Hogwarts Sect of Witchcraft and Wizardry

I mean if it pushes care of magical creatures over the threshold that by itself would be worthwhile as it reduces the threshold on 2 things we need to learn a bit and there might be points behind being lucky enough to learn an advanced subject early.
  • Care of Magical Creatures
    • Basic: 129/150
    • ???
    • Usually locked until Core Formation stage
    • Adjusts Astronomy and Herbology thresholds: 14/13/12/11
 
S'why I voted for it. A bunch of different subjects gaining progress without us putting active effort into them just feels satisfying.
But the more you split, the less likely it is you'll get a milestone in them, and progress without milestones is kinda empty progress.

I mean if it pushes care of magical creatures over the threshold that by itself would be worthwhile as it reduces the threshold on 2 things we need to learn a bit and there might be points behind being lucky enough to learn an advanced subject early.
Electives won't count, as the QM clarified. And all our subjects are at least 140 points away. Not sure yet how likely it is for us to get any milestone through the Transfiguration Boon. I'll get back to you on that front.
 
But the more you split, the less likely it is you'll get a milestone in them, and progress without milestones is kinda empty progress.
It does mean we'll need less work to get them up to a milestone later. I'm sure someone can math out how many actions we'll need for that after we see how many points everything gets.
 
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[X] Plan: Transformative Art
[X][Transfiguration] Humble Light Bringer Law
--[X] Light-eater technique
 
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The average number of successes we currently get with our rolls is slightly more than 7 per turn. That means 7d100, each being an average of 50+30.

The subjects that can randomly receive half of that, so +40, are 6: History, Defense, Charms, Astronomy, Potions and Herbology. Since the closest milestone is 140 points away (with most being 150), we'd need 4 out of those 7 successes to go to to the same 1 in 6 subject.

Improbable to say the least.

I'd rather go for the Potions boon, which is likely to give us between 3 and 6 additional successes (total of 10/13d100s), with an even higher amount being more likely than a lower one. Add to that the fact that our Bag of Holding will probably let us reroll 1s for Potions, and the odds are super good.

[X] Plan: Artiste

[X] Plan Potions
-[X][Boon] A jar of perpetually boiling fish soup.
-[X][Training] Potions x4
-[X][Social] Write in: You're still rattled from how much lesser the muggle world was. Check in on Hermione and the other muggleborns to see how they were coping with it, and ask the older muggleborns in Hogwarts for advice
-[X][Social] Your team is assembled for training against the Slytherins.
--[X][Points] 3 points

This will almost certainly bring Potions to Apprentice, and with Transfiguration joining it later, perhaps with a training turn split with Spiritual cultivation, we'll have the skills we need down for the year. Finally, having Potions so high will significantly lower the threshold on Defense rolls, allowing us to get Physical Cultivation past our goal of peak realm in a single turn, bagging us that crucial extra action. And this is not counting sect points use and benefits, which will make things even easier!

Basically, very good chances of hitting all our goals by April, leaving us with two Hogwarts months of freely applied progress, and two more at home.
 
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[X] I heard you liked Law
-[X][Transfiguration] Humble Light Bringer Law
--[X] Promethean technique
-[X][Boon] A bag of still steaming smoked fillets.
-[X][Training] Transfiguration x3
-[X][Social] It's been a while since your last adventure with Lisa, and you're feeling the itch of wanderlust.
 
The thing with voting should be fine as the tally is a lot better now adays, and if people are doing invalid votes you just mention it to then Such as Veekie above with the typo in the plan name.

With regards to the transfiguration boon I still like it as there are undoubtedly a lot of power level branches in each of the subjects that are beneficial, so I don't mind them being spread out so much.

Leveling transfiguration is still needed after all, and the bonus to the progress rolls will just make future turnseasier too. Access to new techniques are likewise also beneficial if they unlock new opportunities especially.
 
Current Turn: Potions to Apprentice
March/April: History to Peak + Transfiguration to Apprentice
March/April: Defense to Peak

vs.

Current Turn: Transfiguration to Apprentice
March: History to Peak + 2nd Skill to Beginner1, 2 or 3
April: 2nd Skill to Apprentice + Defense to Middle or Late
May: Defense to Peak

I don't think that whatever split progress we get from the Transfiguration boon can make up a whole turn/month of 7d20 rolled 5 times.
 
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[X][Transfiguration] Humble Light Bringer Law
-[X] Light-eater technique

[X] PLAN: Where the wild things are
-[X][Boon] A plate of bright orange sushi rolls.
Despite being delivered by an owl, each roll is perfectly spaced, and the swirls of meat and rice are somehow encouraging strange flows of Qi.
-[X][Training] Care of Magical Creatures x4
-[X][Social] You have visited the Forbidden Forest, and have seen the opportunities available to one daring to brave its depths. You shall make your own foray into the forest to seek your destiny.
--[X] 4 points

[] PLAN: Where the slightly less wild things are
-[X][Boon] A plate of bright orange sushi rolls.
-[X][Training] Care of Magical Creatures x2
-[X][Training] Transfiguration x2
-[X][Social] You have visited the Forbidden Forest, and have seen the opportunities available to one daring to brave its depths. You shall make your own foray into the forest to seek your destiny.
--[X] 4 points

Care of Magical Creatures is a massive boost to efficiency - reaching Basic 2 makes training actions in both Herbology and Astronomy 33% more efficient. Reaching Apprentice makes them 66% more efficient. The first plan goes all in on CoMC training and has a reasonable chance of hitting apprentice if we roll above average. The second plan is very likely to get CoMC to Basic 2, and then switches to training Transfiguration to try and further improve the efficiency of our training actions (given 1.8 mean successes on our dice pool, an average of 40 on the train rolls will get us to peak Transfiguration). Given this skill is normally only available in Third year, and significantly improves our training efficiency in skills that we will want to be investing in given the importance of spiritual and physical cultivation in the system, forgoing this opportunity now, may mean waiting another 18 months before being able to train the skill again.

My social action is an exploration of the Forbidden Forest with a significant points investment - people have been looking for a familiar, and investing this level of points would give us a reasonable chance of one on a significant success I suspect, and on a minor success we should be able to find ingredients useful for potions. If we were very lucky, we might even find a trial.
 
[X] Plan: Artiste
-[X][Boon] A jar of perpetually boiling fish soup.
-[X][Training] Potions (x4)
-[X][Social] Given how often magical portraits seem to come up in your brief time at Hogwarts, perhaps you should learn more about them. A tiny part of your mind also whispers that it would be cool to bring your doodles to life.
--[X] 3 points

[X][Transfiguration] Humble Light Bringer Law
--[X] Light-eater technique
 
I'll consider also voting for the PLAN: Where the wild things are, if you switch to 3 rather than 4 points, and if @Karf confirms whether CoCM can count as one of the two skills we need at Apprentice by June/August. It's not really worth it, otherwise, considering our deadline.
 
This will almost certainly bring Potions to Apprentice, and with Transfiguration joining it later, perhaps with a training turn split with Spiritual cultivation, we'll have the skills we need down for the year. Finally, having Potions so high will significantly lower the threshold on Defense rolls, allowing us to get Physical Cultivation past our goal of peak realm in a single turn, bagging us that crucial extra action. And this is not counting sect points use and benefits, which will make things even easier!

Yeah, that makes sense. We only need 10 successful training rolls to get Potion to apprentice. If the avg is 7, but this time we keep the most successes from 4 out of 8 die pools we should get there.

[X] Plan: Artiste

[X][Transfiguration] Humble Light Bringer Law
--[X] Light-eater technique

Really undecided by how to progress Lumos, but illusions are good as well.
 
if @Karf confirms whether CoCM can count as one of the two skills we need at Apprentice by June/August.
I might consider it if Rei was really pressed for progress, but she's not. You may think of CoMC an entirely extracurricular activity for now, albeit one that counts for the total progress made for points. Hogwarts wants you to build a solid base before you go branching out. The Doylist perspective - because it'd throw off year 2/3 goals (in-so-far as they even exist).
 
@Karf do we know if there's any benefit to getting our classes all up to Basic before breaking through to Qi Condensation? My assumption was yes, but there's nothing explicit saying they give anything other than what's stated on the front page.

On a related note, do we have to break through to Qi Condensation the moment we hit Peak Physique and/or Spirit? Or could we hit Peak, then wait until we've brought up our skills/other classes before breaking through?

My first instinct was to go for the Transfiguration boon for the free 280 (on average) progress to our other skills, but if we can sit at Peak for a bit then I could be convinced to go for Potions as our second Apprentice skill and power level Physical/Defence first.
 
-[][Transfiguration] Dollmaker's Petrification Diagram Law
Petrificus Totalus is a cool spell and is useful combat magic but I'm not sure I like the concepts that we'd have to embrace for it. Dollmakers Petrification sounds very sinister and the Body Binding curse is kinda meh combat magic anyway - it's just a worse stunner.

I don't really see this synergising with Lumos.
-[][Transfiguration] Earthly Cloud Sharpening Law
Actual transfiguration was always the coolest magic in Harry Potter. Someone else described this as about function not form which I think is right.

That said, being able to turn anything you want into a spear can be plenty useful and has some pretty clear combat magic uses. I could maybe see this synergising with Lumos to create lasers or something eventually - because what are lasers if not pointy light.
-[][Transfiguration] White Feather's Flight Law
-??? aspected technique-??? up to 4 meridiansMost physical things hold within them an aspect of Weight, a kind of love for the Earthly realm that pulls them to the ground. The Wing Floating Technique alters that relationship, letting you move heavy objects with naught but your wand and concentration.
Wingardium Leviosa.

Weight manipulation almost certainly had one of the branches being Gravity magic for beginners. If we were going to learn a new law I'd pick this for that reason - it's more appealing than 'make things pointy' or the Body Binder.

Together with Lumos I could see us ending up with some sort of focus on Stellar Bodies which would also be cool.

-[][Transfiguration] Separating Void Paradigm Law
-??? aspected technique-??? up to 5 meridiansThe Whip Shear Technique separates objects as if they were cut by a knife, except you can do so from afar, and with considerably less effort, transforming one to two. It's surprising how often a little cut is all you need, and sliced bread is the etalon of useful inventions for a reason.
Diffendo

A couple of things jump out here - firstly, we were told on week one that if we want to do Herbology this spell is basically mandatory. Secondarily, this has the potential for five meridians, which we've been told is shorthand for how far you can take the spell.

More generally cutting things is pretty useful and I imagine it's the foundation for a good chunk of combat magic. I can't see many synergies with Lumos unfortunately though.
-[][Transfiguration] Humble Light Bringer Law
--[] Wisp-mother techniqueMore lights, more control; you'll become a conductor of a truly stunning show and compose symphonies of light meant to daze and bedazzle.
The other option we have is to focus further on Lumos until we get to complete mastery - this would be my preference. A strong foundation is always preferable over a scattered one in Xianxia after all.

Of all the Lumos options though this is the least tempting to me - it's basically just more of what we already have. It doesn't introduce interesting new facets to the spell or anything.
--[] Promethean techniqueLight and fire truly go hand in hand; from floating embers to miniature suns to fine wood engravings burnt into the grain, you'll bring warmth everywhere you go
Light as the bringer of warmth. This is pretty tempting and not just because it's winter right now in Scotland! My guess is this focuses us more on flames, and the sun.

--[] Light-eater techniqueEverything has two sides, and light is nothing but the absence of darkness; shadows grow and outlines turn indistinct, things you used to see unraveling to nothingness.
Darkness as the opposite of light. I think this might be the Nox spell. I think this would focus us more on shadows and darkness.

-[][Boon] A bag of still steaming smoked fillets.
Each fillet spreads their smoky taste throughout your body, making your own Qi restless and active. A pressure seems to be building within you, and you suspect you'll want to put your channels to use soon.For the next turn, any progress rolls in Transfiguration also apply to a random other subject at one half of the value (rounded up).
These are so much better than anything we've gotten for a single house point - the quidditch boon aside maybe. This presents a pretty compelling argument for spending bigger quantities of house points at one go so I'll be voting only for plans that spend three or more this turn.

This is a pretty good boon - though the effect is very spread out. We're more likely to end up 40 progress on everything than we are to hit any milestones. That said, we need to study more transfiguration eventually anyway so we might as well get some bonuses from it.
-[][Boon] A jar of perpetually boiling fish soup.
The smell as you open the lid is truly mouthwatering, but the bubbles warn you away from scalding your tongue. The jar itself however, seems perfectly cool and more importantly - ordinary. How exactly is the soup still boiling, while not getting over-cooked?For the next turn, all Potions training pools are rolled twice, keeping the higher success count
This is really powerful, and might be enough to bootstrap us straight to Apprentice Potions in a single turn. Either way I'm very down for potions - I've been hoping we'd find out what the Potions and Astronomy systems for knowing certain potions and bonding with certain sites look like.

Also Potions will make Physical Cultivation way easier when we eventually need to do it.
-[][Boon] A plate of bright orange sushi rolls.
Despite being delivered by an owl, each roll is perfectly spaced, and the swirls of meat and rice are somehow encouraging strange flows of Qi.Immediately gain 2d100 progress in Care of Magical Creatures, plus the option to use training actions in it for the next turn
This gets us to Basic Care, and let's us focus on it this turn to maybe get it to Apprentice. If you want a familiar you should pick this option.
 
@Karf do we know if there's any benefit to getting our classes all up to Basic before breaking through to Qi Condensation? My assumption was yes, but there's nothing explicit saying they give anything other than what's stated on the front page.

On a related note, do we have to break through to Qi Condensation the moment we hit Peak Physique and/or Spirit? Or could we hit Peak, then wait until we've brought up our skills/other classes before breaking through?

My first instinct was to go for the Transfiguration boon for the free 280 (on average) progress to our other skills, but if we can sit at Peak for a bit then I could be convinced to go for Potions as our second Apprentice skill and power level Physical/Defence first.
There is no extra bonus planned for having more skills levelled when you reach Qi Condensation. They all synergize, leading to multiplicative, explosive growth, I think that's reason enough to grab them at some convenient point.

You'll need both Spirit and Physical at peak before you can break through (excess progress wont be lost, but you can't choose more e.g. spirit if you finish that before physical). As for the attempt itself... try it and find out.
 
There is no extra bonus planned for having more skills levelled when you reach Qi Condensation. They all synergize, leading to multiplicative, explosive growth, I think that's reason enough to grab them at some convenient point.

You'll need both Spirit and Physical at peak before you can break through (excess progress wont be lost, but you can't choose more e.g. spirit if you finish that before physical). As for the attempt itself... try it and find out.
Will the attempt be an action on it's own?
 
[X][Transfiguration] Humble Light Bringer Law
--[X] Light-eater technique

[X] Plan: Artiste
-[X][Boon] A jar of perpetually boiling fish soup.
-[X][Training] Potions (x4)
-[X][Social] Given how often magical portraits seem to come up in your brief time at Hogwarts, perhaps you should learn more about them. A tiny part of your mind also whispers that it would be cool to bring your doodles to life.
--[X] 3 points
 
With regards to the transfiguration boon I still like it as there are undoubtedly a lot of power level branches in each of the subjects that are beneficial, so I don't mind them being spread out so much.

Leveling transfiguration is still needed after all, and the bonus to the progress rolls will just make future turnseasier too. Access to new techniques are likewise also beneficial if they unlock new opportunities especially.
Considering that the QM said:
The 150 point milestone didn't give you a technique, it serves (as in other skills) as an introduction to concepts. After that, the last vote to pick Lumos went into action. If you had not gained another 200 points, you would currently not have Lumos. You did, so now there's another technique you'll be working towards unlocking (tbd by the vote).
It sounds like, even if we got super lucky and managed to get a milestone out of the random points from the Transfiguration boon, we would NOT gain a technique-level benefit (a Potion from Potions, an Ingredient from Herbology, a Ritual from Astronomy, a Charm from Charms), as that would only come with the second milestone.
 
Alright so the question in regards to potions is if getting to apprentice in it is more useful than getting Charms to apprentice. The answer is a hard no imo. The reason being the turn around for getting benefits from them are like 3 months per potion.

Since they would require an action to gather the ingredients and another to make the potion, which is only possible after training the skill to unlock the recipe.

Meanwhile charms are widely applicable to training skills and more importantly we've got a head house who specialized in them who likes Rei do playing on his team in a sport he loves. Now if only we had a convenient social action involving Rei doing something new and that is a perfect narrative opportunity for an Elder who specializes in charms to give Rei the option to take a leap down his area of expertise.

[X] Plan: Sometimes you just need to Social
-[X][Boon] A bag of still steaming smoked fillets.
-[X][Training] Transfiguration (x4)
-[X][Social] You've never been in a choir before, but you're not about to let that stop you from going to the audition when you find Elder Flitwick in the common room, posting a notice on the board advertising the Hogwarts Choir.
--[X] 3 points

Like it is possible Rei doesn't get any options for Charm related stuff but the social explicitly mentions the relevant Elder.

I'll do the math later, but being able to get both the apprentice requirements done back to back should be a pretty potent social statement imo. Oh and they both provide universal bonuses to getting the remaining requirements done.

Edit Right I forgot to include these as well.

[X][Transfiguration] Humble Light Bringer Law
--[X] Wisp-mother technique

[X] Plan: Transformative Art
 
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[X] Plan: Transformative Art
-[X][Boon] A bag of still steaming smoked fillets.
-[X][Training] Transfiguration (x4)
-[X][Social] Given how often magical portraits seem to come up in your brief time at Hogwarts, perhaps you should learn more about them. A tiny part of your mind also whispers that it would be cool to bring your doodles to life.
--[X] 3 points

[X][Transfiguration] Humble Light Bringer
--[X] Promethean technique

I'll go for this. Getting Transfiguration to Apprentice will still help a lot with all our actions.
Depending on what we get for our random points it sets us up next turn to get Basic Herbology and Potions with 1 action each, which could then lead to punching straight through to Peak Physical the turn after.
I think this plan vote is for January, which means we could get the extra action by the beginning of April.
 
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