Aren't those features you though? :3
Self-love is a very important aspect of self-actualisation, and Jaune...
You know what, no, I'm pressing the eject button on that bit, I've been sitting here for like 30 seconds trying to end it in something other than a masturbation joke and it's just not happening.
ay, @Prok : since Atlas has a megalaser blueprint, surely it has a big railgun blueprint, too? I mean, the railgun would be more easily achievable, and way easier to use without burning/blinding everyone in the area when you fire it. Could we have the Transistor snag a copy of those blueprints so the Process has that ace up its sleeve?
Don't you worry, they raided that server for everything it's got. The issue with a railgun is sound- the shockwave would have, at best, deafened all of you instantly, and at worst, caused possibly fatal organ damage. It's also just far more difficult to protect from sound than it is to protect from light.
Prok, a random thought gremlin attacked me in the shower and made me put some thought into your explanation as to why everyone doesn't unlock their Aura and walk around with semblances.
First, your explanation that it's because unlocking your aura makes you multiply your required caloric intake by a factor of a dozen (at least) rings impossible to me. Back in the time of subsistence farming, no one would have any aura users because they'd immediately starve to death. There just wouldn't be even remotely enough food to feed any of them--you'd get maybe one per large town if it had good soil, and then he'd starve to death too when a bad harvest happened. Even later on, hunters would be so ludicrously rare because you'd lose more people to starvation from the aura users eating all the food than you'd lose to Grimm attacks without aura users to help defend against them. Furthermore, the militaries of the kingdoms would still make widespread use of aura users beyond hunters because the caloric intake costs are worth it to have super-strength soldiers with damage-reducing forcefields (and potentially semblance superpowers).
So, what is the alternative?
I think it makes more sense for unlocking one's aura to merely be step one of several. Like a muscle, it has to be diligently trained, exercised, and cultivated or it will atrophy. This makes it useless to the average person as they lack the time, inclination, or energy to constantly maintain it. The second factor is that we know from canon that people can naturally start with more or less aura--so if the average person starts with little and isn't inclined to constantly train it up to strength, it doesn't even have short-term appeal. Next, semblances--we know from canon that you can have a potent semblance even before you have a strong aura (Emerald), and that having said semblance/aura doesn't mean you become ravenously hungry all the time (or she would have starved to death in the streets very quickly). And since unlocking your aura doesn't automatically grant you a semblance (which itself seems to need some kind of outside stimulus or major event to awaken), there isn't even the incentive to unlock your aura just to try and get a semblance--you're basically guaranteed to not get one if you're not even going to be putting in the effort and time to the things aura naturally helps with (survival, conflict).
So why don't average soldiers all have aura? Well, the answer is they probably do, just not much of it. What training they do is enough to maintain a modest aura but not a lot of it, and since they don't train to take on Grimm while outnumbered using sheer skill and strength, they aura never gets strong enough to be substantial. Perhaps they get the occasional semblance, but getting one that is both useful and can be exercised often enough is the rare part.
Hence, Grimm trappers almost all lacking aura--they don't do fighting or train to fight, since their strategy is to trap and imprison Grimm for transport, not fight them. And a semblance that helps with Grimm trapping and transport would be a very rare find indeed, hence why the one guy that does have such a semblance is both a huge blessing and an exception--he exercises his semblance a lot because it is the rare semblance that is constantly useful for his specific profession.
(Also, if a hunter's caloric intake was really that insane, hunters wouldn't be able to so easily travel to places to hunt down bounties--they'd be burdened by the sheer weight of rations they'd need to haul everywhere all the time. The cost of hiring hunters to take care of some Grimm that are preying on your town would be astronomical since the cost of their food for traveling all the way out to you would be enormous, especially if hunter rations taste awful, meaning that hunters would need even more incentive to rely entirely on them for a trip out there. Hunters would go bankrupt acting like independent contractors trying to afford the sheer amount of food they'd constantly eat on top of the cost of their weapon maintenance, travel expenses, medical expenses, hazard pay for their extremely dangerous job, and needing to charge prices accordingly that no one could afford.)
... Sure, I can integrate that into my worldview
Jokes aside, I appreciate the analysis- I'll admit that I didn't put a terrible amount of thought into the logistics of it every time it came up beyond "Huntsmen are big eaters, because Aura takes a lot to run consistently," and I definitely didn't take the medieval-prehistoric view you and the others in this conversation are. I think the scale of it has definitely gotten away from me over the years, in the way the fish in the 'I once caught a fish this big' stories gets bigger every time you hear it. I don't
remember it getting to 24,000 calories a day, if I'm honest, but if it did then Jesus Christ I'm sorry on behalf of Past Prok, that guy's a fucking idiot.
So, I'm going put a pin in this whole debate by throwing everything else I've said out and redoing it in the simplest, lowest-effort way possible, leaving numbers for other people to figure out, the same way I've dealt with this quest after I created two RPG systems in a row, neither of which worked. So, here goes.
People with Aura need to eat more than people without Aura, and if they don't, their Aura becomes too weak to use reliably or without drawback. Essentially, without calories, or water at a
much faster rate, Aura is cannibalised to sustain a person, then onto fat, then bone and muscle and organs and all those things that usually kill people when they starve to death. This is a constant rate across all Huntsmen and Huntresses regardless of how much more or less Aura they have compared to the average- someone with a weak Aura, like Ada, will last exactly as long as canon Jaune, or Goodwitch, or Ozpin. Well, okay, not Ozpin, but he cheats.
Obviously, survival isn't the same as comfort- a starving or dehydrated Huntsman is just as miserable as a starving and dehydrated civilian. As a result, most starving or dehydrated Huntsmen and Huntresses don't die to starvation or dehydration- they die to Grimm, because they don't have the Aura necessary to fight them off, and they're drawing them in just by being in that situation.
People who use their Aura regularly, and especially in regular combat, eat a
lot more than other people- enough to be a detriment to more rural locations over the course of a couple weeks, hence why most rural locations have relied on travelling Huntsmen and Huntresses, besides maybe one or two living in the village who are enough to ward off smaller Grimm. Huntsmen rations exist, they're disgusting and eating them without Aura will make your teeth hurt, but one bar is enough to make up the calories of an active day, even if they basically need to go to bed immediately after.
This is all somewhat mitigated by Remnant having
very large animals just roaming about- a mammoth-sized creature can feed a pretty large village so well that the main is more
spoilage than running out of it, and just off canon alone, thanks E.C Meyers, the scale
starts at (smallish female, males got
way bigger) wooly mammoth height with Mole Crabs- coming in at Yatsuhashi's height, seven feet tall. Flatback Sliders are
100-foot-tall turtles that slide around the sands of Vacuo.
Building-sized animals live in Remnant- the art of hunting megafauna not only never died off, but became an artform only matched by the art of cooking the massive fuckers so many ways that you never get tired of having the exact same base meat every night for the next three weeks.
There are also some other things that you would have learned in one course or another to mitigate the problems caused by your need for more food than the average traveller, but, well, you didn't take that course, so that's not relevant to this conversation right now- when it comes up, it'll make a little more sense.
... God, I'm actually imagining a whole steamed Mole Crab now, or Singapore Chilli Mole Crab- probably couldn't do whole pieces, so you'd probably just take chunks the size of a New York T-bone out and shred it down fine. What about a Mole Crab and Flatback paelya,
not paella, the Valencians would fucking lynch me for this- turtle meat's about the same consistency as lobster, or frog legs if you've ever had them, what sausage would you even use- probably not chorizo, not Vacuo's style, maybe Sai Ua,
ooh the flame you'd need to cook that thing, you know that shit's gonna crisp up good-
it's probably pretty telling of my motivations as a person that a friend and I have at least three menu items for almost every enemy in Deep Rock Galactic
yes, even the Caretaker