Which of the other starter choices do you want to see interludes from most?

  • Dishonored

    Votes: 3 7.0%
  • Legend Of Zelda

    Votes: 9 20.9%
  • Shadow Of Mordor

    Votes: 2 4.7%
  • Tengen Toppa Gurren Lagann

    Votes: 4 9.3%
  • Preacher

    Votes: 0 0.0%
  • JoJo's Bizarre Adventure

    Votes: 8 18.6%
  • Fist Of The North Star

    Votes: 0 0.0%
  • Kill Six Billion Demons

    Votes: 12 27.9%
  • The Zombie Knight

    Votes: 0 0.0%
  • Mob Psycho 100

    Votes: 2 4.7%
  • Author's Choice

    Votes: 3 7.0%

  • Total voters
    43
  • Poll closed .
[X]The BadCell Rush

Time to save a few ship crew members from near certain doom. In the most flashy way possible.
 
[X] Slash And Grab- This is a bad idea, but it's a fast one, and speed is of the essence right now. Between you, the Transistor, and the Process, you can probably make it past whoever's escaped and save the stragglers. Once that's done, you can fight the Grimm without worrying about people. Don't bother with fighting if you can help it, just get in, grab the civvies, and hoof it.
-[X] Use the Transistor's sensors and the Process to pass through the walls and floors to avoid Grimm and reach survivors quickly. And create walls as needed to block pesky Grimm after you.
[X] Keep It Secret, Keep It Safe- No. There are over forty people here trained to kill Grimm. No matter what you do, that will be enough for a cargo ship full of them.
 
[X] The White Tide- Hiding it from your class went out the window with Initiation- anyone who sees them, who looks at your feet, will make the connection, and immediate danger to civilians is not the time to hold back. Every single Process unit you can muster, now, for the sole purpose of saving those people and killing those Grimm. Damn the consequences; let loose the bots of war.
-[X] Replace, Recycle, Re-contain- It's time for another visit of the Ship of Theseus question. Have the Process eat the entire ship, cages and equipment included, and then recapture the Grimm in new cages. Any Grimm that put up too much of a fight to be captured get put down. With the Process matter and the Process's records, rebuild the ship as it was before the Process ate it (and if it gets a couple upgrades you're sure nobody will mind). The captain will get the weirdest ship in the world out of the deal, one that never needs to care about maintenance and repair costs. Prioritize keeping the survivors alive first, containment second, eliminating threats third, and ship conversion fourth.
 
I'll accept the addition to my plan as a good idea, but I think Badcell Rush is a bit too revealing of the Process to people who aren't in Beacon.

[X] Slash And Grab- This is a bad idea, but it's a fast one, and speed is of the essence right now. Between you, the Transistor, and the Process, you can probably make it past whoever's escaped and save the stragglers. Once that's done, you can fight the Grimm without worrying about people. Don't bother with fighting if you can help it, just get in, grab the civvies, and hoof it.
-[X] Use the Transistor's sensors and the Process to pass through the walls and floors to avoid Grimm and reach survivors quickly. And create walls as needed to block pesky Grimm after you.
[X] Keep It Secret, Keep It Safe- No. There are over forty people here trained to kill Grimm. No matter what you do, that will be enough for a cargo ship full of them.
-[X] Syntheic in the Chair- Have Process continue to link up Phones and have both a Hunter and Evacuation Channel to help direct people, make sure to Port is heard and heeded as he is the most experienced.


I assume that approval voting works here:
[X] Slash And Grab- This is a bad idea, but it's a fast one, and speed is of the essence right now. Between you, the Transistor, and the Process, you can probably make it past whoever's escaped and save the stragglers. Once that's done, you can fight the Grimm without worrying about people. Don't bother with fighting if you can help it, just get in, grab the civvies, and hoof it.
-[X] Use the Transistor's sensors and the Process to pass through the walls and floors to avoid Grimm and reach survivors quickly. And create walls as needed to block pesky Grimm after you.
[X] Keep It Secret, Keep It Safe- No. There are over forty people here trained to kill Grimm. No matter what you do, that will be enough for a cargo ship full of them.
 
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[X] Slash And Grab- This is a bad idea, but it's a fast one, and speed is of the essence right now. Between you, the Transistor, and the Process, you can probably make it past whoever's escaped and save the stragglers. Once that's done, you can fight the Grimm without worrying about people. Don't bother with fighting if you can help it, just get in, grab the civvies, and hoof it.
-[X] With Blue and Bracket's help a Team Distraction and Team Extraction can be organized while at a sprint, there's plenty of faster students, they can catch up with you if they want.
-[X]Take the shortest possible route (with minor compromises to avoid grim), smash walls and build over gaps, you can fix it later. With the Transistor's sensors and abilities "obstructions" are something that happens to other people.


if you don't something immediately you might as well not do anything at all.

[X] Strike Team- a gaggle of Badcells, some Creeps, and maybe a couple Jerks. Enough to protect you and the others while you work. It's time to reveal them to the class, but the scale… you can hold back on the scale, right?

The Process is quick but not instant and clearing the whole ship isn't needed. Best to just grab whatever Process mass is closest the ship as he runs
 
You know what, I'm changing my vote:

[X]The BadCell Rush:

Lets let the Process help. As long as it isn't just doing everything.
 
[X] Slash And Grab- This is a bad idea, but it's a fast one, and speed is of the essence right now. Between you, the Transistor, and the Process, you can probably make it past whoever's escaped and save the stragglers. Once that's done, you can fight the Grimm without worrying about people. Don't bother with fighting if you can help it, just get in, grab the civvies, and hoof it.
-[X] Use the Transistor's sensors and the Process to pass through the walls and floors to avoid Grimm and reach survivors quickly. And create walls as needed to block pesky Grimm after you.
[X] Keep It Secret, Keep It Safe- No. There are over forty people here trained to kill Grimm. No matter what you do, that will be enough for a cargo ship full of them.


My only issue with going full process is less the reveal and more it's something that should be coordinated/practiced ahead of time.
 
I'll accept the addition to my plan as a good idea, but I think Badcell Rush is a bit too revealing of the Process to people who aren't in Beacon.

[X] Slash And Grab- This is a bad idea, but it's a fast one, and speed is of the essence right now. Between you, the Transistor, and the Process, you can probably make it past whoever's escaped and save the stragglers. Once that's done, you can fight the Grimm without worrying about people. Don't bother with fighting if you can help it, just get in, grab the civvies, and hoof it.
-[X] Use the Transistor's sensors and the Process to pass through the walls and floors to avoid Grimm and reach survivors quickly. And create walls as needed to block pesky Grimm after you.
[X] Keep It Secret, Keep It Safe- No. There are over forty people here trained to kill Grimm. No matter what you do, that will be enough for a cargo ship full of them.
-[X] Syntheic in the Chair- Have Process continue to link up Phones and have both a Hunter and Evacuation Channel to help direct people, make sure to Port is heard and heeded as he is the most experienced.


I assume that approval voting works here:
[X] Slash And Grab- This is a bad idea, but it's a fast one, and speed is of the essence right now. Between you, the Transistor, and the Process, you can probably make it past whoever's escaped and save the stragglers. Once that's done, you can fight the Grimm without worrying about people. Don't bother with fighting if you can help it, just get in, grab the civvies, and hoof it.
-[X] Use the Transistor's sensors and the Process to pass through the walls and floors to avoid Grimm and reach survivors quickly. And create walls as needed to block pesky Grimm after you.
[X] Keep It Secret, Keep It Safe- No. There are over forty people here trained to kill Grimm. No matter what you do, that will be enough for a cargo ship full of them.
It doesn't, unfortunately, the tally system's not that smart. Approval voting only really works with by-line tallying, but I get what you were going for- I'll just throw you in whichever pile has more votes at the end.

The default plans really don't include our classmates at all.

They can be useful! I'm sure of it!
That just means you're not going out of your way to direct them- in that case, they'll just go off and do their own thing, whether that's rushing after Jaune, helping the crew, or joining Leathers on 'is firs' real propa WAAAAAAGH! against the Grimm.

Anyway, voting is closed, and Plan Badcell wins with 9 votes to baseline keeping it secret's 8!

Won't make any promises about the update, busy few days ahead of me, but I am going to post something tonight or tomorrow, just to get it out of my drafts.


edit: GODDAMMIT I DO THAT EVERY TIME
 
No way," Ada breathes. "No fucking way."

Absolutely
way. The Transistor lifts itself up a few inches, and you stay steady- woah- okay, maybe you need a little help. A flash of Process matter forms a bar along the bottom side of the Transistor, and tightly grips your shoes on all sides. It's not quite as good as your plans to figure out how to upgrade the Transistor, but it'll do.

RIDE OR DIE JAUNE!

{All of it, man. All I did was keep you an inch off the ground.}

… Well hot diggity, guess you should've taken up snowboarding.

We could always ask Weiss to ice up the cliffside and board all over the place :D

A spiderweb of cracks blasts out from that point, ten feet in every direction, and Creme finally exhales, stumbling away. You rush forward, gently catching her by the shoulders before she can fall, as does Ada.

Damn, the possiblities of a living kinetic battery! We could have launced Creme in a Process accelerator track and then have her hit a giant gribly to chunky salsa!

"Coming, cap'n!"

A few moments later, the most beautiful boy you have ever laid eyes on rushes down the gangplank. You don't mean that in the sense of some bisexual awakening, you mean he could have stepped straight out of the ceiling of a church- thick, curly blond hair, eyes a shade of blue you'd need oil paint to recreate, a coverall with the top tied around his waist, and a white and blue tank top that was just a little too big for him, leaving one strap artfully hanging off a shoulder.

{You sure that wasn't a bisexual awakening?}



Aren't those features you though? :3

227,536 Lien, to be precise. Anyway- Tucker here's half the reason we can operate at the scale we do. Without 'im, we'd be doing a tenth of the Grimm at twice the cost."
The other Grimm are being freed by the Imp right now, it has her keys!" you hiss.

Welp, them grim are going to make why those Lien costs are very, very reasonable

[X]The BadCell Rush:
-[X] Slash And Grab- This is a bad idea, but it's a fast one, and speed is of the essence right now. Between you, the Transistor, and the Process, you can probably make it past whoever's escaped and save the stragglers. Once that's done, you can fight the Grimm without worrying about people. Don't bother with fighting if you can help it, just get in, grab the civvies, and hoof it.
-[X] Use the Transistor's sensors and the Process to pass through the walls and floors to avoid Grimm and reach survivors quickly. And create walls as needed to block pesky Grimm after you.
-[X] Use the BadCell network to guide other hunters in- and send BadCells in ahead to split and guard the rest of the survivors before reinforcements get to them
-[X] Strike Team[2]- BadCells On Site. Fabricate a BadCell for for each hunter pair to coordinate, another for each Scroll Signal still in the ship. Use them to 'direct' your process- making walls or breaching hull for each team. Lets reveal them to the class, but the scale… lets keep it tactical.
--[x][Scroll] BadCells can use Process matter replacement to breach straight through the ship to protect the survivors- coccooning them in Process 'Eggs' might keep them stable/safe if needed- other wise seal doors and walls around them until Hunters can reach them.
--[x][Scroll] Remember to be Gentle and Polite, these are civilians. Panic helps no one.
-[x][Hunter] BadCells can guide you all in for Breaching/Clearing. Have them alert for Grimm and show maps of the terrain. Tactical mapping for everyone- [Process should record and assess the Grimm involved to be added to Library() records]


I kinda want to have the Process to leave the Grimm be a bit, just corner them in the ship. This is a class to help students learn to fight Grimm aint it? The Process can help secure the civs but for now, let the kids have their time to shine.

Ah fuck didn't read the vote closing
 
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Damn, the possiblities of a living kinetic battery! We could have launced Creme in a Process accelerator track and then have her hit a giant gribly to chunky salsa!
That update just showcased how Creme's semblance has limits, and that converting too much force at once can cause her serious discomfort/exhaustion/wear. Using her as a wrecking ball should be done with us having practiced the maneuver beforehand so we know how much she can handle.

---

And man, this Grimm catcher would be a pretty lucrative opportunity to make some significant money pretty quickly if we didn't care about (the extremely important) secrecy with the Process. I imagine catching and keeping Grimm caged would be vastly easier with the Process freely helping out, and we'd get a share of the profits.

Of course, we're dealing with a greedy merchant who works with all sorts and has an entire crew that would talk immediately about the army of grey goo robots they work with that makes SDC tech look primitive.

Say, @Prok : since Atlas has a megalaser blueprint, surely it has a big railgun blueprint, too? I mean, the railgun would be more easily achievable, and way easier to use without burning/blinding everyone in the area when you fire it. Could we have the Transistor snag a copy of those blueprints so the Process has that ace up its sleeve?

...I'm now imagining how Leathers would gush over how the Process actually has Enuff Daka, because it can arbitrarily make more of it at any time and use it all simultaneously. (Yeah, the legendary kaiju Grimm are probably tough enough to tank a hit from the megalaser, but surely not a dozen at once. Otherwise, it'd leave the people of the world wondering why one of the invincible Grimm hasn't just walked towards any of the nations of humans and killed them all yet.)
 
Prok, a random thought gremlin attacked me in the shower and made me put some thought into your explanation as to why everyone doesn't unlock their Aura and walk around with semblances.

First, your explanation that it's because unlocking your aura makes you multiply your required caloric intake by a factor of a dozen (at least) rings impossible to me. Back in the time of subsistence farming, no one would have any aura users because they'd immediately starve to death. There just wouldn't be even remotely enough food to feed any of them--you'd get maybe one per large town if it had good soil, and then he'd starve to death too when a bad harvest happened. Even later on, hunters would be so ludicrously rare because you'd lose more people to starvation from the aura users eating all the food than you'd lose to Grimm attacks without aura users to help defend against them. Furthermore, the militaries of the kingdoms would still make widespread use of aura users beyond hunters because the caloric intake costs are worth it to have super-strength soldiers with damage-reducing forcefields (and potentially semblance superpowers).

So, what is the alternative?

I think it makes more sense for unlocking one's aura to merely be step one of several. Like a muscle, it has to be diligently trained, exercised, and cultivated or it will atrophy. This makes it useless to the average person as they lack the time, inclination, or energy to constantly maintain it. The second factor is that we know from canon that people can naturally start with more or less aura--so if the average person starts with little and isn't inclined to constantly train it up to strength, it doesn't even have short-term appeal. Next, semblances--we know from canon that you can have a potent semblance even before you have a strong aura (Emerald), and that having said semblance/aura doesn't mean you become ravenously hungry all the time (or she would have starved to death in the streets very quickly). And since unlocking your aura doesn't automatically grant you a semblance (which itself seems to need some kind of outside stimulus or major event to awaken), there isn't even the incentive to unlock your aura just to try and get a semblance--you're basically guaranteed to not get one if you're not even going to be putting in the effort and time to the things aura naturally helps with (survival, conflict).

So why don't average soldiers all have aura? Well, the answer is they probably do, just not much of it. What training they do is enough to maintain a modest aura but not a lot of it, and since they don't train to take on Grimm while outnumbered using sheer skill and strength, they aura never gets strong enough to be substantial. Perhaps they get the occasional semblance, but getting one that is both useful and can be exercised often enough is the rare part.

Hence, Grimm trappers almost all lacking aura--they don't do fighting or train to fight, since their strategy is to trap and imprison Grimm for transport, not fight them. And a semblance that helps with Grimm trapping and transport would be a very rare find indeed, hence why the one guy that does have such a semblance is both a huge blessing and an exception--he exercises his semblance a lot because it is the rare semblance that is constantly useful for his specific profession.

(Also, if a hunter's caloric intake was really that insane, hunters wouldn't be able to so easily travel to places to hunt down bounties--they'd be burdened by the sheer weight of rations they'd need to haul everywhere all the time. The cost of hiring hunters to take care of some Grimm that are preying on your town would be astronomical since the cost of their food for traveling all the way out to you would be enormous, especially if hunter rations taste awful, meaning that hunters would need even more incentive to rely entirely on them for a trip out there. Hunters would go bankrupt acting like independent contractors trying to afford the sheer amount of food they'd constantly eat on top of the cost of their weapon maintenance, travel expenses, medical expenses, hazard pay for their extremely dangerous job, and needing to charge prices accordingly that no one could afford.)
 
So, what is the alternative?


Thing is, that's assuming a purely Farming based society. A Huntsman can actually get their caloric intake from doing what their Namesake says they do. Hunting. Matter of fact, a Hunting-Gathering society can exist for longer, with less impact on cultural development, with more Aura Capable individuals, because a Huntsman can go WAY farther than a normal hunter to get stuff.
 
There's a finite number of animals, if a hunter needs a dozen times the calories a regular human does that means they're capable of eating 20 kilos of boar a day, assuming they're sedentary that day and eat nothing else.* According to a quick google a wild boar has on average about 27 kilos of actual meat on it, so that's almost the whole thing. Per day.

From a veg perspective that's 31 kilos of potatoes. Which is quite a lot.

*even a sedentary hunter would need 24000 calories a day, based on the real value of 2000 and taking "a dozen" literally.
 
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There's a finite number of animals, if a hunter needs a dozen times the calories a regular human does that means they're capable of eating 20 kilos of boar a day, assuming they're sedentary that day and eat nothing else.* According to a quick google a wild boar has on average about 27 kilos of actual meat on it, so that's almost the whole thing. Per day.

From a veg perspective that's 31 kilos of potatoes. Which is quite a lot.

*even a sedentary hunter would need 24000 calories a day.


Yes, but again, Range of Roaming is greater for a Hunter. Assuming 2-30 boars in a mile, that's well within the range for a Huntsman to get enough meat, especially since they can also forage for Vegetation WHILE hunting, and that'd add to their diet.
 
Yes, but again, Range of Roaming is greater for a Hunter. Assuming 2-30 boars in a mile, that's well within the range for a Huntsman to get enough meat, especially since they can also forage for Vegetation WHILE hunting, and that'd add to their diet.
Again, the math does not add up. The sheer amount of food you'd need means that the food preparation time alone would be more time than you could afford to get food to eat. You'd starve to death or die to parasites from eating raw meat.

And that's before you factor in how you couldn't rely on hunting so many animals all the time, or that the range of hunting would not be that much greater because hunting is a lot more than just running at top speed.

You'd be hunting, food preparing, cooking, and foraging non-stop just to try to keep up with your caloric needs, and you'd fail. Because your caloric needs never let up at all, while the animal population is reduced at speed while you relentlessly hunt every animal you can find. And sure, perhaps you can range further away, but then you leave all society behind and die from other causes or just from fighting Grimm alone.

A hunting-gathering society can't support nearly as much of a population as a subsistence farming society because the subsistence farming society produces a lot more food more reliably. There's a reason subsistence farming took the place of hunter-gatherer societies.
 
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Hey now, the same can go on both sides of the hunter equation to balance things out: If the fantasy pop obviously cant support itself with animal pop using Earth metrics, then it stands to reason that Remanant fantasy super- fauna are (or was) available to supply said superhuman Hunter societies to square things up.
 
Again, the math does not add up. The sheer amount of food you'd need means that the food preparation time alone would be more time than you could afford to get food to eat. You'd starve to death or die to parasites from eating raw meat.

And that's before you factor in how you couldn't rely on hunting so many animals all the time, or that the range of hunting would not be that much greater because hunting is a lot more than just running at top speed.

You'd be hunting, food preparing, cooking, and foraging non-stop just to try to keep up with your caloric needs, and you'd fail. Because your caloric needs never let up at all, while the animal population is reduced at speed while you relentlessly hunt every animal you can find. And sure, perhaps you can range further away, but then you leave all society behind and die from other causes or just from fighting Grimm alone.

A hunting-gathering society can't support nearly as much of a population as a subsistence farming society because the subsistence farming society produces a lot more food more reliably. There's a reason subsistence farming took the place of hunter-gatherer societies.


Parasites are less of an issue because of the Aura. For one. Two, It actually kinda is? You only really need to seriously hunt game that you have no feasible way to trap and catch that way. Aura means you can set up traps that can catch MAMMOTHS let alone things like Deer and Boar. so most of your time then is spent checking those traps instead of doing the stuff you normally think of when talking "Hunting". Matter of fact, that's how you GET Deer normally. You don't track them and hunt them, you trap them.

And no... A Subsistence Farming society formed because you got tired of Travelling, not because it produced more food. If anything, it takes far more work, for the same amount of food, than Hunting does. you just also have different goods that you can now produce, because you're able to set up long term workshops. And you're still supplementing your farming with hunting and gathering.
 
Yes, but again, Range of Roaming is greater for a Hunter. Assuming 2-30 boars in a mile, that's well within the range for a Huntsman to get enough meat, especially since they can also forage for Vegetation WHILE hunting, and that'd add to their diet.
Assuming approximately 2 boars every 3 days, and assume 30 boars per square mile, that means that it takes 45 days to drive the local boar population extinct, at which point you have no more boars. And sure, you can go to a different square mile, and there's animals other than boars, but still. Animals are a renewable resource, but only if you control how many of them you hunt.

Now obviously, you wouldn't want to literally only eat boars, which is what my math earlier was based on. You'd have a mixed diet. But like I said with the potatoes, the veg and fruits situation isn't much better.

I know anime has a thing for people eating a dozen ramen bowls or whatever as a light lunch, but that doesn't actually work. Unless, yes, there's super animals around that they can take down for food.

Also, on deer, a Hunter hunter would be able to actually just run down and kill a deer with their bare hands, and would probably prefer doing that over any of the ways a real world hunter (now or pre-historic) would tackle the problem.
 
Aren't those features you though? :3
Self-love is a very important aspect of self-actualisation, and Jaune...

You know what, no, I'm pressing the eject button on that bit, I've been sitting here for like 30 seconds trying to end it in something other than a masturbation joke and it's just not happening.

ay, @Prok : since Atlas has a megalaser blueprint, surely it has a big railgun blueprint, too? I mean, the railgun would be more easily achievable, and way easier to use without burning/blinding everyone in the area when you fire it. Could we have the Transistor snag a copy of those blueprints so the Process has that ace up its sleeve?
Don't you worry, they raided that server for everything it's got. The issue with a railgun is sound- the shockwave would have, at best, deafened all of you instantly, and at worst, caused possibly fatal organ damage. It's also just far more difficult to protect from sound than it is to protect from light.

Prok, a random thought gremlin attacked me in the shower and made me put some thought into your explanation as to why everyone doesn't unlock their Aura and walk around with semblances.

First, your explanation that it's because unlocking your aura makes you multiply your required caloric intake by a factor of a dozen (at least) rings impossible to me. Back in the time of subsistence farming, no one would have any aura users because they'd immediately starve to death. There just wouldn't be even remotely enough food to feed any of them--you'd get maybe one per large town if it had good soil, and then he'd starve to death too when a bad harvest happened. Even later on, hunters would be so ludicrously rare because you'd lose more people to starvation from the aura users eating all the food than you'd lose to Grimm attacks without aura users to help defend against them. Furthermore, the militaries of the kingdoms would still make widespread use of aura users beyond hunters because the caloric intake costs are worth it to have super-strength soldiers with damage-reducing forcefields (and potentially semblance superpowers).

So, what is the alternative?

I think it makes more sense for unlocking one's aura to merely be step one of several. Like a muscle, it has to be diligently trained, exercised, and cultivated or it will atrophy. This makes it useless to the average person as they lack the time, inclination, or energy to constantly maintain it. The second factor is that we know from canon that people can naturally start with more or less aura--so if the average person starts with little and isn't inclined to constantly train it up to strength, it doesn't even have short-term appeal. Next, semblances--we know from canon that you can have a potent semblance even before you have a strong aura (Emerald), and that having said semblance/aura doesn't mean you become ravenously hungry all the time (or she would have starved to death in the streets very quickly). And since unlocking your aura doesn't automatically grant you a semblance (which itself seems to need some kind of outside stimulus or major event to awaken), there isn't even the incentive to unlock your aura just to try and get a semblance--you're basically guaranteed to not get one if you're not even going to be putting in the effort and time to the things aura naturally helps with (survival, conflict).

So why don't average soldiers all have aura? Well, the answer is they probably do, just not much of it. What training they do is enough to maintain a modest aura but not a lot of it, and since they don't train to take on Grimm while outnumbered using sheer skill and strength, they aura never gets strong enough to be substantial. Perhaps they get the occasional semblance, but getting one that is both useful and can be exercised often enough is the rare part.

Hence, Grimm trappers almost all lacking aura--they don't do fighting or train to fight, since their strategy is to trap and imprison Grimm for transport, not fight them. And a semblance that helps with Grimm trapping and transport would be a very rare find indeed, hence why the one guy that does have such a semblance is both a huge blessing and an exception--he exercises his semblance a lot because it is the rare semblance that is constantly useful for his specific profession.

(Also, if a hunter's caloric intake was really that insane, hunters wouldn't be able to so easily travel to places to hunt down bounties--they'd be burdened by the sheer weight of rations they'd need to haul everywhere all the time. The cost of hiring hunters to take care of some Grimm that are preying on your town would be astronomical since the cost of their food for traveling all the way out to you would be enormous, especially if hunter rations taste awful, meaning that hunters would need even more incentive to rely entirely on them for a trip out there. Hunters would go bankrupt acting like independent contractors trying to afford the sheer amount of food they'd constantly eat on top of the cost of their weapon maintenance, travel expenses, medical expenses, hazard pay for their extremely dangerous job, and needing to charge prices accordingly that no one could afford.)
... Sure, I can integrate that into my worldview :V

Jokes aside, I appreciate the analysis- I'll admit that I didn't put a terrible amount of thought into the logistics of it every time it came up beyond "Huntsmen are big eaters, because Aura takes a lot to run consistently," and I definitely didn't take the medieval-prehistoric view you and the others in this conversation are. I think the scale of it has definitely gotten away from me over the years, in the way the fish in the 'I once caught a fish this big' stories gets bigger every time you hear it. I don't remember it getting to 24,000 calories a day, if I'm honest, but if it did then Jesus Christ I'm sorry on behalf of Past Prok, that guy's a fucking idiot.

So, I'm going put a pin in this whole debate by throwing everything else I've said out and redoing it in the simplest, lowest-effort way possible, leaving numbers for other people to figure out, the same way I've dealt with this quest after I created two RPG systems in a row, neither of which worked. So, here goes.

People with Aura need to eat more than people without Aura, and if they don't, their Aura becomes too weak to use reliably or without drawback. Essentially, without calories, or water at a much faster rate, Aura is cannibalised to sustain a person, then onto fat, then bone and muscle and organs and all those things that usually kill people when they starve to death. This is a constant rate across all Huntsmen and Huntresses regardless of how much more or less Aura they have compared to the average- someone with a weak Aura, like Ada, will last exactly as long as canon Jaune, or Goodwitch, or Ozpin. Well, okay, not Ozpin, but he cheats.

Obviously, survival isn't the same as comfort- a starving or dehydrated Huntsman is just as miserable as a starving and dehydrated civilian. As a result, most starving or dehydrated Huntsmen and Huntresses don't die to starvation or dehydration- they die to Grimm, because they don't have the Aura necessary to fight them off, and they're drawing them in just by being in that situation.

People who use their Aura regularly, and especially in regular combat, eat a lot more than other people- enough to be a detriment to more rural locations over the course of a couple weeks, hence why most rural locations have relied on travelling Huntsmen and Huntresses, besides maybe one or two living in the village who are enough to ward off smaller Grimm. Huntsmen rations exist, they're disgusting and eating them without Aura will make your teeth hurt, but one bar is enough to make up the calories of an active day, even if they basically need to go to bed immediately after.

This is all somewhat mitigated by Remnant having very large animals just roaming about- a mammoth-sized creature can feed a pretty large village so well that the main is more spoilage than running out of it, and just off canon alone, thanks E.C Meyers, the scale starts at (smallish female, males got way bigger) wooly mammoth height with Mole Crabs- coming in at Yatsuhashi's height, seven feet tall. Flatback Sliders are 100-foot-tall turtles that slide around the sands of Vacuo. Building-sized animals live in Remnant- the art of hunting megafauna not only never died off, but became an artform only matched by the art of cooking the massive fuckers so many ways that you never get tired of having the exact same base meat every night for the next three weeks.

There are also some other things that you would have learned in one course or another to mitigate the problems caused by your need for more food than the average traveller, but, well, you didn't take that course, so that's not relevant to this conversation right now- when it comes up, it'll make a little more sense.

... God, I'm actually imagining a whole steamed Mole Crab now, or Singapore Chilli Mole Crab- probably couldn't do whole pieces, so you'd probably just take chunks the size of a New York T-bone out and shred it down fine. What about a Mole Crab and Flatback paelya, not paella, the Valencians would fucking lynch me for this- turtle meat's about the same consistency as lobster, or frog legs if you've ever had them, what sausage would you even use- probably not chorizo, not Vacuo's style, maybe Sai Ua, ooh the flame you'd need to cook that thing, you know that shit's gonna crisp up good-

it's probably pretty telling of my motivations as a person that a friend and I have at least three menu items for almost every enemy in Deep Rock Galactic

yes, even the Caretaker
 
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... God, I'm actually imagining a whole steamed Mole Crab now, or Singapore Chilli Mole Crab- probably couldn't do whole pieces, so you'd probably just take chunks the size of a New York T-bone out and shred it down fine. What about a Mole Crab and Flatback paelya, not paella, the Valencians would fucking lynch me for this- turtle meat's about the same consistency as lobster, or frog legs if you've ever had them, what sausage would you even use- probably not chorizo, not Vacuo's style, maybe Sai Ua, ooh the flame you'd need to cook that thing, you know that shit's gonna crisp up good-
As a hobby chef, the probable sausage used would be a different part of the same animal. Which after being butchered, at least half of all megafauna would be jerkied or treated like pemmican (a form of jerky that can last up to three years without refrigeration because how much fat it's coated in). Or treated like hard tack and baked until Death Valley in summer has more water than it. Which is probably how "hunter" rations are made nowadays. Then again, dust is a partial fix for some of these issues, especially water and fire dust.
 
Oh we're going with the Aura = More Calories theory? The one I personally subscribe to is where someone somewhere I forgot who posits that Aura turns the person into a lighthouse for the Grimm.

You have Aura? Every Grimm in *insert arbitrary range here* goes for them first even if there is easier prey nearby unless said prey is clearly in their sights. It makes sense to me because this also explains why the Atlas soldiers in canon appears to not unlock their Aura, as part of their doctrine will be to use their droids to pull attention while the organics hide in cover.

And if there comes a situation where the Aura-less soldiers need to escape or retreat, having an Aura will make it significantly more difficult.

A differentiating opinion between using strength but pulling every aggro (Hunters) vs using cover and picking your fights if you will (Soldiers).

Course the Aura using more fuel theory and require time/training works just fine as well, because that neatly explains the ability or disability for the nations to scale up/down deployment of Aura using assets to be running in tandem with their wealth and stability.

Atlas being richest? Have largest military, with every boot training over time and those standing out fast tracking into Specialist Roles.

Vale being stable and currently under direct purview of Mister Illuminati? Lots of backend encouragement seeing large numbers of Hunter/Huntresses being raised.

Vacou being a desert shithole both in fanon and probably canon? Haha what military.

Idk shit about Mistral and Kuo Kana is just tragic.
 
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... God, I'm actually imagining a whole steamed Mole Crab now, or Singapore Chilli Mole Crab- probably couldn't do whole pieces, so you'd probably just take chunks the size of a New York T-bone out and shred it down fine. What about a Mole Crab and Flatback paelya, not paella, the Valencians would fucking lynch me for this- turtle meat's about the same consistency as lobster, or frog legs if you've ever had them, what sausage would you even use- probably not chorizo, not Vacuo's style, maybe Sai Ua, ooh the flame you'd need to cook that thing, you know that shit's gonna crisp up good-
I don't have anything to say, just that this all sounds really good.

...Kinda wish we had Juane take cooking classes.
 
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