[x] [Breakthrough] Qi is wonder
[x] [Charm]
-- [x] The rainbow brush
[x] [Mythical] Yes
[x] [Location] The Forbidden Forest
[x] [Charm]
-- [x] The rainbow brush
[x] [Mythical] Yes
[x] [Location] The Forbidden Forest
I think you mixed up the months slightly. We're in June now, the summer months are July and August.Personally, I'd prefer to just forget Runes and put 2 actions each into Arithmancy/Divination in June. Depending on results we can decide what to do in july, but three actions total into each are just as good as trying to set up better odds for July, and we won't really get much else out of Runes until next year anyway.
I think I'm with Zinay on this. Just do:July:
-Runes x2 + Malus Runes x2 (around 90% odds)
-Malus CoMC x1
August
-Divination x2 (88% odds)
-Arithmancy x2 (88% odds)
-Malus whatever x1 (CoMC likely, or maybe Charms, or Arithmancy/Divination to be safer, even)
Edit - This might be better, but I don't think it's worth the higher risks:
July:
-Runes x1 + Malus Runes x3
-CoMC x1
August
-Divination x2 (88% odds)
-Arithmancy x2 (88% odds)
-Malus whatever x1 (CoMC/Runes if needed, and if not Charms, or Arithmancy/Divination to be safer)
With this I see us as having 3 mandatory social actions: spending time with Dad, familiarising ourselves with Diagon Alley and how to access our mum's vault, and accepting Daphne's invitation to 'spar' and get the details on our mum."Of course, time at Hogwarts grows short. This one would be glad to host our training sessions at the Greengrass summer compound, should it be acceptable."
"I'm sure it can be arranged," you think you just got invited over for a continuation of your chat. Hopefully it really is arranged, because somehow you get the impression that Dad can't just drive you over for an afternoon. You watch as the posse of disciples continues on their way, completely ignoring you two.
I'm still not entirely sure what the difference is between these options. It's not the literal definition seeing as how unicorns and gryphons fall under 'No', and it's not pure incorporeal or corporeal considering trolls and gnomes come under 'Yes'.[][Mythical] Yes
Nargles and wrackspurts, will-o-wisps and fairies, living coal and gnomes - decidedly weird and strange beings. Things that lack a physical form altogether, or aren't flesh and blood, that might walk and talk even without the intervention of Qi. Although not yet, for example a troll or a fire elemental would be in this category
[][Mythical] No
Cats and rats and toads and owls - a beastly bent. Note that a housecat and a cat with Qi are still two very different beings, so you'll still get more than a common pet. Although not an option at this stage, for example a unicorn or a gryphon would also fall in this category.
What's the advantage of this? We lose the benefits of Runes in exchange for what? 4% better odds? A milestone in something we can easily get with 1 non-summer action in September? I don't see the appeal at all, personally. As for social actions:I think I'm with Zinay on this. Just do:
July - 3x Divination (92%), 2x CoMC w/ malus (this one is 72% without the individual charm/transfiguration boosts)
August - 3x Arithmancy (92%)
If it needs it put one of the free actions from August on CoMC to cap it, but otherwise I really don't want to risk not having enough social actions to spare if we end up failing both our combat rolls for the summer against ourselves (and thus lose 4 actions).
That's only 5 social actions out of a minimum of 6 (also, I don't know how much the thread at large is gonna be behind them all, I've been very surprised before). There's no need to take some away from Electives' training. As for the combat encounter against ourselves, chances are good we'll get to vote for a strategy that improves the threshold, stacking the odds in our favor for us to win and negate the malus. There's less reason to worry than you think, I believe.With this I see us as having 3 mandatory social actions: spending time with Dad, familiarising ourselves with Diagon Alley and how to access our mum's vault, and accepting Daphne's invitation to 'spar' and get the details on our mum.
And ideally I'd want more social actions to spend on things like keeping in touch with our friends, or doing the drawing social action with our Dad as the model so he has something to keep when we go back to Hogwarts in September.
I'd differentiate them as magical beasts/animals (Mythical: No) vs. everything else (Mythical: Yes).I'm still not entirely sure what the difference is between these options. It's not the literal definition seeing as how unicorns and gryphons fall under 'No', and it's not pure incorporeal or corporeal considering trolls and gnomes come under 'Yes'.
It feels arbitrary enough that it might be better to just keep the narrowing down to location for this vote? And I say this as someone whose vote is winning.
The advantage is nearly entirely in the socials, and it has more leeway for bad luck.What's the advantage of this? We lose the benefits of Runes in exchange for what? 4% better odds? A milestone in something we can easily get with 1 non-summer action in September? I don't see the appeal at all, personally. As for social actions:
That's only 5 social actions out of a minimum of 6 (also, I don't know how much the thread at large is gonna be behind them all, I've been very surprised before). There's no need to take some away from Electives' training. As for the combat encounter against ourselves, chances are good we'll get to vote for a strategy that improves the threshold, stacking the odds in our favor for us to win and negate the malus. There's less reason to worry than you think, I believe.
I'd differentiate them as magical beasts/animals (Mythical: No) vs. everything else (Mythical: Yes).
Of course, but if the fighting is an abstraction, then so is the strategizing. We are not going to plan to take the high ground and shoot from cover, but rather, for example, to list all the reasons why being in the mortal world can be great and what changes to our attitude/views we can make to properly handle our issue.And the idea that we can strategies our way to an advantage is is weird?
We're not literally fighting a clone of ourselves, it's an abstraction to represent Rei grappling with her own biases to try and treat the mortal world as normal.
I don't see why not, at least.Most of the stats have already been covered, but how do you alter your threshold in combat? Planning and preparedness. Unless you're caught completely flat-footed, this would be a place for write-in plans and clever stunts using the techniques at your disposal. The more detailed the explanation of your logic, the better, or the more time you have to prepare - taking the fight to the enemy, strike first strike last, et cetera.
Are you saying we're not getting to meet a companion spirit, next update? I'm pretty sure we are. It might not come with the full package we'd get if we were at a higher Stage, but it's still going to matter, both in the story and in the system. Now, we don't know whether the other Electives are going to be the same, worse or better, but I feel like I can pretty much guarantee you that they'll offer more than just the reduction to other skills' thresholds. I don't know if @Karf can confirm this or not, but I think it's a much more reasonable assumption than its opposite.And if the other electives are anything like CoMC the benefits of the milestones will be locked behind Foundation establishment, meaning the threshold reduction (and social boost for divination) is the main use we're going to get out of them, which for Runes will be a lot less useful than the other three.
I vote that we do 5 Astronomy actions in September. The sites around Hogwarts are probably miles better than anything we can find outside of it.Personally I really want us to grab some astronomy sometime soon just because I want to see more places of power, but we should take electives while we can.
Either that or 3x Astronomy, 1x Charms, 1x Meridians.I vote that we do 5 Astronomy actions in September. The sites around Hogwarts are probably miles better than anything we can find outside of it.
While places of power from Astronomy will be potent we absolutely want to grab at least one meridian action, or two if that is what is required to fill what we have currently. Frankly we'll likely want to do a second action pretty quickly to have enough space to shove new abilities the turn after they're voted on, and avoid the complication of needing to from them the next turn.Either that or 3x Astronomy, 1x Charms, 1x Meridians.
Good odds of Apprentice in the first two, and either 2 or 3 more meridians for the latter, though all in on Astronomy (assuming Beginner 2 CoMC) has ok odds of hitting the 1500 milestone, and gives us better odds of the sect point as well.
--[] The Overwhelming Tickler technique
A common technique for schoolkids to learn, the tickler does just what it says: it tickles. More accurately, it excites the target's sense of touch with random brushes of Qi, leading to spasm and - in humans - uncontrollable laughter. You're pretty sure you've even seen an example of it in action, whether or not it would work on a baby dragon notwithstanding
If a fire aspect result roll is within 10% of the maximum roll, roll and add another fire aspect die to the results.
Another alternative is Astronomy x3 and Herbology x2 (with threshold reduction from CoMC and the rerolling of 1s from the Bag of Holding), especially if we manage to go Meridians x1 in August, which is doable on most plans.
See what she was afraid was having to sleep with an eye open if she alienated Pansy, and below there is a explicit case of Daphne no longer hanging out with Pansy despite previously doing so. The decision to do so would fit her being more along the lines of her little sister who very much so didn't agree with people like Pansy, and explain a lot of things about what Daphne is doing.She sighs, "Draco isn't... as simple as I'm making it seem. But some of the others are. Pansy and Theodore will have me sleeping with one eye open if I completely alienate them. The only way to avoid that is to stand on my own two feet. An unaffiliated faction, if you will."
With the holidays approaching, you find your thoughts drawn to home and family. And then to a blonde haired girl you've occasionally seen poring over tomes in the library during your own studies. Daphne Greengrass used to hang out with Pansy Parkinson, and a rotating group of hanger-ons, but more and more often you catch her seated alone.
That the books includes wildflowers makes me inclined to think it is meant it Is a bunch of Hogwarts plants she intends to take back to her little sister to give her a taste of what the place is like.With temperatures steadily climbing to ideal summer weather, not even the insular Slytherins can resist the siren call of nature. Which means that you can observe your quarry from afar. Daphne Greengrass is finally living up to her name, walking through the open fields and occasionally picking a herb or wildflower to add to a book she carries with her. Best as you can tell, she must be on the verge of breaking through herself, but either just a smidge short, or like you, holding off on committing to the actual deed until she's shored up her other subjects.
Still, there's only so long you can lie to yourself about how what you're doing isn't considered stalking, so you pick a moment when she's alone in the middle of a field and make your approach, doing nothing to hide your presence.
"Sect Sister Greengrass, a moment of your time, please?"
You keep your senses as sharp as you can, and analyze her Qi as she turns to you. Apprehension, but also a kind of relief briefly surges within her before she masters her surprise and schools her thoughts.
Given how Pureblood families burn the person out of the magical family tree this is pretty much the kids wanting to put a face to someone whose absence they've been constantly reminded of whenever proper etiquette is taught to them."Do you have a painting of her?"
"A picture, you mean? Not with me, but there are a few back home. They're just normal photos though, not animated. Do you?"
The techniques that interact the best with this are Whip Shear (1 in 30 odds, twice, are much better than 1 in 100) and Light Eater (the higher the original roll, the better the odds, up to 50/50 chances of opening a meridian, even). Does this significantly change our evaluation of either technique, for what concerns next turn's priority list? Let's do some math (but with some rounding to make my life easier):I'd say try it, but it's not like you can try any harder. For consistency, extras are generated when you roll within 1% of a given maximum, once every mod has applied and the dust has settled.
You're massively overselling the techniques. Assuming we go with your plan, we have 14 dice with 9/23 odds, or about 5.5 successes and 15 dice with 7/21 odds, or about 5 successes, for about 10.5 successes. Each of the techniques only activate if our result roll has the correct element, so 2.1 dice will gave that element. Light summoning increases the average results of a roll by 10, for an average increase of 21 points, light-eater inceases the average results of a roll by about 12.5, for an increase of about 26. for whip shear, if the dice is metal it also has a 32% chance of activating, with each activating on average giving 46 points on the 7 dice actions and 26 points on the 5 dice actions, for a total of 1.1*.32*46+1*.32*26= about 24.5 points.
Yeah, I noticed and corrected the techniques, but could you explain the math behind this? It doesn't add up for me.Also, you're underselling brush. On each 7 dice action it has about a .49 chance of giving a dice, each with a 9/23=about 39% chance of success, or about a 38% chance of giving 1 success on two actions. on each 5 dice action it has about a 31% chance of giving a dice, each with a 7/21=1/3 chance of success, or about 31% chance of giving 1 success on 3 actions. This all comes out to 63 points on average.