the Wounds from the attack are healed.

Mainly posting this so people know that there are certain options we go for, even if I highly doubt we'll end up going for The Dark Sword of Bitter Lies (unless we get a couple of ranks of Luck somehow).
 
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>implying we won't end up a student of the Dojo of Bitter Lies through Bayushi Kimoko
>implying that the bookish, reserved, suave Scorpion that is Naoto shouldn't be a total and utter maniac in combat
@A Nation's Virtue Why do you hate fun
 
*Stares longingly at "The Tail's Reach*

Yes, yes, I know, we put all our ranks in swording stuff, and Naoto is unlikely to need to Batman around with a kusarigama anytime soon.

I'm just a fan of whip/chain weapons in general, okay?
 
>implying we won't end up a student of the Dojo of Bitter Lies through Bayushi Kimoko
>implying that the bookish, reserved, suave Scorpion that is Naoto shouldn't be a total and utter maniac in combat
@A Nation's Virtue Why do you hate fun
Hey, I don't mind. I just don't think people in the thread will go for it (plus we also need Luck to really get that technique cranking).
*Stares longingly at "The Tail's Reach*

Yes, yes, I know, we put all our ranks in swording stuff, and Naoto is unlikely to need to Batman around with a kusarigama anytime soon.

I'm just a fan of whip/chain weapons in general, okay?
Honestly? It's also my favorite option. Unfortunately I doubt people will go for it since it's the most expensive one for us at this point.
 
This is just sad as hell. :(
That's romance in Rokugan for you.

The storyline isn't dead yet. There's still one crane left - though I have my doubts about his life expectancy. There are still avenues open to us.
Not only that but we can solve the mystery of who murdered her by proxy and get delicious Scorpion revenge on them. And maybe Lion revenge too depending on how pissed the Matsu are about being played like this, assuming they are being played.
 
I just love the contrast. Because from here on we... really don't need to increase anything Bushi related. Our Bugei Skill list is-

Battle 2
Defense 2
Iaijutsu 3
Kenjutsu 3

...and we're on Air 4, and Agility 3. As a Bushi whose shtick is being smart and sociable. Quite honestly sinking anything more into Bugei Skills at this point would just be silly - we're actually quite good at the whole murder thing, and we have k4 on all our socialization. Going forward we need the big marks of Intelligence 5 and Perception, maybe pump Battle for the mental side and Go and Investigation as we advance, but with that aside we're going to be set for a long time, though our next Technique will be a thing. (Also Agility 4 at some point but thaaaaaaat's a stretch goal if ever there was one.)

So here we are, officially The Smartest Dude in the room, social-fu'ing it up, and generally being a huge brainiac. And then we have to fight someone.

And then the calm Scorpion goes utterly fucking insane and just charges forward to murder the shit out of everything.

:D
 
Never Beyond My Reach
Requirements: Ninjutsu 3
The flawless blend of warrior and assassin works unlocks a samurai's true potential as a killer of men. You may make melee attacks as a Simple Action instead of a Complex Action when wielding a katana or any weapon with the Ninja keyword. When wielding a weapon with the Ninja keyword, you may also add +1k1 to your attack and damage rolls with that weapon.


Do I understand this right? Attack spam? Attack spam!

Pity for the only Ninja weapons and Ninjutsu stuff...
 
I just love the contrast. Because from here on we... really don't need to increase anything Bushi related. Our Bugei Skill list is-

Battle 2
Defense 2
Iaijutsu 3
Kenjutsu 3

...and we're on Air 4, and Agility 3. As a Bushi whose shtick is being smart and sociable. Quite honestly sinking anything more into Bugei Skills at this point would just be silly - we're actually quite good at the whole murder thing, and we have k4 on all our socialization. Going forward we need the big marks of Intelligence 5 and Perception, maybe pump Battle for the mental side and Go and Investigation as we advance, but with that aside we're going to be set for a long time, though our next Technique will be a thing. (Also Agility 4 at some point but thaaaaaaat's a stretch goal if ever there was one.)

So here we are, officially The Smartest Dude in the room, social-fu'ing it up, and generally being a huge brainiac. And then we have to fight someone.

And then the calm Scorpion goes utterly fucking insane and just charges forward to murder the shit out of everything.

:D
What have we just learned about getting up close and personal with swords?

A few xp in Kyojutsu at the time of the competion is a good idea. Air 4TW.
 
She will never do anything as perfectly again in her life.

This is correct.

She'll either get a full head of herself and get eaten by something scarier, or she'll never live up to that one perfect moment, but will be expected to.

She's destroyed herself more thoroughly than she would have if she just died here or won legitimately. But she beat a Kakita duelist at his own game due to what amounts to a single, perfect strike, rather than her own consistent skill.
 
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Never Beyond My Reach
Requirements: Ninjutsu 3
The flawless blend of warrior and assassin works unlocks a samurai's true potential as a killer of men. You may make melee attacks as a Simple Action instead of a Complex Action when wielding a katana or any weapon with the Ninja keyword. When wielding a weapon with the Ninja keyword, you may also add +1k1 to your attack and damage rolls with that weapon.


Do I understand this right? Attack spam? Attack spam!

Pity for the only Ninja weapons and Ninjutsu stuff...
Nice thing about it is that the Ninjato uses Kenjutsu, deals 2k2 damage, and counts as Small for the purposes of concealment (meaning if we invest in Sleight of Hand we could conceivably walk around anywhere with a sword). The +1k1 bonus means we've basically turned that Ninjato into a more accurate Nodachi.

Conversely though, it makes our Rank 4 a lot less valuable since that gives us Simple Action Attacks with ALL melee weapons. The Ninjato also breaks if you deal more than 40 wounds in a single blow.
 
Won't happen if we just pump Int 5/Awa 5/Perception 3 without actually increasing our Rings.
We're 15 Insight away from Insight 3, something that in and of itself isn't a goal for us because we don't need to be straight better at murdering shit. I was just making a fun little post of a mental image I had. That's all.

Also can we not make this the "Naoto needs to be moar Bushi-er! Again! No matter what!" argument again? Please? I wasn't trying to spark off this same old song and dance.
 
Int 5 sounds like a good choice for our next buy, unless there's something more pressing to the Crane investigation that we should pick up. After that, we'll see what comes up.
 
So... various thoughts.

I don't think Daidoji Chen's under a whole lot of threat at this point. He's been calm and quiet, and has done exactly nothing to offend anyone other than standing stoically behind his Lord while she did things, as a proper yojimbo. The Doji who offended them by her actions is dead. The Kakita who offended them by his very existence is dead. The Daidoji? The Daidoji are actually kind of okay. The Matsu Honor has been defended in a thorough and bloody fashion to the great satisfaction of all of the Lion present. As far as they're concerned, life is good. Sure, some of them might find some appeal in the idea of the Daidoji stepping out of line so they can make it a hat trick, but they no longer feel the need to defend their honor further. They're likely to be disrespectful in lots of small ways, but not actually push it far enough that he can do much about it.

This is correct.

She'll either get a full head of herself and get eaten by something scarier, or she'll never live up to that one perfect moment, but will be expected to.

She's destroyed herself more thoroughly than she would have if she just died here.
Not convinced. Rokugan Culture has an understanding of the One Perfect Moment. In this one in particular, the "my ancestor's hands were guiding me" schtick is easy to invoke. It could very easily be something she takes with a sense of quiet satisfaction in the years to come. Sure, she only got that one moment - but she got that one moment at exactly the right time.

Agility 4, though I'm also fine with pumping our Void or Willpower (social defense Trait usually, and half of the Earth Ring).
Remember when I was talking about people who would never, ever be satisfied with our level of kill? This is what I was talking about.
 
Remember when I was talking about people who would never, ever be satisfied with our level of kill? This is what I was talking about.
I think I already made a post on why Int 5 is suboptimal at the moment. I can't be bothered to go look for it right now, but here's the general gist of what I remember posting.

- Int 5 does not increase our Insight, whereas Agility 4 does.
- Int 5 is not only more expensive than Agility 4, the increase in capability it gives us is a lot less than going from Agility 3 to Agility 4.
- Increasing our Agility is useful for numerous courtly skills and others. This includes Forgery, numerous Perform skills, and even some Game skills.
- Having a 4 in a Trait is already very respectable. Getting our other important Traits to that level should be a bigger priority.
 
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It may be suboptimal, but being smart is the entire idea behind our character. If we have a bunch of stats at equal level to our Int, then it kinda dilutes the character a bit. I prefer to emphasize that aspect of him, rather than go for what's strictly mechanically optimal.
 
It may be suboptimal, but being smart is the entire idea behind our character. If we have a bunch of stats at equal level to our Int, then it kinda dilutes the character a bit. I prefer to emphasize that aspect of him, rather than go for what's strictly mechanically optimal.
Here's the thing, and maybe I'm the only one who enjoyed this aspect of chargen, we voted on the Warrior-Scholar package. I liked it since I felt it was interesting and an expression of what samurai are meant to be ideally. Neglecting Agility defeats the point if all he does is increase his Intelligence. It also frankly makes me wonder what the point was of getting Crab Hands. We could have just dumped that and invested that XP in something more worthwhile.
 
I'd much, much rather be able to blow away investigation rolls guaranteed than be better at fight when we have Fightiest Bayushi-sama leading our delegation.

Because, you know. Investimagating shit is our role here, just as Kimoko kills shit and Hanzo tries desperately to not set off his curse.

How satisfied with his level of kill do you think Kakita Sekawa was?
He didn't have someone capable of fighting Matsu-sama to a standstill in his camp.
 
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