Which of the other starter choices do you want to see interludes from most?

  • Dishonored

    Votes: 3 7.0%
  • Legend Of Zelda

    Votes: 9 20.9%
  • Shadow Of Mordor

    Votes: 2 4.7%
  • Tengen Toppa Gurren Lagann

    Votes: 4 9.3%
  • Preacher

    Votes: 0 0.0%
  • JoJo's Bizarre Adventure

    Votes: 8 18.6%
  • Fist Of The North Star

    Votes: 0 0.0%
  • Kill Six Billion Demons

    Votes: 12 27.9%
  • The Zombie Knight

    Votes: 0 0.0%
  • Mob Psycho 100

    Votes: 2 4.7%
  • Author's Choice

    Votes: 3 7.0%

  • Total voters
    43
  • Poll closed .
How much of the Process needs to be present to make a Sun Laser? Can we make them smaller than we did in initiation?
 
How much of the Process needs to be present to make a Sun Laser? Can we make them smaller than we did in initiation?

We need a tower's worth of Process machinery to make it viable- and make that takes time. The last time that worked was because everyone was held up in a Process-Infested Fort Ruin to work in. One that got totalled after the destructive cooking we did to the Grimm trapped in it.

Also I think the cap's not gonna be happy we converted his ship into a laser oven or took it over with the Process to begin with.

We can probably Hookshot the Imp or something like that? Drag it away from being used by the Hags, dead or alive?
So that there isn't a third imp that can take out the lights.

Aight, since no one's cookin a plan just yet lemme post one:

[X] Keep the Lights On, Badcell Riot Police!
-[X] Imp [4d6]- The most direct threat to you and yours. Also the easiest to kill, by dint of not having a cage between the two of you, thus making it the default target for most of the class. Sucks to be him.
--[X] The general plan for the entire group is to pen the imps away from the Hag and the control panel. So long as
nothing touches the locks and the lights stay on we're good. For that reason the Imps are our priority.
--[X] Jaune: If he can do it at a distance: hardlock the cages by disabling the electronic keypads via Bridge(), no brute forcing's gonna work when there's no pads to touch. Prepare Process production of high luminosity Cells that'll stick and roll into the Vampyr cage, get Lumen to help you on that with his semblance. So long there's light, all that Vampyr's doing is bitchin and squat shit.
--[X] Port and the students: Have Port direct the students and keep an eye on the Hags. Keep any questing hands away from the nearest body with Dust energy attacks; fire and lightning. Nothing so physical that the hag can use to its Cauldron or damage to the cages. Either if Jaune succeeds or fails his task in hardlocking the cages, there's still the task in capturing or failing that, eliminating the Imps away from the VIP cages.
--[X] BadCells: Split in two groups; one to support the Professor Port and the rest of the students and another to assist in harassing and hopefully capture the Imps with ranged laser weaponry. Remember the dawn beam from earlier? Use a lower voltage version of that dissuade the Hags and to herd the imps away from the console and any other bright ideas the gremlins may have of running in any other directions. When cornered, they may try to bumrush the Cells, to which the answer is simply glomping them up in the Badcells's malleable Process matter and haul them away. If they have trouble doing so, have some of the most able of the student hunters help out, and by that I mean anyone who can dodge shit cause getting grabbed by a Hag is- no stop, definitely gonna fail Beacon.
 
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[X] Plan: White Prison
-[X] Hags [3d6]
-[X] Raise a thick, seamless process matter prison around the original Hag cage, a full coverage ball, with lights on the inner surface.

I feel like we should keep it simple. The others can deal with the Imp, and as long as we kill them both we don't need to worry about the Vampyr.
 
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Process matter to emit light going everywhere, ensuring that no shadows are cast, seems wise. Have the students shoot the Imp to death. Shoot the Hag to death from a distance.
 
[X] Imp [4d6]- The most direct threat to you and yours. Also the easiest to kill, by dint of not having a cage between the two of you, thus making it the default target for most of the class. Sucks to be him.

By being the weakest, most exposed and having the most freedom the Imp has made itself the most immediate problem and easiest to remove. Lets all gang up on it then we can focus on the more dangerous things infront of us without worrying about that sneaking up behind us
 
Might be a good idea to have the Process form a box around the Hag's cage to make sure no fog can get out. Doesn't matter if the Process is making a fuck ton of light in the Vampyr's cage if the Hags successfully flood enough fog out to reach it.
 
[X] Keep the Lights On, Badcell Riot Police! V2
-[X] Imp [4d6]- The most direct threat to you and yours. Also the easiest to kill, by dint of not having a cage between the two of you, thus making it the default target for most of the class. Sucks to be him.
--[X] The general plan for the entire group is to pen the imps away from the Hag and the control panel. So long as
nothing touches the locks and the lights stay on we're good. For that reason the Imps are our priority.
--[X] Jaune: If he can do it at a distance: hardlock the cages by disabling the electronic keypads via Bridge(), no brute forcing's gonna work when there's no pads to touch. Prepare Process production of high luminosity Cells that'll stick and roll into the Vampyr cage, get Lumen to help you on that with his semblance. So long there's light, all that Vampyr's doing is bitchin and squat shit. After that, use ()Restore on the cage with the damage.
--[X] Port and the students: Have Port direct the students and keep an eye on the Hags. Keep any questing hands away from the nearest body with Dust energy attacks; fire and lightning. Nothing so physical that the hag can use to its Cauldron or damage to the cages. Either if Jaune succeeds or fails his task in hardlocking the cages, there's still the task in capturing or failing that, eliminating the Imps away from the VIP cages.
--[X] BadCells: Split in two groups; one to support the Professor Port and the rest of the students and another to assist in harassing and hopefully capture the Imps with ranged laser weaponry. Remember the dawn beam from earlier? Use a lower voltage version of that dissuade the Hags and to herd the imps away from the console and any other bright ideas the gremlins may have of running in any other directions. When cornered, they may try to bumrush the Cells, to which the answer is simply glomping them up in the Badcells's malleable Process matter and haul them away. If they have trouble doing so, have some of the most able of the student hunters help out, and by that I mean anyone who can dodge shit cause getting grabbed by a Hag is- no stop, definitely gonna fail Beacon.
 
LOOK BOYS, WE FINALLY GOT SOME ON THE LINE, WE AIN'T GONNA STARVE TONIGHT, YEEEEEEEEEE-

I think that's the longest we've ever gone without a vote after a mainline update, that was really starting to concern me. More seriously, guys, lots of good ideas- can't count them if they're not in vote format.

How much of the Process needs to be present to make a Sun Laser? Can we make them smaller than we did in initiation?
A Badcell. Won't disintegrate them down to the bones, but it'll sting at the very least.

If that doesn't sound right, remember- a lasgun, in the grand scheme of things, does diddly. A whole company armed with lasguns?

That's a whole lot of diddly.

Arent we gonna get bonus points if we keep the VIP Grimm alive for capturing?
... That is... distinctly not your concern.

There are Grimm. They are a danger to human life. Everything beyond those two points is entirely academic as far as you are concerned. In a broader view, one, Ren pointed out the other Grimm were trying to figure out how to escape- even the ones still caged are learning from this. Two, the outbreak got bad enough for other teachers to be brought in- everything on this ship is going to die, and Vuur will probably be reimbursed for the destruction of his cargo. And, chances are, there was nothing he could really do here- you can't really judge a Grimm's intelligence unless it's actively trying to kill you, at which point you have bigger problems. This mistake will be investigated, catalogued, and measures will be put in place for next time and disseminated among other trappers.

At least this time nobody died.

But, again, none of that's your problem. You are a Huntsman of Beacon Academy, protector of mankind, there are Grimm, therefore,

View: https://www.youtube.com/watch?v=dyIilW_eBjc&t=5s
 
LOOK BOYS, WE FINALLY GOT SOME ON THE LINE, WE AIN'T GONNA STARVE TONIGHT, YEEEEEEEEEE-


Honestly, I think some of it's a measure of "What the fuck do we do?" That comes from this being just a liiiitle bit beyond what is expected of Huntsman Trainees. If Jaune was just straight up Big Bully on the Block, then it's easy. Solo everything, so that our friends can actually be safe. If we had some kind of cheese with which we can spam, we'd do that. But as it turns out... We don't HAVE any of that. We haven't had TIME to develop our Cheese yet. And we very much NEED that time at some point to code our Functions.

As it is, We're needing to come at this like the Plebs do.
 
Just raise up a process prison to contain our targets, make it luminescent even, and then kill them at leisure. That's all it needs to be.
 
Just raise up a process prison to contain our targets, make it luminescent even, and then kill them at leisure. That's all it needs to be.

Sure, another simplified plan from my previouse one!

[X] Plan: Glomp the Hag and the Vamp, then Go Hog on the Imps
-[X] Hags [3d6]
--[X] Raise a thick, seamless process matter prison around the Hag and Vampyr cages, a full coverage ball, with lights on the inner surface. Once the crisis is over, have the Process cart the whole thing away under Badcell heavy guard.
--[X] While the Process glomps over the targets, have Jaune hardlock the cages at a distance by disabling the electronic keypads via Bridge(), no brute forcing's gonna work when there's no pads to touch. Have the Process collab the production of high luminosity Cells with Lumen to as a backup when the lights will likely go out from the fighting. So long there's light, all that Vampyr's doing is bitchin and squat shit. After that, use ()Restore on the cage with the damage.
--[X] BadCells: Split in two groups; one to support the Professor Port and the rest of the students and another to assist in harassing the Imps with ranged laser weaponry. Remember the dawn beam from earlier? Use a lower voltage version of that dissuade the Hags and to herd the imps away from the console and any other bright ideas the gremlins may have of running in any other directions. Their main task is to distract the enemy from attacking the rest of the student body and buy the Process crucial time to build over the cages. Once the latter's done, assist in the Imp in the way they see fit.
--[X] Port and the students: Have Port direct the students to keep an eye on the Imps and Hags. Harass them with long range energy attacks Dust/Semblance to keep them cowering. Also, have someone keep an eye on the exits. Don't want another Grimm escapee joining the party or the ones here leaving.
--[X] Once the Process deems the Glomp is airtight and secure, have the class engage the Imps at their leisure for some more of that practical experience… so long as the area exits are kept manned and guarded
 
Part of the problem is the voting format being complicated and unique.

Another part is the lack of information on what we're facing and what's realistically plausible.

A third part is the Vampyr being puzzlingly dangerous. Just about everywhere in the world has shadows; if the Vampyr is unstoppable or unkillable with shadows at its disposal, how is it even fought in the first place?

Also, the Hag. Why can't we kill it by just shooting it? Is it bulletproof? How tough is it? How much firepower do we need to deliver?
 
I do believe the threat is much more that the Vampyr could probably use a shadow to escape from its cage. At which point it can reach another shadow and escape from the boat. It doesn't need to be super powerful, it just needs to get out.

And then... well, as Juane says, the next time you see it is when your guard is down.
 
A Badcell. Won't disintegrate them down to the bones, but it'll sting at the very least.
Okay, so make as many Laser Badcells as possible in a reasonable timeframe and have them spam fire at the Vampyr, probably won't kill it right away but it'll hurt.

The only worry is that they'll cast a shadow that it can escape to. And the Hags I guess.
 
Honestly, I think some of it's a measure of "What the fuck do we do?" That comes from this being just a liiiitle bit beyond what is expected of Huntsman Trainees. If Jaune was just straight up Big Bully on the Block, then it's easy. Solo everything, so that our friends can actually be safe. If we had some kind of cheese with which we can spam, we'd do that. But as it turns out... We don't HAVE any of that. We haven't had TIME to develop our Cheese yet. And we very much NEED that time at some point to code our Functions.

As it is, We're needing to come at this like the Plebs do.
Oh, naturally- I'm not begrudging it, given the situation, I want you to think this through.

... But also if I closed the vote now, I would have a five-way tie between a total of five votes. It does feel like I've erred somewhere, and not being able to pinpoint where causes me a level of anxiety that would instantly kill a rabbit but I've long since grown entirely numb to.

Edit: wait WHAT DO YOU MEAN IT'S COUNTING MY VOTE, I'M THE FUCKING QM

I DON'T EVEN HAVE FIVE VOTES


Part of the problem is the voting format being complicated and unique.

Another part is the lack of information on what we're facing and what's realistically plausible.

A third part is the Vampyr being puzzlingly dangerous. Just about everywhere in the world has shadows; if the Vampyr is unstoppable or unkillable with shadows at its disposal, how is it even fought in the first place?

Also, the Hag. Why can't we kill it by just shooting it? Is it bulletproof? How tough is it? How much firepower do we need to deliver?
Firstly- could you just directly tell me what's confusing you at this point? I get that it's unique, but I didn't do that with the intent of confusing people- I did try to make it clear, but obviously I failed in some way, even after trying to clarify it. For what it's worth, I'm really sorry that it does seem to have just become a two-day exercise in frustration for the vast majority of people, and I'm not closing the vote until this is dealt with, even if it does feel like the thread's momentum is draining like an arterial bleed.

Secondly, I do genuinely think a lot of you are overthinking it- if any of the plans on display so far weren't in some way possible, I would have directly said so- if there's a non-viable plan here, I haven't seen it yet. Maybe that's too much freedom in this case, but I'm not going to apologise for trusting my audience.

Thirdly, Vampyrs aren't unkillable or unstoppable- they're actually relatively weak for Rare Grimm. What makes them such a pain in the ass is how good they are at running away. These things didn't evolve for a direct fight, they evolved to slowly kill one person, one mouthful of blood at a time. They're terrorisers, not village-killers- well okay, they are, but they're really slow village-killers. Information-wise, yeah, it's a little thin on the ground- but you've read Piranesi, out of character you've seen Boriah fight one. They're fashioned after the aristocratic kind of vampire for a reason- their weakness is their arrogance, and their hunger. If you can bait them, they will drop every pretense of stealth and just bumrush you, often to their own fatal detriment. Don't get me wrong, any Grimm can fuck you up if you back it into a corner or get its direct attention, but Vampyrs aren't the Nuckelavee.

As for the Hag- not bulletproof. The issue is entirely the cauldron- the thing they catch bullets in. The actual Hags are pretty tough, sure, but guns as overwrought as Crescent Rose exist for basically this category of Grimm and below. And above.

... And the minor deities of some religions.

Crescent Rose frightens me.
 
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... But also if I closed the vote now, I would have a five-way tie between a total of five votes. It does feel like I've erred somewhere, and not being able to pinpoint where causes me a level of anxiety that would instantly kill a rabbit but I've long since grown entirely numb to.
Its a complex tactic vote, mate. People never turn up for votes that take up more than like, four rows. That's all that is to it, you can see it in every quest ever. Even the most popular quest around, topped like 600 votes on vote with decision of basically yes/no, whereas the plan turns usually have around like sixth of that.

The more thought that has to go to the vote, the more it shows in dip in voters engaging with it. All that is to it.
 
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Yeah big tatcical plans are always harsh on voting, a lot of people just read the qm posts but not the discussion after it, so if it needs audience participation in the audience it always goes down.

[X] Keep the Lights On, Badcell Riot Police! V2
 
[X] Plan: Glomp the Hag and the Vamp, then Go Hog on the Imps

Just Cask them *galaxybrain*. :V
 
[X] Keep the Lights On, Badcell Riot Police! V2

-------------------

It does feel like I've erred somewhere, and not being able to pinpoint where causes me a level of anxiety that would instantly kill a rabbit but I've long since grown entirely numb to.
Well, first of all, there's numbers again. I remember you got pretty fed up with rolling and doing math for this quest and declared 'Bold Choice, I'm replacing the system with nothing' and turning the quest into pure narrative. So the sudden return of numbers without any forewarning is... interesting, because now nobody knows what the numbers mean. And, actually reading through the numbers reveals that they're really more like weird stand-ins for manually assigning actions for everyone rather than something that would get... actually rolled, but how many people actually read the bold white text author notes? I know I tend to just skim them.
Everything I've started, this, Don't Fear The Reaper, my half-dozen original stories, the tabletop RPG I'm writing right now; I started writing them because I wanted to read them, I wanted to write them. They were all… inherently selfish acts, that I just happened to let everyone else in on.

I forgot that, and I forgot that somewhere around the point I was mashing together a slapdash, overcomplicated system that ran counter to the entire point of making the system in the first place, which was to make things easier for myself. I was stressed out of my gourd over things that neither benefited me nor this quest.

But, I have the right to be a little selfish. A little, indulgent in my writing. Proks can have a little bit of ego, as a treat. Without it, there's no… driving force behind the, or at least my desire to write. It's like trying to start a car without an alternator- the battery will keep you puttering along for a little while until it dies and then the rest of the car dies with it.

So, as my first bit of selfishness- I am once again scrapping the entirety of Hold It In's system, and replacing it with, and this is going to sound experimental, possibly highly dangerous:

Nothing.

From this point onwards, and I fully reserve the right to drag my future self out to the desert and bury him up to the neck should he go back on this, Hold It In is going to be a purely narrative-driven quest.
Second, hey, remember how in every(?) chapter previous where there were combat votes there were some default example plans? Like, say, the end of Chapter: Democratic_Process(), for instance. Or really the entirety of the Initiation arc. Or when we fought Dove during Beacon, Cycle 1 through Tutorial_Fight: Do you even read... or, hell, how about something more recent, like the chapters ends of Port(Port), for the stairs, and the end of chapter Jailbreak()? I won't include the end of Inmate_Suppression() because that was a binary choice with no write in option. Where'd that go?

And as for the way you want things to be formatted by the only given example... uh, I still don't actually understand the hell you want us to do with these 'd6's' but if my suspicion on how you want it is correct, I'm not really interested in trying to make a vote that way.

Essentially you spooked the players by suddenly changing thing and leaving them a big empty directionless void. You took away the handrails.
Part of the problem is the voting format being complicated and unique.
+1
 
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