-[][Transfiguration] Dollmaker's Petrification Diagram Law
Petrificus Totalus is a cool spell and is useful combat magic but I'm not sure I like the concepts that we'd have to embrace for it. Dollmakers Petrification sounds very sinister and the Body Binding curse is kinda meh combat magic anyway - it's just a worse stunner.
I don't really see this synergising with Lumos.
-[][Transfiguration] Earthly Cloud Sharpening Law
Actual transfiguration was always the coolest magic in Harry Potter. Someone else described this as about function not form which I think is right.
That said, being able to turn anything you want into a spear can be plenty useful and has some pretty clear combat magic uses. I could maybe see this synergising with Lumos to create lasers or something eventually - because what are lasers if not pointy light.
-[][Transfiguration] White Feather's Flight Law
-??? aspected technique-??? up to 4 meridiansMost physical things hold within them an aspect of Weight, a kind of love for the Earthly realm that pulls them to the ground. The Wing Floating Technique alters that relationship, letting you move heavy objects with naught but your wand and concentration.
Wingardium Leviosa.
Weight manipulation almost certainly had one of the branches being Gravity magic for beginners. If we were going to learn a new law I'd pick this for that reason - it's more appealing than 'make things pointy' or the Body Binder.
Together with Lumos I could see us ending up with some sort of focus on Stellar Bodies which would also be cool.
-[][Transfiguration] Separating Void Paradigm Law
-??? aspected technique-??? up to 5 meridiansThe Whip Shear Technique separates objects as if they were cut by a knife, except you can do so from afar, and with considerably less effort, transforming one to two. It's surprising how often a little cut is all you need, and sliced bread is the etalon of useful inventions for a reason.
Diffendo
A couple of things jump out here - firstly, we were told on week one that if we want to do Herbology this spell is basically mandatory. Secondarily, this has the potential for five meridians, which we've been told is shorthand for how far you can take the spell.
More generally cutting things is pretty useful and I imagine it's the foundation for a good chunk of combat magic. I can't see many synergies with Lumos unfortunately though.
-[][Transfiguration] Humble Light Bringer Law
--[] Wisp-mother techniqueMore lights, more control; you'll become a conductor of a truly stunning show and compose symphonies of light meant to daze and bedazzle.
The other option we have is to focus further on Lumos until we get to complete mastery - this would be my preference. A strong foundation is always preferable over a scattered one in Xianxia after all.
Of all the Lumos options though this is the least tempting to me - it's basically just more of what we already have. It doesn't introduce interesting new facets to the spell or anything.
--[] Promethean techniqueLight and fire truly go hand in hand; from floating embers to miniature suns to fine wood engravings burnt into the grain, you'll bring warmth everywhere you go
Light as the bringer of warmth. This is pretty tempting and not just because it's winter right now in Scotland! My guess is this focuses us more on flames, and the sun.
--[] Light-eater techniqueEverything has two sides, and light is nothing but the absence of darkness; shadows grow and outlines turn indistinct, things you used to see unraveling to nothingness.
Darkness as the opposite of light. I think this might be the Nox spell. I think this would focus us more on shadows and darkness.
-[][Boon] A bag of still steaming smoked fillets.
Each fillet spreads their smoky taste throughout your body, making your own Qi restless and active. A pressure seems to be building within you, and you suspect you'll want to put your channels to use soon.For the next turn, any progress rolls in Transfiguration also apply to a random other subject at one half of the value (rounded up).
These are so much better than anything we've gotten for a single house point - the quidditch boon aside maybe. This presents a pretty compelling argument for spending bigger quantities of house points at one go so I'll be voting only for plans that spend three or more this turn.
This is a pretty good boon - though the effect is very spread out. We're more likely to end up 40 progress on everything than we are to hit any milestones. That said, we need to study more transfiguration eventually anyway so we might as well get some bonuses from it.
-[][Boon] A jar of perpetually boiling fish soup.
The smell as you open the lid is truly mouthwatering, but the bubbles warn you away from scalding your tongue. The jar itself however, seems perfectly cool and more importantly - ordinary. How exactly is the soup still boiling, while not getting over-cooked?For the next turn, all Potions training pools are rolled twice, keeping the higher success count
This is really powerful, and might be enough to bootstrap us straight to Apprentice Potions in a single turn. Either way I'm very down for potions - I've been hoping we'd find out what the Potions and Astronomy systems for knowing certain potions and bonding with certain sites look like.
Also Potions will make Physical Cultivation way easier when we eventually need to do it.
-[][Boon] A plate of bright orange sushi rolls.
Despite being delivered by an owl, each roll is perfectly spaced, and the swirls of meat and rice are somehow encouraging strange flows of Qi.Immediately gain 2d100 progress in Care of Magical Creatures, plus the option to use training actions in it for the next turn
This gets us to Basic Care, and let's us focus on it this turn to maybe get it to Apprentice. If you want a familiar you should pick this option.