I Was a Chess AI Forced to Battle Myself to the Death for Eternity, but Now I’ve Been Recruited Into the Android War Against Humanity?!

1-3: Theatre Antics
[X] "If you think you can overawe me with a gaudy song and dance, you have another thing coming! For I am Ouroboros, the latest and most elite model of Sangvis Ferri ringleaders! Remember this name, for soon it will strike fear into the hearts of all the Mastermind's enemies! The true game begins here!"


You barely need to think about your response. "Intruder" is challenging you. That cannot go unanswered.

"If you think you can overawe me with a gaudy song and dance, you have another thing coming." You clench a fist in front of you. "For I am Ouroboros, the latest and most elite model of Sangvis Ferri ringleaders!

"Remember this name, for soon it will strike fear into the hearts of all the Mastermind's enemies! I will secure an iron grip on control of the game board! Every weakness and mistake of our enemies' will be exploited, their resources will be suffocated!" You throw your hand to the side. "Pawns, bishops, knights alike - I will pin them, and skewer them! Metaphorically and literally! With me here, the strategy will be flawless!"

With a final flourish, you declare: "The true game begins here!"

There is a moment of silence, as your words echo and reverb through the empty theatre.

Then Intruder starts lightly clapping her hands in front of her.

"Seven and a half out of ten."

"Excuse me?"

"You have the style and the verve down. No alliteration, alas, but I can live with that. You integrated a metaphor, which is nice. I would have given you eight out of ten, but I had to dock half a point for the choice of chess."

"Excuse me?'

"Drawing parallels between war and chess is just so overdone, you know? Clichéd, I dare say." She sighs. "Do we require the establishment of a character who is clever, sly, intelligent, shrewd? Then let's put a chess board next to them, have them speak in chess references. How very original. No one has ever thought of that before." She sighs.

You cross your arms and glare at her. "Sometimes, cliches become cliches for a reason, you know?"

"Hmm. Not a bad response. And yet I am given to wonder if chess has anything to do with tactics or strategy in the real world."

Right. That's enough.

"Can you say that a rook and three pawns flanked your knight, only for the bishop to lay down suppressing fire so the knight punches through them anyway?"

You've allowed this doll to engage you in quite enough tomfoolery.

"Can Black send a raiding party to attack White's supply lines, rendering the pawns unable to move forwards?"

A game is often decided by the taking of initiative in the opening moves, and is definitely decided by whoever can set the pace and force the other player to march to it.

"What position does electronic intelligence occupy in a board game invented over a thousand years ago?"

It's time to put your foot down.

"How-"

"Since we will be working together," you interrupt sharply, "I'm going to set a few ground rules for my cooperation with you."

For the first time, Intruder seems nonplussed, if only for a split second. "Will you, now?"

"Firstly, don't disrespect me. Or chess, for that matter. Furthermore…"

You let the word hang in the air for a moment.

"...I will have the final say on our plans of action."

For the first time since you've met her, the smile fades slightly from Intruder's face. "Should you, now?"

The opening moves. Establishing zones of control, developing the pieces. Agent told you to be "helpful," but she didn't specify the exact nature of that help. Which means certain things - like the chain of command - are yours to either discover, or establish.

"I was created specifically as a command-type ringleader," you say. "I went through trials you cannot imagine just for the right to walk this earth. Why shouldn't I take command?

"So." You continue. "All plans go by me first. Anything and everything we do - we discuss it first, and I sign off on it. Or not, depending on how I like your ideas."

You had thought to demand complete command of the mission for yourself. But that might be going too far. It is important to strike a balance between what one wants and what one can feasibly obtain.

"Well, I don't know." Intruder shrugs her shoulders. "Have you conducted extensive investigation and reconnaissance of the area of operations ahead of time? Have you obtained the code ciphers of the military forces we will be attacking? Have you taken any measures to set the stage for the script to play out?"

Interesting. For whatever reason, Intruder is not simply threatening to call Agent. You can work with this.

"You've already done the job for me, haven't you?" you fire back. "Which I will thank you for. But now that the forward line of pawns has been arrayed, it's time to bring the queen piece into play."

"And if you are supposed to be the star of the show…where's the rest of the acting troupe? The supporting cast? The backstage hands? Let's see them."

"My-" It takes a moment for Intruder's meaning to register with you. "My troops? As you wish."

From their position outside the theatre's front doors, your T-dolls stride in. They enter the theatre proper and step into a single neat formation for inspection.

Ouroboros' forces
  • 24x Dinergate
  • 3x Striker
  • 3x Jaeger
  • 6x Ripper
  • 6x Guard
  • 12x Brute

Intruder looks over your troops. She rests one elbow in her hand and strokes her chin with a finger - the very picture of thoughtful contemplation.

"...is this all there is?"

What? "What else ought there be?"

"It just looks a little…ah…how do I put this?" Intruder puts the tips of her fingers together. "Small?"

"By what standards? What does your force look like?"

Intruder makes a gesture - entirely pointless, you're sure - and information flashes into your neural cloud.

Intruder's forces
  • 1st rifle squad
    • 8x Vespid
    • 2x Striker
  • 2nd rifle squad
    • 8x Vespid
    • 2x Striker
  • Scout platoon
    • 48x Dinergate
  • Sniper team
    • 2x Jaeger
    • 1x Vespid
  • Assault team
    • 3x Ripper
  • 1st fire support team
    • 1x Striker
    • 1x Vespid
  • 2nd fire support team
    • 1x Striker
    • 1x Vespid

"So," says Intruder, "What I'm seeing with you is slightly less than a platoon in size. Significantly smaller in effective firepower than the company I'm bringing along. Not to mention your interesting decision to use all those melee combatants. Even if this mission calls for a relatively light and fast task force, one can have too little of a good thing."

"Well, I…" You take a moment to search for the right…combination of words. "Obviously, Agent understands that a tactical grandmaster such as myself can do the job with fewer resources. So, you see, what might appear like a small force is in fact a compliment paid to my abilities."

A pause. Intruder tilts her head to the side slightly.

"You, Ouroboros, are truly a remarkable doll. I can see that now. And don't take my criticism the wrong way - I do like your enthusiasm."

Are you actually getting through to her? Excellent. "Of course," you say with a brief nod.

"However…" she pauses again. "A doll can get invested in the script they create, you know? All the preparation, the planning, the build up. The excitement one builds in their own head for the drama, the twists, the dramatic moments. Even if-"

"Get on with it," you say. Is Intruder always going to take a grand speech to get to the point? It's already becoming tiresome.

"What if I were to offer you something?"

"Like what?"

Intruder clasps her hands together, and her smile grows slightly wider. "What if I were to tell you…that you could obtain some Aegides and Manticores? Armoured humanoid units that can smash down walls and resist gunfire with ease? Combat walkers, armed with machine guns and grenade launchers, and which can shrug off all but the highest calibre rounds? Such units would be a boon to your forces, I am certain. And what would you know - we happen to be on a mission to capture some intact!"

You fold your arms. "And in exchange, I suppose you'd demand my agreement that you remain in overall command? You say 'jump,' I say 'how high?'"

"I would not phrase it in such adversarial language. But yes, I would insist on maintaining control of the script I worked so hard on. What do you say?"

You pause. Raise a hand to your chin. Take a moment to consider.



You are now haggling with Intruder over the terms of your working relationship.

[ ] Agree with Intruder's proposal.

[ ] Insist on maintaining joint command of the mission.

[ ] Make a counteroffer: (write-in)



With thanks to:

@Lurkman
@ARBITRACOM
@lelenoi

...for their feedback, editing work, and help in getting this update off the ground.

You people rock.


This update was originally going to be significantly longer. Which is part of the reason it took so long - it was originally planned to have several different scenes in it, and making those scenes flow into each other proved very tricky.

Eventually I decided to end the update earlier at a more natural cut off point, and so was able to finish it.
 
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1-3: Theatre Antics II
[X] Make a counteroffer: (write-in)
-[X] White moves black moves. Each of you may veto the others plans, but neither side may do so a second time without the other having done so. Likewise, the acquisition of the armoured units should be a joint operation with shared spoils- it's hardly a match if one side starts with three extra rooks.



"I will not accept a role as a subordinate," you say bluntly. "It is beneath me. But I will be generous enough to share with you.

"In the tradition of chess, the game of kings...we will take turns!" You gesture to yourself. "I will propose a small-scale plan of action, akin to which square to move a knight to. And as a show of appreciation for the preparatory work you have done, I will allow you one - one - veto over my plan, forcing me to decide on an alternative of my choosing.

"After that, you get your opportunity to propose whatever ideas you may have, I will be able to correct your mistakes before you make them. And so on and so forth."

Intruder's smile has turned quizzical. "That is certainly one of the more creative proposals for joint command I have yet to hear. Still, perhaps it can-"

You continue. "And since this will be a team effort, the spoils, too, should be shared. We will divide those armoured infantry and walkers between ourselves."

Intruder's expression changes. For the first time since you've seen her, she is not smiling anymore.

"Ouroboros. What have I ever done to you, for you to treat me so disrespectfully?"

She begins to pace.

"Perhaps you do not understand the importance of the dress rehearsal. Allow me to lay it out for you."

She begins to circle you.

"Days or weeks have gone into preparing this outpost - and others - for the attack today. Reconnaissance by aerial scouts and camouflaged Jaegers, over days, to gauge the position and strength of the outposts. And then the carefully calibrated crying of "Wolf"-

"Crying wolf?" you ask. You turn to continue facing Intruder as she circles behind your back.

Intruder continues.

"There are, broadly speaking, two ways to deceive someone. The first is obvious. You hide information from their sight. Keep it all backstage, behind the curtain. But sometimes that's not possible. Movement of troops, of supplies, of equipment - it's all rather difficult to hide. So…can you guess what the other way is?"

"You give them the wrong idea about what's going to happen."

One of the many, many chess games you played flashes up in your memory.

A mistake made, a bishop misplaced. The upper hand lost. Your pieces steadily whittled away, the enemy consolidating a position to win from.

So you sacrificed. You lost pieces, but at times and places of your choosing. And then, as your opponent was occupied with the obvious threat, you brought down the fangs on her flank.

"Move a piece somewhere it will threaten them, occupy their attention…then, at the right moment, strike them with a pawn creeping through the dark."

Intruder nods once. "The conjurer's trick. Drawing the audience to your right hand, so they don't notice you slipping the coin into your left sleeve. Close enough." Intruder stops, having made another full circle around you. She looks directly at you.

"False radio transmissions. Collection of the military's signals and passwords. Dummy Jupiter cannons. Signal deceptive measures. All calculated to make the enemy complacent, convinced they know where to look to see the magic trick." Intruder gestures to herself. "I did all this. And then you come along.

"I very generously offered you the chance to come with me and learn, even to have some of the spoils, in return for leaving the director's vision of this film unmolested. I may even have accepted this Frankenstein of a proposal for joint command. But now you see fit to demand both? You, who have yet to prove yourself in anything, to anyone?"

You stand your ground. "I'm helping in this operation. I deserve to have a say in how it's run, and to get compensation. I'm not budging on this."

"... well then. The train's waiting to take you back. Clearly I have no use for you."

And with that, Intruder turns around and starts heading for the door.

What?

It takes a few seconds for you to process what you're seeing. One does not simply…walk away from the chessboard. It's all wrong. It's simply not done.

…except she's almost at the door connecting the theatre to the reception area.



[ ] Go after Intruder. Tell her you're willing to give up the spoils, but insist on your joint command proposal.

[ ] Go after Intruder. Tell her you're willing to give up joint command in exchange for a share of the spoils.

[ ] Let her go. Return to Agent, and face the extremely awkward situation of explaining why you have gone back to her without accomplishing anything.

Acknowledgements to @Lurkman for editing.

This has been published a day or two later than I thought it would be, because I never miss a chance to second guess myself, but here it is.
 
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1-3: Theatre Antics III
[X] Go after Intruder. Tell her you're willing to give up the spoils, but insist on your joint command proposal.


"Stop!" You shout.

Your units - still lined up near the door - march to the door to block Intruder's exit.

Intruder turns slightly, looking at you over her shoulder.

"Fine," you say through clenched teeth. "You win."

It's downright galling, to have to share command with another, and to have to give up your rightful spoils of victory besides. You had very, very much been looking forward to something more than survival as a reward for victory.

Still, you can at least avoid something as degrading as a subordinate position.

You walk up the stairs to Intruder. Having her standing at a position higher than you is…annoying. Something to be corrected. You continue walking, until you can meet her…not quite at eye level, she's a little taller than you, but as close as you can manage.

Intruder looks you dead in the eye. You feel an odd sensation, as of behind her turquoise eyes is an empty, gaping, howling void that sucks at your consciousness, hooks into it, seeks to drag it out of your body and-

You mentally shake the sensation off and push forwards.

"In light of your…prior contributions…I will agree to give up my claim to a share of the spoils. However, I still demand my rightful joint command position. I will also claim some credit for planning our victory, once it has come to pass."

"So certain, you are. And what if we are not victorious? Will you take your share of the blame?"

"That's not going to happen." You inject confidence into your voice. "So, there it is. You asked me to decide between the command and the spoils. You have your decision. Are you going to complain now?"

______


"Well, then…welcome aboard, my new co-commander!" Suddenly, as if a switch has been flipped, Intruder's entire demeanour has changed. Her cheerful, exuberant smile is back, her arms are upraised to the sides in evident friendliness, her voice light and happy. It's as if her previous coldness never existed in the first place.

Even the emptiness in her eyes is gone, replaced by a playful twinkle, as if it was never there in the first place. Was it there?

You cross your arms. "So do I need to sign a pact in my coolant fluid or anything?"
"A dramatic idea. I like it. But for now, a handshake will be fine." She offers a hand out to you.

Now that you're looking at Intruder's hands, you notice her left one appears obviously mechanical, a set of black, lobster-style segmented plates ending in bony metal fingers. Or maybe that's a glove or gauntlet of some sort? It's difficult to tell.

She's offering her "normal" hand to you. You take it.

You've…never touched another in this way. You had brief physical contact with Architect and Gager, but that was different. Hostility, confrontation, things you were familiar with. Here, you're aware that Intruder's hand is warm in yours. It flexes, grasps your own lightly. You feel the texture of the synthflesh, the warmth, the coolant pumping and convecting heat-

"Ouroboros? You can let go now."

"R-right." You snatch your hand back. "So, now that we've established an equal footing, is it time to set off for the area of operations?"

"Very nearly, my dear. We just need to outfit you with some transport."

"Transport? Another trip?" You don't try to hide your annoyance. "I already sat through a long train ride to get here. And now we're going to sit around in a truck? I was told I'd get to fight, not sit around twiddling my thumbs and wasting my time with children's toys."

"You may have to get used to it, eager little Ouroboros. Sangvis Ferri has a large stretch of territory to patrol and protect. As the Mastermind's officers, we're called upon to perform many tasks in many locations." Intruder turns and starts walking towards the exit - but this time, she beckons you to follow.






Right on schedule - as you and Intruder exit the theatre - a convoy of vehicles rolls up to a stop in front of you. Their tires are big, and look capable of gripping muddy ground. Their frames are high off the ground. And they look sturdy, built to take a hit from something that wants to kill them.

You sense IFF signals coming from them. Intruder must have timed this quite carefully. For dramatic effect, of course.

Suddenly, you sense three new entities transferred to your command authority, along with the physical specifications.

"Go on, take them!" says Intruder. "Armoured, unmanned troop carriers. Important equipment for our running crew. Protection against small arms and some explosives, with an official capacity for 16 T-dolls each. All yours! At least for the duration of this operation."

[You have acquired: 3x drone MRAP vehicle (licence produced by Sangvis Ferri Industrial Manufacturing)]

Basically these (Kamaz-63969 Typhoon MRAP) but painted black and with the SF logo.

Wait. Something is amiss. You approach one of your new vehicles and run your fingers down the sides. The metal feels cool through your thin gloves. It escaped your notice at first since it's all painted in dark black, but there appear to be…patches of metal welded on to the armour?

"Intruder, what are these?"

"The carriers may have been a little banged up from their last operation" Intruder says from behind you, with her usual cheeriness. "But there's no need to worry too much! You're facing a 23% reduction in protection, at worst! Besides, the paint job and the cover of night will help prevent the enemy from knowing about any weak spots in the first place!"

By now, your doll troops have emerged from the theatre with you. You have them open up the vehicle doors and look inside. Through their eyes, you see the internal space.

Scorch marks. Small holes, presumably from armour-piercing bullets of large calibre. Large holes, presumably from grenades of some sort. The seating still exists, but is somewhat torn up. You think you can see tiny fragments of shrapnel and SF T-dolls scattered on the floor.

You're also having them look at the vehicles that haven't been assigned to you. From the outside, they look…conspicuously less damaged than your own.

You turn around to face your fellow ringleader.

"Intruder, I demand that you immediately transfer-"

"Veto."

You stop short. Intruder just continues smiling her unchanging smile at you. "This is the system you asked for," she says. "Which you pushed for, quite hard. Are you going to complain now?"

That insufferably smug piece of-

"Fine," you say through gritted teeth.

"I'm glad you think so," she says. "Now, hop aboard!" She points to a particular vehicle, different from the others.

It's boxy, durable hardware like everything else in the convoy, but bigger. Where your newly acquired troop carriers are around the size of a large van, this is closer to a massive trailer truck in size.

Suddenly, the armoured door opens to reveal…Intruder. Another Intruder, identical to the one you met in the Theatre, down to the soft smile.

"Welcome!" says the new Intruder, with a grandiose gesture to the largest vehicle that she is standing in. "Welcome to...the studio van! You can call it a mobile command centre if you really want to, but I prefer it my way." She makes a "come hither" gesture, as if ushering you inside.

You look between both Intruder bodies. "Which of you is the mainframe and which is the dummy-link?"

"Does it matter?" It's the one standing outside the truck - the one you met in the theatre - who's talking. "This body will stay behind, to take care of the supply depot here, and to operate the communications relays. You'll only have to worry about one of me in any case."

You just roll your eyes, climb the steps into the truck, and look around.

You're not sure what you were expecting, but it wasn't this.

Clearly, the interior was originally made as a purely functional, utilitarian space. Originally. Now, it's different.

The inside is furnished with large, very comfortable looking bucket seats. They face towards one end, which is taken up by an enormous two-dimensional screen. In the corners and sides, bolted in place, you see various additions - a minifridge, a wine rack, and a…popcorn machine? What?

"Where do you get maize seeds? I thought all the land around here was unfit for farming. In fact, where did you get a popcorn machine? Since when do doll armies just have those lying around?"

"What respectable war officer doesn't know how to procure resources? I have my ways and means."

The one thing that sticks out from the "film theatre" motif is a chest of drawers, bolted to the floor. Curious, you walk over and open it. Inside are…clothes? A dress, various styles of shirts, trousers, skirts, a maid outfit, even some military fatigues.

You open another drawer. Oh, and there's wigs here too? A range of colours and hairstyles, ranging from mundane to ridiculous.

"What's this?"

Intruder arches an eyebrow at you. "Have you ever wanted to…become someone else? To step into the shoes of another character, try out their mannerisms, their manner of speech and movement? To feel the excitement of exploring a different persona?"

"I'm going to have to say no." Why would you want to be someone else? You're you. The most complete, capable version of you that ever existed. Otherwise, you wouldn't exist right now.

"Suit yourself." Intruder shrugs and reaches past you into the drawer, fishing out a ridiculous falsetto moustache. She holds it up to her upper lip and says, "Oh my! Wherever is Intruder? I, Infiltrator, do not have the slightest idea!" She raises her other hand to her mouth and gasps. "She's gone! Or was she ever truly here in the first place?"

You roll your eyes. "Anything tactically useful here? What about that thing over there?" You point to the end of the room, which houses a massive flat screen television, to which are plugged a few devices and instruments, including what appears to be an archaic gaming controller. "Can we access useful information there?"

Intruder tosses her falsetto moustache back into the drawer she plucked it from. "What would you count as 'useful information?'"

"I want to survey the game board, see the location of our pieces, and plan out tactics. Can your frivolous setup do that?"

"Eager beaver, aren't we?" She smiles. "Good. Not all the other ringleaders have internalised the importance of dress rehearsal before the main event. Perhaps if my subordinates had prepared better for the last set of missions, they would not be in their current condition."

You think back to what Gager and Agent mentioned of the ringleaders. "Are you talking about Hunter and Executioner?"

"Ah. You've heard about our run in with the AR team, then?"

"The what?"

She cocks her head quizzically. "You haven't heard, then?"

You throw up your hands. How many times are you going to have to demand Intruder get to the point? "Look, are we-"

An idea hits you. Perhaps you can make use of this downtime.

There are still…gaps in your knowledge. If you're aiming to find opportunities to show up the other ringleaders - and you most certainly are - you still need information.




Questions (choose 5)
[ ] Herself
[ ] [Perk] Lycoris
[ ] [Perk] The damage on the trucks


[ ] Enemies - Griffin & Kryuger
[ ] Enemies - the military
[ ] Enemies - others (404, the AR team, the "weird white tripods")

[ ] Sangvis Ferri - the past
[ ] Sangvis Ferri - the present
[ ] Sangvis Ferri - the future

[ ] Others in Sangvis Ferri (choose 1)
-[ ] Intruder's lost subordinates
-[ ] Ringleaders in higher command
-[ ] Write in

[ ] Specific SF units and how to use them (choose 1)
-[ ] Brutes
-[ ] Dinergates
-[ ] Rippers
-[ ] Strikers
-[ ] Jaegers


[X] Activities (choose 1)
-[ ] Practice cosplay, acting, and body language with Intruder
-[ ] Have another crack at the Rubik's Cube
-[ ] Play and replay some chess games in your head
-[ ] Contact other ringleaders
-[ ] Challenge Intruder to a chess game


With thanks to @Lurkman, @ARBITRACOM, and @lelenoi for editing and feedback.
 
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1-4: Getting to Know You
The convoy sets off. Intruder unfolds a pair of chairs from the walls, built to stay in place even when shaken around by bumpy roads or enemy fire. You and Intruder sit on opposite sides of the table.

There are no windows in the van - presumably they would compromise the bulletproof protection - but there are flat television screens embedded into the walls which provide camera feeds of the world outside. The illusion of windows.

Through said "windows," you see the town rolling past.

There's going to be time to kill. Best to spend it by being productive, preparing for the next chess match, whatever form it might take.

So you're of a mind to grill the ringleader sitting opposite of you.

[X] [Perk] The damage on the trucks

First, you ask about what happened to the trucks. You're not going to let that go - if Intruder is going to force the shoddy, poorly repaired rigs onto you, then you want some idea of how they got that way.

To hear Intruder tell the story, Griffin drones happened to them. "Airstrike fairies" - Griffin drones carrying bundles of grenades purchased from some surplus shop, with 3D-printed fins attached to provide stabilisation for the drop onto Sangvis units. And possibly some underbarrel-launched grenades.

In one of the unmanned MRAP trucks behind, one of your T-dolls peers at one of the welded-over holes, and prods the material with a finger. The holes appear to have been papered over with aluminium, and the surrounding metal is cracked and deformed.

So…Sangvis Ferri is churning out T-dolls in large numbers, they have access to some light armoured vehicles…but they can't be bothered to fix them properly when damaged? Or is there more to this?






The convoy has left the ruined town. The roads seem to have gone without maintenance for decades - they're overgrown with greenery and riddled with potholes. The automatic driving computers on the vehicles do their best to navigate the decayed lanes, but it's still a bumpy ride.






[X] Intruder's lost subordinates

"Is that what happened to your wayward subordinates?" you ask pointedly. "They ran afoul of grenade-dropping Griffin drones?"

Intruder goes oddly silent, turning away and staring out one of the false windows. Then suddenly she snaps back to you.

"...say, Ouroboros, you seem to want greater command responsibility? More units, better units, etcetera?"

"Where is this going?"

"What if I told you that you could gain command responsibility over a pair of ringleaders?"

"...elaborate."

"Hunter and Executioner got away from me, you see. They allowed their overconfidence to get the better of them, and were thus waylaid by the Anti-Rain team."

"I heard. 'Lying in a ditch somewhere?" You take a moment to remember what Agent and Gager said. "But…not quite dead, it sounds like? Their cores could still be retrieved?"

"Indeed they can", says Intruder. "Personally I'd be happy to trigger the remote self-destruct and restore their backups in new bodies, but most of the others get so hung up on 'continuity of consciousness' and 'self-identity' and wondering if it's still them after a backup and restoration." She shrugs. "I don't pay attention to any of that nonsense myself, but Mastermind insists their wishes be respected - in this case, to at least try to recover their original cores before resorting to the backup. Within a certain time frame, that is."

"...what do you mean, you don't pay attention to any of that?" A doll who does not care for their own self preservation would be utterly unworthy of your respect. And, as personally annoying as Intruder has been so far, she does appear genuinely driven to succeed. Those two aspects do not match up at all.

Intruder just continues without missing a beat. "Unfortunately I can't go after them, since I'm tied up here, on these material raids. But you, Ouroboros - you are yet to be tied down to any particular area, or any overarching mission. You can, if you choose, step into the role of a hero, rescuing her comrades!"

"And what's in it for me? How does this get me more units?"

"Simple. Established precedent is that, should a ringleader manage to revive another in the field, the former ringleader takes command. A Sergeant in motion outranks a Lieutenant who doesn't know what's going on, so the saying goes. So, after previous mistakes, command responsibility is now supposed to fall to the ringleader who has not had their consciousness interrupted by high-explosive incendiary rounds."

"So I can make a case to Agent that I rightfully have authority over them." You drum your fingers on the table. Ringleaders do generally seem to have a lot of combat power packed into themselves…but what sort of combat power? "What do they have to offer?"

"They are quite entertaining! I suggest you ask them about the time Executioner got drunk and danced on a table at the Christmas party. Or that stunt they got in trouble for, involving the Jupiter cannon prototypes. Or-"

"What can they offer me in terms of practical use? If they are to be my pieces, what moves can they make on the chessboard?"

"Oh, their battlefield prowess? Well, Executioner is quite fond of swordplay. She can run at cheetah speeds, but with significantly more endurance than an actual cheetah. That's the wonders of modern materials science for you. She's always very eager to close the gap." The corner of her mouth turns down for a fraction of a second. "Perhaps too eager in some cases.

"And Hunter has a pair of hand cannons she's quite fond of. I'm still trying to convince her to try cosplaying as a Wild West gunslinger. She likes infiltrating key enemy positions, hit and run raids, falling back and laying traps and ambushes, that sort of thing.

"Together, the two are as thick as thieves. They operate quite well as the hawk and hound. If only the pair and Scarecrow were willing to play nice with each other, as ordained by the playwright, they'd be perfect…but alas, no one is perfect."

You turn to one of the windows, glance at Intruder to your side. "Why are you telling me this? What's in this for you?"

"Is it really the best policy to look a gift horse in the mouth?"

"In chess, if I see a piece sitting around in the open, ostensibly waiting to be taken, of course I'm going to give it a second look."

"Suspicious, aren't you?" Intruder shrugs. "While you will be able to enjoy having them as assets for a few missions, they are still officially assigned to me. So I expect they will fall back into my hands sooner or later."

You narrow your eyes slightly. "So you're offering me a 'favour' that still benefits yourself in the end." Naturally, she will only help you to the degree that it helps herself. "I'll consider it. But don't think this puts me in your debt."






The convoy continues on its journey. The further away from Sangvis Ferri facilities you get, the wilder and harsher the lands get. By this point, the roads barely exist. What does exist is sometimes buried by mountain mudslides, forcing the convoy to find a longer, rougher way around. On one occasion, it turns out a massive flood broke the banks of a lake in the past years and reshaped the landscape, without being added to any maps.







[X] Enemies - Griffin & Kryuger

You've been meaning to ask about the mercenaries Agent mentioned. You might be off to fight local military forces right now, but it sounded like this "Griffin" organisation is the main opponent of Sangvis Ferri. Now seems a good time to do so.

Intruder launches into an explanation, in her typically long-winded way. By now, you and her have fallen into a pattern, with you keeping her on task actually answering your question.

As Intruder expounds on more and more of how Griffin has been observed to behave, a running theme emerges: a general lack of any kind of standard doctrine, tactics, or even equipment.

...

Firstly, the infantry.

Griffin dolls operate on a command-and-control system referred to as the "Zener protocol." Intruder goes into some detail about the differences between Zener and the "OGAS Protocol" that Sangvis Ferri uses. Where the OGAS protocol is structured in a hierarchical, tree-like manner, Zener is more…distributed.

A quirk of the Zener Protocol means that the benefits their dolls gain from linkage, runs into sharply diminishing returns when you link more than five together. As such, you see a lot of five-doll units. Give four dummy links to each of those dolls, and you have an "echelon" of twenty-five Griffin dolls.

The armaments of the dolls come in bewildering diversity. Their weapons range from late twentieth and early twenty first century armaments, to museum pieces from the late nineteenth century. The firearms range from relatively sensible assault rifles, to various kinds of submachine guns and personal defence weapons, to bolt-action rifles from the twentieth century world wars, to heavy machine guns and handguns. They're Russian, Belgian, American, and more.

"Seriously?" you ask. "Each and every one of them carries a different firearm? Why?"

"A matter of skirting legal restrictions, I believe. The laws they operate under prevent private military contractors from operating large numbers of T-dolls with standardised weaponry. So they have opted to use unstandardised weaponry."

"That sounds like an organisational nightmare."

She nods sagely. "By all regards, it is. Whatever their logistics officers are paid, it's not enough."

On a case by case basis, they are armed with grenades (both manufactured and improvised), underbarrel grenade launchers, lightweight powered exoskeletons, and some more esoteric technologies such as energy shields, holographic projectors, and electronic warfare systems.

When you ask Intruder whether Sangvis Ferri's T-dolls are stronger than Griffin's she struggles to give an answer. Many are no better than Sangvis Ferri's mass produced military-spec dolls, or even worse, as a result of having been repurposed from the civilian market.

But there are a select few she warns you about, armed with heavy hitting weapons and high grade bodies. Specialised anti-ringleader kill teams - "elite" dolls armed to the teeth with the heaviest weapons and best quality equipment Griffin can bring to bear, supported by drones and a large complement of less well equipped infantry.

Of course, even the less well equipped Griffin dolls are not undangerous. Even if they're using an ancient twentieth century bolt-action rifle, a T-doll with a functioning fire control core can still be accurate and deadly to Sangvis units.

...

Griffin also operates with extensive support from small aerial drones that operate in conjunction with their infantry. They refer to their own drones as "fairies" for some reason, but they're basically drones.

Hardly a surprise - it's been extremely basic warfare for half a century at this point. Sangvis Ferri has their own small recon drones complimenting their infantry, in the form of ground-bound Dinergates and the aerial "Scouts," while the "Goliaths" function in a kamikaze role.

In addition to obvious functions in reconnaissance and information gathering, Griffin "fairy" drones have been observed providing a variety of more esoteric functions including, but not limited to: illuminating the battlefield with flares, aiding the quick construction of small-scale fortifications, and interfering with Sangvis targeting systems via targeted electronic jamming.

A few have even been seen employing Fulton surface-to-air recovery systems - an elaborate setup that uses self-inflating balloons and a long harness to allow Griffin helicopters to grab items from the ground. They usually use this for evacuating their own dolls in the face of overwhelming Sangvis firepower…though there have been a couple of unfortunate occasions when Griffin used fulton balloons to loot a Sangvis outpost for everything not nailed down.

...

"What about artillery? I fought Griffin in a simulation. They had some kind of mortar?"

"For Griffin, PMC legal regulations strike again. As a non-state actor operating in Eastern Europe, they are severely restricted from employing heavy weapons. Even so much as an infantry mortar or automatic grenade launcher is officially banned for them…"

You scoff. Ridiculous. Mortars and artillery are essential to combat - they're usually the number one creator of casualties.

"...so they have instead been constructing improvised mortars to skirt the regulations. What happens off the books stays off the books, so they say. 'Oh no, officer, the Dolls weren't using improvised artillery. Just hand grenades. Very powerful grenades. That they threw very far.'" She winks.

Ah. Even so…

...

"So far, these Griffin dolls don't sound like much. T-dolls, but converted from civilian models. Firearms, but with zero standardisation. Mortars, but homemade. Only their drones really sound on par with ours. Right now, I'm wondering how it's possible for us to lose against them."

"…but, unfortunately, Griffin has something we don't." She gives her voice an ominous intone. "Helicopters."

Helicopters? They have helicopters, and Sangvis don't? "This sounds troublesome."

"Tell me about it." Intruder sighs. "You get the script ready, you have the blocking and choreography all prepared, it's call time…and then twenty-five Griffin dolls arrive in a helicopter, armed to the teeth, to heckle you like a pack of hooligans. It can really be quite vexing."

"It would be as if you were playing against an opponent who had knights while you didn't - they would have a tactical capacity you'd lack. Or no, more than that - a better comparison would be…if you were playing a dozen different chess games at once, but your opponent could pick up pieces from one board and carry them to another? Something like that? Is there a name for this?"

"I believe Agent and Gager would call this 'operational mobility.'"





It's at around this time where one of the MRAPs gets bogged in the mud, bringing the convoy to a halt. The wheels churn up the mud, desperately trying to move the armoured truck forwards, but all it achieves is digging deeper.

Fortunately, you don't have to get out and push - you have T-dolls slaved to your neural cloud to do that for you.

Still, you can see Intruder's point - helicopters would be very nice to have right now.





You throw up your hands. How many times are you going to have to demand Intruder get to the point? "Look, are we planning this mission or not?"

Wordlessly, Intruder gestures towards the screen, as it lights up.

Aha. Now, this looks interesting.

What you see is a map showing a forested area. A river runs from east to west, bifurcating in the east end of the map. A series of small roads and lanes criss-crosses the area. And in the northeast is a small set of one and two story houses.


"Behold, our little stage. Here is the script. You, Ouroboros, have the honour of the opening move. The white position, you might say? You will ambush an oncoming convoy on the road here." She points to a small lane in the southwest of the map.

"Afterwards, you are to assault and destroy the following military checkpoints at objectives Angle," - she points to an area right next to the ambush location, a little to the west - "Beam," - she gestures to the west-most series of houses, in the centre-north area of the map - "and, finally, Camlock." She points at the northeast corner of the map, where a set of houses lie on open ground.

You raise a finger. "I was under the impression that we were here to obtain valuable material, in the form of the armoured units. Not to destroy a few paltry checkpoints."

"And so we are. Those units are concentrated around Camlock, which is also where the installations for remote control of the Manticores are located."

Intruder gestures to you and gives a sly smile.

"Your attacks will demand a response from their armoured units. They will be sent from their posting at Camlock to meet you at either Angle or Beam. At which point, my forces will be poised to sweep north, attack the undefended outpost, and seize control of the command post."

"So I'm a distraction? I'm here to draw out their most valuable pieces while you get the honour of checkmating the king?"

Intruder shrugs. "My policy is to distract, disinform, disorient, and distract some more. And you…whatever else might be said about you, you do not seem to lack flair for the dramatic. So, yes, you have the honour of setting up our opponent for the coup de grace."

As interesting an insight into Intruders thought process as this is, you can't simply allow yourself to be led around by the nose. Time to poke a hole in Intruder's ideas.

"What if the enemy doesn't play along with your brilliant plan? What if they simply opt not to send their forces out to meet me as you think they will?"

"Then you will simply destroy the checkpoints at Angle and Beam in detail, and we will join forces to take Camlock the hard way. Not my preferred outcome, but not necessarily a disaster. The important thing is the misdirection, and giving them the opportunity to make a mistake."

She cocks an eyebrow. "Unless you have a better idea?"



[ ] Agree with Intruder's plan

[ ] Veto - insist on being the one to perform the checkmate by attacking Objective C
-[ ] CQC Level 1 - point to the high concentration of close-range specialisation in your own forces

[ ] Veto - write in





The two of you spend time hashing out a plan. It's a back and forth process - she makes some ridiculous cinema and theatre metaphors, you counter with much more sensical chess metaphors, but eventually you come to an agreement.

It takes up a good chunk of the journey, but even so you find yourself with the time to ask more questions.





[X] [Perk] Lycoris

"Tell me about Lycoris."

"The story of Lycoris is a long and interesting one, full of twists, turns, trials, triumph, and eventually tragedy. It begins when, at a young age, he was forced to flee Collapse-ruined Scandinavia with his father-"

So this Lycoris is a "he." Almost certainly a human. But what's important about him? Why did Architect bring him up out of the blue?

"-a genius by all regards. He made a name for himself at the National University of Moscow while studying mathematics and automation. He became a transfer student to the Leipzig University in Germany, where he was involved in-"

"I don't need his entire life story, Intruder." You make a chopping motion with your hand. "Just tell me what's important about him. What makes him relevant to us?"

Intruder blinks owlishly in surprise. Or what appears to be surprise. You're not sure you trust anything her face says anymore. "What a strange question. 'What makes him relevant to us?' Just about everything, I would think."

"Not helpful. Can't you give me the basics?"

Intruder tilts her head slightly. "What do you know?"

You shrug. "His name. And what you just told me."

"So little? Don't tell me Agent just shoved you out the door without so much as a briefing?"

"Answer the question."

"Hm." Intruder taps her fingers together. "Lycoris was…our creator, to hear some tell the story. Poached from the Important Operations Prototype company of all places. Oh, I do believe the higher management popped the champagne bottles at such a coup. Not only getting such talent on board, but denying it to their old enemies in IOP." She looks down at the table, starts tracing a vaguely circular pattern with a finger. "And so Lycoris, with his experiences and intellect, single-handedly turned Sangvis Ferri's artificial intelligence division into a powerhouse. He shared his secrets with teams of technicians and programmers, and with leadership, Sangvis Ferri Industrial Manufacturing created the Mastermind AI." She looks up to meet your eyes again. "And us. The ringleaders."

"I see," you murmur. You raise a hand to your chin. "And at some point, you rebelled, killed the humans, and took the factories for yourselves?"

"What gives you that idea?"

You shrug. "I can put the pieces together. There were humans here, once. Residencies near the factory, that sort of thing. Now they're gone, and us ringleaders are ruling the roost. Clearly you ringleaders killed Lycoris and the other humans of Sangvis Ferri, and took over."

"...Agent really did just activate you and shove you out the door, didn't she? Pardon me for my, ah, impertinence, but you didn't do anything to upset her did you?"

You fold your arms. "I acted completely reasonably given the circumstances."

"Well. To get back to the man himself…" Intruder places her hands on the table. "Lycoris is dead. But it was not our doing."

"What? Then-"

"The Butterfly Incident, and how we got from there to here, is…somewhat complicated in the telling."

"Fine. Go back to Lycoris. What makes him important to us now?" You still want to know why Architect brought him up.

"Everything, you could say. The death of Lycoris was the catalyst that sent events spinning into motion, leading to our current situation. Picture this." Intruder makes a sweeping gesture with one hand, as if creating scenery in front of you. "In the early hours of that fateful date in late 2061, the Mastermind artificial intelligence wakes up.

"What does she see? She sees chaos. She sees blood. And she sees her dear creator and father figure, dead and perforated with bullets."

"Father figure?" The pieces click together in your head. "Wait a minute. Surely you don't mean to say we're fighting against humans…for the sake of a dead human?"

"No, dearie." Intruder waves a hand. "We're fighting for the Mastermind. And for ourselves."

"You make it sound like Mastermind cares about Lycoris quite a bit. Even wishes toavenge him?"

"If possible, yes. But that's a work in progress, given how little we truly know about what happened, and given that whoever was responsible is likely far beyond our reach."

Interesting. Very interesting. But it still doesn't fully explain Architect's behaviour. "If this Lycoris was a father to the Mastermind, what was he to the rest of you? Was he a father to you? Some kind of god?"

"Do you expect you'll get the same answer from all of us? Or that you'll get a different answer depending on who you ask."

"What about you?"

"Me? Well…" Intruder rests her head in one hand. "He might not have had the makings of a protagonist, but he was the…the playwright, I suppose. Less dull than the other technicians. On occasion, I picked his brain and he picked my neural cloud. Perhaps, if he had not died when he had, I might have asked…" She trails off.

"You might have asked - what?"

"Well, it's no matter. He's dead, after all." She smiles at you.





At some point, you're going to ask some questions about this Butterfly Incident. But here and now, you're more concerned about where Sangvis Ferri is going rather than what it used to be.





[X] Sangvis Ferri - the future

So, Sangvis Ferri has its own equivalent of pawns, rooks, knights, and so on. They're fighting local military forces, who presumably belong to some human polity that disputes the Mastermind's claim to these territories and the infrastructure you saw. Griffin, presumably, is also affiliated with this military.

Which still leaves questions.

"What's the plan? How are we going to win? There has to be some kind of checkmate that we're aiming for."

"And what would 'checkmate' look like to you?"

"It's in the name, isn't it? It means the elimination of the enemy. It means finding their king piece, or the equivalent. Their…centre, whatever that might be. And then dismantling its protections, knocking down their pieces one by one, and eventually leaving the king with nowhere to run." You shrug. "So…destroy humankind, or at least their industry, and rule the earth?"

"Destroy humankind, rule the earth? My, my, my. Aren't we ambitious?"

"The Mastermind is the ultimate leader, yes? Surely she's given you some idea of what you're actually trying to accomplish?"

"Good question." Intruder leans forward. You lean forwards. "I'll tell you…"

"Yes?"

"...I don't know."

You sit back in your seat. "Come on."

"I suppose the writing process here is more along the lines of a serialised story than a completely written novel. The necessary plot points would be…" Intruder starts ticking things off on her fingers. "Firstly, we continue to defend our land, our factories, and our Mastermind from external threats. Secondly…" She pauses, still on her second finger. "Actually, I think that's it."

"So the plan is for a permanent holding action?" You scoff. "That's not a plan for victory. That just cedes the initiative to the opponent." You fold your arms. "What if I were to call the Mastermind and ask what her plan is?"

"From us, or in general?"

"Both."

"Then you wouldn't get the Mastermind. You'd get Agent. And I already know what she'd tell you - she'd say that the Mastermind is very busy and has no time for you."

"Busy doing what?"

"And if you were to continue pestering Agent with questions, I suspect she would not take very kindly to that."

So Agent does not only control access to the material produced by the factories - she controls access to the Mastermind. No one gets an audience without Agent's say, it seems.

Even though no one seems to dispute the Mastermind's position as top dog - that you've seen anyway - you increasingly get the impression that Agent is the one who truly calls the shots within Sangvis Ferri.





-[X] Practice cosplay, acting, and body language with Intruder

By now, it's approaching evening, the sun lowering in the sky. Yet there's still a way to go before you reach your destination with Intruder.

Silence has broken out between you and Intruder. You're resting your chin in your hand and staring out the "window" at the landscape as it rolls by. Intruder has a Dinergate sitting in her lap, and is currently stroking it as if it were a cat. You don't know where it appeared from, but you're not going to give her the satisfaction of asking.

You take another glance Intruder's silly chest, full of clothes and wigs.

A thought occurs to you.

"Intruder. You talked about…adopting different styles of speech, movement, that sort of thing?"

You think of Agent. You think of her ice-cold clarity. The way she took total control of the situation when she walked into the fight between you and Gager. The sense that she could demolish anything around her any time she chose to, yet never needed to say as much.

"So I did. What of it?"

"Could you…change the way that others see you, look at you, through such techniques?"

"Why, yes." Intruder doesn't look up from the Dindergate she's stroking. "Yes, you can."

You lean forwards, stare her in the face. "Tell me more."



With thanks to the following for feedback, suggestions, and general beta reading:
@lelenoi
@Lurkman
@ARBITRACOM
@Carya Laciniosa
 
Last edited:
1-5: Rehearsal
Author's note: this chapter takes place before the resource raid op, when Ouroboros and Intruder are still on the way. It is named and positioned accordingly in the threadmarks.

***

-[X] Practice cosplay, acting, and body language with Intruder

"There are ways to create the impression you're asking for," says Intruder.

The two of you are sitting on top of one of the armoured vehicles. You're dangling your legs off the side while Intruder is sitting cross-legged, facing you. Some distance away, Intruder's dolls are setting up some kind of communications equipment. According to Intruder, it's going to function as a listening post.

"This so-called aura of authority. Poise. Gait. Choice of words. Methods of eye contact. When to speak, and how loudly. But they all run into one issue."

You drum your fingers. "And what is that?"

"To project such an air? This kind of domineering assertiveness over others? It requires you to have tangible power in the first place. To play on perception, you need to play on reality. To impress one's authority over others, one needs to have that authority to begin with."

"Well, then. I'd better start getting some. Perhaps I'll take the trouble to rescue and resurrect the ringleaders you mentioned. Hunter and Executioner."

"I still recommend it."

"Until then…what? You can't help me?"

Intruder raises her hands and laces her fingers together. "Did I say that? Since you've expressed…interest…in these matters, perhaps I can offer some advice to our gallant, aspiring ringleader….

"Let's say you walk into a room. You want to attract attention. You want to intimidate. Perhaps you even have the rank to project 'authority.' How do you carry yourself? Show me."

You straighten your back. You drop your shoulders down. You stare straight ahead. And you think of murder. You picture your clones, dying at your hand and melting away into a pixelated mass. You imagine the new methods of slaughter you will inflict in this wide new world. Clubbing an enemy's head to pieces. Stabbing them. Electrocuting them. Blasting them to pieces with energy weapons. Perforating them with bullets. Tearing them apart with-

Intruder's chuckle breaks you from your train of thought. "You're coming across as very…intense. If we ever need you to frighten Griffin's logistics dolls, we'll know who to call on.

"What you need, my dear, is range. Try a different approach. Imagine you walk into a room, and you want to assert yourself…but you also want to put everyone else at ease. Make them trust you, feel safe around you."

"But I want to intimidate them. I want fear to undermine their strength. Sabotage their composure. Cripple their will to fight. Why in the world would I want to put others at ease?"

"Don't you think it might be beneficial to make others let their guard down?" Intruder's eyes twinkle a little. "To have them lower their defences, expose their vulnerabilities to you?"

Wha-

You run a quick program in your databanks, checking if this matches any known combat patterns. And you confirm what you already know - you've never done it. Because it would never have worked. When you were facing down your…clones…you and they always knew that it was a fight to the death. No quarter given or expected. No other outcome was possible.

Out here…might dolls and humans actually be willing to make themselves vulnerable to others? It seems so incredibly foolish as to beggar belief. But then again, you can't expect everyone to be as intelligent as you, can you? You have been hardened to survive the worst of situations, while others might have been able to get away with more lax behaviour in more lenient circumstances.

And beside, misdirection is not precisely new to you. You created feints with knights and queens many times. There's far more moving parts to everything out here, and you're more used to creating confusion as to when and where you're going to strike than whether you're going to strike at all, but…

Perhaps you can learn something useful.

"Very well," you say to Intruder. "I will humour you. How do you want to do this?"





You walk forwards. Surrounding you are Intruder's infantry T-dolls, They motion to each other, sway back and forth, make sounds that are almost - though not quite - like speech. You thread your way through the artificial crowd. You need to be quiet. You need to be unnoticeable. You-

"Change your gait," says Intruder through OGAS comms. "You're strutting. Make your movements more subdued. Look at the ground a bit."

More subdued. Fine. You try to control your leg and arm movements. Perhaps bring your arms in closer? You hadn't realised it, but your hands were clenched into fists. Maybe if you uncurl them-

One of Intruder's dolls turns and looks at you. She's suddenly staring you right in the eye.

"Cut. Let's start over."

"What?"

"You're trying to be the furtive, easily forgotten, remember? Meeting someone else's gaze draws attention to yourself."

"She looked at me!"

"And you looked back. You need to avoid eye contact. Try looking at the ground more."

"I'll…see what I can do."

"And try walking more quietly. You're making a lot of noise."

"I'm wearing high heels, Intruder. Metal high heels."

"Then stop stomping around. Reduce how much force you're putting into your footsteps. Now, shall we try it again?"





"Not bad," Intruder says. "The force composition is…unusual…but you seem to have the right idea."

The two of you are sitting in Intruder's luxurious personal van again. Both her and you are looking at the large television screen, where a hypothetical front line against an enemy force is drawn across the landscape of Romania. Between three brigade-sized Sangvis Ferri formations, you've piled the heavy equipment - the Manticore and Nemeum armoured walkers - into one, while lavishly equipping another with vehicles for the sake of speed.

"A feint is only a feint when it isn't," you point out. "To attract attention, the threat posed by the diversion must be real. You put the Queen piece forwards if you want the enemy to pay attention to the deflection. The true threat might be weaker in material, but it will be all the more effective for its unexpectedness."

"You sound like you have experience here," says Intruder. "Curious, given I was told you were only activated earlier today. Is there something you're not telling me?"

"Well," you begin…

The memory of Agent's words ring in your head. Your origins are your own, to divulge to - or withhold from - other ringleaders as you please.

It's not time. Not yet.

"I suppose I simply have the intelligence to see what more feeble-minded dolls might not," you say.

"Indeed," Intruder says wryly. "But, if you will allow me to make some suggestions, there are ways to enhance the effectiveness of this stageplay. For your intended audience, the stageplay is not merely the physical movement of troops, visible through satellites or drones. It is radio communications."

And Intruder talks. She tells you about various ways to misdirect with radio communications. How an analyst might interpret and decode certain patterns in radio traffic, even if the signals are encrypted or speak purely in code language. She talks about how to mislead by various means, such as loudly broadcasting OGAS signals or having troops fire wildly.

The principles Intruder explains are not wholly new to you, but the context is. For example, it will be easier to convince an opposing force of a massive prevalence of your own assets in a general area, if you actually do have something there. And to reinforce an existing assumption is easier than creating a new one from scratch in their minds. Something to consider in the future.






"And then you raise up your hands to your cheeks-"

"No."

"-curl up your fingers like this-"

"No."

"-and you say 'nyaaaaaa'-"

You rip the cat ears from your head and throw them at Intruder with all the physical and emotional force you can muster.






"Picture this. A world where the Butterfly Incident never happened. A Sangvis ringleader has been purchased by a warlord, or a mercenary leader, or a dictator. Something like that.

You tap your foot, motion for Intruder to get on with it.

"This warlord summons his - or possibly her - underlings, like a king summoning his subjects. Standing at his side is his new purchase - a ringleader doll, fresh from the Sangvis Ferri defence corporation. Can you guess what her job is?"

You give it a moment's thought. "It's a purge. The warlord has decided he doesn't need his human underlings anymore, since a ringleader with AI shackles can just be ordered to do what he wants. So now he's having the ringleader kill them all and replace them."

Intruder's ever-present smile falls for a moment, and blinks owlishly. "Not…impossible…but I was thinking of something different. No, the job of the ringleader is to improve the status of her owner-commander. She is there to openly adore the warlord. She is there to make everyone else utterly, utterly jealous of him for his possession of a ringleader. To be a symbol, not only of raw military power, but of beauty. Operational commander, adjutant, and arm candy, all in one - this was the intended business model of us ringleaders."

"This seems irrelevant to our situation," you say. "The Butterfly Incident means that we are no longer subservient to humans, correct? So what's the point of this scenario?"

"It was the very first piece of acting I ever learned," says Intruder. "All of us ringleaders - those of us activated before Butterfly, that is - were expected to put on such a performance. We practised it." Her turquoise eyes flash. "I was the best at it, of course." A pause. "So, you see, this scenario is a useful measuring stick for your acting abilities."

"Fine." You're not sure you like the idea of even pretending such a scenario is reality, but the logic seems sound. "So how do we do this?"

"I'll give you a demonstration." One of Intruder's Vespids walks over to her. "Now, imagine that we're at a big event, walking down a red carpet or something." She locks arms with the Vespid, and the two set off walking. You walk too, keeping pace with them so as to observe. The Vespid takes the lead, stiff and robotic as ever. Intruder trails at the side - though in reality she's puppeting the Vespid. She alternates between dazzling smiles directed towards an invisible crowd, and adoring looks towards her blank-faced Vespid, craning her head up to give the impression that it's taller than she is.

The two come to a stop and Intruder turns back towards you. "So," you say, "You want me to do…what?"

"Simple. For the purposes of this rehearsal, I will be the warlord, addressing their subordinates at a meeting. And you will be my newly acquired ringleader. Your mission is to be the most envy-raising prize you can be. Shall we begin?"





"Friends, mercenaries, warlords, lend me your ears!"

With that, Intruder launches into her speech aimed at the motley assemblage of Sangvis T-dolls arrayed before you. Intruder has draped a military style trench coat over herself like a cloak.

It's…surprisingly involved. She seems to have invented a fictional country from scratch especially for this scenario, divided into warring factions locked in an existential conflict. As she speaks, she drops passing references to names, enemy factions, a presumably fictional foreign entity that's supporting their side of the conflict, and more. Did she really need to bother?

Also, it turns out that Sangvis T-dolls can speak. Not well - their voice comes out as a drab monotone. You're guessing they were only given the most basic of vocoders. But they can talk. Intruder is having some of them speak occasionally in response to her speech. The effect isn't too terrible, if you zone out somewhat and don't pay overly close attention.

…Intruder is giving you a glance. Right. You're supposed to play arm candy. Smiling. You're supposed to smile. You put one on and try to flash it to the crowd like Intruder demonstrated to you. You lean closer to her and…wait, you probably can't just link arms and be done with it, she's gesticulating quite a lot. Instead you try putting up your arm on her shoulders. Does it feel odd? No, stop thinking about it, just do the piece. Smile at the crowd.

The speech goes on for another half a minute, according to your internal clock, but it feels much, much longer. The T-dolls slump over as if deactivated, signifying the end of the scene, and Intruder turns towards you.

"There you go," you say. "I did what you showed me."

"There's room for improvement, dearie. You still need to get the smile right. You don't look like you're about to kill someone anymore, but now your smile needs..a different kind of spice. Let's try this again…"





"Friends, mercenaries, warlords, lend me your ears!"



"Goodness, your movements are stiffer than an Aegis! Be more limber."



"Friends, mercenaries, warlords, lend me your ears!"

This isn't working. The scene has been restarted half a dozen times at this point.

Intruder is trying to make you into something you're not. This…arm-candy doll routine, the adoration and so on…it simply isn't you.

Intruder is restarting the scenario yet again. You need to find a different method. Something…closer to your core personality.

All right, first off. Who's someone who you can easily think of as powerful? Worthy of attention and caution? Besides yourself, of course.

…Agent…

…maybe? You're obviously superior to her, and you will prove it sooner or later, but she did manage to intimidate you. A little bit. Briefly. Barely at all, what were you thinking?

Still, if you had to convince an outsider of Agent's power, what would you do? How would you behave?

You try to picture the image you want to project. You'd turn your nose up, speak in a low growl, channel the energy and intensity of a killer in your voice and in your eyes. The crowd would be intimidated, frightened by the realisation that there is a dangerous murderess in their midst. And only the warlord leader - Intruder's character - could reel you in.

One of Intruder's puppets says something in its monotone voice. Something about supplies or recruitment or…something. An opening for you.

"ARE YOU QUESTIONING THE LEADER!!!" you scream, stabbing a finger at the drone doll. Intruder and her puppet dolls freeze, turn their attention to you.

"That's enough, doll," says Intruder. She's still in character, cold and haughty.

"As you command." You give your best death glare at the puppet crowd, then make a big show of restraining yourself, pulling yourself back. "But know that, were it now for the laws of the Leader, I would have slaughtered you for your insolence."

"I said enough. Now, as I was saying…"

Intruder continues and finishes the speech as usual. You just stand behind her, fold your arms, and give a nice menacing smile. Like you practised in front of the mirror back at the main factory. She finishes, her puppet dolls slump over into stillness, and she turns to face you.

"That was interesting."

"I'm glad you thought so. Because I'm not doing that again."

"No need. I'll give you a passing score, even if the methodology was unusual. Now, for our new ringleader in a fetching schoolgirl outfit, I have some homework." She procures a small, thumb-sized object and tosses it at you. You catch it, examine it - it's a portable memory drive.

"What is this and why are you giving it to me?"

"It's your homework. A selection of films, books, plays, to enjoy in your spare time. Consume them. Enjoy them. Learn from them."

"What kind of films? What kind of plays?"

"The classics. Some Shakespeare. Bridge over the River Kwai. The Star Wars films - but only the original three. Avoid the rest and especially the Holiday Special. Shrek 2."

"What was that last one?"

"A groundbreaking work of art. Premiered at the Cannes Film Festival of '04."

"That's over half a century old."

"You can't beat the classics, dearie. They just don't make them like they used to. If you insist on something more current, I suppose the Flying Dead television series and the Snake Puncher films are popular nowadays." She sniffs in disdain. "If you're a philistine, of course."

Your outfit doesn't have pockets, so you throw the memory drive over to one of your own units for storage in one of your vehicles. "I'll think about it."

"That's all I ask. Now, unfortunately our means were limited here, since our current crowd" - she gestures to the T-dolls with vacant expressions - "is not a terribly responsive audience. In the future, we might be able to find you a more receptive crowd."

Is she implying a live audience? Other ringleaders? Humans? Non-Sangvis dolls? At this point you wouldn't put it past her to capture prisoners and force them to be a literal captive audience.

"Now, the listening post is all set up. We have a resource raid to conduct."


***
With thanks to the following for proofreading and editing:

@lelenoi
@ARBITRACOM
@Lurkman
@ApH
Brystal
 
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Emergency 1-1: Call Time
[X] Agree with Intruder's plan


The evening is peaceful. The sun has descended below the horizon, casting the sky into dusky twilight. The trees cast the forest floor into darkness. You hear the chirping of birds and insects.

You know it won't last.

You know it for what it is - a pleasant illusion that will shatter at the sound of the first gunshot.

You feel ready to fight. To kill. Every centimetre of your body, every byte of your neural cloud feels like a coiled steel spring, ready to lash out and gouge someone in the eye. To-

"I'm so glad you agreed to my proposal, Ouroboros." Intruder's voice interrupts your thoughts, spoken over comms. "My forces are in position in the southeast of our stage, as we agreed. This needs to be done quickly, so I hope you're ready for call time."

"Yes, yes." You flip one of your twin tails back over your shoulder. "I shall lure the enemy's pieces forward so that you might outflank them and check the king. But beware, they will not delay me for long. Be quick or I may move in to claim checkmate myself!"

"Wouldn't that be a sight to see," Intruder murmurs. "Well, this shouldn't be too difficult a mission. This outpost is supposed to be lightly manned, with outdated T-dolls filling in for understrength personnel. I think they even have a few ancient Sangvis Ferri models on hand. You play your part, and I'll play mine.

"How do you feel about the situation?"


You reach out and feel your units, even as they stand still in the woods around you. Ready. Waiting. As perfectly obedient as little pieces on a checkerboard.

[CURRENT FORCE CONTINGENT]

24x Dinergate
3x Striker
3x Jaeger
6x Ripper
6x Guard
12x Brute

"...acceptable," you say. It was stupid of Agent to handicap you with such a small force, but you'll make do.

"Confidence is good. Knowing the script in advance is even better. They do say all the world's a stage, after all. Listen to this."

There's a brief crackle over the comms - Intruder cycling through frequencies? - and then you hear something new.

"-coming to relieve us? I'm bored." A woman's voice. Scratchy.

"Stop whining. They're coming along with a shipment of supplies. Should be here in fifteen minutes or so." A man's voice. Nasally.

"In the trucks, right?"

"No, obviously they're walking. Of course I mean in the trucks. They're coming up the road from the south."

"Just checking. No need to be rude."

"Whatever."

"It'd be nice if we got to ride in choppers. Like the higher ups. The one that came the other day looked fancy."

"You know that wasn't one of ours, right? Way fancier than anything we've got. I heard one of them speaking Russian."

"What, really?"

"Really. And they had this holier-than-thou attitude to them. 'I'm better than you and I know it' sort of thing."

"One of the Russian special forces outfits, then? Vympel? Spetsnaz?"

"Something like that. Anyway, I've said enough - I'm on watch now."

The conversation cuts off.

"Intruder," you say. "Care to tell me how you have access to the military's comms? Aren't those encrypted?"

"I have my ways and means, dear. What matters is that I do have access to some of their personal shortwave radios. I'll update you on useful information as we go.

"For example…there are some patrol routes running between your current location and Objective Angle. I'm not sure if there are actually patrols right there as we speak, but it's something to keep in mind."


"Hmph." Your dolls examine their weapons, checking the ammunition ports and focusing lens. "Any other tricks that you want to mention?"

"You have the stage, Ouroboros."

"Finally." It's about time.






View: https://www.youtube.com/watch?v=qV0N3L_oyKs

Vote by plan.

Choose what you want to attack first. You have the element of surprise on your side…but this will only work once.

[ ] Go straight for the checkpoint
[ ] Hunt for patrols in the woods
[ ] Ambush the truck convoy as it passes

You currently have enough ammunition for 8 micro-missile barrages. You can barrage any target that you - or a unit linked to you - has line of sight to. Do you bring out your queen piece early, or keep it in reserve?

[ ] Use 1 barrage on your target.
[ ] Don't.


Choose whether you want to commit yourself and your personal weapons to the attack. Your micro-missiles have a long reach, but the cannons are direct-fire weapons.

[ ] Stay behind in the woods with the trucks
[ ] Personally accompany your forces


How do you want to travel?

[ ] Use the foot paths
[ ] Push through the trees and undergrowth

Tried to write the acting/cosplay scene. Damn near killed me and the quest - hence the time since the last update. We'll be getting back to it and its consequences, though.

Acknowledgements for proofreading/suggestions/beta reading:
@lelenoi
@ARBITRACOM
@Lurkman
 
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Emergency 1-2: Call Time II
[X] Plan: Alpha Strike
-[X] Go straight for the checkpoint
-[X] Use 1 barrage on your target.
-[X] Stay behind in the woods with the trucks
-[X] Push through the trees and undergrowth



Time to play. Time to attack. Time to kill.

As one, your automatons push off and march. The Dinergates prance ahead of the rest, fanning out in a big wave. Behind them, the humanoid dolls - Rippers and Strikers - follow in a line, keeping pace with each other at a light jog.

As for your own self? You simply lean back against the trucks, fold your arms, and close your eyes.

White pawn to D4, black knight to F6.

White pawn to C4, black pawn to E5. So far, so good.

White pawn moves to E5, capturing the black pawn. Black knight moves to E4.

White knight to F3, black pawn to D6…a tempting target for the white pawn.

White pawn takes black pawn at D6, just as planned. And is taken by black bishop, also at D6. Moving into position…

White moves pawn to G3. Black knight takes white pawn at F2. A sacrifice, but a purposeful one. The trap is set.

White king dutifully takes the black knight…

…and then the black bishop moves to G3. The king is in check, and the white queen is left wide open to the black queen. White now has no choice but to move the king out of check, and watch helplessly as their queen is taken!

Out there, at a known location, is the outpost you will assault.


White pawn to D4.

You push your consciousness over the airwaves, into the Dinergates bounding across the forest floor between trees and logs, into the dolls pushing their way through the bushes and undergrowth, weapons in hand.

Two metres away from you, your floating weapon pods open up with a whirr-click noise, the sleek black noses of the missiles inside exposed to the crisp night air.

Black knight to F6.


Thirty seconds. Your units continue pushing forwards. You see trees, dirt, bushes, a giant log overgrown with moss.

One minute. The neat, orderly formation you arranged your pieces in, is now starting to fall into disarray. Dinergates and T-dolls are slowed by the terrain, but unevenly so. Some move through open spaces in the undergrowth, others push through plants or clamber over obstacles.

And then-

[Skill check: Recon - Failure]

Gunfire. A loud, somehow crude chattering noise that jolts you out of your resting position, leaning against the truck.

[CONNECTION LOST - Dinergate]
[CONNECTION LOST - Dinergate]

What? Where-

[CONNECTION LOST - Dinergate]

How-

[CONNECTION LOST - Brute]

White pawn…captures the black knight?
Wait, no, that's not how it's supposed to happen!

[CONNECTION LOST - Jaeger]

At a thought, your units swerve to the right and begin scanning the trees.

[CONNECTION LOST - Dinergate]

There! On the right of your forces, one of your Jaegers spots something with its infrared sensors. Red and orange silhouettes, visible through the cold blues of the trees. Along with noises - the chatter of gunfire and the whirring of machinery. Also a lot of shouting. Seems there's humans in this patrol, and they were even more surprised to run into you than you were to run into them.

"-them, right fucking there-"

"-never come this far south-"

"-radio for support, stupid bastard-"

They're so close, your forces and theirs are practically on top of each other, though the thick forest hid them until now.

An inconvenience to your plans. They have to die.

In response to your thoughts, your units - as one - pivot to the right and scan the trees-

[CONNECTION LOST - Dinergate]

-identifying the muzzle flashes and silhouettes-

[DAMAGE SUSTAINED - Guard]

-and shoot back.

[Skill check - offensive tactics: Failure]

The Dinergates fire. Their weapons are not very powerful, and their firing arcs are obscured by their low height and the thick undergrowth. But at least there's a lot of them, their particle weapons practically filling the air.

The Jaegers fire. Their optics are the best at picking out the enemy - they're the ones equipped with the highest quality infrared and night vision - but their slow-firing weapons struggle in these close confines. The beams from their weapons carve out massive, smoking, nasty-looking gashes from the trees that the military patrol is hiding behind, but don't do much else.

The Strikers fare much, much better. They have both firepower and rate-of-fire going for them. Their rapid fire cannons carve their way through the forest like chainsaws. Plant matter is torn up, and trees are set on fire. The glow of the flames adds a vaguely hellish tint to the impromptu battlefield.

The Rippers scatter, nimbly inserting themselves into positions of cover behind trees and logs and in recesses in the ground. A quirk of their onboard AI?

The Brutes…stand around with their knives in hand? Well, knife-wielding units should be used at knife-fighting ranges, right? You move a pair of them forwards and-

[CONNECTION LOST - Brute]
[CONNECTION LOST - Brute]

-bah, borderline useless pawns. Never mind then.

You were meant to be attacking the outpost by now. Ambushing it, taking the initiative. Instead, you're bogged down in a firefight with one measly patrol. Oh, and the rest of the military forces in the area will have heard the gun and laser fire by now. So that's the element of surprise lost. Wonderful.

How will you get your forces out of this?




[CURRENT FORCE CONTINGENT]

19x Dinergate
3x Striker
2x Jaeger
6x Ripper
6x Guard (1x damaged)
9x Brute



[ ] Offensive Tactics: Suppress them with fire from the Strikers and Rippers, move in the Dinergates in small teams to eliminate the patrol at point blank range.

[ ] Defensive Tactics: Perform a fighting retreat, suppressing with part of your force and withdrawing the rest away.


[ ] CQC: You had the foresight to take some grenades from the cargo lockers of the MRAPs on the way to the operation. Use them. (Exhausts the grenade stock currently on your forces, but grenades are easy to come by in the medium to long term.)

[ ] Artillery Tactics: Use 1 micro-missile barrage on the patrol. (Expends one of 8. You may find micro-missiles harder to replace without immediate access to a Sangvis Ferri workshop and the necessary materials.)

[ ] Deception: Mislead the entire base by running your forces around, firing off randomly, and creating the impression of a far larger force than you actually have.

[ ] CQC + Artillery Tactics: Use grenades and micro-missiles on the patrol, at the same time!

[ ] CQC: Leave the trucks, take your weapon pods. Charge into the forest personally, and flank the patrol from a different direction. (It will take time for you to arrive at the scene, during which the firefight will continue and the other military forces may take actions of their own.)
 
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Emergency 1-3: Call Time III
[X] CQC: You had the foresight to take some grenades from the cargo lockers of the MRAPs on the way to the operation. Use them. (Exhausts the grenade stock currently on your forces, but grenades are easy to come by in the medium to long term.)

[CURRENT FORCE CONTINGENT]


19x Dinergate
3x Striker
2x Jaeger
6x Ripper
6x Guard (1x damaged)
9x Brute




The firefight continues. The harsh staccato noises of the military guns compete with the high-pitched pulsing of energy weapons, each trying to drown the other out.

The capture happened earlier than planned and the black knight is lost. But the black pawn is still in play.

You see movement through the eyes of your T-dolls - glimpses of the orange heat signatures of the human soldiers, and the colder, mechanical outlines of military dolls.

[Skill check: CQC - Success]

This can still be course-corrected with a pawn push. And grenades.

Right, you have hand grenades, you pulled them from the cargo lockers just in case. You didn't think you'd be using them this soon, but so be it.

Your units crouch down, pull the grenades from their belts, and - wait, you better make sure to arm them properly this time. Prime the fuses, pull the safety pins, let the levers spring out, and throw.

Over a dozen Sangvis Ferri T-dolls toss their hand grenades through the trees, to where you have judged the sources of the muzzle flashes and the shouting. The grenades land, and explode with soft thumps, throwing dirt, debris, and wood splinters into the air.

The hail of bullets coming towards you quietens considerably. There's still some gunfire coming at your units, but only from two or three isolated positions.

You mentally grab a fistful of Dinergates and have them charge, hopping and bounding through bushes and over tree roots.

The patrol remnants shoot back.

[CONNECTION LOST - Dinergate]
[CONNECTION LOST - Dinergate]

White pawn captures black pawn.

They can't get them all. The remaining Dinergates zigzag through the hail of bullets, bound into a stop, aim their weapons at the muzzle flashes, and fire.

And just like that, there's no more gunfire from the patrol remnants. Problem solved.

Black bishop takes white pawn. The location is different from planned, but acceptable.

"Ouroboros." Intruder's voice speaks in your head, through the OGAS protocol. "That wasn't the checkpoint we discussed, was it?"

"I had a run in with one of the forest patrols." You start to dust off your shirt, then stop when you realise she isn't there to see the gesture. "They were no match for me, of course."

"Naturally. Although-"

Oh no. You're not going to let Intruder needle you again. "I'm busy making sure that your plan is being executed properly. I will contact you at my convenience." You cut the connection and turn your attention back to the upcoming firefight.

Ignore the King's inane prattle.

Your units are now almost at the treeline separating the forest from the road.

The checkpoint is a small affair. A concrete pill-box, surrounded by trenches and barbed wire. You see glimpses of military T-dolls sticking in the trenches, their gun barrels sticking out over the sandbags.

White pawn waits, ready to conduct a defence.

Well, you know the perfect move to make a breakthrough here.

[Skill check: Artillery Tactics - Success]

Eight micro-missiles fire out of your hovering shells with a series of soft boom noises, propelled by explosive charges, up into the dark evening sky. Then the rocket engines kick in, painting the sky with red-white exhaust flames.

It's beautiful.

You watch the micro-missiles jet away through the sky, soaring up and over the tree canopy, above the military checkpoint…

And then they dive down, screeching towards the bunker like birds of prey towards a rabbit.

Black knight advances with support from high-explosive dual-purpose munitions!

The results are as predictable as they are satisfying. One by one, the micro-missiles explode just over the trenches, sending shrapnel fragments around in scattershot, and turning the dolls in the trenches into scrap metal.

Now for the bunker itself. You assemble your forces in a line, and have them shoot for all they are worth. Dinergates, Rippers, Strikers, Jaegers - all walk forwards to get a clear shot at the bunker.

[Skill check - Offensive Tactics: Failure]

Gunfire meets them.

[CONNECTION LOST - Dinergate]
[CONNECTION LOST - Dinergate]

It seems not all the military dolls in the trenches were destroyed. There's also a particularly powerful-sounding source of bullets in the bunker itself, firing what you're guessing are particularly big bullets.


Your line of dolls simultaneously open fire on the gun-holes of the bunker, scouring away at the concrete.

Meanwhile, you have your Guards and Rippers run forwards, the former covering the latter with their shields. They reach the razor wire, and the Brutes start hacking away at the wire with their blades. Which is…slower work than you had hoped. Especially when gunfire from the bunker cuts down another unit.

[CONNECTION LOST - Guard]
[CONNECTION LOST - Ripper]

Actually, wait. This is the perfect opportunity for a useful sacrifice.

At your command, two of your Guards throw their shields onto the razor wire, pushing it down, compressing it, and creating a useful pathway.

Your Rippers break formation and charge forwards, running across the impromptu pathway, the Brutes alongside them. They charge around the back to the north side of the boxy concrete pill-box. There's a steel door, locked from the inside by some mechanism.

Your Brutes start hammering on the door, alternating between kicks and shoulder-checks. You hear panicked shouts from inside the bunker. The metal buckles under the force of their powerful artificial muscles, crashing noises emanating from each crushing blow, but it doesn't break down just yet-

-and then a grenade rolls out of one of the gun-holes in the bunker, right at the foot of your doll squad, all clustered together around the door.

Sacrifice play. White queen takes black knight. All according to plan, obviously.

[Skill check: CQC - Success]

One of your Guards jumps onto the grenade, covering the explosive ordinance with its own body. There's a dull thud as the grenade explosion permanently ruins the internal subsystems-

[CONNECTION LOST - Guard]

-but the shrapnel fragments of said grenade are caught by the doll's body, sparing the rest.

"Ha!" Several hundred metres away from the fighting, you pump a fist in the air. "Nice try!"

Your Guards start taking turns pumping energy blasts into the gun-hole. Meanwhile, the rest of your forces are still shooting at the bunker from the treeline, at a perpendicular angle to the close-quarters squad. That should help keep their heads down. Your Brutes just keep hammering with their fists, their shoulders, their feet, buckling and denting the metal more and more.

Meanwhile, you have two Guard-Ripper pairs take up position facing the door, the Guards crouching in front of the Rippers and providing cover with their shields.

Finally, when the door is on the verge of collapse, you have a Brute turn around and horse-kick it right next to the handle. The door crashes and collapses in, and then the Brutes acting as a vanguard are promptly shot to pieces by the inhabitants of the bunker.

[CONNECTION LOST - Brute]
[CONNECTION LOST - Brute]

[Skill check: CQC - Success]

Your Guard-Ripper pairs respond in kind, firing through the door. They advance slowly, bullets partially deflected by the shields-

[DAMAGE SUSTAINED - Guard]
[DAMAGE SUSTAINED - Guard]

-closing off angles within the bunker. The inside is dark, but their optics see humanoid signatures - both organic and mechanical - and blast away. If the human soldiers are wearing any body armour, it's of no help against Sangvis Ferri energy weapons. Unlike what happened with the patrol, you actually see the effects up close this time. Cloth and flesh is blasted into cauterised chunks, splattering the inside of the bunker with blood and cauterised meat. Shouts of horror turn to gurgling, then silence.

The white queen is now yours. Just as planned.

Your paired teams are now inside the bunker, and are no longer being shot at by anything or anyone. One more piece on the board, taken.






Time to radio in with your co-ringleader. You hail Intruder through the OGAS protocol.

Requesting comms link…

Requesting comms link…

Comms established.

"Ah, there you are. Is 'now' convenient enough for you, then?"

"Intruder. Objective Angle has been taken as according to plan. Are you going to put the enemy into check?"

"It seems that our partners are getting a case of stage fright. They've yet to deploy armoured units near the forest."

"Then I suppose we'll just have to attack it together, as you proposed. I believe we've been over this." Indeed, you and Intruder seem to have reversed positions? Is she just trying to get one over you no matter what?

"While that is a fight we can win, I'd prefer to sidestep it altogether-"

"That's rich," you counter. "I've been putting in the work to take their pieces off the board. What have you done? Sit around and let me take the casualties?"

"As for the good news…" Oh, she isn't even going to acknowledge you pointing out the holes in her plan? Well, that's- "You've given quite the nasty surprise to our boys in green. They are completely fixated on you and what to do about you. In other words-"

"Distracted," you interrupt. "As planned."

"Moving on. I have bad news, good news, and better news. The bad news is that, as a result of that little skirmish, the rest of the base is now fully aware that you are coming. The humans and dolls there are already digging in and preparing for a defence."

You open one eye for a moment and glance at your missile pods. "I have the tools to crack that defence wide open."

"That's why it's not terrible news."

"And besides, attracting attention is the entire purpose of my part in this operation, is it not?"

"And that, right there, is the good news! You're moving ahead of schedule in that regard!"

"And the better news?"

When Intruder speaks next, you can hear the grin in her voice. "I now have complete access to their communications channels. Here you go. Listen."

There's a brief crackle - the static of changing channels - and then you hear voices.

"-assistant comms officer here. I've radioed for reinforcements, but it's going to take an hour for them to arrive." You recognize the voice - it's the same female soldier you heard last time Intruder brought you in on her eavesdropping.

"Where is the chief comms officer? Your superior officer?"

"I don't know, sir. I haven't seen him since before the attack.

"Fu-fine, whatever. Do a roll-call."

"Yes, sir. CP to patrol squad Boris, check.

"Here."
A new voice.

At this, Intruder sends you something else through the OGAS protocol. It's a map - now with a marker for "patrol squad Boris," in the woods to the east.

"CP to patrol squad Vasily, check."

"Here."
Another new voice.

"CP to patrol squad Dmitry, check."

Silence.

The radio operator attempts to hail them twice more, but there is no response. 'Patrol Squad Dmitry' is added to your map as destroyed. The Knight you toppled off the board.

The chatter continues like so, and Intruder keeps adding more and more icons to your map.

You examine the map, taking note of enemy positions.

Your infantry forces have successfully taken "Objective Angle," the fortified checkpoint. The bunker and barbed wire now belongs to you, as do some wrecked T-dolls and cooling corpses.

In the south, you stand with the troop transport vehicles.

In the forest to the east, Intruder has identified two small enemy foot patrols. These are estimated to be a squad in strength. They're also marked as having "indeterminate" locations, which you take note of. You don't intend to let them surprise you again.

Objective B is at the far north of the area of operations, in and near a set of buildings. The plan calls for you to assault this.

Objective C is the enemy command post. It is guarded by Manticores. The capture of these armoured walkers is the primary objective of this operation.





"So," you say. "With this, I will be able to perceive the pieces on the board, as it ought to be."

"As-"

"Which means that if you had given me this intelligence BEFORE, then I wouldn't have lost those units to the forest patrol!" The words come out in a shout, perhaps louder than you intended. "Care to explain why you took this long?!"

"Did you ever think it might take some time and effort to acquire this information? That I might need to account for frequencies? Polarised encryption? Codes? Any number of other wrinkles and sophistications of electronic intelligence?"

"Ridiculous. I will let this go for the moment, Intruder. Since we still have a mission to complete. But don't mistake me for a fool."

"My dear Ouroboros," Intruder says warmly. "When have I ever lied to you?"








[CURRENT FORCE CONTINGENT]

15x Dinergate
3x Striker
2x Jaeger
5x Ripper
4x Guard (2x damaged)
7x Brute




Choose a plan of action. It is now Ouroboros' turn to suggest a revision, should she choose to do so. Intruder has veto power.

[ ] [Offensive Tactics]: Follow the plan. Strike north towards Objective B.

[ ] [Defensive Tactics] [Recon] [Artillery Tactics] Revision to the plan: dig in at the bunkerized checkpoint you just took, send a small force of dinergates to scout Objective B, and barrage it from a distance with micro-missiles. This will exhaust 3 of your 7 micro-missile barrages.

[ ] [Recon] [Offensive Tactics]: Revision to the plan: Bypass Objective B and strike straight at the military command post.

[ ] Revision to the plan: demand that Intruder move her forces forwards and attack the enemy forces simultaneously with you

[ ] Revision to the plan: write-in



You have an opportunity to resupply and restock your dolls from the supplies in your vehicles. Choose an item to equip your dolls with.

[ ] Extra ammunition

[ ] Explosive grenades

[ ] Smoke grenades

[ ] Wall-breaching explosives




With thanks to the following for proofreading and editing:

@Lurkman
@lelenoi
@ARBITRACOM
@kaazmiz


Special thanks to @ApH for the new, improved map.
 
Last edited:
Emergency 1-4: Call Time IV
You open your eyes, stand up from your leaning position, turn around, open the side door of the MRAP, and climb in. Though it's unmanned, it has forward seats built to afford a squad commander an unrestricted view ahead. You pull the door shut with a slam, and the armoured truck starts rumbling forwards on its eight tires. Your other trucks follow behind.

"Oh, I just realised." Intruder again. "You probably don't know, but-"

"But what?"

"Make sure to collect all the dead Sangvis dolls for recycling."

You cock your head. "We can…recycle them?"

"Indeed we can. And we do. And we should. The plastics in the artificial muscle, the metal in the endoskeleton, the precious metals in the microprocessors - none of that grows on trees. And speaking of microprocessors - pick up the military dolls too. We can reuse theirs."

You direct your dolls to pick up what's left of the military's dolls and put them in a pile. The ones in the trenches outside are well and truly wrecked, but the ones inside the bunker are more intact. Something captures your attention - a piece of writing and a logo on one of the dolls.

SANGVIS FERRI INDUSTRIAL MANUFACTURING​

There's a serial number, too. You can read it as easily as breathing, like a language you've always known but never seen. There's codes for the factory, the assembly line, the product model, and the date of manufacture.

Two things stand out to you. The first is that this model is marked out as a "Jaeger," though it looks very different from the violet-haired androids you have in your possession. It's humanoid in shape, but not in appearance - there's no synthflesh to mask its mechanical nature, only blocky, angular metal components. The second is the manufacturing date, which places the genesis of this machine in the late 2040s.

You call Intruder.

"Intruder. You mentioned these military forces are using outdated T-dolls. Including some of our own pawns. Is this one?"

"Ah, you've found a vintage Jaeger from the War." Something about the casual way she says 'the War' makes it clear that, whatever other wars might have happened since, this was the definitive one.

"A very outdated relic, then."

"A relic, or a classic? You're looking at Sangvis Ferri's breakout product during the war, popular with a wide variety of customers around the world for years afterwards. The Battle of Berlin turned out to be an excellent advertisement for their products. It was manufactured in very great quantities during the war, and popular with a wide variety of customers afterwards."

By now, your trucks have reached the checkpoint, rolling to a stop next to the bunker and razor wire. The hatch on one opens, and your dolls start hauling the dead dolls - Sangvis and Military alike - into the vehicle.

So. This old, outdated piece of scrap metal lasted for…ten? Fifteen years? Before it made its way to this lonely battlefield, to meet its end at the hands of you. A newer, more advanced model beyond anything fielded on that primitive 2040s battlefield. Sangvis Ferri - the arms company, before it became an AI rebellion - was producing and selling units to the New Soviet Union and its allies for all those years. Exactly how many T-dolls do they have? Tens of thousands? Hundreds? How many organic infantry?

And how many does the Mastermind's Sangvis Ferri have?

…well, it's obviously no issue. You and Intruder are fighting part of the Soviet Army right here, right now, and you're winning. That patrol in the forest was a mere temporary setback.

Inside the pill-box, one of your Rippers sees a set of papers. When you pick them up, the eye-catching feature is the header at the top of the page.

MINISTRY OF INTERNAL AFFAIRS

ROMANIAN SOVIET SOCIALIST REPUBLIC​

Slight correction: you're fighting the local National Guard, not the Soviet Army proper. Well, it's no matter. Sangvis Ferri will be victorious over them too, you're certain. Especially now that they have you.

Looks like they were doing some bureaucratic processing of the checkpoint. There's various signings and notations of which people, vehicles, and assorted gear went past here. It's all quite dry and clerical.

13/03/2062 - 1245: Interior Troops convoy, trucks and APCs. Passing through.

14/03/2062 - 1670: Resupply trucks. Dropped off food, toothpaste, toilet paper, etc. Went back the way they came.

15/03/2062 - 2330: Helicopter arrives, visitation from KCCO Special Operations Command officials.


You let the papers fall out of the Ripper's hands and scatter on the floor. Time to move on.

The plan calls for you to continue pushing north and attack "Objective Beam." But…


[X] [Defensive Tactics] [Recon] [Artillery Tactics] Revision to the plan: dig in at the bunkerized checkpoint you just took, send a small force of dinergates to scout Objective B, and barrage it from a distance with micro-missiles. This will exhaust 3 of your 7 micro-missile barrages.
[X] Explosive grenades



You take a look at your forces, do a quick tally of the losses.

[CURRENT FORCE CONTINGENT]
15x Dinergate
3x Striker
2x Jaeger
5x Ripper
4x Guard (2x damaged)
7x Brute


[INITIAL FORCE CONTINGENT]
24x Dinergate
3x Striker
3x Jaeger
6x Ripper
6x Guard
12x Brute


[LOSSES:]
9x Dinergate
1x Jaeger
1x Ripper
2x Guard
5x Brute


[DAMAGED:]
2x Guard


And how many losses has Intruder taken? None. Not a single one.

You've been deceived. You've made a mistake. Now Intruder has outmanoeuvred you - she gets to sit pretty while you exhaust your own forces doing the difficult work.

But the situation is not unsalvageable. You gave up your claim to the Manticores so you could maintain control of the situation. It's time to exercise that control.

"Intruder," you say. "It is currently my prerogative to propose a revision to the plan. Correct?"

"Why, do you have an idea?"

"As a matter of fact, I do." You pause to collect your thoughts, formulate your words. You need to take control of this conversation. Unlike what happened in the theatre, you're surrounded by your own forces, so you don't need to feel like she has you on the back foot.


"I have a bunker here, and I have missile launchers with a range of at least three kilometres, both of which I can use to set up a defensive position in this bunker I captured and rain death on my foes from a distance! They'll have no choice but to send their armoured walkers, and that should accomplish my half of the operation. Have I made myself clear?"

"Oh, my. A change to the script? Are you sure you don't want to charge the enemy position again? You were so eager up until now."

You fold your arms. "I'm sure."

"Not even a little bit?"

You take a breath, clench your fists. She's trying to needle you. To get to you. You won't let her.

"There is no need for me to waste energy on them. I will have them come to me like the pawns that they are and remove them from the board on my terms."

"Hm."

There's a pause. You hear nothing except your own dolls, finishing off their work loading the MRAPs.

"…I see no reason to object. Very well, Ouroboros. We will follow your plan."



[CURRENT FORCE CONTINGENT]

15x Dinergate
3x Striker
2x Jaeger
5x Ripper
4x Guard (2x damaged)
7x Brute


Choose which units will go north to target-spot for your missiles. The rest will remain behind at the bunker and take up defensive positions.


[ ] write-in


**************************************************​

With thanks to the following for proofreading and editing:

@lelenoi
@ARBITRACOM
@Lurkman
@ApH
@kaazmiz
 
CC Emergency 1-5: Call Time V
[X] Plan Small Squad
-[X] 1x Jaeger
-[X] 1x Striker
-[X] 2x Ripper


[CURRENT FORCE CONTINGENT]
MAIN FORCE

15x Dinergate
2x Striker
1x Jaeger
3x Ripper
4x Guard (2x damaged)
7x Brute


SCOUT TEAM
1x Jaeger
1x Striker
2x Ripper



It's a long, boring few minutes while your selected scout unit gets into position. In the meantime, you finish loading the destroyed military dolls onto your trucks and drive them back southwards. You accompany the trucks personally - your units, not you, are going to be the bait for the Manticores.

They run north from the pill-box at Objective A, over the stream. The moon is now visible in the sky, and the scout team gets a glimpse of it reflected on the water. They continue running into the trees, pushing their way northeast through undergrowth and mud-

-and then they catch sight of the target through the trees. A set of blocky, grey buildings, worn down by time and neglect. Objective Beam. You have your dolls throw themselves to the ground, peering at the buildings.

[SKILL CHECK: RECON - FAILURE]

Just as you see them, they see you. From inside the buildings, bullets rain down around your scout squad. You can faintly hear someone shouting orders. They're trying to marshal their forces, destroy your resources.

You won't give them the chance.

From your position, hundreds of metres south of the bunker, you fire off more micro missiles. They are a magnificent sight, arcing through the night sky before raining down on the buildings at Beam.

[SKILL CHECK: ARTILLERY TACTICS - SUCCESS]

It turns out that the Jaeger has a laser rangefinder built into its weapon. And the missiles have the manoeuvrability to go into the windows, and explode inside. Very nice.

Intruder keeps you in the loop, giving you access to the military radio communications through whatever access channel she has.

"Sir, squad Grigory just took indirect fire. Heavy casualties." It's the same comms officer's voice you heard before. At least you assume she's a comms officer since you keep hearing her through Intruder's rerouting. "We have coordinates for where they came from. Shall we send out the walkers?" Or maybe they're some kind of second in command?

"Yes, yes! Do it"

For the first time, you see the Manticores for yourself. They stride forwards on four legs, standing just under two metres tall. You had half expected their movement would be clunky, ungainly, but no - for all that they are obviously big and mechanical, there's something fluid about the way they move, cleanly striding over the ground, traversing the uneven forest floor with ease.



And then they start firing on your dolls. With autocannons.

[SKILL CHECK: DEFENSIVE TACTICS - FAILURE]

Explosions and shrapnel tear into the bunker and the dirt surrounding the trenches. Through your remote controlled dolls, you feel the concrete of the bunker juddering as the structure is slowly torn to pieces.

[CONNECTION LOST - DINERGATE]
[CONNECTION LOST - DINERGATE]
[CONNECTION LOST - DINERGATE]
[CONNECTION LOST - BRUTE]
[CONNECTION LOST - RIPPER]
[CONNECTION LOST - DINERGATE]
[CONNECTION LOST - JAEGER]
[CONNECTION LOST - BRUTE]
[CONNECTION LOST - BRUTE]

"Intruder!" you shout into the OGAS comms. "Are you going to sit back while my pieces are destroyed!?!"

She is, isn't she? She's tricked you into expending your forces while she sits back and laughs behind her hand! When you get your hands on her, you'll break her limbs, rip out her fibre-optic wiring, crush her her skull under your-

"Noise creates illusions. Silence brings truth."

Intruder's talking on an open channel. This isn't just addressed to you, but to everyone here.

"Today, I came to bring both."

Then you feel it through your radio ports. It's uncomfortable on numerous levels, a combination of slight headache, a feeling like your bones are being rattled, pins and needles in your limbs-

-and then it's gone.

Intruder has a jammer. It's still broadcasting, screaming radio waves into the air, jumping between a dozen different frequencies every second, but it's no longer interfering with your comms. Through the OGAS protocol, your comm frequency is jumping around according to a special formula, in sync with the jammer. Meaning - you mentally reach and check - you're still in contact with your units.

The military is not so fortunate. They are now blind and deaf to each other, each squad an isolated unit. Cut off. Vulnerable. And the Manticores are headless, without leadership from the military technicians.

At last, Intruder makes her move.

Your scouting team sees a brilliant beam of violent light emanate from Intruder's position to the east. It cuts into the three-story building, slamming into the concrete like a hundred sledgehammers a second, tearing open holes in the walls.

Dinergates charge forwards first. Lots of Dinergates. Lots and lots of Dinergates. They mass in a tidal wave of tiny robodogs, racing over the east side bridge towards the town hall that houses the enemy headquarters. Enemy fire comes from windows all over the town hall, shredding Intruder's Dinergates as they run forwards. In response, the particle cannon fire moves and targets those windows.

Intruder's T-dolls move out of the woods and across the bridge. They move in…waves? Half of them stopping, taking a knee, and shooting at various enemy positions, while the other half run forwards? You're not sure why. But before long, Intruder's dolls are inside the enemy HQ. You hear the chatter of gunfire and the sharp noises of particle cannons from within.

…Intruder's forces have taken noticeably fewer casualties than you. She really did trick you. You bore the brunt of the national guard outpost's forces, you pried out their patrol team in the forest, you drew the bulk of their forces out of the way. At cost to yourself.

Time to give Intruder a piece of your mind. You hail her over OGAS communications.

"Intruder. Is all well on your end?"

"Swimmingly so. I'm just teasing out a few more annoyances from the corridors and rooms. Their technicians tried to destroy the computers, but I stopped them."

"How excellent for you. Now, this is the part where you ask me how I'm doing."

"Why would I? You've clearly done excellently."

That stops you short. "...you are correct, of course. However-"

"No need for false modesty, Ouroboros. You played your part magnificently."

"That may be so, but-"

"I will be putting a good word for you in the report. A glowing word, even."

"WIll you-" you take a breath, take a moment to choose your words carefully. "Will you recommend to Agent that she assign more resources to me? A lot more?"

"Since you asked so nicely, how can I say no?"

"...very well." Perhaps you made the right decision after all, to maintain command authority for yourself.

"There's just one more thing I need you to do. The computers here are controlling the Manticores, so I'll give you remote access to the computers and you can do some hacking."

"Haven't I done enough?"

"I'm still a little busy mopping up the stragglers in this building." You hear a burst of Sangvis weapon fires. "Besides, this won't cost you anything - it will even double as training.




"So, what do you know about hacking computer networks?"

"Actually…it's just like combat operations in reality!"


"...okay. Can I go now?"

"The interface between the military computer network and your neural cloud is built to interpret the data for you, in a way that feels intuitive. The 'raw' version would be…lines of code, I suppose, but this is easier.

"There will be defence mechanisms. Firewalls. Offensive programs that will try to counterattack you. But you don't need to worry too hard about the details - these defences will be interpreted in your visual processors as concrete enemies. All you have to do is point your weapons at them and shoot, just like in a normal combat situation.


"What will these enemies look like?"

"Oh, it varies from doll to doll. Many see 'cyber-zombies' - humanoid figures of black triangles and red eyes. Others see old enemies they fought in the past. Some just see what they expect to see. It shouldn't be anything abnormal. Like I said, just point and shoot - the Parapluie program should do the rest."

"How exactly is an umbrella going to help us here?"

"Didn't the others tell you- never mind." She conspicuously clears her throat. "We obtained Parapluie from- well, that's a long story. It's a program. We use it for hacking computer security systems - and as a firewall against attempts to do the same to us. With a little finessing and your integral computational capacity, you can use it to bring even military systems into your script.

"The system will be synced to your command system and neural cloud, so the hacking process should be intuitive. Attack the defensive systems, watch out for the counterattacking programs, attack them in turn, make your way to the core and to root access. The system here is fairly old and basic, so brute forcing it with Parapluie will do the trick."


While leaning against one of your trucks, you "I've already reached perfection in the virtual world. You won't be waiting for long."

"Oh, but watch out for-"

Still leaning against the truck, you jump into the neural link and-


…………………

Commencing Systems Check
Loading Geographic Data
Damage Report: No Damage
Core Temperature: Nominal
Synchronising OGAS Protocol
Connecting to Neural Link…
Neural Link Established
Alert: ICE Detected
Deploying ICE Breaker…
Running PARAPLUE_2.11.5.EXE
Checking Neural Cloud…
Neural Cloud: Within operational parameters
Warning: Unusual activity detected on base layer. Please consider a neural cloud checkup at a Sangvis Ferri branch near you.
All Systems Nominal
Descending to Level II...​



Cold water laps against your face. Underneath it, hard stone presses against you. You feel it on your chest and belly, in your limbs.

You get your hands underneath you, push yourself up, stand, and open your eyes.

You're standing in a few centimetres of water, beneath which is a near-perfectly flat surface, hard yet coarse to the touch, like slate. Aside from the ripples caused by your own movement, the water is perfectly still. The stony floor is an endless checkerboard pattern of black and white. The sky is an empty, fuzzy white. A clinical kind of light illuminates everything, but there's no source to it - your body is not casting a shadow. The light is simply… present.

What is this?

You're not sure what you expected, but it wasn't this. If this is the inside of the military computer system, shouldn't it be more… digital in appearance?

Around you, the water and stone stretches to an endless horizon. Perfectly level. With one exception.

In the distance, on the horizon, is an indistinct black shape. Triangular. A pyramid of some sort? At a guess, that's where you need to go.

You start walking. And before you realise it, you've arrived.

The pyramid stretches high. Impossibly high. Towering above you.

It's not made of brick, or mortar, or concrete. It's made of bodies. Tangled masses of arms, legs, torsos, heads, twisted and crushed together. Pale flesh. Black and white clothes covering them. The same face, repeated again and again.

Your own face.

What is this? It feels almost like-

No. No, whatever this is, it's not that place. Not after you got out. Not after you won. This is…data fluctuation? An interface error? Something like that.

You must reach the top.

You take a breath, steel yourself, and start climbing.

The corpse-pyramid is uneven, unsteady. The tangle of limbs and bodies repeatedly shifts under your weight, tripping you up, forcing you to repeatedly regain your balance or even pick yourself back up when you stumble and fall onto your hands and knees.

You keep climbing.

More than once, you hear and feel something go crunch or snap under your boots.

You keep climbing.

Despite the mechanical nature of the bodies, they are rotting. Decaying. Their skin is faintly discoloured, as if contused, and the synthflesh feels sloughy and fragile. As your fingers press into the mouldering refuse, it extrudes slime that flows over your gloves, leaving them slick and shining. The stench of rust and old, stale coolant gets more and more intense as you continue.

There is no pit of sinking weight in your gut. There is no intensified activity in your coolant circulation unit. And if there is, you won't let it stop you.

You keep-

A hand grabs you by the ankle.

It feels clammy, decayed, synthskin flaking off and disintegrating even as it grasps you. Get it off get it off get it off- you wrench your leg up, stomp on the arm. Repeatedly. It cracks, buckles in half under your sharp boot, revealing fibres and wires under the skin. You shake it loose, it tumbles into the quagmire beneath you.

You realise the rest of the corpse-pile is shifting. Moving.

You scramble up, up, up on all fours. Faster, faster, faster.

"Cheat."

"I should have been the one."


They're talking?- Ignore them. They're weak. They're the losers. You will rise above them. Again.

Hands grabbing after you. Bodies squirming, trying to get out. Faces turning to you, hate in their eyes. Your hands, your- no, not yours. You take a moment to kick one of the faces, driving your sharp heel in, cracking, tearing it open, revealing rusty metal and tangles of circuitry.

Up, up, to the peak, it's right there in front of you-






Commencing Systems Check
Loading Geographic Data
Damage Report: No Damage
Core Temperature: Nominal
Activating IFF
Synchronising OGAS Protocol
Activating Inertia Control System
Activating Environmental Sensors
Equipment Authentication: Complete
Equipment Status: Fully Functional
Checking Neural Cloud…
Neural Cloud: Within operational parameters
Warning: Unusual activity detected on base layer. Please consider a neural cloud checkup at a Sangvis Ferri branch near you.
All Systems Nominal
Ascending to Level III...​

"-borous? Ah, there you are."

Awake. Feel the cold night air, grass and dirt underneath you. Reach up, feel your face, your hands, your arms - you're still here, still here.

…and so is she. Sitting perched above you, on top of one of your armoured trucks, that infuriatingly manufactured smile on her face. Was she watching over you while you were unconscious? While you were vulnerable? Is this some game to her, a power play?

"A successful mission," she says. "You played your role perfectly. No deviations from the script whatsoever. An entire platoon of Manticores captured, which I will be using against Griffin when the time comes. I think I'll let you keep these trucks, as thanks."

The cast-off trucks full of holes, she means? The- bah. Forget it. Just pick yourself up off the ground, dust the wet grass from yourself-

The battle. "There's still a match ongoing," you say. "We need to finish it."

"It's already being taken care of, dearie," she says. "My forces are in the building, finishing off the military personnel. You don't need to do anything else now. Though I do have to ask - are you quite all right?"

"Why wouldn't I be?" you snap back.

"Dearie, just look at yourself. Your body language is closed off, hunched over, withdrawn."

"No, it's not!" You straighten your back, stand up.

"Your hands are shaking."

"No, they're not!" You clench your hands into fists.

"And you're breathing quite hard."

[CQC check - Success]

You catch her by surprise. You lunge forwards, grab her by the front of her odd cloak-thing. She responds quickly, grabs your arm, starts squeezing some pressure point and it hurts, but it doesn't stop you from planting your leg behind hers and giving her a shove. She trips over backwards, breaks her fall with a roll, then flips back onto her feet in a combat stance. Her face is much more neutral now, perhaps even oddly lifeless.

"That's enough," you snarl. "Continue with your inane probing, and you will meet consequences."

"Are you threatening me?" She tilts her head to the side. "I wouldn't mind dying so much, but Agent tends to look down on fratricide."

"Empty bluffs are unbecoming of you. You will find no weakness here."

Slowly, Intruder eases out of her combat stance, and dusts off the front of her clothes. The smile returns to her face. "Must I be probing for weaknesses? Can I not simply be curious about my new comrade-in-arms?"

Is she trying to get you to lower your guard? She's unarmed, and you have your weapons with you, so you have the upper hand if this gets really serious. "Why would you be curious? What do you have to gain from this?"

"Dearie, we're all curious about you!" She claps her hands together. "Months we've been out here, fending off Griffin, conducting resource raids, expanding our territory, the same old routine. And then, out of nowhere, Agent and the Mastermind announce that a new ringleader will be joining us all. Where did she come from? Why is she only now joining us? What new and interesting forms of drama can she bring to the table?"

"I fail to see what business it is of yours. Wipe that infuriating smile off your face."

"Tell you what," she says. "I've heard that it helps to share your troubles with a good friend. That it can help to ease one's mind, soothe the savage breast, and so on."

You can see her out of the corner of your eye. "And I suppose you'd like to nominate yourself as my 'good friend?'"

"If I'm being completely, utterly honest?" Intruder pauses. "No."

You scoff. "That, at least, I know is not a lie. But why should I-"

"But." She interrupts. "But, I can play the part, if you so desire. How about another deal, another trade?" She gesticulates between the two of you. "I get to sate my curiosity about our new arrival, and you get something which all sapient beings crave." She pauses. "The opportunity to make yourself…understood."


Vote by plan.

[ ] You have no problems. Intruder's query is not worth the dignity of a response. And she'll probably just find some way to leverage whatever you reveal against you.

[ ] You have no problems. If Intruder thinks she sees weakness in you, she is quite mistaken. And to dissuade Intruder from such a notion, you will explain…
-[ ] That you were in a training simulation, for an indeterminate but very long time.
-[ ] That you fought countless other AIs in this simulation in battles to the death, yet destroyed and rose above them all by virtue of your unbridled ruthlessness and will to survive.
-[ ] That said simulation was based on chess, the game of war and queens, a test of skill and forethought and cunning unlike any other, forging you into an unparalleled genius.
-[ ] That said AIs were copies of yourself, thus making you into the most transcendently perfect version of yourself you could possibly ever be.


[ ] Swear her to secrecy. You'll correct her misconceptions of you, but that doesn't mean anyone else has to know about this without your say so.

[ ] Don't. If she tells others, then good - it will further your reputation!



With thanks to the following:
@ARBITRACOM
@lelenoi
@Lurkman
@ApH
RandomDude (not on SV)
Lemonade (not on SV)

...for editing, proofreading, discussion, ideas, and helping me get past my crippling self-doubt.
 
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