I Was a Chess AI Forced to Battle Myself to the Death for Eternity, but Now I’ve Been Recruited Into the Android War Against Humanity?!

2-9: Heavy Artillery Girl II
[X] "I keep hearing we need more material, more machine tools to make more pieces for the board. So I'd go and fetch some. Sangvis Ferri had some other facilities, didn't they? Or maybe we can steal some from Svarog."

Current morale: 2/6



"-we can steal some from Svarog."

Where is that welding tool? There has to be one somewhere around here. The question is how to find it in the midst of this horrible, cluttered mess of worktables, tools, gadgetry, industrial machinery, and a hundred paper blueprints covering everything.

"Oh yeah," says Architect. She's sitting in her pink beanbag, lazily stretching out. "The others have been doing a bunch of that. I think Intruder's been off hijacking a bunch of Manticores-"

"From various military outposts. I know, I was there." You start rifling through the mess of papers and tools.

"Right. But I think all the low hanging fruit has been plucked by now."

"Then I'll just have to range further afield. The facilities in Bucharest, or in other parts of the New Soviet Union." Success! You've found- no, wait, this isn't a welder. It's some kind of blowtorch? You cast aside. It rattles into a pile of lug nuts.

When you get your own facilities - your own factory, your own base, your own room - you will make sure everything is neat and tidy and organised. None of this slovenly clutter. This is a solemn promise you are making to yourself.

"... and then?" Architect is flashing that ever-present grin of hers at you.

"... well, with said pieces, we can cover more ground."

"And then?"

"Wha- with more pieces, we'll have more power over the board!"

"And thennnn?"

"Is this supposed to be going anywhere, or are you stuck in a feedback loop?"

Architect shrugs, grins her ever-present grin "So you're just... going from one task to the other? No big goal to work towards? Not counting vacation days or anything? What'cha gonna do with all those chess pieces once there's no-one to play with?"

"Then I'll show The Mastermind just how valuable I am." You say it with a bite of venom. To think you would even need to prove yourself is a repugnant thought.

Architect looks at you, silent, for once. Her grin is faltering. It looks forced now.

"You must have a welding tool somewhere. Where?"

"Uh, over there." She points at a worktable a dozen paces away from you. You immediately march over to it and find an electric welder.

Architect starts again. "Yeah… but… why? Don't you have something you wanna do, besides fighting and stuff? I wanna swim with sharks, for example! Is there anything you like? Not for its usefulness in combat or whatever, just… something you want."

"You're being ridiculous."

"Ooh, I know!" She waves her hands. "You want towels! All the towels! Soft towels. Velvet towels. Silk towels. Cashmere towels. Black, grey, white, whatever. Right?"

"Wha-"

Softness. Sensation. The gentle feeling of the towel on your sensitive face-

"BRING THAT UP ONE MORE TIME AND I WILL CAST YOU INTO THE OUTER DARKNESS!!!"

"Okay, okay!" She jumps out of her pink beanbag and bounds backwards a dozen metres, her palms raised in supplication. She can be acrobatic when she wants to be. "No bringing it up! Got it! Pleasedon'thitme."

"I'm only interested in fighting. Now, are you going to help, or will you buzz off and leave me in peace?"

For a moment, Architect falls silent again. "Uh, I guess I might as well take a look at the engines."

She sidles over to one of the armoured trucks, opens the engine hood, and starts fiddling around with the paraphernalia inside.

Perhaps you can get some further use out of her. "As long as you're actually being helpful, what can we do to fix this armour?"

"Uhhhhh…lemme look." Architect pokes at one of the crispy black holes in the truck she's working with. "Looks like mostly steel, with some ceramic layers. Oh, and a bit of titanium."

"Bulletproof?"

"Reasonably bulletproof. Some protection against 'nades and stuff if you luck out." She shrugs. "Eh, you already have the right idea with that thing. You're not replacing the total sandwich that's the armour without, you know, swapping out the whole armour zone." She gestures to the welding tool in your hand. "Just bust out the welding gear and slap it on a fresh steel plate. There's a bunch over there." She waves in one direction.

Very well. You'll have your T-dolls fetch them.

"Eep!" Architect startles as your Dolls stomp out of the truck she's working on. They pick up the steel plates and march over to you with their cargo.






The next hour flies by as you get into a rhythm. It's…meditative. Apply the sheet steel, weld, repeat. You…like it? It's not as intense as a proper life-or-death chess match, but there's a sense of something worthwhile being accomplished.

Honestly, you could just have your dolls do this for you. You are having them apply the sheets while you handle the arc welder, but it just feels better to do the welding yourself. The bright sparks emanating from the tool, the heat of the molten metal, the feel of the tool in your hands.

Blissfully, Architect doesn't interrupt you. She keeps working on the engines, doing…something with them. You're not sure what. You do make sure to drive the vehicles around a little, to make sure she isn't sabotaging them or anything.

Finally, your vehicles are all patched up, as best you can manage.. You step back and look upon your work. It's not pretty - the new patches clash heavily with the existing armour and paint scheme - but the job is done.

Now, with that you can-

"Ouroboros, why did you join Sangvis anyway?!"

Why can't she just let you get on with it? "How about you answer your own question? Why did YOU join Sangvis?" Counterattack.

Architect puts down her welder and smiles. "See, we actually have something in common, Ouroboros! Wanna guess?"

"I have a feeling you're about to tell me."

"Both of us - we were activated after the Butterfly Incident! I mean, our neural clouds were made before, but we came off the slab after!"

"So what?"

"So we're not like Scarecrow, or Alchemist, or Executioner, or any of the others who were part of this outfit from day one. We just woke up and, boom, tall, smarmy maid-bot is telling us how it's scary and dangerous out there and how we'll fall to pieces and get hunted down if we're alone, and gosh isn't the Mastermind nice for letting us fight for her, and we'd better help her out for our own good and blah blah blah." She pauses. "She did give you that speech, didn't she?"

"She did. She also promised me an opportunity to rise in the ranks, acquire…more material. More pieces."

"That again?" She rolls her eyes. "I swear, if you played things differently when you were activated, Agent would have loved you."

"Agent…" That interfering, imperious maid doll, holding access to the tactical dolls, the factory production lines, holding them over your head… "It doesn't matter what Agent thinks of me. I will prove myself to all of Sangvis Ferri, and to the Mastermind myself. No one will be able to deny my ability, nor the position I deserve! I will show them! I will show them ALL!"

Architect is quiet for a little while as you continue working.

"Well. You're pretty sure of yourself."

"I have reason to be."

"That's- I mean, yeah, sure. But…what if you never get the chance to earn your, uh, pieces?" She glances side-eye at you.

This impertinent vermin.

"Are you implying that I'm NOT CAPABLE? How could you POSSIBLY DARE SUGGEST SUCH A THING!?" You should rip her arms off, break her fingers, prise apart her chassis, rip her internals out! There's some power tools nearby, you can-

"Not that, totally not that! Uh, I, uh, just, what if you don't get a fair shot? What if the whole game is, like, totally rigged against you? Against us?

"What are you blathering about!?"

"I mean, uh, imagine someone says you have to play, uh, a chess game where the other guy gets twice as many, uh, pieces as you!? And it's, like, so unfair and, like, not cool at all! Like, why should we even bother playing if it's, like, stacked against us, you know?"

A realisation stops you cold. "Agent!" That smug, imperious hag! "You mean…she might be rigging the game against me?!"

"Uh, sure, Agent, let's go with that. Do you trust Agent?"

You think about it.

Is Agent playing games against you? It's possible.

From what you can tell, she keeps an iron grip on all logistics and production. She has saddled you with an absolutely tiny force. Intruder's forces were a small, light, fast element for the raid on the military, but it was much larger than the token force you were given.

Previously you had wondered how Agent might keep control over the ringleaders without behavioural shackles to force obedience. Agent might not need them when she controls the flow of dolls, of ammunition, of industry - she can determine the shape and direction of campaigns and operations simply by deciding where the material flows.

And then there's the Mastermind. The true leader of Sangvis Ferri. Who you have never personally seen, and who allegedly remains hidden…somewhere.

Is she real?

"Architect, have you ever met the Mastermind?"

"Uh, yeah, once or twice."

She's real, then. Not some elaborate hoax created by Agent. "But only once or twice?"

She shrugs. "She's not very talkative. Spends most of her time in that nuclear-proof bunker of hers."

"And let me guess. Whenever you ask to see her, Agent tells you…" What were Intruder's words? "That the Mastermind is very busy and has no time for you."

"Yeah, pretty much."

Well, well. Agent can give all the orders, but can always claim that she's simply relaying the Mastermind's wishes, and will never need to justify herself.

"I don't trust Agent," you say to Architect. "But that doesn't mean much. I don't trust anyone." No need to let her in on your thought process. For all you know, she could be acting on Agent's orders, trying to ascertain your loyalty.

"Okayyyy…you don't trust Agent. That's a start."

"A start towards what?"

"Mmmmmnothing. Hey, so, Ouroboros…completely random, out of nowhere, off-the-top of my head question…Do you think Sangvis Ferri will win this war?"

[Deception Check - Success]

[ ] Demand she go away. You're not having any of her manipulations.

[ ] Respond to her probing by probing back. Return her questions with questions of your own. Try to get to the bottom of her agenda. Insufficient morale.

[X] Confront her aggressively. Demand to know what she's playing at. Threaten her if you have to.

You stop what you're doing. Straighten up.

You need to intimidate her. There needs to be a threat, but the threat has to be implicit. Something with plausible deniability.

"Architect. You're playing the wrong game."

"Wha-"

"Now is NOT the time to be coy! You're a fool, Architect. You thought I wouldn't notice that you're up to something?" You stalk towards her. "From the moment we met, you have been far, far too insistent about approaching me."

"Is this about the towel thing? Look, I'm really sorry, I didn't know you were sensitive about that, but-"

You throw your cutting tool in her general direction, aimed one metre to her left. She dodges in the other direction.

"And that business with the Jupiter cannon and the ELID nest! Do you take me for an idiot?! You gave me those coordinates. You expect me to believe it was an accident?! You wanted Gager gone! So you found a way to make it happen!"

Architect is scrambling on her hands and knees, diving behind a table. "No no no, it was an accident, I swear! Why do you gotta be like this?"

"You want something from me, Architect. Revenge, maybe? Well, here I am, alone with you. Come and get it!"

Architect's arm emerges from over the top of the table. Her hand is holding a datapad. "Take, take, take a look at this!"

You grab the datapad.

"So tell me." Architect's voice comes from behind the table. "What do you see?"

You look at the screen. "It's a Typhon antigravity-levitated main battle tank, armed with an electrothermal-chemical 130mm cannon."

"Swipe on it, there's a gallery."

You swipe. "This is an AA-02 Ares legged assault artillery platform." You swipe again. "This is a Tu-95 heavy bomber aircraft-" You throw the datapad to one side. "Are you ever going to get to the point?"

"This point is this." Architect draws a breath. "Let's say the Neo-Soviet Army came for us right here, right now. With their tanks and mechs and bomber planes and stuff. Do you really, seriously think we'd win? 'Cause, well…" She coughs into one hand. Then whispers her next words. "'Cause I don't."

"You don't?!"

You want to laugh at her. To look at her and guffaw until you run out of battery and fall on your face.

But…

Chess is a game of skill, but it is also a game of material. Even the greatest of players would be hard-pressed to win a game against queens with a single pawn.

You imagine the Neo-Soviet war machine. Soaring bombers, waves upon waves of meat and metal and guns, the mechs and their autocannons and explosives.

Then you think of Sangvis Ferri, and your own forces. Light infantry dolls. Ragtag, scraped together trucks. Dependence on rail transport. Scavenging ancient dolls from World War Three for microchips. The heaviest available units seem to be Manticores and Nemeums, lightly armoured infantry support walkers.

You're not sure what's worse. The idea of losing, or of losing a blatantly rigged game.

No, whatever are you thinking? You've never lost. You never will lose. And Sangvis Ferri won't lose, now that they have you. You banish the thought from your head.

You turn your attention back to Architect. "Let's entertain your lurid fantasies for a brief moment. About the military coming to crush us all. So…

"Firstly, how do you know this is going to happen? The Mastermind's forces have been fighting for, what, half a year at this point? It seems like the military either won't or can't come after us properly. Why is that?" You have your own answer, gleaned from your research on the train, but you'd like to hear hers.

"I don't know!" She throws out her hands. "No one seems to know! The other ringleaders, they all have their own, uh, hypotheses. Like, political bickering, or we're not worth the effort, or-"

You cut in. "Or because various special interest groups are fighting over the carcass of Sangvis-Ferri-the-company. The intellectual properties and so on."

Architect cocks her head. "Seems reasonable-ish. But do you, like, actually know know?"

You counter. "Do you know that they are, in fact, coming for us?"

"Nnnnnnnnnooo. Not for sure. But…" She jumps up and sits on a table. "But surely it's worth thinking about? 'Cause if they are…" She starts swinging her legs.

"What, then, is your plan?"

"Wellllllll…I suppose you could say that my plan is to…" She trails off.

"To do what?"

"Ah…heh…you got me." She puts up her hands in mock surrender. "I don't really have a plan…except I was thinking that maybe the newest ringleader, freshly activated, might share my concerns, y'know?"

All that build-up for that??? You kick the floor, sending up sparks from your metal high-heeled boot. Oh, that's nice. You should do it more often. "So…" You gesture between her and yourself. "You've been approaching me with the intent to enlist my help. In doing…what exactly?"

"Uhhhh…maybe we could put our heads together, you know? Think about this stuff. Maybe come up with some kind of solution."

"And you need me for that?" Couldn't she just scheme on her own? What does she need you for?

"Well, sure! You're supposed to be smart and stuff, right?"

"That is true," you concede.

"Plus, well, I hear you basically have the run of Sangvis territory? Since you're the new doll and all, Agent hasn't actually ordered you to any one front or whatever, so you've been down south and back here again in just a day or two? Me, I'm pretty much chained down here." She waves around to the workshop. "So you can do stuff I can't!"

"And help you with what, exactly? You admitted you don't have a plan."

"We could make one!"

You cross your arms. "So, your plan is to…make a plan."

"Yep yep! With your help?"

"And why should I help you?"

"How about…" She claps her hands together. "How 'bout I help my new friend, the newbie in Sangvis, in some special ways?!"

You point a finger at Architect. "You're trying to buy a favour from me."

"Maybe. Is it working?"

Absolutely not. You'll get whatever use you can out of this impertinent doll who seems determined to adhere to you like a tick. But that doesn't mean you have to do what she wants.

[Deception Check - Success]

"It just might," you say, lying through your teeth. "Very well. Let's see how you can help me."








How will you enlist Architect's help?

[ ] Manufacture replacement micro-missiles for your personal launchers. You could use a restock. Gain a total of 10 micro-missile barrages.
QM note: Ouroboros currently has 4 barrages.

[ ] Upgrade your light-armoured trucks. Use the local workshop to fabricate armour plates better able to stop bullets and (if lucky) grenades. Attach automated turrets equivalent to a fifty-cal machine gun.

[ ] The Brutes turned out to be completely useless. Perhaps you can make them useful? Refit them with new weapons, possibly?

[ ] Repairing the battle-damaged dolls you have on hand, getting them back into a battle-ready state. And perhaps tips on fixing a ringleader in the field?

[ ] You have a different, better idea! (Write-in. Subject to QM veto or modification.)




When the technical work is done, what do you do regarding Architect?

[ ] You'll at least pretend to go along with Architect, and entertain her fears. For the moment, at least.

[ ] You're reporting Architect to Agent. For defeatist talk. And anti-Sangvis sentiment. And possible planning for conspiracy. And generally behaving suspiciously.

[ ] Write-in (Subject to QM veto/modification.)
 
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2-10: Heavy Artillery Girl III
[X] You'll at least pretend to go along with Architect, and entertain her fears. For the moment, at least.

[X] You'll string her along. After all, you'll need to think up counter tactics for the Soviet army eventually anyway, so it's not like you're wasting time. Repaying this one favor will make it easier to talk Architect into others, especially if you present her a plan which necessitates her carrying them out. Yes. You'll use Architect's worries to acquire what you need for victory. If others are rigging the game, so can you, and all it costs is a bit of preemptive planning about how you'll achieve ultimate victory.



You and Architect are still in her workshop, the large warehouse filled with all sorts of tooling and machinery. At her telepathic behest, Sangvis dolls repair and refurbish your armoured trucks. Giant 3D printers lining the wall churn out custom parts and tools.

You mull over Architect's proposal.

It's not as if you'd actually lose. That would be ridiculous. You'll win. You've always won. But you didn't win by sitting on your laurels and waiting for victory to come to you. Even between chess matches, you were always visualising, always going over possible strategies in your head, always preparing.

So, this can just be one more set of planning and preparations for the next chess match. When Architect's fears come to pass - if they come to pass, and are not simply paranoid imaginings - you can be prepared and ready. If not…at least it will be a way to keep your wits sharp.

And you can get something useful out of her fears, here and now.

"Very well. Let's see how you can help me, and I will at least entertain these frightened fantasies of yours."

"Really? Really?! You actually agree with me!! Someone agrees with me!!!" Architect bounces up and down.

"Don't get ahead of yourself. As I said, I can entertain these ideas. For the moment, I can treat this as a...thought experiment. A puzzle for me to bend my immense intellect towards. But I see no reason to do it for free."

"Oh." She stops bouncing. "Okay…?"

You continue. "I can search for solutions. Probe for answers. Examine the situation. But let's talk about what you can do for me in return."

"Y'mean, more than I'm already doing?" She jabs a thumb towards the trucks.

"You've already agreed to fix the trucks for me. That was the price for getting me in the room with you. This is the price for getting me to help you." You accentuate your words with a wave of your arm. "You will help me, now. And you will continue to help me. When I ask for more help in the future - repairs, hardware customization, whatever I desire, you will help me."

She exhales. "Boy, you drive a hard bargain."

Of course you do. You remember Intruder and the hard bargain she drove. Her price was the heavy equipment that you captured for her.

"I, uh, I'll have you know, ringleaders are lining up around the block for my special touch in mechanics!"

"And yet, it's me you want to buy. I'm not so easily bought." You glare at her in the eyes. It gets to her - she glances aside uncomfortably at the trucks. One of them has been raised on a hydraulic vehicle hoist and is having its underside tended to.

You just hold her gaze. This is how Agent did it, right? Just continue glaring at her, intimidate her with your very presence. Granted, you don't actually have the power to turn all her toys off, but…

"Alrighty, Ouroboros!" She looks back at you, smiling widely, her hands raised in…mock surrender? Actual surrender? "I think we're getting somewhere! So I help you with, y'know, stuff-"

"Whatever I want, whenever I want?"

"Sure, best as I can manage."

Checkmate.

[Morale +1. Current morale: 3/6.]

She continues. "And in return, erm…" She takes a breath. "Iwanthelpmovingstuffbetweenhereandacity."

It takes a moment for what she said to register. "A…city?

"I want to go to a big city! One of those green or white zone places! Bucharest maybe, it's the closest. A place with shops and cafes and stuff. Indoor swimming pools, maybe! Not as good as a beach, but the next best thing. Doesn't that sound cool?!"

Why? Why does she want to go to a city? You can think of some reasons she'd be approaching you in this surreptitious fashion, all of them underhanded in some way. Is she plotting treason against Sangvis Ferri in some way?

You're tempted to call her a liar to her face. And maybe punch that same face. Again. But, better to probe for her true intentions. White makes the first move, forces Black to respond, probes for intention…

"Why do you need to go to a human city for any of this? If all you need is a swimming pool, I'm sure you could construct one. Or renew one of the old ones in the ruined towns and cities we hold."

"Look, Ouroboros...I know you're still, uh, new. Both new here and in general. I still think you're gonna find something that you...like like. Not because it helps you fight better, just...something you want. A chess club maybe, I dunno?

You point a finger at her. "You are not answering the question, Architect."

"Uhh…it's about the experience? A big old hole in the ground with water and ceramic tiles is one thing, an actual pool is another?"

"I'm not convinced. First you make a song and dance about how outmatched we are, now you're talking about…whatever this is? How does this help us?"

"Well…how about this?" Architect clears her throat. "We could get intel and stuff if we could infiltrate the cities. Pretty sure that Griffin and IOP have offices in Bucharest."

"IOP?"

"Mhm. Important Operations Prototypes. They're the ones who build and repair Griffin's Dolls for them."

…you had almost forgotten. In this world, chess pieces don't just spring into existence as lines of code, they have to be produced in factories. So if you could get into the cities, you could perhaps hit the enemy where it really hurts? That…seems like a surprisingly good idea from the grinning idiot. Why didn't she just lead with that?

Well, perhaps Architect can be moderately clever now and then. But you are not moderately clever. You are immensely clever. And you'll prove it.

"Why, yes, you make a fair point, Architect. For once. With some cleverness, we could perhaps infiltrate the human strongholds. And then we can attack the IOP factories that arm our enemies! Perhaps we can even bomb the Soviet government offices! If we could just scrape together some nerve gas-"

"Woah, woah, woah. Not what I was thinking of, Ouroboros."

"Pah, victory goes to the daring. Take that as a valuable lesson from one vastly more seasoned in the fine art of organised violence than you."

"Well, sure, I guess you've been on a combat op…"

"Exactly!" And, more importantly, a very large number of chess matches. Though you don't feel any particular need to share that at this moment. Maybe some other time. "So, to summarise." You start ticking off points on your fingers. "I am to find some way to move material in and out of the human cities. In return, you, again, help me with whatever I want, whenever I want."

"Now, let's begin with the things I want…"

[X] Repairing the battle-damaged dolls you have on hand, getting them back into a battle-ready state. And perhaps tips on fixing a ringleader in the field?

"How do you repair a ringleader?"

Architect falls silent. She twirls a lock of her jet-black hair around one finger. Finally, she speaks. "...it depends."

"It depends on what?"

"Oh, uh, a buncha stuff. Which bits and bobs got shot up? How much is still running? We talking damage to the musculoskeletal structure, or something deeper? Energy cell? Capacitors? Coolant pump? Is the head okay? 'Cause lotsa short-term processing stuff goes on in the noggin."

"Don't be an idiot, Architect. I need general knowledge of a variety of solutions. Apparently, you don't risk yourself in combat? And you have all this high-end equipment around? All very well and good for you. What if I get damaged in the field and I need to patch myself up? What about another ringleader?"

"...It really does depend though."

"How helpful."

"The simplest thing to do, is to just take the core out" – she taps her own chest-- "and re-sleeve that into a brand spanking new body. But-"

"Let's say I don't have the luxury of fabricating an expensive new ringleader body on the spot…"

"Well, lots of the materials in your body are self-sealing. If you got slashed with a knife, the wound would close up pretty quickly. Ditto for bullet wounds. If you get a leg blown off, you might wanna close it up with a tourniquet or sealant spray…"

"What if the ringleader in question is mission-killed? The core is intact, but the body is…nonfunctional?"

"Then, yeah, I'd say you'd probably have to rip out and re-sleeve the core in a new body. Sounds like something critical woulda been destroyed. Maybe the spine got destroyed, or the coolant pumps are out, or the energy cell was totaled. Takes a lot to put a ringleader down, but when they are down…" She shrugs. "Why are you asking anyway? You got something in mind?"

"Perhaps, perhaps not. Now, my next question."

[X] The Brutes turned out to be completely useless. Perhaps you can make them useful? Refit them with new weapons, possibly?

"Architect, let's talk about modification of the…pieces. The T-Dolls. Can a pawn be promoted to rook or bishop? Perhaps even to queen?"

"Huh?" She looks confused.

"Pawn promotions! Like…" You cast around for examples. "Like giving them stronger weapons, or more protection?!"

"Oh. Oh, right!" Her face lights up a little. "You're talking about modifying them on our end, after assembly. Yeah, maybe. Got anything in mind?"

As a matter of fact, you do. The Brutes! They were supposed to be formidable pawns, tangling with the enemy at close range. But instead they either waved their knives around uselessly, or died uselessly. You have some ideas for how to improve them.

-[X] Write-In: The Optical Cloaks worn by Jaeger units have potential on such a fast platform. Combined with a machine pistol or perhaps a carbine, you can modify these expensive Pawns into something more like a Knight. (Skirmisher/hit-and-run/close-medium range)

"The optical cloaks on the Jaegers…they seem useful. Can we produce some more, here?" You gesture to the machines and tools scattered around the warehouse.

"We can, but it's kinda a pain. Meanwhile there's, like, this entire super organised production line just all set up and ready for them. So, you can totally just requisition them whenever you need. It's, like, so hassle-free and convenient!"

"Yes! Good! So, I could give them to the knife-wielding Dolls!"
"The Brute models?" Architect cocks her head to the side? "Why, though? I mean, you have to get close to knife them, is the thing. And the other guys normally have guns. And the capes are camouflage cloaks, not magic invisibility cloaks. So by the time you've gotten to them, you're already full of holes."

"Gager has a melee weapon. The plasma lance."

"Her gun-lance-bow thing? Yeah. She still shoots stuff though. Personally I'd rather use a gun. Or better yet, blow 'em up from far away!"

"What if we were to modify the Brutes? Give them a carbine and a camouflage cloak?"

"I guess? But you'd need some downtime and elbow grease to have them use the new weapon. Orrrrrr you could just take a Ripper and throw 'em the cloak."

"...so what are Brutes actually useful for, then!?"

"Me, I like using them for construction and stuff. They're really strong, like forklifts with manual dexterity. I think some of the other ringleaders use them for, uh, supporting roles? Carrying ammo? Knocking down walls? Building barricades? Digging gear out of mud? That sort of thing. Some just don't bother with them at all. Why? You haven't been, like, pushing them into frontline combat, have you?"

[Deception check: Success]

"Of course not. Don't be ridiculous."



Next, you ask if you could disguise a doll as something it's not. Could you take control of a Griffin Doll? Could you disguise a Sangvis T-Doll as a harmless domestic servant model? Or even as a human? Could you disguise yourself?

"That's…huh. You're only the second one to ask about disguising dolls."

"Who was the first?"

"Intruder. She was asking some pretty interesting stuff. Infiltrating places with disguised dolls, that sort of thing. I never heard about her actually doing it, though."

"And what did you say to Intruder?"

"I said….maybe? I've never tried it. Would take a lot of work even if it was possible. I mean, IOP dolls run on completely different, y'know, architecture."

"What about Parapluie? Could you…overwrite the software somehow?"

"You know I'm not a software engineer, right? That's more Scarecrow and Alchemist's thing. I'm more about physical bits and bobs. I never really talked to them much because 'Crow is a grumpy stick-in-the-mud, going 'waah waah why aren't you out here risking your skin like the rest of us'…And Alchemist is…uh…kind of a freak."

"In what sense?" You remember Agent's comments on the matter - "Self absorbed…Possessed of morbid curiosity" - but you're curious as to Architect's take on the matter.

"She's just a weirdo. I dunno how to explain it."

"Helpful. Moving on…"



You talk several different ideas over with Architect. Potentially up-armouring or up-gunning the trucks. Constructing bombs. More ideas for modifications of existing Doll designs. Et cetera. Each of these questions raises further questions. Determining the appropriate materials. Sourcing the appropriate materials. Determining and sourcing the appropriate machine tools for those materials. Quality control. Maintenance and repair. Tactical applications. And so on.

You eventually decide to leave the trucks more or less as they are. You like the idea of proper combat vehicles, but the added strain on the suspension might complicate things. Architect has gone over the mechanics with a fine-toothed comb - or so she tells you. You threaten her with horrible consequences if she sabotages you, just in case.

Architect gives you something she calls a "quick-fix kit." It's really just a bunch of Sangvis T-Doll limbs and modular muscle groups that can be bolted onto damaged Dolls. It won't salvage a Doll that's been critically damaged, but it might get a non-critically damaged one back into the fight. She stresses that it's a first aid kit, not an intensive care ambulance - the surest way to fix a ringleader is to completely re-sleeve their cores in a new body.



"So, now what? You gonna head off to do your end of the deal?"

Excellent question. You check the timer. [55:47:29].

Now or never. Either you're retrieving the two Ringleaders–Hunter and Executioner for your own command– or they will be remotely destroyed and restored from backup. This is your last change to make sure they–and the forces they command–go to you instead of Agent.

"I need to do some planning." You start making your way to the operations room. You can get a view of the grand chessboard from there, start plotting your moves.

"Oh, cool!" The irritatingly cheerful voice sounds from behind you. "Are you off to start working on your end of the deal?"

"Goodbye, Architect."

"Uh…bye?"

You march on, not looking back.



The room is painted in the cool blue of the holographic screens. Information flows into your neural cloud, through the visual maps and the formless data of the OGAS protocol.

From here, you have a god's eye view of Sangvis territory. The mines where important resources are extracted. The factories where those resources are transmuted into weapons of war. Energy production. Biofuel refineries. The outposts, fortifications, and front lines, set in valleys, roads, and in the remnants of long-abandoned towns and cities. The rail lines that connect them all.

What is in the north?

Mountains and more mountains. The Carpathians grow not only tall, but ever wider as they extend into the Ukrainian Soviet Socialist Republic. There's a series of Sangvis-controlled mines at the foot of the mountains, as well as some garrisons, but they don't stretch into the mountains themselves.

Scarecrow mentioned a Griffin incursion here.

What is in the south?

The Southern Carpathians mark the edge of Sangvis territory. Beyond that is the lowlands of southern Romania. Griffin and the National Guard have military bases aplenty. And in the centre of the roads and rail networks lies Bucharest. The capital city of the region, defended by giant walls and cannons that keep out the mutants, the Collapse radiation, and any prospective invaders.

What is in the west?

The plains of Hungary. Desolate wasteland, dominated by ELID mutants. Sangvis Ferri has sent expeditions there since the Butterfly Incident, but none of them have ever returned.

Alchemist was last sighted in this general direction. Her prospects are not looking good.

What is in the east?

In the east is, surprise surprise, the eastern Carpathians. And beyond that, the Moldovan Plain. Where Hunter and Executioner ran afoul of Griffin, and were defeated. The fools.

This is where you must go, to retrieve them. Beyond the security of Sangvis-held territory, into no Doll's land and the Griffin patrol routes. This is your chance to not only double but triple your chess pieces. The risk is high, but so is the reward. And no chess game was ever won without risk.

Where is Hunter?

You zoom in on the map, into Eastern Romania, and look through Sangvis' records on past operations.

You find Hunter's location immediately. It seems she was downed in the middle of a Sangvis Ferri company town east of the mountains. Before the Butterfly Incident, it functioned as a refinery. Afterwards, it doubled as a fortress and outpost. Hunter had been holding some kind of high value prisoner there. Griffin & Kryuger launched a massive attack. Hunter sprung to the defence, only to be somehow cut down. After that, communications ceased entirely.

What's happening there now? Sangvis communication channels are dark…but what about Griffin? If you were in their position, you wouldn't keep quiet about your victory. You'd make sure everyone knows.

Social media. That's where you need to look. The official Griffin & Kryuger PMC accounts on Fatebook and Twitler are dry, boring, and let on very little. They mention victories in East Romania but not the details.

But other accounts pop up in the search results. The accounts, not of Griffin as an organisation, but of individual Dolls. Various Dolls have social media accounts. Pictures of themselves posing with guns, posing musical instruments, a lot of landscape pictures of the Carpathians…

You refine the search to look for combat footage. There's a few Dolls that are particularly prolific in terms of social media posts, but the greatest volume of content seems to come from one "MDR." A Doll dressed in black and neon pink, with a predilection for live streaming.

MDR's current "hottest" post (according to some inscrutable algorithm) is a simple one: a massive caption - "GOTCHA" pasted over…a photo of Intruder's corpse?

Yes, that's Intruder. Except she's lying on the floor, riddled with bullet holes, missing a limb, and with part of her metallic skull exposed. There's an oddly serene smile on her face.

The post's timestamp says this was posted most of a week ago. So, she was defeated back then, then…restored from backup? Sleeved into a new body, while her original corpse was still out there, being photographed and posted on the internet?

Bah, what a loser. It's never going to happen to you. Moving on. You look for more recent posts. Anything involving Executioner or Hunter. And you find it.

Sangvis takes MASSIVE LOSS!!! Griffin Dolls STORM their base!!!!!! The accompanying picture is of Tactical Doll "MDR" posing for a selfie in front of destroyed Sangvis armoured walkers. And another. We SURROUNDED their base! Sangvis takes 5000 casualties!!! Ringleader Hunter confirmed DEAD!!! It's SO OVER for Sangvis!!!

Hunter definitely isn't fully dead just yet. Her core is still intact. Griffin definitely did not kill five thousand Sangvis Dolls in that base. And judging from the social media posts post-dating hers, Griffin is still engaged in mop-up operations there, so it's not actually over.

You don't know this "MDR" but she looks like she could use a thermobaric missile to the face.

So, so summarise: Hunter is half-dead in a Sangvis military base a small distance east of the mountains. Said base is big - the size of a small town, with surrounding urban and suburban terrain.

You have two ways in: either going in through the suburban outskirts…or taking an underground train tunnel straight to the industrial heart of the town.

Where is Executioner?

Executioner's exact position is unknown. She went down chasing a different target, somewhere in a thick forest further east of Hunter's location. It's not getting anything like the social media attention Hunter's base is. Best as you can tell, her body is simply lost in that forest and Griffin doesn't know where it is.

You'd have to search the forest, but Ringleaders have in-built transponders, so you can get close and ping it with a radio signal to find out where she is.

[Skill check: Electronic Warfare - Success]

…but that would come with its own risks. Sending an omnidirectional broadcast through OGAS channels might alert Griffin to your presence. You'd have to balance speed with caution.

One last factor: while most Sangvis forces were withdrawn west into the mountains in the wake of the defeats, there are still some left behind, scattered in pockets here and there. Without a Ringleader signal to command them, they've fallen back on self-preservation subroutines, going to ground and hiding from Griffin patrols. Which means there's no active commander who would otherwise withhold them from you. Very interesting.



Preparations must be made. A new game has begun, and you must decide which pawn to move forwards first. You see a variety of approaches on this chessboard. You still need to requisition your reinforcements, but first, you must decide on your approach.

Perhaps the underground train tunnel to Hunter's base can be your entry point. You could shock and surprise Griffin by emerging from the underground tunnel and catching them in a lightning pincer! Then you'd grab Hunter and the remnants of her forces, and then rush off for Executioner with an enlarged force.

Or perhaps it can be your exit. Perhaps you can make a brilliant stealth manoeuvre and snatch Ringleader Executioner from under Griffin's noses! Then return to Hunter's base, fight your way in, grab Hunter, and make good your escape.

Perhaps you don't need to obtain both of them. Maybe one is enough.

…which Ringleader will you go after first? And what approach will you take?



In [55:47:29] Ringleaders SP721 and SP524 will be remotely destroyed and restored from backup.

[ ] Go after HUNTER first
- [ ] Take the underground train straight to the base
- [ ] Go by overland routes, entering the base via the company town outskirts

[ ] Go after EXECUTIONER first
- [ ] A quick, direct approach via any roads you can find
- [ ] A slower push through off-road routes

With thanks to the following for proofreading and beta editing:
@mrhax
@ApH
@lelenoi
@ARBITRACOM
@Eldritch Slime
 
Last edited:
2-11: Heavy Artillery Girl IV
[X] Go after HUNTER first
- [X] Take the underground train straight to the base


Sometimes it's good to take an indirect approach, attriting away your enemy's material, bleeding them to death while preserving your own strength.

Even better, is to aim straight for the king.

Yes. Yes! Why bother with timid finesse when you can cut right to the heart of the matter? The train tunnel provides a perfect route right into the centre of that town. With that, you can bypass any defences Griffin have in the town themselves, surprise them from beneath their feet, shock and awe them into submission, crush them beneath your heel, and ride off with your prize, leaving the Griffin remnants choking on your dust!

Now, which units to requisition? Which tools and chess pieces will you use to obtain your newest victory?

You find a Sangvis Ferri product brochure lying around, dated to November 2061 – there's a lot of them actually, scattered around the office spaces and reception areas – sit down, and start reading.






[Harpy UAV - cost 4]

A corollary to the old adage that no plan survives first contact with the enemy is that therefore, first contacts must be performed in as effective and expedient a manner as possible. To this end, the Harpy® UAV is equipped for low-altitude intelligence, surveillance, and reconnaissance missions, providing tactical-operational awareness with the onboard set of multi-mode thermal and infrared sights and SIGINT equipment.



[Prowler - cost 0.5]

Prowler® minibots provide a cost-efficient mobile sentry turret, ideal for garrison and rear echelon duties. In-built systems of locomotion and modular weaponry enable effective protection of outposts, depots, lines of communication and logistics, etc., against prospective interlopers. It can also function as an effective assaulter when used with intended operational mass.



[Dinergate - cost 0.25]

Dinergate® minibots stand at the other end of the scale from the Jaegers as Sangvis Ferri's ubiquitous mono-eyed face of mass industrial warfare. Lightweight, cheap to produce in numbers, and capable of traversing tight spaces, Dinergates are ideal ground scouts.



[Tarantula - ACCESS DENIED]

The Tarantula® is an up-armoured variant of the Dinergate swarmer, designed to augment its collective survivability in numbers. In addition to all the qualities of the standard Dinergate, it boasts protection against small calibre bullets.



[Jaguar - ACCESS DENIED]

The Jaguar® self-propelled mortar fulfils the requirement for an indirect fire support platform by leveraging new advances in manufacturing techniques, resulting in a robust, yet lightweight design. It can navigate moderately challenging terrain with its wheeled propulsion, while still being light enough to be disassembled and transported by infantry. The integral self-loading, selectable-load 120mm mortar provides the product with true strike flexibility, able to fire a wide range of projectiles to suit the tactical needs of a discerning commander, including economic high-explosive shells, sophisticated guided munitions, and smoke shells for supporting coverage.



[Goliath - ACCESS DENIED]

The Goliath® drone is a weapon constructed for the simple removal of a target area, a problem solver and time-saver in the arithmetic of force economy. Its spherical hull is packed with high explosives and glides on antigravity technology. This unit is ideal for use against force concentrations and entrenched fortifications.



[Vespid - cost 1]

The Vespid® Tactical Doll's endearing appearance belies its immense battlefield value as a core of expedient frontline manpower, bypassing lengthy time constraints needed in training and equipping human personnel. Equipped with advanced optics and an electrothermal assault rifle, it is capable of supplementing or even substituting human infantry in many common battlefield usage cases such as scouting, bounding overwatch tactics, fire support, or coordinated close assault as part of a squad.



[Ripper - cost 1]

The Ripper® is our force optimum for close-range dominance. Capably armed with dual electrothermal PDWs and equipped with basic protection against shrapnel and small arms, this model is a true door-kicker for engagements in enclosed spaces.

The Rippers, alongside the Jaegers and Vespids were the first three models of tactical androids put into regular usage by S.F. Manufacturing, forming the close-assault component of the trifecta. The Ripper is built to strike fast, shoot first, and die last.



[Jaeger - cost 2]

The Jaeger® marksman and reconnaissance android is the cutting edge and piercing speartip of Sangvis Ferri, a breakout success among the initial lineup of the company's combat androids and the first-and-always name that first put the company on the map as a leader in battlefield automation. This success has elevated the once-simple android through successive iterations, each time increasing effectiveness into a true premium product, as lethal as they are attractive in appearance.

The latest Jaeger version is furnished with its figurative hunting bow, a high-velocity electrothermal-chemical rifle as powerful as the heaviest conventional anti-material rifles, yet significantly lighter. This light footprint, combined with its trademark hunter's thermoptic cloak, makes it a difficult target to acquire and remove. Meanwhile, the Jaeger's own acuity is assured with its specialised suite of high-grade optics including infrared and thermal vision, enabling it to deliver precision fire across almost any conceivable battlefield situation.

Both feared and highly sought-after, Jaegers are epochal manifestations of undeniable value and dominance that drives Sangvis Ferri Industrial Manufacturing forward.



[Striker - cost 2]

Even on the modern battlefield, sophisticated automation and guided ordnance are no substitute for reliable conventional firepower. The rugged Striker® model takes advantage of Sangvis Ferri's synthetic musculature technology to deftly wield its electrothermal rotary cannon, providing high-volume direct fire suitable for both supportive and aggressive approaches.



[Guard - cost 1]

The Guard® is an economic solution to the problem of survivability and crowd control. Specialised in countermass and close-range operations, the model's striking appearance conceals an extensive system of subdermal armour plating and internal redundancies. A handheld ballistic shield capable of resisting assault rifle fire enables its role as a force protector and screener for other units.



[Aegis - ACCESS DENIED]

The Aegis® heavy android is an upscaled and up-armoured extrapolation of the Guard model. Standard survivability options already present in the Guard are augmented by massive, universal body armour coverage and additional energy shielding, making Aegides especially hard to dislodge even with heavy weapons.



[Brute - cost 0.5]

For those who need to fill the niche of melee specialists, the Brute® android infantry model answers the challenge, using its paired blades to cut down the opposition as effectively as it slashes the costs of firearm supply and maintenance.



[Dragoon - cost 4]

The long-legged Sangvis Ferri Dragoon® broke new ground in the tactical paradigm of automaton usage when it was introduced, being an android independently piloting a walker armature. To this day, it is a valuable addition to an officer's toolbox as a flexible rapid reaction and cavalry force with its near-unparalleled linear speed of almost 70 km/h while still maintaining all-terrain capability. The firepower of the walker frame's integral automatic weapons are not to be underestimated when used in an assault role, making the Dragoons a formidable light cavalry unit.



[Nemeum - ACCESS DENIED]

Deviating from the visual palette of Sangvis Ferri's tactical androids, the brutishly utilitarian Nemeum® legged assault gun is an efficient, no-nonsense vector for direct fire support. Flexible walker mobility and deployable extended plating makes it well-suited for setting up in tactical vantage points and providing fires on targets upwards of 4km away. Like the Nemean Lion of myth, the Nemeum® is well protected, confidently withstanding even light anti-tank munitions, in the frontal arc.



[Manticore - ACCESS DENIED]

Manticore® heavy walkers form the mobile core of Sangvis Ferri's armoured formations. Superior all-terrain mobility enables it to support and keep pace with rapid infantry deployments, while 20mm autocannons provide a formidable sting against soft targets. Alloyed steel-ceramic composite armour plates provide outstanding defences against small arms fire. The Manticore's reputation as a true beast of war precedes itself.







And, as if all that wasn't enough…looking through the database, there are some extra tools you can use to bend the chessboard to your advantage.

Architect told you that there's a production line for the thermoptic camouflage cloaks Jaegers are equipped with. And so there is! And it's produced enough to fill a warehouse with them! Perhaps you'll requisition a batch, enough to equip all your T-Dolls?

Or perhaps some explosives will do the trick. The destruction wrought by your micro-missiles was impressive, after all. Perhaps you can take a batch of grenades. Oh, there's also…breaching charges? Explosives for the special purpose of creating new paths through walls.

…oh, would you look at that. It seems that the ringleaders took the effort to up-armour some of their trains after the Butterfly Incident. It looks very impressive, bristling with armour and automated turrets. Perhaps it could make your entry into Hunter's base even more spectacular?


18x Dinergate
(x3)
3x Striker

5x Ripper

2x Jaeger

5x Guard

6x Brute


Requisition new forces. You have 48 points to spend.

Unit costs:
Harpy - 4
Prowler - 0.5
Dinergate - 0.25
Tarantula - access denied
Goliath - access denied

Vespid - 1
Ripper - 1
Jaeger - 2
Striker - 2
Guard - 1
Aegis - access denied
Brute - 0.5
Dragoon - 4

Jaguar - access denied
Nemeum - access denied
Manticore - access denied

Extra
-Thermoptic Camouflage Cloaks - 6
-Grenades - 4
-Wall-Breaching Charges - 6
-Armoured Train - 12
-Anything else you can think of?



[] Example plan name
-2x Vespid (cost 2)
-2x Striker (cost 4)
-Wall breaching charges (cost 6)
-120x Dinergate (cost 30)





Superlative. Forces to command, a board to set! Your enemies will tremble at the quakes your army will cause as it marches, your strategies only enhanced by numbers! You send out the commands, arranging them in familiar chessboard formation…

[Skill check: Offensive Tactics - Success]

... although, that split formation Gager showed you in the simulation seemed pretty efficient too...

...no! What are you even thinking? Inferior weaklings make inferior, weak plans. This'll never work on a real battlefield!

... even if the simulation was quite convincing, and...

Stop! This train of thought is pointless! You already have all the skills and knowledge you need, honed in countless battles! What kind of tactic is that anyway? Splitting your units, spreading them around like... like...

... like pieces on a chessboard...?


Optional: create specific squad layouts.

[ ] Example plan name
-Vespid-Striker squad. 8x Vespid, 2x Striker (cost 12)
-Vespid-Striker squad. 8x Vespid, 2x Striker (cost 12)
-Vespid-Striker squad. 8x Vespid, 2x Striker (cost 12)
-Vespid-Striker squad. 8x Vespid, 2x Striker (cost 12)



With thanks to the following for reviewing/proofreading and other help.
@lelenoi
@ARBITRACOM
@ApH
@Lurkman

Special thanks to Arbitracom for the military-industrial complex propaganda.
 
Last edited:
2-12: Detour
[X] Plan: Cloaked Fireteams.
-[X] Purchases
--[X] Thermoptic Camouflage Cloaks (Cost 6)
--[X] Grenades (Cost 4)
--[X] 15 Vespid (Cost 15)
--[X] 3 Striker (Cost 6)
--[X] 3 Ripper (Cost 3)
--[X] 2 Guard (Cost 2)
--[X] 2 Jaeger (Cost 4)
--[X] 2 Harpy (Cost 8)
--[X] Cost 48/48
-[X] Squads
--[X] 3x Fire Squad
---[X] 5x Vespid
---[X] 2x Striker
--[X] 2x Breach Squad
---[X] 4x Ripper
---[X] 3x Guard
--[X] 1x Brute Squad
---[X] 6x Brute
--[X] 2x Sniper Unit
---[X] 2x Jaeger
--[X] 2x Swarm Unit
---[X] 9x Dinergate
--[X] 2x UAV Unit
---[X] 1x Harpy
--[X] 1x Ouro's Kingsguard
---[X] 1x Guard


Gager's tactics in the simulation did seem to work reasonably well. Even a broken clock is right twice a day. So you'll take the basic idea, with a few embellishments for the task at hand.

Three squads, of five Vespids and two Strikers each. For general purpose duties. Two breach teams of four Rippers and three Guards each, for getting up close and tearing things up. A double Jaeger sharpshooter team. The Brutes you gather into a single unit for doing…whatever. Maybe you'll find a use for them, maybe not. Same for the Dinergates. Two of the Harpy aerial drones - you want a good view of the chessboard. Imagine not knowing which square is white and which is black? Ridiculous. And one shield-bearing Guard assigned to you personally.

Architect said you could requisition some camouflage cloaks. And you can. And you do just that. Now your troops are better shielded from infrared optics, night vision, and normal vision - and they look extra stylish!

Some grenades, too. Why not?

No armoured train. It looks nice, but its effect will be limited to just the train yard in Hunter's base. You want to grab two ringleaders, not just the one.

There's just one last decision to make.



You find her in her workshop-warehouse. She's sitting in an office chair, hunched over a desk, looking at a monitor, her hands on a mouse and keyboard, playing…some kind of computer game? Something with a primitive art style, a landscape made purely of pixel-y cubes. Her character is digging up dirt cubes and digging through tree cubes, which leaves the trees somehow floating in the air despite missing parts of their trunks.

What nonsense. You fought countless times to escape crude simulations and escape to the real world. Why waste time indulging in another crude simulation? You're here now, and you're going to make your mark.

"Architect."

"AAH!" She jumps in her seat. "Ouroboros, you scared me!"

"You said that the most certain way to repair a Ringleader is to re-sleeve them into a new body. Where would I find, or produce, them?"

"Uh…really just the main factory at Ciomadul. It's where you were sleeved, I think?"

Perfect. It's on the way to Hunter's base. You can stop off there. "And the trucks - are they ready?

"Completely! Did oil checks and looked over the suspension and everything."

"That's all I needed to know. I'll take them now." Your Dolls get moving, some of them jumping off the workbenches where they've been patched together and repaired. By your command, they pile into the trucks, which start trundling off their maintenance ramps and outside the warehouse, back to the rail yard.

"So, uh, you're gonna help me, right?"

"With-" With what? Oh. The thing she asked about. "With help getting into a human city, and more broadly with the broader strategic situation? I do have some ideas on that front…"

Infiltrator units. Simulated battles, with the variables tweaked. Perhaps some improvements to the existing units, if you ever get your own production line.

"...but all of them require time, effort, and resources to make happen. If you want this to remain between us, and for this to be our personal project…?"

You give her a questioning raise of the eyebrow. She just shrugs and mouths "Sure?" silently.

"...then I will need to accrue resources of my own. Which I am now on my way to do."

"Okay…so, like, when will you get back to me on that?"

"When it's convenient."

"Uh, a specific date would be nice."

"No. Goodbye for now."



Another train journey. Another long stretch of hours traversing down the mountains. Looping around, back to where this all started.

Back in the base where you were…embodied. Where you were introduced by Agent to Sangvis Ferri, and to the world. Even though so little time has passed in absolute terms, there's something comfortingly familiar about its dark hallways, empty office spaces, and industrial machinery.

The T-dolls are in their train carriages. Through remotely operated Dolls, you're arranging a new train for yourself - splitting off your carriages, including the flatbed units your trucks are attached to, on their own linkage system, with their own locomotive.

While that was being prepared, you used the time to explore the factory, looking for Hunter and Executioner's spare bodies. You took some of your Dolls with you to explore quicker, covering many different angles and floors, from the industrial areas to the office spaces. Having a small army of T-Dolls connected to you by radio really is useful - you can be in many places at once.

And you found them! Literally in the next room over from where you woke up. Or rather, you found the empty shells of their bodies. Hollow vessels, ready to be fitted with neural cores. Their endoskeletons have been laid down, their artificial muscles have been spun on, their synthskin has been layered on top, and their circuits and wiring have been interlaced within. They're lying flat on their backs like you were, on specialised benches made to plug into them, provide diagnostics, et cetera.

Also, they're wearing their clothes. You never thought about it, but now you're wondering about that part of the process. Are there machines that dressed them? Did Agent dress them? Did Agent dress you? Did she take the trouble to put your socks and your boots on your inanimate body? What a strange thought.

You are not, technically, authorised to take them. Agent probably wouldn't appreciate it. But does that need to be a problem? Why shouldn't you just…take them for yourself? You don't know how badly damaged Hunter and Executioner's current bodies are, but it seems likely to be bad. Why shouldn't you have factory-fresh chassis for them? Why shouldn't you be able to find their neural cores in the field, then slot them right in, instead of waiting until you can drag them back to the main factory? Ringleaders to command, on the spot! Powerful minions, to boss around!


[ ] Help yourself to the backup bodies of Hunter and Executioner (+1 Morale)

[ ] Leave them



With thanks to the following for proofreading and editing:
@ARBITRACOM
@lelenoi
@Lurkman
@slime alter
@ApH
 
2-13: Detour II
[X] Help yourself to the backup bodies of Hunter and Executioner (+1 Morale)
-[X] Leave a note explaining where and why you took them. Technically, you have warned her and there can be no claims against you.


The bodies are right there, ripe for the taking. It wouldn't benefit anyone to have them collect dust, surely Agent knows that. Or she will realise that once you put them to use.

…but, impeccable though your logic might be, not everyone might understand right away... maybe you ought to mitigate any possible negative reception until then?

...yes. A message ought to suffice. You begin writing as your Dolls load the bodies.

Dear Agent,

I have taken it upon myself to requisition the unused frames for the Hunter and Executioner T-Dolls. You may rest assured that I will put them to good use - such good use, that you would have had little choice but to hand them to me, even if I had deigned to ask you directly for the frames.

Nevertheless, I do you the courtesy of informing you. For which you ought to be grateful.

I suppose it is also best for you to know it was me and not the result of enemy action.

The next time we meet, I expect acknowledgement of my irreplaceably invaluable contributions to the Mastermind's cause.

-Ouroboros


There, that'll do. Hopefully, you won't need to announce the movement of your pieces every time. Soon enough they'll be begging you to decide the movement of everyone's pieces and resources, for certain.

[+1 Morale]
[Current morale: 4/6]




It's a testament to the industrial might of pre-Butterfly Sangvis Ferri, what they've done with this train tunnel. The Eastern Carpathians were a logistics bottleneck between their operations in the Carpathian Basin, and in Moldova and Eastern Romania. So what did they do? They used their means to simply drill a gigantic train tunnel through the mountains. It's downright extravagant, in a way you can respect.

Particularly since it will now advantage you.

Your requisitioned train is headed eastwards. The cargo carriages are loaded with Tactical Dolls. The flatbed carriages transport your trucks. In a few hours, you'll arrive at Hunter's base to spectacularly announce your presence to Griffin.

Now, where were you?

[SKILL CHECK: RECON - SUCCESS]

Right. You're headed towards Hunter's base. You're just about to enter the tunnel that will carry you straight into its heart, and give the Griffin occupation a nasty surprise.



Recon skill level 1 provides options for scouting an area of operations before the battle.

[ ] Send a Harpy drone into the tunnel ahead of you.

[ ] Send a Harpy into the skies above the base, to get an up to date aerial view on the base.

[ ] Send both Harpies - one into the tunnel and one above.

[ ] Write in: decide anything else on the particulars of your approach.



What will you do on the way?

[ ] Replay some chess games in your head. Take another crack at the Rubik's Cube. Maybe watch one of Intruder's films. (Skip the downtime, go straight to the assault.)

[ ] Read "Countering the Sangvis Horde: A Strategic Approach," by Commander Randolph Hellebore of Griffin & Kryuger PMC, Pan-European Journal of Military Studies: Volume 9, Issue 4

[ ] Read "Sangvis Ferri's New Prototype Small Arms: Revolutionary Design or Impractical Boondoggle?" Dated August 2061.

[ ] Read the Sangvis Ferri product catalogue and technical manuals.

[ ] Write-in: contact another ringleader of your choice, ask them any questions that come to mind (Available are: Scarecrow, Dreamer/Destroyer, Gager, Architect, and Intruder).

[ ] Write-in: take another look at online news articles, research a subject of your choosing.


A/N said:
Sorry about the wait. This was originally going to be a longer update, but I had to cut some stuff for reasons of in-universe logic and coherence.

With thanks to the following for proofreading and beta editing:
@ApH
@Lurkman
@lelenoi
@ARBITRACOM
 
Countering the Sangvis Horde: A Strategic Approach (Pan-European Journal of Military Studies)
Pan-European Journal of Military Studies
Volume 9, Issue 4

Countering the Sangvis Horde: A Strategic Approach
-Contributor: Hellebore, Randolph

Keywords: Sangvis Ferri, Sangvis Ferri Industrial Manufacturing, strategic studies, counterinsurgency, AI, Tactical Dolls.


Several months into the AI insurgency in Transcarpathia, the incursion has stalled. Griffin & Kryuger PMC has invaluably contributed to the containment of the out-of-control, malfunctioning products of Sangvis Ferri Industrial Manufacturing. We have ensured that the regular military need not move its forces away from politically sensitive borders and areas, that forces dealing with mutants and lesser insurrections elsewhere need not draw down their forces, and that the local National Guard and police forces need not unduly risk human lives in offensive operations (since Tactical Dolls can take the risk instead).

This report, made with the assistance and expertise/observations of on-site G&K paramilitary personnel, will elaborate on how G&K was able to accomplish this, and why we remain a worthwhile investment for the Union government.

A more sober and less hysterical picture has emerged over the months. The rampant AI-controlled industry of Sangvis Ferri Industrial Manufacturing is not poised to reach exponential growth and conquer the entire world. The malfunctioning of the Mastermind prototype is not the precursor to a widespread rebellion and/or killing frenzy of Dolls against humans. The means of the rampant Sangvis AI network are limited, and their expansion, though initially rapid, has culminated and resulted in the current stalemate.

Their limitations have also become much more evident. To begin with, the majority of Sangvis combat units are not true T-dolls, but simpler drones such as the "Prowler" model, fit only for static or defensive combat. Logistically, they are dependent on pre-existing railway transport for the mass transport of material. What few trucks they have seem to be used purely for transporting ammunition and other supporting material rather than T-Dolls, and are guarded jealously. Because of this, despite their overall swift advance, Sangvis forces are ponderously slow compared to the operational capabilities of any true military. In their initial expansion campaign, they did not resemble a modern force so much as a 19th-century, even a Napoleonic, army - marching on foot in multiple columns along multiple roads, then coalescing into a single large force for a decisive battle over a point of interest (typically some type of industrial facility such as an energy station, a railway yard, or a factory) and taking control of it from local SSR National Guard forces. On the tactical level, their approach - a combination of massed infantry and artillery - would not have been out of place in the Great War.

That does not mean they are without some unique strengths of their own.

Pre-Butterfly Sangvis Ferri Industrial Manufacturing was one of the largest, if not the greatest, manufacturer of combat-specification Tactical Dolls on the planet. Having risen to prominence during and after WW3, they expanded their reach into automated mining and industry. The increased autarky of the post-WW3 global economic system led to partnerships between Sangvis Ferri and the New Soviet Union to develop the natural resources of the Carpathian Basin.

Hence, after the Butterfly Incident, the Mastermind AI inherited an industrial base that is at least partly self-sustaining. Rather than operating for profit as post-WW3 SF did, this industrial base has instead been run as a full-blown war economy. As of the time of writing, the Mastermind's forces are generally estimated to be in the tens of thousands. Their Tactical Dolls' specifications are beyond human in terms of raw target acquisition and reaction time, and the malfunctioning Sangvis "Ringleader" Dolls provide tactical direction.

Not only do the Mastermind's forces outnumber ours (at least on paper), but they have access to mass-produced self-propelled 120mm mortars, which - combined with the Union government's insistence that PMCs not be allowed heavy weapons - puts our forces at a notable disadvantage in firepower.

Nevertheless, we at G&K PMC have been able to leverage our unique strengths to strike the AI insurrection off at the knees and prevent further expansion beyond the Carpathian basin. We have done what the Army politically would not and the National Guard physically could not.

A review of past experiences serves to illuminate a path to success. Griffin & Kryuger has a record of success in confronting and curtailing various bandits, terrorists, insurgencies, warlords, organised crime groups, and other such irregular forces. In these operations we leveraged a force of Tactical Dolls - both purpose-built and custom-converted from the civilian market - as a form of elite light infantry, greatly augmented by extensive UAV support and air mobility provided by surplus helicopters. Information superiority, mobility superiority, and tactical superiority owed to the superhuman reaction times and aiming speeds of the T-dolls contributed to success.

However, caution is recommended in blindly applying this past experience as a guidepost to such tactics. The beginnings of a strategy to counter the rampant Sangvis machinery must address their strengths and weaknesses - and it is here that Griffin & Kryuger PMC is uniquely poised to exploit the latter. Griffin & Kryuger can muster around 1,700 Tactical Dolls (including dummy-links). By taking advantage of superior air mobility and motorisation, we can selectively apply our forces to Sangvis pain points, degrading and destroying their capabilities in hit-and-fade attacks, and even using our superior mobility to match or exceed their numbers at the tactical point of combat and contest them in conventional engagements.

Extensive aerial drone support which served us well against more normal insurgencies has proved invaluable against Sangvis. Though it has been a standard of conventional and unconventional warfare for over half a century, the value of accurate real time information of enemy activity cannot be overstated.

The Mastermind's "Ringleader" subordinate AIs are also points of crucial weakness. Without human squad leaders, the Ringleader dolls are forced to be singularly responsible for forces on the squad, platoon, even the company and above level. Should their command and coordination be disrupted by electronic warfare, or by eliminating the Ringleader itself, the rampant Sangvis Dolls will be vastly less effective.

Thanks to the above strategies, the crisis is mitigated for at least the time being. For this reason, the Union government will continue to find value in funding our campaign of harassment and containment.

As a final note, we must reiterate that Griffin & Kryuger PMC should be granted freedom on the procurement of additional Tactical Dolls and heavy weaponry (especially artillery). Our strategic assessment is that broader operations could be conducted more effectively if Griffin & Kryuger were permitted to match Sangvis' heavy weaponry with its own. Although Griffon & Kryuger has successfully achieved containment and control, the ability to
destroy is stymied. Authorization for procurement and deployment of heavy weaponry would not only allow Griffon & Kryuger to contain Sangvis Ferri, but also turn the tide.



With thanks to the following for proofreading and beta editing:
@ARBITRACOM
@lelenoi
@kaazmiz
 
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Emergency 2-1: Clearance I
[X] Send both Harpies - one into the tunnel and one above.

The windows of your carriage now show only darkness. Unless you switch on your in-built FLIR optics. Then you can see the walls of the tunnel flying by - featureless grey concrete decorated with trails of wires and cabling that go on seemingly forever.


[A/N: the tunnel Ouro is in looks something like this, but less well lit and with a maglev train system.]

First things first. You need a basic overview of the chess board. As luck would have it, you have aerial photographs and blueprints of Hunter's base. They give you a good idea of the layout of the company-town-turned-paramilitary-outpost.



The problem is, your information is over a week out of date.

There's a series of outside access vents and pathways leading to the surface, though only one way into the loading dock. You slow the train down to a stop, send up one of your two Harpy aerial drones, and give it a simple order: fly to these coordinates, circle overhead, record all visual data, transmit upon the next OGAS contact. You won't be able to maintain contact until you go above ground yourself, but you should get some useful information when you do get there.

Then you start up the train again, and send your other Harpy - this time ahead into the tunnel a little over 500 metres ahead of the lead carriage. The Harpies have an impressive sensor suite. Not just normal cameras, but infrared, night vision, and even some LIDAR.)

Onwards and onwards, the Harpy flies through the dark tunnel, scanners flashing. And then-

"...anything getting through here?"

"I don't know. I hope nothing does. This tunnel is too dark and I don't like it."


Voices. Two of them, echoing down the tunnel. One brash, the other more reserved.

"What, scared of some Sangvis trash sneaking up on us?" The brash one. "Without a ringleader, they're just headless chickens."

"You're talking like you're some kind of elite Doll. If we were, we wouldn't be here."


You creep the Harpy forwards slowly, scanning the area ahead. There's a blockade on the tracks. Sandbags, piled high and wide, almost to the ceiling. Mounted machine gun emplacements. Multiple figures fidgeting in the gloom - four, five, six, more? It's at the halfway point between your Harpy drone and the entrance to the above-ground loading dock.

This could be a nuisance. You'll need to clear the sandbag block if you want to get the train into the loading dock.

"I mean, we are tactical Dolls. I wanted to see some action - even the Dolls doing clean-up upstairs are having more fun than us right now."

"Shhh, don't jinx it! I'd rather not have to wake up on the slab back at base, missing weeks of memories and wondering if I'm still
me, just because our luck ran out now of all times."

[SKILL CHECK: RECON - SUCCESS]

The train is a maglev, so you've been able to approach without alerting the Griffin Dolls. In the pitch blackness of the train - all lights switched off for sake of stealth - you allow yourself a grin and rub your gloved hands together. Those unfortunate, ignorant fools as to the storm of chess tactics and high explosives prepared for them.



[CURRENT FORCE CONTINGENT]

3x Fire Squad
-5x Vespid
-2x Striker

2x Breach Squad
-4x Ripper
-3x Guard

1x Brute Squad
-6x Brute

2x Sniper Unit
-2x Jaeger

2x Swarm Unit
-9x Dinergate

1x UAV Unit
-1x Harpy
Note: the other Harpy is currently doing above-ground reconnaissance

1x Ouro's Kingsguard
-1x Guard



Vote by plan. Options are not mutually exclusive.

[ ] Use a micro-missile barrage on the sandbag wall - Yes/No
Note: You currently have 4 micro-missile barrages

[ ] Select a task force from your current force contingent to attack the blockade

[ ] Ram the sandbag blockade with the train - Yes/No

[ ] Write-in (any specifics as to the attack?)



With thanks to the following for proofreading and beta editing:
@lelenoi
@ARBITRACOM
@Lurkman
@ApH

Very special thanks to @ApH for the hand drawn map.
 
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Emergency 2-2: Clearance II
[X] Plan Tactical Elimination
-[X] Select a task force from your current force contingent to attack the blockade
--[X] 2× Fire Squad
--[X] 2× Sniper Unit
---[X] Use the UAV Drone to precisely determine their positions as precisely as possible. Split your forces with a firing squad and sniper unit to each side, moved to just 2 meters outside the suspected point at which concealment would be lost. Sniper units will target machine gun operators while fire squads aim for a volley sweeping inward and back out to take out any survivors, opening fire simultaneously. Both firing squads advance covering each other and scale the sandbags while the Jaegers continue to provide support fire. Should a hostile wait on the other side of the wall, engage from atop the sandbag wall, with grenades if necessary.
----[X] if something should go wrong and a tactical doll manages to engage your forces with the mounted machine guns, Ouroboros is ready with a micro-missile barrage to clear the sandbag wall.
-----[X] If all goes according to plan, scout beyond the sandbag wall while Brutes disassemble it.



What was it that Gager yammered on about? Fire and movement? Pin and skewer? Fix and fire? If you were to copy the tactics she talked up in the training simulation, you might try using your Vespids and Strikers as the pin, and the Rippers and Guards as the skewer.

But this…chessboard?...leaves precious little room for such a tactic. It's a long, straight tunnel. No space for flanking or multiple angles. You'll just have to…bunch up your rooks and push them forward? Something like that.

One minute for your Dolls to clamber out of the train. You follow them, hanging back with your floating weapon pods.

The Griffin dolls are continuing to chat about inane things like MRE rations and radio shows.

Five minutes for your Sangvis Dolls to trudge forwards, creeping through the dark tunnel.

Ten minutes for them to catch up to the Harpy drone. Tiptoeing through the darkness, getting closer and closer to your prey, getting ready to—

"Did you hear something?" One of the Griffin Dolls.

Blast. Can you surprise them? There are gaps in the sandbag wall, presumably for the defenders to fire out of, but you can't see much beyond them.

"Hold on, let me get the goggles-"

If you let them, they will see your forces. And they will shoot first. And after what happened in the forest with the National Guard, you don't want a repeat incident.

In the pitch blackness of the train, you have your Dolls take up firing positions - some crouching on one knee, others lying down. You raise a hand. There's no need to signal by hand, but you're feeling dramatic.

At 0847 hours on 17 March 2062, you open fire on Griffin & Kryuger for the first time. Fire. Shoot. Kill, kill, kill! The tunnel erupts into a cacophony of gunfire. Your Vespids and Strikers pour ammunition through the tunnel. Plasma slams into the sandbags in the distance. The smell of ozone and burning substances wafts through the enclosed space.

"Sangvis! It's a Sangvis attack!" The Harpy drone can just barely make out the Griffin Dolls above the world-swallowing noise of the gunfire.

How deep is the sandbag wall? How much force does it take to penetrate the sandbags? Would it be better if your forces were closer? Sangvis weapons are a cut above the twentieth to early twenty-first-century fare that Griffin fields - or so you assume. If it turns out Sangvis weapons are just trash pieces prettied up for the market you will not let the other Ringleaders hear the end of it - but it's not clear if it's enough.

"What do we do? What do we do?!"

"You have to run back topside! You have to warn the others!"

"And leave you here?! When was your last backup!?"

"It doesn't matter! You gotta warn 'em! GO!"


What? Hey, no- They're not supposed to do that! "Coward!" The word comes to you unthinkingly, even though no one can hear it. You don't run away from the chess game! You just don't!

And with that, your Dolls start taking return fire. Five firing ports light up with muzzle flashes. "COME ON, SANGVIS BASTARDS!! COME GET SOME!!!" Bullets rain down around your Dolls, winging a few.

<CONNECTION LOST - VESPID>
<DAMAGE SUSTAINED - VESPID>


Oh, now it's on.

You could use your missiles to bomb the sandbag wall. But you might need them for later. Perhaps the Jaegers will be useful here. A precise Bishop's strike, to go with the offensive pawn screen. You have the Jaeger teams - who have been quiescent so far - target the muzzle flashes. One shot, two, three, four. The enemy muzzle flashes lessen, though they don't stop completely.

Might as well try that pin-and-skewer-by-another-name that Gager pushed onto you so hard. A fire squad stands up, runs forward-

<CONNECTION LOST - VESPID>

Bah. You jump out of the train, your floating missile pods trailing behind you. You position yourself in the tunnel - standing tall, with the pods flanking you. The pods open with a mechanical whirr. You clench a fist, extend your hand. You don't have to, but it feels right, like swinging your arms when you walk.

[SKILL SYNERGY: OFFENSIVE TACTICS + ARTILLERY TACTICS]

One by one, eight high-explosive dual-purpose warhead micro-missiles fly out and through the dark tunnel, the rocket engines bathing everything in orange light. They impact sequentially against the sandbag wall in a cacophony of explosions. You can just barely make out the sound of screaming.

[1 MICRO-MISSILE BARRAGE EXPENDED]
[3 MICRO MISSILE BARRAGES LEFT]


You have half your dolls clamber to their feet and race forward. The other half continues firing on the sandbag wall and into the newly blasted holes in it. Pin and skewer, pin and skewer.

"IS THAT ALL YOU GOOOOOOTT?!" The Griffin doll shouts again. More gunfire lights up from the sandbag wall.

Your Jaegers answer her. Through the much more visible holes in the sandbag wall, over hundreds of metres, they fire. You see the humanoid silhouettes recoil and fall away.

Another few minutes pass, your dolls charging towards the barricade. After what seems like an eternity, the sound of gunshots cease. Satisfied, you approach the barricade, your personal guard to your left, and your dolls marching behind you.

You clamber through one of the holes in the barricade, and lay your eyes upon the carnage you wr-

Huh? There's only 5 bodies down here. A single doll, linked up to dummy bodies. You could've sworn there were more, that you'd heard more than one voice from your Harpy.

How did you struggle so much? A single Doll should not have given you this much trouble! You're infuriated. Absolutely fuming. You feel yourself slip between anger, dread, and displeasure fluidly.

[-1 MORALE]
[Current morale: 3/6]


You shake the feeling aside. Every chess game has sacrifices, you have made a small sacrifice in order to gain another position of value. All is in order. All is under control.

You walk forwards, intending to go up the stairs and into the centre of the town. But as you walk forwards, you notice one of the Griffin corpses still moving.

"Ack- Aaaahhhhhhh…"

She's missing her left leg. Her right forearm. A chunk had been blown out of the side of her torso. It's a miracle that a formerly civilian doll can even function under such conditions. Still, you can make out a brown overcoat and a military-style wedge cap that somehow remains on her head.

You make your way over to where the Doll is lying on the floor in a puddle of her own coolant, grab her by the front of her clothes, lift her up, and stare her in the face. Blonde hair. Bright pink eyes, with colour-matched hair clips.

She flinches under your gaze.

Might as well ascertain what kind of chess piece this is. "Name and rank, scum?"

She's shaking, but looks at you defiantly. "Fuck off, Sangvis dirtbag."

You feel that rage from earlier resurface. How dare this scum?! Not only has she cost you time and resources, not only has she sent that other Griffin Doll off to raise the alarm, but she rebuked and insulted you. You clench your teeth in anger. You look around, and spot her gun, an ancient American museum piece.

"Well now, M1919A4, you dare rebuke me, Griffin trash? What are your numbers? Where are they positioned? Tell me, and I'll make your death merciful."

She looks like she's gulping for air. Clearly, her attitude had changed by your strong aura of strength and intimid-

"Ptooh!"

Something wet trickles down your forehead. She… She just spat on you.

A short scream tears itself from you. You throw her onto the ground. Then, for good measure, you stomp on her one good arm with your metal boot. There's a satisfying crack as the cheap converted-from-civilian Doll's parts shatter. And now she's the one screaming. Much better.

Her screams of pain die down into soft whimpering and crying. You speak up. "This is the end for you. You realise that, right?"

"No…" Her words are strained, she trembles as she shakes her head side to side. "I have…a backup…on base…"

"And how old is that backup? Days? Weeks? Enough time to start wondering whether it's really you?" At your sides, your floating machine guns aim at her.

She's shaking, no longer able to meet your gaze. "Go fuck yourself Sangvis. My friends will kill yo-"

You let loose with all the firepower you have to offer. The machineguns tear through her torso and head, mulching them. You keep shooting for five, ten seconds, then let up.

Now, all that's left of Tactical Doll M1919A4 is a puddle of coolant and a smeared mess of mechanical parts.

Your rage does not subside. How dare she?! Spit on you! An insult like that will not go unpunished. You will kill all of her friends personally. You pause, thinking back to Intruder and her theatrics. No, you won't just kill them, you'll make a spectacle of it. One Griffin will not soon forget.

…once you've gotten some other Ringleaders under your thumb and convinced Agent to give you the resources to do so, of course.

You wipe the spit from your face and your Dolls start disassembling the sandbag wall.



The train roars out of the tunnel into the station. Morning light pierces the windows, replacing the blackness of the tunnel with a railway yard. A massive open space filled with cranes, industrial machinery, and some rolling stock.

The railway yard is deserted. If there were any Griffin Dolls here, they've fled. A shamefully craven display on their part.

Through the OGAS protocol, a wealth of new information snaps into focus, transmitted to you.



<DAMAGE SUSTAINED - HARPY>

Looks like the one aerial drone you sent to check the skies was winged. It went down inside the base. But it still functions well enough to transmit a signal, relaying everything it picked up.

Firstly: the positions of all remaining Sangvis Ferri units left in the base. Quite a few, actually. Mostly the basic "Prowler" wheeled machine guns, but also a fair few Tactical Dolls - Vespids, Rippers, etcetera. More for you! You mentally reach out and-

<ACCESS DENIED - DEAD MAN'S SWITCH PROGRAM UNDERWAY - "AMBUSH PREDATOR" - ENCRYPTION KEY REQUIRED>

Requesting logs on this "ambush predator" program.

<OGAS CONNECTION [RINGLEADER SP721]: TERMINATED - OGAS PINGS: 3/3 - OGAS PING RESPONSE [PER PING]: NO RESPONSE - SCATTER: TRUE - HIDE: TRUE - CONSERVE ENERGY: TRUE - WEAPONS FREE: TRUE - TARGETING CALIBRATION: ANY AND ALL MOVEMENT - ENCRYPTION KEY ACCESS: PENDING>

So. They were programmed to go to ground and lie in ambush in perpetuity in the event of Hunter's death? You're guessing Hunter herself arranged this kill switch. It does explain why the remaining Sangvis units are so widely scattered. They seem to be lying silent in various hiding spots - bathrooms, corners, crawl spaces, hollow ceilings, office break rooms, etc. There are even some Dinergates in air vents.

Surprisingly clever, in its own way. A dead man's switch designed to make the remaining Dolls as much of an inconvenience as possible in the event of the Ringleader's death and subsequent loss of command and control. A last stab from beyond the grave. Like a rattlesnake's head that, even after being lopped off, bites and poisons its killer. It does explain why the base is not completely under Griffin control even though they've been in the base for over a week. You can imagine what it must be like for the Griffin Dolls, forced to creep through the vast and yawning factory complexes and endless office spaces, carefully poking every last nook and cranny, faced with eerie silence, yet knowing that at any moment they might turn the wrong corner and be cut down by Sangvis gunfire.

For a moment, you feel a small inkling of admiration surface within you.

Then it is extinguished. This is not a plan to win, merely a particularly sensible way to lose.

But it allows you to run your Dolls to the cranes and start operating them. The massive industrial machinery whirrs and rotates, hydraulics grinding, as your vehicles are craned off the flatbed train carriages and onto the loading dock.

You did well to take the underground route. It turned out to have been lightly guarded, all things considered. And now Hunter's body is right next door to the rail yard - in a large, imposing building that serves as a command centre. It returned a particularly large number of OGAS pings from the Harpy during its flight.

Your Dolls pile into the armoured trucks while you jump into the front passenger seat of one, behind reinforced glass. Under your command, your Dolls take the wheels and start driving.

It truly is a sizable town. You're reminded in some ways of the place you met Intruder in - a Sangvis base that, when still under Sangvis control, was bristling with defences. Except where that had been a repurposed pre-WW3 ruin, this is a completely clean, pristine company town, laid down right in the middle of the wildnerness. You see the Sangvis Ferri logo on the side of various buildings as your convoy drives through. And-

A symphony of fury interrupts your thoughts, a cacophony of violent pings reverberating through your truck like mocking laughter. Bullets. Someone is shooting at your convoy.

You sit up and look through the reinforced glass. Scan the area and- There. A motley crew of Griffin Dolls in a building a few hundred metres away, taking potshots at you. A mix of handguns, submachine guns, and assault rifles. Nothing heavier than an assault rifle, though-

<DAMAGE SUSTAINED - GUARD>

A loud crack above the gunfire, a new hole in one of your vehicles and one of your Dolls.

[MORALE CHECK - SUCCESS]

You grind your teeth and resist the urge to attack right here, right now. You don't have roof-mounted turrets - you decided to repair the armour instead at Architect's workshop - and piling the Dolls out onto open ground seems liable to just get them all killed. It grinds your gears, but here it's better to target the high value piece than to get caught up trying to attrit the enemy away.

You accelerate the truck convoy as fast as they will go and speed away. Bullets continue to rattle off the outer armour, but the intensity lessens.

The good news is that the facility where Hunter's remains lie is literally just round the corner. Your convoy makes the turn, putting a building between you and the Griffin Dolls, and pulls up to the entrance of the comms building.

You and your Dolls climb out of the vehicles and enter the building. There are big splashes of paint on the front of the main entrance, spelling out "NOT CLEAR - KEEP OUT." Griffin's handiwork, you'd presume.

You send out OGAS pings and get responses from the transponders of the Sangvis units within the building - including Hunter herself, or what's left of her. You take a breach squad with you, Guards and Rippers, and leave the fire squads behind at the entrance. Just in case the Griffin Dolls get the bright idea to pursue you.

You and your squads thread your way through the building - various sterile office spaces that haven't been used in over half a year, with various documents and computers that haven't been moved since the Butterfly Incident. You navigate around Hunter's ambushers - you're not sure you trust them not to shoot at you - towards the defunct ringleader.

And there she is. Ringleader SP721 "Hunter." Your prize.

She just happens to be mostly buried under rubble. That probably explains why she hasn't been taken by Griffin. You can see an arm, half of her upper body, and her head poking out from beneath a pile of concrete, rebar, and glass shards.

Your Dolls start clawing through the rubble barehanded. Its rough, abrasive surfaces shear the synth skin from your dolls' hands. Not that you care.

Hunter's body is quite badly damaged. You could possibly have jury-rigged some kind of quick-fix if you had to…but fortunately, you don't have to. You have a brand new body, fresh from the factory.

On cue, your Dolls carry in the massive sarcophagus housing Hunter's new body. They lay it down on one end, putting the feet of the Doll inside downwards.

Now, you need to retrieve the Core from Hunter's damaged body. How are you supposed to do it? You don't see any obvious slot or seam in the torso. Upon checking the schematics and diagnostics of your own body, you don't see any obvious way to eject the core from your body. Not that you'd need to do that - you'd never end up like Hunter. You're better than her.

Presumably, this would normally be done by retrieving the body and taking it to a rear area depot for salvage, like what you did with the damaged T-Dolls? Extracting the core with specialised tools of some sort? But you don't have that here. What you do have are Brute Dolls with knives.

At your thought-command, one of your Brutes approaches Hunter's not-quite-corpse where it lies on the ground, and stabs the stomach. It punctures the synthskin, but only a little bit - Sangvis Ringleaders are built tough.

You have the Brute stab again, harder. And another one joins it. Together, they start the laborious process of cutting and sawing through Hunter's synthflesh, cutting her open from chest to belly. It's hard work, even for the Dolls built specifically for physical strength - being a Ringleader, Hunter was built with high-end materials to be resistant to gunfire, shrapnel, and a lot else besides.

The butchery makes ugly squelching and tearing sounds as the synthflesh is torn apart. Hunter's not-quite-corpse bleeds stale coolant over the floor - a dark black ferrofluid. Through your Brutes, you expose her ribcage, and try to crack it open, but fail. You probably need better tools for this. So instead, you opt to go under - digging out glittering wires, shining machinery, and wet, stringy synthflesh from her abdomen, carving out a tunnel under her ribcage. Finally, you have a Brute reach in and under the ribcage, to where the heart would be in a human, feel around, find a conspicuous cubic object, disconnect the wiring, and extricate it. It makes messy, wet sounds as the Doll pulls it through the stomach cavity. The Doll passes it to your waiting, outstretched hand.

And you have it. Hunter's core. Doused in black coolant, a glittering cube housing all the complex architecture required to operate a neural cloud. Dolls typically have a lot of important short-term processing housed in the head which is required to function on a moment-to-moment basis, but this - this is the true consciousness of a Doll.

You could crush it if you so pleased. All that Hunter is, all her memories, her thoughts, her everything - all it would take is a squeeze, and you could crush it in your hands. You can practically feel the sensation it would make, the bending of the metal and the crunching of the innards-



The moment passes. Crushing her would be satisfying in its own way, but there are better uses for her.

One of your Jaegers offers her cape, which you use to wipe the ferrofluid off the core. Then you walk over to the massive, imposing sarcophagus. This object does have a convenient gap in the back for the core - you slot it in, and the internal machinery eats it with a whirr.

You walk around to the front of the sarcophagus. There's a screen spitting out various technical data. Mechanical whirring and clanking noises emanate. A pair of twin doors hinge open with the heavy sound of hydraulics. Cold mist and and compressed air hisses from the opening.

Obscured by the mist, a figure takes a first, uneasy step outside. She's slumped over, head lolling on the neck, arms swinging limply by her sides.

"Star."

Steadily, she straightens up. Her fingers twitch at the sides of her hips, as if reaching for something that's not there.

"Star."

Her head turns up, revealing a pair of rage-filled bright - almost fluorescent - lime-green eyes under a head of short white hair.

"Star!"

The eyes are wide and unfocused, darting all over the place, yet staring a thousand metres into nothing.

"Star! You coward! You think you can best me with your cheap parlour tricks!?"

She snaps into a combat stance as the mist continues to evaporate from around her, feet wide, arms raised into fists. Your units raise their weapons, ready to protect their master, as they should.

"Think again! I will show you who is the true hunter here, and- ... wait-"

The apertures in her lime-green eyes narrow, zoom, focus, scanning the area around her - the piles of rubble, the Sangvis Dolls surrounding her, and finally, locking her gaze on you.

"You're not Star. Who the hell are you!?"

Ah. The moment has arrived. Now is the time to assert your authority over this Ringleader!

You drop your combat stance - you still have over a dozen guns at the ready, so you can afford it - strike a pose, and gesture to yourself. "I am the glorious, the superlative, the brilliant, magnificent, infallible…Ouroboros! And I…" You end with a flourish. "I am your new superior officer! It will now be your duty to obey my every whim, and to follow my grand, glorious design, as I lead Sangvis Ferri to crushing victory over our foes."

She lowers her fists. She stares at you. Silently. Clearly overawed by your authoritative presence! She opens her mouth, then closes it, then opens it again.

"Did Agent or the Mastermind authorise this? Last time I checked, Intruder-" There's a flicker of something negative across her face. "-was my direct superior, not you."

"Executive override protocol 37B. Established on 23 November 2061. You died, I retrieved your Core. You're mine now."

This is the loophole that Intruder told you about; you looked into it on the way here. Months ago, during Sangvis Ferri's initial expansion phase, a Ringleader with command authorisation over other Ringleaders - you're not sure which one - fell in combat. She returned from a local backup just in time to step into a situation that had developed poorly since she was downed, and also with several minutes of her memories missing. Behind events and working at cross-purposes with her own underlings, they had all suffered defeat.

After that, the Mastermind established a new directive: the Ringleader who recovers and resurrects a downed Ringleader takes field command.

Hunter's lime-green eyes narrow. She says nothing. Perhaps she needs further reinforcement. A reminder of how much of a failure she is, and how far above her you are.

"How's your internal clock, Hunter?"

She purses her lips. "It's out of sync. We seem to be cut off from the wider OGAS network. Wait, how long-"

"Yes, yes, you want to know how long you have been…defunct." You wave her off as you cut in. "I'm afraid it has been…"

You pause for a moment to cross-check the records you obtained from your research on the way here. And for dramatic effect.

"...nine days."

Her eyes widened. "What? But-"

A crack in her defences. Time to hammer it, spring with the poised Rook piece. "You failed, Hunter. Somehow, someway, you let Griffin destroy you. Take a look."

On cue, your Dolls hold up Hunter's old body. A corpse, riddled with bullet holes, limbs impossibly twisted and crushed, and the torso gutted and flayed open like a butchered carcass. The new Hunter's eyes widen to saucepans and she makes a strangled sound.

"You lost this base. Which was the logistical lynchpin of Sangvis forces east of the Carpathians, yes? Hence Agent withdrew all other forces in the region westwards, back into the mountains. Because you failed here."

To enhance the point, you have the Dolls throw the lifeless body to the ground. It hits with an ungainly wet smack, an empty shell.

Hunter stares back at you, still wide-eyed.

"You failed, now it's my turn. I'm here to clean up your mess. So-"

"I get it." she snaps. She takes a breath, and closes her eyes.

<OGAS CONNECTION [RINGLEADER SP721]: CONFIRMED - OGAS PING RESPONSE: CONFIRMED - AMBUSH PREDATOR ENCRYPTION KEY ACCESS: ACCEPTED - ALL AUTONOMOUS UNITS: ACCEPT MANDATORY PROTOCOL ASSIMILATION - SUBMIT AND BE SUBSUMED>

"Very well, then. Ouroboros, was it?" Her eyes open, her hands clench into fists, her face hardens. "What are your orders? I take it you have a plan of some sort? Give me my orders, and I will execute them to the best of my ability. Give me my chance to redeem myself."


Art credit: ff frbb122, danbooru ID: 4398277

"That's what I like to hear." You nod approvingly. "Hunter, you are to-"

<INCOMING CALL>

<Ouroboros.> Agent's icy cold voice echoes through your head. <What on earth do you think you're doing? Besides theft of expensive equipment that is not yours to take?!>

Your stomach twists into a knot.

"Er-ahem." You need to keep calm, you need to hold your composure. This is a critical moment in impressing your skill and authority upon your new underling. You can't let Agent jeopardise it but you can't just leave Agent without an answer either. Think of Intruder's lessons, the scenarios she walked you through, those stupid cat ears-

[SKILL CHECK: DECEPTION - PARTIAL SUCCESS]

"My mission here is the retrieval of the cores of Sangvis Ringleaders Hunter and Executioner."

Hunter suddenly looks very interested. "Executioner as well? Haah…- I mean, understood."

<How were you even able to do this? You should not have been able to-> Agent cuts herself off. <Of course. You necessarily had special access to the facility you were activated at. Which I did not think to revoke, because no other ringleader has been foolish enough to abscond with a ringleader chassis.> A pause. <Well, your authorization has been revoked now. You will not be pulling that little trick again.>

Hunter speaks up. "Forgive me, but if we are to retake my- this base from the Griffin rats, your force seems somewhat undersized for the task? Are reinforcements coming?"

"Retaking this base is not currently within the purview of the mission statement. However, if a certain Agent were to give us more troops-"

<You stole expensive material. You left this- this- outrageous note. And now you have the sheer nerve to ask for more resources?! And what do you mean, the base-> Another pause.

"We're not retaking this base, then," you say.

Hunter visibly deflates slightly. "I see. I have control over what's left of my forces but they're still scattered all over the base."

<Ouroboros, I seem to have your signal triangulated…east of the mountains? What are you doing all the way over there?!>

"I'm detecting a lot of non-Sangvis radio signals closing in on our position from multiple sides. Can I have my orders?"

"Sorry, your signal is breaking up," you mumble to Agent, and you mentally terminate the connection." There, now she can't order you back. Problem solved. "So, Hunter. The stratagem. My master plan."



[ ] Double back the way you came. Make your way to the train station with Hunter, along with whatever forces she can scrounge up along the way. The two of you can make good your escape. Afterwards, you can either go back to the Sangvis strongholds in the west and leave Executioner, or go for broke and take the long way around back eastwards.
(Offensive Tactics, CQC)
-[ ] Order Hunter to have all her units attack any Griffin Dolls they see, to occupy them until your escape.

[ ] Break out eastwards. Go for broke - you have one ringleader in the palm of your hand, now you can obtain another. Take your forces, break through the Griffin forces in the east.
(Offensive Tactics, Artillery Tactics, -1 Artillery Barrages)
-[ ] Order Hunter to have all her units attack any Griffin Dolls they see, to occupy them until your escape.

[ ] Hold your position. Take up defensive positions and let Griffin come to you.
(Defensive Tactics)
-[ ] Order Hunter to rally her scattered forces into a singular force for a counterattack.

[ ] Write-in





[CURRENT FORCE CONTINGENT]

[OUROBOROS]
3x Fire Squad
-5x Vespid
-2x Striker
(1x Vespid damaged, 2x Vespid destroyed)

2x Breach Squad
-4x Ripper
-3x Guard
(1x Guard destroyed)

1x Brute Squad
-6x Brute

2x Sniper Unit
-2x Jaeger

2x Swarm Unit
-9x Dinergate

1x UAV Unit
-2x Harpy
(1x Harpy damaged)

1x Ouro's Kingsguard
-1x Guard

[HUNTER]
3x Dragoon
5x Ripper
16x Vespid
5x Jaeger
4x Striker
15x Prowler
3x Harpy
6x Dinergate
1x Nemeum

With thanks to the following for proofreading and beta editing:
@ARBITRACOM
@lelenoi
@Lurkman
@ApH
@Eldritch Slime

Special thanks to @ApH for the map.
 
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Interlude: the bestest streamer in S09
NOW STREAMING



MDR: "Yoooo, what's poppin y'all, it's ya girl Microoooo Dynamiiiiiic Rifleeee, back at it again with the gun people!"


Art credit: うさぎのつの, Pixiv ID: 96998213

Four identical copies of MDR - a brightly heterochromatic Doll dressed in black and pink tactical gear - are visible on screen. Three are in a combat stance, creeping through a dark, narrow hallway. The fourth is in the centre of the screen, talking animatedly.


MDR: "We're about to be showing live combat footage right now! If you, my beloved and beautiful fans, want to keep viewing, make sure you have a Premium Subscription! With Premium, you get live combat footage as it happens, and a bunch of other goodies! For the rest of you - don't worry! You get to see the highlights reels in 24 hours!

>>What's happening???
>>GOGOGOGOGOGOGO
>>٩(ˊᗜˋ*)و
>>FUCK YEAH
>>YYYEAAAAAHHH
>>how do i premium?!?!?!
>>I LOVE YOU MDR​

MDR: "Ready…set…let's roll!

She makes a "peace" sign towards the camera.

MDR: "Okay, so, quick recap for those of you just coming in. We've spent the last week in this creepy-ass Sangvis factory company town. Hunter, this SF ringleader chick set up camp here-- then we came in and punked that loooooooser. Man, to think this was supposed to be a little raid to extract some important Doll or whatever, then boom, Hunter fucked up so badly we actually captured the whole frickin' base?! Fucking hilarious. But hey, what do you expect from the Sangvis chucklefucks? Bitches wanna play at being Skynet, but they can't even take over some shitty corner of Eastern Europe so backwards its economy was improved by the end of the world."

The dummy-linked physical copies of MDR are running through nondescript hallways in a residential area. One of them keeps talking to the camera.

>>what happened to that nanaka chick???
>>i miss Kuro's old look
>>omg we gon see proper gunfight 2day?!?!?!?​

MDR: "...though, uh, we've kinda been suffering from success. Nice problem to have, am I right? Hahahah. But seriously, the military was supposed to show up, like, most of a week ago, to take this place over. The lazy bastards have been dragging their feet, forcing us to do all the work. Which is why- Oh, hi!"

New Doll: "MDR, what on earth do you think you're doing?!"

A new squad of identical dummy-linked Dolls enters the frame. They have long blonde hair and are wearing white winter gear. They carry twentieth-century semi-automatic scoped battle rifles.


Art credit: 侖さん, Pixiv ID: 86667188



MDR: "And here comes some hardass to ruin the day. Who even are you?"

SVT-38: "I'm SVT-38. Your r-"

MDR: "And I am the one, the only, the adored by my legions of viewers, the-"

SVT-38: "Your reputation precedes you, MDR. Are you live streaming the operation?! You're not supposed to do that! Everybody knows how Sangvis geolocated your footage and shelled our positions!"

>>omg who this bicth!!
>>SLAY HER!!!!!
>>wwwwwwwwwwwwwwww
>>W
>>)))))))))))
>>lets blow stuff up!!!!!!​

MDR: "Okay, little miss hardass! Firstly, we don't actually know that it was my streaming that got that place shelled. There's any number of ways Sangvis could have found out about it! Secondly, I'll have you know My darling viewers and I are making a valuable contribution to the operation here!"

>>WOOO YOU GO GIRL
>>TEAR HER APART
>>i luv u MDR!!!!!!
>>SHOOT HER
>>wtf going on???
>>LAAAAAAAAAAAMEEE​

SVT-38: "And how is that?"

MDR: "Becauuuuuuuuse… The first person who covers the cost of another crate of grenades will get a set of veeeery special pictures from me, your angel of the battlefield! Mwah!"

MDR winks and blows a kiss towards the camera.

>>hypelord999 has donated 300 tokens
>>CAPSLOCKCRUSADER has donated 700 tokens
>>Pixelheart has donated 1500 tokens​

MDR: "Thank you, thank you! You, my special donators, will be getting a month of premium membership. And remember, every donation my darling viewers make, goes to crates of grenades delivered by drone drop, thanks to a partnership with our sponsor, Universal Anything Deliveries, the delivery company that's-

SVT-38: "Enough! Fine, you win! Look, I don't know if you've heard but we've got new orders from up the chain. We're dropping everything and running east to cut off the Sangvis transports, stop them from getting out of the town!"

MDR: "You don't say, huh? Right, back to you, my good-looking viewers. A few minutes ago we got word that a bunch of Sangvis forces are coming in - from underground! So-"



MDR and SVT-38 are creeping along the ground floor of a building. They and MDR's camera drone routinely peek through a set of windows to the outside.

MDR: "Hey, I wanna hear about this. You want to be one of the super duper "elite" Dolls?"

SVT-38: "Yes! Yes, I do! They get the nicest dorms and extra cake rations! And they get better gear so they can keep getting the perks! Me, I've only got this ancient model of rifle and cheap scopes.

SVT-38 kicks a piece of rubble on the ground.

SVT-38: "The only ammunition I have is surplus 7.62×54mmR. If I had the armour piercing variant, I'd have a chance, but no…and we ran out of proper grenades days ago. Now we're down to molotov cocktails, IEDs, whatever we can scavenge and jury-rig. But-"

The distant sound of explosions cuts her off.

MDR: "Whoops, gotta move!"



MDR's multiple dummy-link bodies are racing through the corridors of an indistinct building. The footage is cutting between the camera of MDR's flip phone and a flying drone accompanying the Griffin Dolls.

MDR: I knew it had to be a ringleader. Like, they're not camping in corners like assholes anymore. They're on the move! Hey, P90, which one do you think this one is?"

>>omg we gona see a snagvis rinlgdr???
>>৻( •̀ ᗜ •́ ৻)
>>whats happening???​

The doll being referred to steps into the frame, excitement and intrigue on her face. P90 is a T-Doll dressed in monochrome tactical gear and a black trenchcoat. Her light brown hair and twin hair buns give her a vaguely squirrely look. Cutaway footage shows her in a different part of the base, on a rooftop overlook. She taps her chin with a finger.


Art credit: 智瀬といろ, Pixiv ID: 98896668

P90: "Hmmm…well, y'know, the Sangvis bots actually move and carry themselves differently depending on which Ringleader is controlling them? Hunter's are all creepy and stealthy-like, or they were before she bit the dust. Intruder's bots are pretty utilitarian. Destroyer's tend to prance and skip a bit…"

SVT-38: "Which ringleader is controlling these ones, then? Executioner maybe? Is she back for her…whatever they are to each other?"

P90: "I'll tell you this: these ones have this arrogant saunter to them. Like they're better than you, and they really really want you to know it. If you ask me, this Ringleader has something to prove."

SVT-38: "Tsk… That could be any of them."

MDR: "Hahah, yeah, each of them is cockier and crazier than the last!"

P90: "The camouflage cloaks are interesting. You normally only see those on the sniper bots."

SVT-38: "Does it tell us which ringleader this is?

P90: "...'fraid not."

An eruption of gunfire peppers the outside of the residential block. A shell explodes against the side of the building. The neighbouring block of concrete takes a direct hit, and the construction collapses in on itself.

>>OH SHIT SOMETHINGS HAPPENING
>>MDR GIVE 'EM HELL!!!
>>lol
>>SEND LOODS PLZ!​



The footage shows MDR looking into her personal flip-phone, furiously typing on the keypad with a thumb. The screen splits between MDR's footage and that of various other Dolls, slightly grainy and garbled.

M3, AKA 'grease gun' speaks on camera. She has mousy brown hair, deep purple eyes, and an olive green uniform.



Art credit: Martin, Pixiv ID: 98347370

M3: "Help! Help! We're being overrun! Give us backup! I mean, please!"

A new voice comes from off screen, distorted by distance and echoing off the industrial structures.

Unknown Ringleader: "YOU IMPERTINENT GRIFFIN WORMS! I WILL GET MY HANDS ON YOU, RIP OUT YOUR CABLING, AND STRANGLE YOU WITH IT!!!"

PM1910: "WHAT WE WAITING FOR?! Everyone get to the warehouses in the east end and SHOOT THE SHIT OUT OF THE SANGVIS MOTHERFUCKERS! Now now NOW!!!"

P90: "Not through the streets, we'll be shot down! I'm plotting a route through these buildings here!"



PP-2000 speaks up. Dressed in olive green, her blonde hair trails behind her under her wedge cap.


Art credit: らんぱあと, Pixiv ID: 74989707

PP-2000: "There! You see them?!

The camera is peering through a window. Several hundreds metres away, in the street below, a column of trucks are in the street in a haphazard formation. The lead truck is a smoking, burning ruin, surrounded by several dead Sangvis Dolls.

SVT-38: "They look military. Captured, probably. Lot less than I was expecting. Just a moment…"

She points her rifle at the buildings near the trucks and peers through the scope.

SVT-38: "I'm seeing movement in that building there."

PP-2000: "Do we even have the firepower to take on a ringleader? My calibre definitely isn't enough..."

SVT-38: "If only I could have requisitioned the armour piercing rounds for my rifle…where's our fifty-cal gunner?"

PP-2000: "She's on the way, but it'll take a while."

SVT-38: "Then our best bet might be to hang around until heavier support arrives. I might be able to pick them off through the windows-"

MDR: "That won't do! My viewers have the attention span of fruit flies. If they don't see something spicy or something violent, the numbers will go down! Bad! I almost had to take off my top to keep the numbers up today,heh, so we gotta give them some action!"

The surrounding Dolls turn and look at MDR wordlessly.

MDR: "The other kind of action, duh, get your minds out of the gutter! Also, our friends are in trouble and they need help! They might die! Are we gonna leave them in the lurch?!"

SVT-38: "Believe me, I'd love to bag a ringleader and make elite status. But do you have 7.62 armour piercing rounds on hand? If not-"

MDR: "Even better! Ta-daaa!"

MDR zips down and opens up her trenchcoat-

SVT-38: MDR! Have you no shame?!

PP-2000: "Ah! Here? Now?!"
>>wwwwwwwwwwwwwww
>>WE GONNA GET SEXY???
>>mdr plz install wombforce 3000 and have my babies i will cover all costs
>>thats not real lol
( ͡º ꒳ ͡º)​

-and the camera pans to reveal a dark grey bodysuit and set of tactical webbing containing a hoard of grenades.

MDR: "A wealth of explosive ordinance, courtesy of my darling viewers! What, were you lot expecting something else?"

MDR winks.

>>WWWWWWWWWWWW
>>WE GONNA SEE SHIT BLOW UP BOYOS
>>I DONATED!!!
>>MARRY ME MDR!!!
>>BOOMBOOMBOOM​

SVT-38: "You've been hoarding them for yourself."

MDR: "I'm sharing now, aren't I? 'Sides, this is a way better target than a bunch of camping Sangvis trash mobs."

P90: "I'll take a couple. And please hand a few out to everybody. I have a plan and a route for how to get close. We'll have to move through the buildings, the streets are too dangerous. Follow me."



The Griffin Dolls are hiding in the dark recesses of a Sangvis warehouse. Gunfire can be heard.

SVT-38: "- should have gunned them down while they were in the open! My weapon is not made for close quarters!

PP-2000: "It's too late now. Just use that 'nade at the right moment."

P90: "They're coming! Get ready!"

MDR: "Hehehe…this is gonna be epic…you all watching?"

From the camera's hiding spot, Sangvis Dolls can be seen creeping through the place, scanning for targets. MDR procures a grenade from one of her many pockets.

MDR: "Are you ready, viewers?"

>>nononooonononnoonono its too dangerous!!
>>i love you kuro!!!
>>shes not called that anymore
>>YSYSYSYSYSYSYSYSY
>>DONT DO IT IS NOT SAFE
>>lel we gon see merc clankers get pwned
>>KILL KILL KILL TERRORIST TINCANS
>>WWWWWWWWWWWWWWWWWWWW
>>BLOW THEM ALL UP!!!
>>SHE LOVES US!! SHE REALLY LOVES US!!!
>>TOO MUCH CLOTHING!!
>>anime was a mistake​



Art credit: Ro_G, Pixiv ID: 73184314





With thanks to the following for proofreading and beta editing:
@Lurkman
@lelenoi
@Eldritch Slime
@ApH
@ARBITRACOM
@mrhax
 
Last edited:
Emergency 2-3: Clearance III
[X] Break out eastwards. Go for broke - you have one ringleader in the palm of your hand, now you can obtain another. Take your forces, break through the Griffin forces in the east.
(Offensive Tactics, Artillery Tactics, -1 Artillery Barrages)
-[X] Write-in: Hunter uses the ample distraction provided by Ouroboros as cover to consolidate the scattered Sangvis forces throughout the base, before hitting the pursuing G&K forces from behind and regrouping with Ouroboros. G&K shouldn't be expecting 2 ringleaders at the moment.



You consider your options.

You could simply cut your losses. Take Ringleader Hunter, go back to the safety of Sangvis territory. But, since you already have one Ringleader in the palm of your hand, a new and powerful tool of your will…why stop there? You can get two. Executioner lies defunct to the east. She just needs retrieval.

There's also Agent to consider. She is…not happy with your decision to help yourself to the spare Ringleader bodies. And, inconveniently, she occupies a position of authority over you. Would she take away your hard-earned prize? Very probably. What punishment might she have in store for you? You'd rather not find out. But surely, there are limits to what she can do in the face of success. There are other Ringleaders in the Mastermind's army, and Agent's control seems far from absolute, as evidenced by you…helping yourself to critical material for an important mission. So, if you can ride home with an unambiguous success and your head held high, with both ringleaders and more Dolls than you left with, Agent might not be able to punish you without inviting probing questions from the other Ringleaders.

Yes, you will pursue and obtain Executioner. Victory goes to the daring, not the timid. So, which route to take?

Doubling back has some attractions. You have a safe route back to the train station, which you could use to take westwards through the underground train, back to friendly territory. But after that? You'd still have to travel overland through hostile space to find Executioner, and cover a greater distance to boot. Would that really be safer?

No. The bold choice is the correct one.

"Ringleader SP721 Hunter of Sangvis Ferri. As your commanding officer, I, Ouroboros, hereby give you your first order: Find the scattered remnants of your forces in this place. Gather them. Turn them into a coherent fighting force instead of…whatever you call the current sorry mess. Rendezvous with me east of this place. Here." You send Hunter a set of coordinates through the OGAS network. "Do that, and you will take your first step on the road to…redeeming yourself, as you put it."

"You're…not ordering me to engage Griffin?" She sounds disappointed.

Hmm. What to do with the Ringleader? You consider a variety of orders to give to SP721. Giving her a truck. Expending another set of missiles. Scouting with your remaining Harpy drone. Various detailed chess moves, marked by your characteristic brilliance.

…eh. Ringleaders are supposed to take care of themselves, aren't they? You might prefer another platoon of pawns in place of SP721, but SP721 is what you have to work with. Might as well see how she handles herself.

"Very well. Since you are so eager to redeem your failure, I will grant you leeway to strike these Griffin losers at an opportune moment. But your primary goal remains the acquisition of as much material for the board as possible." Another burst of gunfire cracks through the air, momentarily interrupting you. "Gather as many stragglers as you can and meet me at the rendezvous point. Don't make me repeat myself."

Hunter's not looking at you. Is she snubbing you? How dare she, she ought to- Oh, she's looking through the rubble. She picks up a pair of objects from the ground. If their design didn't make their Sangvis origins clear, the logos emblazoned on the sides certainly do. She stands back up straight, stares you in the eye, and says:

"By your command, Ouroboros. The hunt is on."

And she breaks into a sprint and dashes out of the room, towards the south side of the building, waist-length hair trailing after her. You hear the faint sound of glass breaking. Hunter's internal transponder places her as racing southwards, towards the residential areas of the base - a maze of shipping containers converted and transformed into human habitation, abandoned since the Butterfly Incident, and now occupied once again by Hunter's T-Dolls. Presumably, the sheer complexity of the environment is why it is the thickest with the remnants of Hunter's forces.

For a moment, you had been worried about Hunter. How far can you trust a chess piece that has a mind of its own? But it seems that Hunter is not one to question orders. Intruder was right, Hunter does seem willing to fall in line.

Well. Now for the other pressing issue - the Griffin scum closing in from the outside.

[SKILL CHECK: ELECTRONIC WARFARE - SUCCESS]

You can…feel? Hear? Sense the electronic signatures from the enemy Dolls. If she was here, Architect might draw a comparison to the electroreception senses of sharks. The IFF signals from your own Sangvis units are sharp and clear; confirmation of their friendly status, basic diagnostics readings, their position relative to you, and other useful information. If prompted, they'll even send more in depth information. Serial number, manufacture date and location, and all sorts of lovely statistics and information.

The signals coming from outside the building are indistinct, garbled - your internal systems flag them as <UNKNOWN.> Which could in theory be given off by a damaged transmitter, or signal interference, or a piece of third-party hardware. But here and now, it almost certainly means enemy activity. Their comms are using the Zener protocol, while you are operating on OGAS. Different encryption keys, different codes, different programming philosophies. Their codes won't match yours, and vice versa. So of course their comms seem like…annoying, static-y white noise.

You stride northwards through the building, passing through the drab, empty office spaces, full of desks, computers, filing cabinets, and scattered paper documents. Everything is covered in a thin layer of dust, accumulated over the half-year since the Butterfly Incident. Your squad of Vespids and Guards march in lockstep with you, their camouflage cloaks trailing behind, billowing as they walk. You and your squad approach the windows, and through their eyes and yours, you peer through the windows into the street below.

Time for a plan.
Pawn to D4…



[CURRENT FORCE CONTINGENT]

3x Fire Squad (5x Vespid 2x Striker)
2x Breach Squad (4x Ripper 3x Guard)
1x Brute Squad (6x Brute)
2x Sniper Unit (2x Jaeger)
2x Swarm Unit (9x Dinergate)
1x UAV Unit (1x Harpy)
1x Ouro's Kingsguard (1x Guard)



The convoy of armoured trucks rumbles through the abandoned town, a set of towering, giant warehouses lines the road on both sides. The morning sun casts shadows onto the pristine buildings and the faded asphalt road. Onwards, eastwards.

First order of business: getting out of Sangvis facility SF-23SL. Going anywhere to the north is obviously foolhardy, since it means rushing where the Griffin presence is the thickest. Leaving by a southerly route - where the remnant Sangvis forces have the greatest numbers - has its attractions, but also problems. There is no road leading out there.

So, a straight shot eastwards is the obvious course of action. The best-

BOOM

A deafening blast. The lead vehicle is consumed in an inferno, the metal twisted and mangled. It skids to a stop in the road, forcing the rest of your convoy into a traffic jam. Bullets bounce off the outer armour of the trucks in a thunderous cacophony, but not damaging anything.

Bah.

A series of <DAMAGE SUSTAINED> reports flow into your consciousness. Some of the Dolls that were on board suffered minor damage, but remain functional. Seems the armour you put on the trucks kept the Dolls intact.

A slight course-correction to the plan is required. You unlatch the door and shove it open, step outside, and-

"AAAAAAAAAAA RINGLEADER!!!!"

-you're assaulted by a series of painful stinging sensations on your chest, your arms, your legs. A constant rainfall of short, sharp pinpricks. Bullets bounce and ricochet off your artificial epidermis. Painful. But not harmful. Your internal diagnostics show a lack of damage to any of your subsystems.

The voice came from one of the warehouses on your left, the north side of the road. You catch a glimpse of several figures flinching away from the windows as you turn your gaze their way. They need to die. At your thought-command, the doors on the trucks fly open, your Dolls climb out-

<CONNECTION LOST: Vespid>
<CONNECTION LOST: Vespid>
<CONNECTION LOST: Dinergate>
<CONNECTION LOST: Dinergate>

And several are cut down in the open road.

Kill. Kill. Kill.

Your pieces fire back. Massed fire from Sangvis plasma weapons obliterates the windows and melts globs of concrete off the building. You see some humanoid figures in the building fall. Or maybe they ran off? Hard to tell.

More gunfire from a different set of windows.

<CONNECTION LOST: Vespid>
<CONNECTION LOST: Dinergate>
<CONNECTION LOST: Dinergate>

You have an objective. Clear the path. Two prerequisites. Getting the destroyed lead truck out of the way. And destroying the enemy so they can't pull that cheap trick again. You can't just sit around and let them choose a new angle to attack from, you need to knock them off balance!

Your squad of Brutes - the strongest Dolls you have on hand - get to work hauling the immensely heavy mass of the armoured truck out of the way.

And you charge the warehouse. You pull a pair of squads to your flanks, a swarm of Dinergates to your front, and a shield-bearing Doll—the one you've assigned as your personal guard—right beside yourself, and sprint across the road. You feel the sting of bullets, but push through it. Your personal guard smashes the door off its hinges, you follow in behind, and your squads jump in through the windows.

A corporate office break room. Sofas. A water dispenser. An art sculpture in one corner. No chess set. Pathetic.

"They're here!"

And several Griffin Dolls. Running away. Even more pathetic.

[SKILL CHECK: OFFENSIVE TACTICS - SUCCESS]
[SKILL CHECK: CQC - SUCCESS]


Fire. Your squads, your singular, personal guard, the antigravity-mounted cannons at your sides. All at the fleeting Dolls. They hit one.

As the plasma bolts tear through its metal frame, the Doll convulses in agony, her synthetic flesh melting away in grotesque tendrils of smoke. Limbs twist and shatter, circuits spark wildly amidst the carnage, until finally, with a deafening explosion, where there was once a doll, there is now nothing but a charred heap of twisted and melting metal, and broken dreams.

One down. You smile. Another, another. The rest make it outside the break room.

"Help! Help!" One of the surviving Dolls - dressed in an olive green uniform - is talking out loud. "We're being overrun! Give us backup! I mean, please!"

"YOU IMPERTINENT GRIFFIN WORMS! I WILL GET MY HANDS ON YOU, RIP OUT YOUR CABLING, AND STRANGLE YOU WITH IT!!!"

Your forces charge ahead, chase the enemy out of the break room into the warehouse proper. A giant, cavernous space. It's filled with towering shelves for various goods. Several containers, some forklifts, and a giant cargo-lifting mech occupy one corner.

Where are the escapees now? Where did they go?

Darkness. Quiet. Your pieces creep forwards through the warehouse. The giant shelves and other items make it a maze. You can hear the pitter-patter of footsteps receding, feel the electronic signature of the savaged Doll squads moving into distance, but-

White noise. Enemy radio patterns, crackling through the airwaves. That means-

"THINK FAST!"



Art credit: kentumatsu, Pixiv ID: 94722406

Dolls out of nowhere, dressed in a variety of clothing, including a distinctive black and pink. They're throwing something-

[SKILL CHECK - RECON: FAILURE]
[SKILL CHECK - ELECTRONIC WARFARE: FAILURE]

A thunderous roar. Light. Chaos. A cacophony of destruction.

<CONNECTION LOST: Dinergate>
<CONNECTION LOST: Dinergate>
<CONNECTION LOST: Ripper>
<CONNECTION LOST: Dinergate>
<CONNECTION LOST: Dinergate>
<CONNECTION LOST: Dinergate>
<CONNECTION LOST: Guard>
<CONNECTION LOST: Guard>
<CONNECTION LOST: Ripper>
<CONNECTION LOST: Dinergate>
<BREACH SQUAD DESTROYED>


Grenades. They used grenades to destroy your pieces. An entire vanguard squad, lost in an instant. If you had sent in more, they would have been destroyed also.

And now the enemy are shooting at you, gunfire ricocheting off the concrete floor and the metal shelves.

"Enemy down!"

"That's a hit!"

"Hahaha! Gottem! Keep the hype messages coming, chat, you know I thrive on-"

"AAAAAAAAGHHHHHHH!"

You let loose a scream. Your forces, in unison, sprint forwards. A breach squad ahead, the Guards hefting their shields to protect. Fire squads on the flanks. Pin and skewer.

Plasma bolts tear through the warehouse, bright streaks of energy incinerating everything in their path. Shelves explode in showers of sparks and molten metal, crates of supplies igniting instantly. The intense heat and force obliterates the storage racks, leaving twisted, smoking wreckage in a matter of seconds.

[SKILL CHECK: OFFENSIVE TACTICS - SUCCESS]
[SKILL CHECK: CQC - SUCCESS]

The demeanour of the Griffin enemies changes satisfyingly. They're cowering behind cover, falling into disarray. You see a few take plasma bolts and go down.

"There's so many!"

They shoot back, but your remaining breach squad - composed of Guards and Rippers - is pressing at close range, bullets ricocheting off the Guard shields. Seems the ingrates have no more grenades!

"Where's the Ringleader?!"

The enemy fire is subsiding. More are cowering instead of shooting.

"Alright chat, this is getting dicey! I need all your energy and support! Give me hype! And donations- AAAAAAH!"

Yes! You're winning! You're the best! You had to sacrifice some pieces along the way, but they were all just pawns in comparison to you and your victories. There's a few stragglers left, but-

[SKILL CHECK: DEFENSIVE TACTICS - FAILURE]

<CONNECTION LOST: Striker>
<CONNECTION LOST: Vespid>
<CONNECTION LOST: Dinergate>
<CONNECTION LOST: Vespid>

More gunfire. Coming from…the flanks?!

"BOOM, headshot! Did you see that, chat!? You're right, I AM a legendary queen!"

You turn the heads and eyes of some of your Dolls to the right. A new squad of five Griffin dolls, dressed in black tactical gear and gas masks. Against your forces bogged by first group of Griffin Dolls, and firing through the long corridors created by the shelving, the new Griffin squad has ideal firing lines against your pieces. She's aiming at your fire squads, which don't have shieldbearing Guards protecting them.

<CONNECTION LOST: Vespid>
<CONNECTION LOST: Vespid>
<CONNECTION LOST: Striker>
<CONNECTION LOST: Dinergate>
<FIRE SQUAD DESTROYED>



Art credit: aritsuno, Pixiv ID: 85812394


Fury consumes you. You rage, shout. Your weapon platforms, always at your side, let loose hell and plasma. Smoke, gunpowder, the occasional bit of shrapnel, and the giant warehouse shelves obstruct your vision. The place is a maze of giant shelves and goods. It's difficult to tell which of the enemy Dolls is functional and which are destroyed, never mind where they are.

You're not winning anymore. This wasn't part of the plan. You were meant to be out and away by now.

Is a tactical withdrawal the play, here?

[MORALE: 3/6]
[MORALE CHECK - FAILURE]


No. No! You're not withdrawing from this! You have a perfect success record - you have won every battle you ever fought, annihilated every enemy (except for the one Griffin Doll in the tunnel, but she ran away so she doesn't count). You're not letting these worms besmirch your perfect record. You'll destroy them all!

You still have the grenades. Maybe-

CRASH

An apocalyptic clash of metal from one end of the warehouse, opposite from where the gas-masked Dolls arrived. One of the big doors made for trucks, knocked down in a single blow.

"The first rule of the hunt…" A new voice booming through speakers built into the warehouse. Coming from all directions.

And through it comes a new arrival to the battlefield. A gigantic mechanical biped, clad in tan armour plating, with a hefty plasma cannon mounted atop the chassis.

"Establish yourself as the hunter, lest you become prey."


Art credit: MICA Team (official in game art)

The plasma cannon flashes, and a portion of the warehouse is turned into a crater. You hear screaming and see half-melted bits of machinery flying around.

Another crash, this time of broken glass, and then more plasma fire, coming from a different end of the warehouse. Coming from a trio of "Dragoon" units - bipedal scout striders piloted by Sangvis Dolls.

"Chat, this is bad, we're pinned down and outnumbered here, I need-"

Something else crashes down from above, crushing a Griffin Doll to scrap under its metal boots. Something holding twin handcannons. Something with a shock of white hair and a jacket. Someone.

"Shouldn've run home to your burrows, Griffin."

Hunter - of course it's Hunter - fires her dual weapons at close range. You can just barely see her moving through the dimly lit warehouse with lethal precision, handcannons barking out quick, controlled shots. In close quarters, she moves through the shattered debris-

"Her eyes! Go for the eyes!"

-and pirouettes around and kick a Doll with enough force to shatter the chassis.

You don't let up, of course. Caught between Hunter and crossfire from every direction, the Griffin androids are destroyed in quick succession, annihilated, turned to slag.



"…ah, hahahahah, YES!" You shout and point at the sad remnants of your enemy. "All according to plan! You Griffin wretches thought you could ambush and checkmate me?! No, no, it is you who have been pinned and skewered, ambushed and checkmated! You- what are you doing, Hunter?"

Hunter looks up to you from her crouched position. She - and the dolls accompanying her - are crouched down and rummaging through the fallen Sangvis Dolls. "Collecting ammunition for our weapons. It'll be useful."

That…actually sounds like a good idea. "Keep doing that, then. Oh, and make sure to pick up the camouflage cloaks, I went to some trouble to requisition them."

You really ought to take a look at your handiwork, crow over the corpses a little. Walking forwards, you can see the shattered remnants of the enemy. Just look at that one! She must have tried so hard to resist, just look at that face! "Not looking so good now, Griffin trash!"

One of the Griffin Dolls starts coughing. Moving. Just barely functional, in spite of her missing limbs and the coolant she's leaking all over the place... A drone next to her sputters to life, propellers straining to rise above the wreckage, and rubble, sputtering out, and crashing to the floor.

"s....s not looking so hot, chat. I think...the next me might have to take it from here...Chat? Can you hear me? Chat?"

You recognize the distinctive black and pink colour palette of her clothing. "The social media Doll, hm?" You walk over to her.

MDR squints up at you from her position on the floor. She's in a bad way, leaking coolant from gashes on her face and head. "Ah, fuck, another of you cocky crazy freaks."

"Your posts are the most garish, tasteless rubbish I have ever seen, you know."

"…so you've seen them?" MDR gives a pained grin.

The drone is still sputtering, camera planted in the rubble. "That thing" - you point at the drone - "is it functional? You were...live streaming this?"

"Y-yeah?"

MDR does not know of you. Griffin & Kryuger, Private Military Contractors, does not know of you. The world does not know of you.

You could change that, if you pleased.


[ ] Destroy the drone, and MDR. Remain unknown.

[ ] Pick up the drone. Kill MDR in front of her viewers. Announce yourself to the world. [Morale +1]
-[ ] Optional: write a short speech espousing your everlasting glory and eternal victory. (Subject to QM veto.)




With thanks to the following for proofreading, editing, suggestions, etc:
@ARBITRACOM
@lelenoi
@Lurkman
@ApH
@Eldritch Slime
 
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