Hybrid Hive: Eat Shard? (Worm/MGLN) (Complete)

They would likely just ban travel to Bet as a whole and have it labeled as too dangerous.

Question for ya'll, which Nanoha character do you think this version of Taylor would get along with? I think she and Mari(the one from StrikerS) would get along well, and Hive and Vivio would get along due to Hive wanting to be around her King. XD
 
While it depends on how you interpret it, the magic in MGLN is basically using mana as an energy source to recreate and manipulate various physical phenomena.

Like, even the Rare Skill that Carim uses isn't seen as creating real prophecies but as a magic that collects all the data it can access and then outputs the results in the shape of Ancient Belkan Poetry. Kinda like some Thinker Powers, actually.
(The Data that the Rare Skill accesses is suspected to be from the Bureau's Databases, due to how the results are often connected with the Bureau.)

So, it is logical to suspect that they can do such things like copying Vista's abilities, even if they don't think it is worth it.
Besides, the Arthra is equipped with what is called a "Distortion Shield" as a defensive screen, which means they have some form of manipulating space. Even if it is extremely limited in comparison to what Vista can do.

Still, I'd agree that the Bureau will either want Taylor to join the Bureau due to having access to Hive, or they place a major ban upon trying to access Earth Bet for the sake of keeping things manageable.
Right... I wasn't trying to suggest that MGLN magic can't do what Hive is doing with shardtech. It's just that the techs Hive now has are functionally alien to the magical societies known to the TSAB.

Like -- the thing with Shadow Stalker's smoke bypassing Knight Clothing. Encapsulating standard Shooter spells with that would make Taylor a one woman irresistible weapon of mass destruction. The TSAB, Belka, et.al. have no counter to it right now.

While they certainly could work out how to imitate Vista, most likely, they have no demonstrated means of doing do despite centuries of contiguous magitech development. And then we throw in all of the shit Hive has learned from Bakuda's shard. And then the bug control.

These are things that each and every individual element matches or exceeds Rare Skills, and they're all in a single package. A single, reproducible, package.
 
Another Word of Author: Missy will at least initially be looking at the setup Taylor and Hive already provided and using it as a base, because she wants to be taken seriously. Running around in a magical dress isn't in the cards.
Meanwhile, in another dimension, Hayate feels like a great travesty has just taken place.
 
Right... I wasn't trying to suggest that MGLN magic can't do what Hive is doing with shardtech. It's just that the techs Hive now has are functionally alien to the magical societies known to the TSAB.

Ah. That, I can agree with. Though, that in itself (as in, discovering stuff they don't have direct counters to yet) won't be something new to the TSAB, what with all the Lost Logia lying about.
Though, they would certainly be quite surprised at the truly Alien origins of the stuff.

While they certainly could work out how to imitate Vista, most likely, they have no demonstrated means of doing do despite centuries of contiguous magitech development.

Do remember that the Bureau doesn't have centuries of contiguous magitech development. The Bureau have what they managed to salvage after a devastating war, and labelled what they couldn't understand afterward as Lost Logia*... and not much else.

I won't say they aren't doing research and development that builds on top of what they do have, but even then it is, at most, around 150 years since they could focus upon stuff besides surviving and rebuilding; more likely less, given that the Bureau as it is is less than 80 years old as of StrikerS.
Heck, even the Infinite Library was left in shambles until Yuuno came along, which means not having regular access to records that could speed up the process of recovering stuff until 0065 of their calendar.

*: As a side note, apparently the Belkans also did something similar after the downfall of Al-Hazard, what with Yuuno digging up some stuff that hints at the possibility that the Cradle was also initially "Lost Logia" to the Belkans.

These are things that each and every individual element matches or exceeds Rare Skills, and they're all in a single package. A single, reproducible, package.

Minor misnomer: Rare Skills are not abilities that are powerful and such, but abilities that the Bureau knows to exist but doesn't understand well enough to reproduce in a regular manner.
Being an efficient Ancient Belkan Knight is apparently a Rare Skill as of StrikerS, for example, and the Wolks are shown to cooperate with the Bureau at filling up the holes left in what the Church has managed to safeguard of the style.

So, ironically, once the Bureau gets the files that Hive has compiled about the Shardtech-turned-into-magic-spells, they cease to be "Rare Skills"...
Unless they discover that only a few are compatible with what the Files indicate to be possible, in which case the Bureau has a new set of Rare Skills on their roster instead.

Of course, that is if they get their mitts on the data Hive has compiled so far.
 
Ah. That, I can agree with. Though, that in itself (as in, discovering stuff they don't have direct counters to yet) won't be something new to the TSAB, what with all the Lost Logia lying about.
Though, they would certainly be quite surprised at the truly Alien origins of the stuff.



Do remember that the Bureau doesn't have centuries of contiguous magitech development. The Bureau have what they managed to salvage after a devastating war, and labelled what they couldn't understand afterward as Lost Logia*... and not much else.

I won't say they aren't doing research and development that builds on top of what they do have, but even then it is, at most, around 150 years since they could focus upon stuff besides surviving and rebuilding; more likely less, given that the Bureau as it is is less than 80 years old as of StrikerS.
Heck, even the Infinite Library was left in shambles until Yuuno came along, which means not having regular access to records that could speed up the process of recovering stuff until 0065 of their calendar.

*: As a side note, apparently the Belkans also did something similar after the downfall of Al-Hazard, what with Yuuno digging up some stuff that hints at the possibility that the Cradle was also initially "Lost Logia" to the Belkans.



Minor misnomer: Rare Skills are not abilities that are powerful and such, but abilities that the Bureau knows to exist but doesn't understand well enough to reproduce in a regular manner.
Being an efficient Ancient Belkan Knight is apparently a Rare Skill as of StrikerS, for example, and the Wolks are shown to cooperate with the Bureau at filling up the holes left in what the Church has managed to safeguard of the style.

So, ironically, once the Bureau gets the files that Hive has compiled about the Shardtech-turned-into-magic-spells, they cease to be "Rare Skills"...
Unless they discover that only a few are compatible with what the Files indicate to be possible, in which case the Bureau has a new set of Rare Skills on their roster instead.

Of course, that is if they get their mitts on the data Hive has compiled so far.
Well. Bear in mind that some of this is due to the fact that Hive and Space are Hybrid Devices. (Somewhere between Intelligent/Unison Device and Shard). Like -- the Multitasking System. It's very familiar to MGLN, but the method is wholly alien. Moreover: they compound. MGLN mental partitioning assumes a single cognitive instance of you exists at base. Shard Multitasking runs multiple instances of you. A moderately skilled MGLN mage can handle 3-4 mental partitions.

Even in Missy's hands that would give her roughly twenty partitions to work with. Yeah.
 
Well. Bear in mind that some of this is due to the fact that Hive and Space are Hybrid Devices. (Somewhere between Intelligent/Unison Device and Shard). Like -- the Multitasking System. It's very familiar to MGLN, but the method is wholly alien. Moreover: they compound. MGLN mental partitioning assumes a single cognitive instance of you exists at base. Shard Multitasking runs multiple instances of you. A moderately skilled MGLN mage can handle 3-4 mental partitions.

Even in Missy's hands that would give her roughly twenty partitions to work with. Yeah.

I wasn't saying that they would be something that the Bureau can easily decipher on their own, oh no.
Nor that they could just keep up with Shardtech (and Shardtech derived stuff) with their own stuff with little fuss.

What I was saying is that facing weird shit and stuff they have no idea of how it works* is a part of the job of being in the Navy part of the Bureau. A part that nobody wants to meet during a tour of duty, but still a part of their job.
*: Yes, that includes facing Mages who obviously have too many mental partitions to be natural.
 
As regards simulations and the prior discussions of how quickly Taylor could catch up to the TSAB:
I don't know so much about other sorts of simulations but I could certainly envision them being mostly made by small research teams for funding reasons.

Magic is more important to TSAB civilization than almost any single thing-for-which-we-have-simulations; I would expect large investments in sim development until accuracy was deemed sufficient.
In general, yes, most simulators are built as hobbies or otherwise. The more common thing these days is various forms of virtualization, but that typically assumes it runs on the same hardware...in this case, building a simulation of the world is a much larger endeavor.

I think there is also a communications-based limitation on the size of a team building/maintaining a simulator, as it's likely that there are significant interactions between subsystems, so the practical limit is probably one or two people per logical subsystem. How many subsystems? I'm not sure, but probably a few hundred at most. Having more than one person investigating the same part of a given failure is (generally) a waste of effort, so that would also tend to argue for a smaller maintenance team, and quite possibly for a smaller team overall as well.

The TSAB might well invest in it, and other civilizations may have, but all we know is that Taylor and Hive have some mostly-complete simulator to work with, and the implication that Hive was a Belkan device of some sort.
Do remember that the Bureau doesn't have centuries of contiguous magitech development. The Bureau have what they managed to salvage after a devastating war, and labelled what they couldn't understand afterward as Lost Logia*... and not much else.

I won't say they aren't doing research and development that builds on top of what they do have, but even then it is, at most, around 150 years since they could focus upon stuff besides surviving and rebuilding; more likely less, given that the Bureau as it is is less than 80 years old as of StrikerS.
This links back to what I was noting with how much research Taylor could get done: assuming perfect parallelism, she's on average going to be able to do on average 84x as much research as a single TSAB researcher (disregarding memory partition), if she could focus everything on a problem. So, under that assumption, and ~150 years in which the TSAB or its predecessor organization(s) could focus on research instead of rebuilding, Taylor could conceivably catch up relatively quickly. Using typical man-hours for the 150 years on a per-researcher basis she could at worst duplicate that research in 35 years (assuming parallelism only as good as typical 4 thread memory partition); if there are better synergies, the number could be as small as 7 years per researcher. This is discounting Hive, who probably is closer to the 35:1 figure. This also depends on e.g. whether the 80-year number is more accurate for research, how large the initial research teams were, etc., but I think it's at least possible that Taylor and Hive could catch up to a similar level in 2-3 decades, if not faster, given the effects of communication overhead (and that 30 years of multitasking Taylor is the equivalent of 16-32 researchers if there's no need for communications overhead or replication of experiments)...

So the big difference regarding development of any well-documented higher-level system would depend on how much of a common base Taylor has with what the TSAB would...my guess is that she has some significant chunks of Belkan magic (and the simulation system), plus generally better information on what the Shards do, so she's probably at a similar level of well-documented, reproducible, extensible magic as the TSAB, if in mostly very different areas. The other primary consideration is the TSAB attitude as to whether simply being able to reproduce the spell by different mages/devices is sufficient, or developing modifications and having complete understanding is the end goal.
 
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This also depends on e.g. whether the 80-year number is more accurate for research, how large the initial research teams were, etc., but I think it's at least possible that Taylor and Hive could catch up to a similar level in 2-3 decades, if not faster, given the effects of communication overhead (and that 30 years of multitasking Taylor is the equivalent of 16-32 researchers if there's no need for communications overhead or replication of experiments)...

To be precise, the Proto-Organization (created about 150 years prior to StrikerS) re-organized into the Bureau about 75 years before StrikerS starts; the New Calendar that the Bureau uses starts when the Bureau was formed into its present structure.

The other primary consideration is the TSAB attitude as to whether simply being able to reproduce the spell by different mages/devices is sufficient, or developing modifications and having complete understanding is the end goal.

Given that the initial Bureau credo was that they can use Magic against all problems, they probably focused upon creating a complete understanding as they can concerning magic.
 
In another still, Maou Shoujo Levi-tan (this is not a typo) does not know why she is suddenly feeling the urge to purge the heretic in unholy flame, but the urge cannot be silenced.


*use Hoppou's Squirt Botthe of +5 against People That Have Silly Moments* Bad Serafall, bad! For this, you're banned for the next three sessions of Warhammer 40.000!
 
Running around in a magical dress isn't in the cards.

Taylor runs around cosplaying as a cute dark witch.

But again, I was mostly suggesting it as a joke. As in Space uses the Magical Gitl outfit on Vista to prank her then reveals she has to get better at math to get the one she wants.

Unfortunately Space is not likely to do that.
 
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But again, I was mostly suggesting it as a joke. As in Space uses the Magical Gitl outfit on Vista to prank her then reveals she has to get better at math to get the one she wants.

Unfortunately Space is not likely to do that.
I confess that would likely be an excellent motivational method, however the Taylor in Mauling Snarks is more likely to come up with that then this one.

Also half of Vista's issue with being a Ward is not being taken seriously, and as a result such a plan would likely cause resentment.
 
Excellent motivational method (andreykl)
Excellent motivational method (inspired by Leechblade)

"Armsmaster to console. Reporting: according to residents, team Mana is distributing food packages on Broadwalk. Permission to approach?"

"Granted. Food packages?" came from Armsmaster's helmet

"Unsure, but it looks like emergency packages, the likes of FEMA make."

"FEMA hasn't even stirred yet, and Mana already got food packages? Must be nice to have a long range teleporter on team."

"Console... Are you seeing what I see?"

"May be. Do you see a masked girl in pink cutesy dress, full of frills, with a whip on her back, that looks suspiciously like Vista, but with team Mana sigil and handling out food packages?"

"Yes."

"In such case we either have a mass hallucination or team Mana got a new member and for some reason did not provide her with normal security measures. I feel like our report will be long and excruciating."

"Approaching new girl, please send feed directly to director"

...

"Good day, miss?"

"Hello, Armsmaster." replied 'not Vista' "Sorry, but I haven't figured a name yet. I will be fine with Riya for now. Riya of team Mana."

"Temporary designation Daria." Chimed in tinkertech looking whip from girl's back, device's gem blinking during speach. "Hybrid device."

"Riya, I know this might be not my place to ask, but isn't it a bit unsafe to wear your attire right after Leviathan attack?" asked Armsmaster. "Post-endbringer cities are generally unsafe."

"..." Riya tilted her head down and said something barely audibly

"Sorry, I did not hear you."

"It's a punishment..." Riya repeated a bit louder.

"Excuse me? Did somebody send you without armor into the field as a punishment?!!" Clarified Armsmaster.

"As if... Oh, hey! You have that thingie you used during Endbringer battle… nano-something? Almost chopped off a hand off Leviathan. Can you destroy this dress for me please?" Riya requested.

"My Lord, according to my data, nano-thorn system is an energy-inferior version of disassembly system, and we already tried that to little effect." came a reply from the whip before Armsmaster managed to process the request.

"... nevermind then" the girl gave a signature-Vista pout "Did you want something?"

"Ugh, please correct me if I'm wrong." Armsmaster decided to voice his confusion. "But did somebody send you into the field in Endbringer-rated dress to distribute food rations as a punishment?" He decided to ignore the wish of an underage girl to get undressed. "What kind of punishment is that?"

"The worst!" came immediate reply from Riya.

"Allow me to clarify." device joined the discussion again "Lord was punished for suicidal behavior, namely for attacking an Endbringer without any kind of preparation. Dress is beyond our current capability to destroy or circumvent, covers whole body despite not visibly covering some areas. And apparently Lord considers wearing it in public worse than death and was promised a repeat with butterfly wings on top if situation that brought this punishment repeats."

"Ugh..." came an intelligent reply from Armsmaster.

"Teenagers." came explanation from console "She is lively enough not to take 'worse than death' phrase literally. Just normal 'I'm adult, childish stuff not allowed' mindset, even if it fits and is a cool 'I'm a magical girl' dress. But I do wonder if Vista shared same hate to her costume... might explain some things."
 
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The PRT may just ask for short-term housing at the Hebert's as a 'you're not in any way involved with this, and we know you're decent people, could you please do us a favour?', and then by the time they start looking for a more permanent solution, the Heberts can say that Missy has become a part of the family, and they'd like to apply for guardianship.
Normally this wouldn't be possible (single parent, low income, not enough observation for potentially suicidal child, e t c), but there are couple solid arguments for such situation:
1. A family that takes Vista in will have to be informed about properties of necklase, namely: teleporting items, 24/7 observation, e t c. There are not many families that will agree to take in a child with such baggage (lack of privacy + offensive options of necklace). Heberts in this regard are far less 'limited'.
2. With how many times Taylor was atacked by now it is more a pattern than coicidence, as such adopting Missy means danger to family since similar situations might occur. More 'baggage'. Setting up at least some protections and informing family on how to handle danger takes time as well.
3. I suspect that with upcoming Leviafan attack and after attack Heberts will end up the only immediately avaliable option since there will be no time or manpower to search for solution. There will be literally nobody in PRT or Protectorate to keep an eye on Missy.
4. Keeping both necklace-wielders together minimizes accidental exposure to capes and minimizes 'thinker-resistant' area/events, so Contessa probably will interfer to arrange that (Cauldron is probably freaking out by now - remote depowering right inside PRT base is a scary prospect, but otherwise no idea what they are thinking, they might just be using 'wait and see' aproach to 'strike' at most favorable time).

P.S. Cleaned and udated post above. Hopefully it is much better now. Since that is almost an Omak, decided not to merge posts.
 
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On the whole tech front I imagine that Taylor, Hive and any other mages they end up recruiting will probably end up with a very impressive but extremely narrow 'tech tree' for their magic development.

It'll be like the ones you see when someone has beelined a specific set of technologies in a strategy game, focusing narrowly on the paths that work and only rarely branching out.

This is opposed to the likes of the TSAB who apply a lot more researchers to the problem, and while maybe not as fast in their development will cover a much broader tech base and all those little things that Taylor and Hive skip over due to not being required or not as efficient initially.


In the end I suspect that they'll end up with a magic type that is extremely flexible and efficient within its specialisations, but doesn't have any easily applicable solutions to problems that weren't immediately obvious or didn't occur to Taylor/Hive while they were developing it... Just like a lot of the other styles the TSAB is aware of, if maybe a little bit more towards the apocalyptic scale as a result of pillaged shard techniques...
 
Normally this wouldn't be possible (single parent, low income, not enough observation for potentially suicidal child, e t c), but there are couple solid arguments for such situation:
1. A family that takes Vista in will have to be informed about properties of necklase, namely: teleporting items, 24/7 observation, e t c. There are not many families that will agree to take in a child with such baggage (lack of privacy + offensive options of necklace). Heberts in this regard are far less 'limited'.
2. With how many times Taylor was atacked by now it is more a pattern than coicidence, as such adopting Missy means danger to family since similar situations might occur. More 'baggage'. Setting up at least some protections and informing family on how to handle danger takes time as well.
3. I suspect that with upcoming Leviafan attack and after attack Heberts will end up the only immediately avaliable option since there will be no time or manpower to search for solution. There will be literally nobody in PRT or Protectorate to keep an eye on Missy.
4. Keeping both necklace-wielders together minimizes accidental exposure to capes and minimizes 'thinker-resistant' area/events, so Contessa probably will interfer to arrange that (Cauldron is probably freaking out by now - remote depowering right inside PRT base is a scary prospect, but otherwise no idea what they are thinking, they might just be using 'wait and see' aproach to 'strike' at most favorable time).
I admit I hadn't considered the observation issue. I was more focused on a healthy home environment (Loving parent, responsible sibling) than the other problems.

Regarding income, I was assuming a Lawsuit would be in the works on Missy's behalf, considering how malfeasant the youth guard have been.

Andreyki also raised a few points for Missy Hebert that I hadn't considered, Though I'm doubting that Leviathan will attack BB at this point.
 
Actually, this is something to think about.
Someone "less friendly" might think the same way, drop on her some expendable parahuman (perhaps mastered) and then attack her.
Except that:
1. There is no warranty that necklace can't take two powers simultaneously. Nobody tried to attack Taylor twice. And no warranty that Necklace has no other options.
2. What Panacea considers reasonable (because she has other reasons), won't fit most parahuman.

Regarding income, I was assuming a Lawsuit would be in the works on Missy's behalf, considering how malfeasant the youth guard have been.
1. Income is also a factor that shows family-stability, source of income is also important (but in this regard Danny has solid background). Adoptive family's finances will be considered as part of the screening and home study process.
2. I'm fairly certain that in USA 'yearly income above federal poverty level' is a 'semi-soft' requirement - family can get some external financial help to support adopted child but still should meet a certain yearly minimum on its own.
P.S. The biggest negative factor towards Heberts is probably the fact that Danny effectively neglected Taylor for year and a half. On top of that Heberts just went though 'psychologically-heavy' event that they haven't recovered from yet, that's not something to discard and makes stability of the family unclear from external perspective (however after endbringer, 'everybody' will have such issues). Obviously this also means that from psychological point of view Taylor who was 'neglected' will be easier to connect to for Missy. Taylor still has no friends in her own age group which is a double-edged sword in this case.

In the end I suspect that they'll end up with a magic type that is extremely flexible and efficient within its specialisations, but doesn't have any easily applicable solutions to problems that weren't immediately obvious or didn't occur to Taylor/Hive while they were developing it... Just like a lot of the other styles the TSAB is aware of, if maybe a little bit more towards the apocalyptic scale as a result of pillaged shard techniques...
With how flexible shards themselves are, this likely won't be an issue - each consumed shard gives a couple centuries boost in related 'research direction'. Eventually Taylor will have no issues adapting to most things just from sheer variety of options. And if Hive ends up consuming shards like Leet's...
P.S. I wonder what will happen if she consumes Uber's power... extremely fast skill learning+multitasking...
 
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2. I'm fairly certain that in USA 'yearly income above federal poverty level' is a 'semi-soft' requirement - family can get some external financial help to support adopted child but still should meet a certain yearly minimum on its own.
Adoption is a long and difficult process, and for a single parent even more so, especially when said parent is a man.
However in most respects fostering would serve the same purpose in the story and that is a much simpler process and has the foster parents explicitly being paid for taking care of the kids with many foster "parents" having no income other than what they get to (supposedly) care for the children. A single father wanting to become a foster parent would have an uphill fight, but it's still quite possible - especially if they have some per-existing connection or other reasons that make the government look at them more favorably then other random foster families.
 
I haven't kept up with the discussion here very well, so I apologize if these questions have been answered already.

Thinking about the title, we've seen Hive eat shards several times now. Is that an ability that other devices (e.g. Space) could replicate or is it unique to Hive?

Hypothetically, if Hive bypassed the dimensional barriers and tried to absorb Scion's primary mass, what are the biggest problems she would encounter? Active resistance? Insufficient capacity? Processing time? Something else entirely?
 
I haven't kept up with the discussion here very well, so I apologize if these questions have been answered already.

Thinking about the title, we've seen Hive eat shards several times now. Is that an ability that other devices (e.g. Space) could replicate or is it unique to Hive?

Hypothetically, if Hive bypassed the dimensional barriers and tried to absorb Scion's primary mass, what are the biggest problems she would encounter? Active resistance? Insufficient capacity? Processing time? Something else entirely?
Active resistance would almost certainly be the biggest issue; while the Shards are helpless when drawn through a parahuman's brainmeats, WoG is, IIRC, that they'd be fully capable of fighting back if Hive went to them.
 
Phone Numbers
Hive has connected to Cauldron's pseudo-international phone connection to get full NANP service area coverage for phone numbers. This connection only works within the NANP service area, and uses the +804 calling code with 8 digit phone numbers.

As a general note, as of the time of this writing, +804 is an unassigned calling code in the real world.

The following phone numbers are registered with the system. Note that this may be updated later and reading all of it may reveal spoilers as a result.

    • 2( C) 2( a) 8( u) 5( l) 3( d) 7( r) 6( o) 6( n)
    • 2( C) 6( o) 6( n) 8( t) 3( e) 7( s) 7( s) 2( a)
    • 3( D) 7( r) 6( M) 6( o) 8( t) 4( h) 3( e) 7( r)
    • 5( K) 8( u) 7( r) 8( t) 9( W) 9( y) 6( n) 6( n)
    • 5( L) 3( e) 3( e) 7( t) 8( U) 2( b) 3( e) 7( r)
    • 8( U) 2( b) 3( e) 7( r) 5( L) 3( e) 3( e) 7( t)
    • 3( E) 5( l) 4( i) 8( t) 3( e) 000 - 3( E) 5( l) 4( i) 8( t) 3( e) 033
    • 6( M) - 2( C) 3( D) 2( C) 4( h) 2( a) 4( i) 6( n)
    • 6( M) - 2( C) 3( D) 4( H) 2( a) 5( l) 5( J) 7( r)
    • 6( M) - 2( C) 3( D) 4( H) 2( a) 5( l) 7( S) 7( r)
    • 6( M) - 2( C) 3( D) 5( L) 6( o) 8( v) 3( e) 8( U)
    • 6( M) - 2( C) 3( D) 7( R) 3( e) 2( a) 7( s) 6( n)
    • 6( M) - 2( C) 6( o) 6( m) 6( m) 2( a) 6( n) 3( d)
    • 6( M) - 3( E) 9( x) 7( p) 2( a) 6( n) 7( s) 3( e)
    • 6( M) - 4( H) 3( D) 5( J) 3( e) 9( w) 3( e) 5( l)
    • 6( M) - 4( H) 3( D) 5( L) 4( i) 5( l) 4( i) 2( a)
    • 6( M) - 4( H) 3( D) 7( S) 7( p) 2( a) 2( c) 3( e)
    • 6( M) - 6( M) 2( a) 6( n) 2( a) 4( I) 6( n) 6( n)
    • 6( M) - 6( M) 4( i) 6( n) 3( e) 7( r) 8( v) 2( a)
    • 6( M) - 7( R) 2( a) 4( i) 6( n) 2( b) 6( o) 9( w)
 
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Well that was unsolicited. Whatever. Hey Master CmptrWz, care to weigh in on the chance of Missy living with the Heberts when the dust settles?
 
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