Hmmph... this junior is a good seed [Cultivation Management Quest]

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This is mandatory. If a Good Seed does not record their omake by pinging collabs (or just requesting access and editing things themselves - this is the preferred option), I won't give out awards. If a new Good Seed is not recorded here, they won't advance. By doing this it makes the whole thing manageable for me - it's gotten pretty unwieldy!

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Omake Writer Instructions:

There are four fields you need to fill out.

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All other fields are for QM use to record character information to properly run the flow of the game.
 
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As an aside, my core question is always 'does this spark joy omake'. I'm fine with a slightly less fair, or less optimised system in some ways if it gives people more incentive to write.
 
As an aside, my core question is always 'does this spark joy omake'. I'm fine with a slightly less fair, or less optimised system in some ways if it gives people more incentive to write.

I'm thrilled with the current system honestly, it keeps my brain exercised by generally giving me something to write so I don't fall off the wagon, but not demanding a gigantic investment in time and effort plotting out a grand story arc--I can just focus on my strengths and portray scenes, or small storylines and then step back and watch the world state change.
 
Year 40 End - Council Meeting
There are basically three Mechanics in this quest.

(1) Choices. Your Clan Council will ask you to make a call on something. Mostly they won't do this - they're competent enough to handle things on their own, but sometimes they will. You'll see 0-2 of these per turn, on average. They're usually pretty straight-up binary choices.

(2) Focuses. You choose in general what the Clan should focus on for the next 20 years. Building up for war? Training new disciples? Carving more arrays? More trade? Focuses don't prevent you from doing everything else, it's more 'here's the one thing we should really get done'. Focuses are mainly mediated by your personal skill levels and specialities.

(3) Actions. What you, personally, do. Usually mediated by skills, but often by Cultivation level - especially when it comes to combat. You can always Write In Actions. In fact, writing in more complex and well-thought out Actions will positively increase your chances of success.

All voting is Plan Voting. Make a Plan if you want, or just vote on someone else's! You can vote on as many Plans as you like! Approval Voting, baby!

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There is a Voting Moratorium for TWELVE HOURS after this post. Feel free to create plans, but votes for plans will not be counted until that time has passed.

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Manuel walked into the cramped clan headquarters. The old table had been broken at an unfortunate meeting six years ago, apparently. Disagreements over Spirit Herb allocations between various vassals and Legionnaires. A new table had been procured, cast from good Spirit Bronze. It would still break if one of them hit it with intent, but it should survive a spirited - though restrained - banging to emphasise a point.

Around stood his Councillors, each a skilled and valuable piece on the gameboard, as well as one apprentice - the soon-to-be Elder of War, Aikaterine Callista. They worked as a well-oiled machine, now, each used to Manuel's light hand. Alexios had been different, having had more time and energy to interfere with two Nascent Souls to be used at need.

He wondered briefly where the chairs had gone, but decided it would go against the mystique he was cultivating to ask. Moreover, if it was a prank... he felt a small piece of happiness well up in him. He had truly loved his pranks before Alexios had died, when he had time to conduct them.

"Report."

Manuel's voice groaned and clattered like brass pipes creaking, shattering, and pieces falling onto the ground. These Elders knew the process now.

First was Euphrosyne Sarantapechos, a Great Circle Core Formation Elder. She had broken through two years ago. She was Stratopedarches, or in more common terms, the Elder of Administration. To her fell the duties of managing mines, herbs, cities, camps - all manner of resources flowed through her hands. In the last twenty years she had spent much time developing her personal Spirit Herb garden, and had grown a Thousand-Year Knifeflower, allowing her to advance another step. To Manuel's mind, she was the first Core Formation Elder he had seen in two centuries who had even a slight chance of breaking through to Nascent Soul. A tremendous talent.

"Archegetes. Obviously in terms of wealth things have been quite poor, what with the loss of tributes. We still have twenty full years of income saved, but it remains as it was. We have enough saved that I feel comfortable in our ability to face any one trial, though if I am to be honest, I think a greater concentration of wealth in the next sixty years to prepare us for the Trials would serve us well."

Second was Kleisthenes Sarantapechos, a Mid Core Formation Elder. Euphrosyne's twin sister, though less talented in cultivation. She cultivated a rare Yang attribute technique, and went by a male name, and wore a male body to aid in her cultivation. For her, if she had not cultivated her Yang technique - she never would have risen into Core Formation. Such a thing was uncommon among your Clan, but not unknown. She is the Hetaireiarches, or in common terms, the Elder of Diplomacy. To her fell the duties of managing external powers and other Nascent Souls. She often complained about her lack of talent, and you were reasonable friends. Of late you had fallen... not out, but there had been no time for one another.

"Archegetes, I have reviewed the deal you have taken again for any possible loopholes. I have not seen any obvious ones, or dangerous ones. Three of my younger diplomatic disciples are also reviewing it - better to have more seats of eyes. The Cannibals have begun withdrawing from the ceded regions and turning them over to us, "

Manuel quickly reviewed her words. Surely that wasn't intentional.

"Jingshen Clan has withdrawn entirely from the Cannibal Sect, and done considerably damage to mines, wells, lands, and so on in doing so. I would estimate the Cannibals have lost around 10% of their potential cultivation resources in the east for perhaps two hundred years. In addition to the 10% or so of potential resources in the lands ceded to us... they will be weaker for some time. Of course, you will be fulfilling your end of the deal shortly. It looks like we'll be sitting on a throne of dead Cannibals before too long."

She smirked openly at him.

That pun was intentional, and terrible! Manuel kept his lips incredibly still, not acknowledging her at all. Still, he felt his control of Qi waver just the tiniest amount. Kleisthenes laughed openly. He would get her back. He didn't know where he'd find time, or how he'd do it, or how many decades it'd be... but he'd get her back.

"We also need to discuss the administration of our new territories - "

(NB: Map is here. You are gaining the area under Depopulated, as well as the Scarred Lands. The map will be updated after the below decision.)

[ ] Direct Rule - More expenditure, more investment. Significant short-term costs, but you will settle Clan cultivators into these regions, building new Arrays for defense and to help mortal populations. Grows the Clan core military strength significantly, and hardens the territory against invasion. In the long run, is likely to do the most in weakening the Cannibal Sect. Expensive, though, and will show the least monetary return. Adds military strength and defensibility, as well as large Mortal Population increase. Increases Clan population directly, as well as Clan power relative to vassals. Costs wealth. Income-neutral.

[ ] Going Once, Going Twice -
Auction territory (as well as give it out as rewards) off to various vassals and ally sects, or even wandering cultivators. They can serve as a buffer between you and the Cannibal Sect. More income from ongoing tributes, and the land sales will be converted to a significant short-term wealth boost. In the long run will serve as a buffer against invasion, but also a much easier target for the Cannibals. Adds major wealth boost, moderate income boost. Increases Vassal and Ally populations, and decreases Clan power relative to vassals. Territory is considerably less defensible.

Third was Nikephoros Theophylaktos, a Great Circle Core Formation Elder. He is a simple man to all appearances, speaking little. He is the Parakoimomenos, or in common terms, the Elder of Intrigue. You had trained him personally, and found his skills acceptable. Previously you held his position, so he is admittedly new to the task, though he had been your assistant for almost a century. To him falls the duties of espionage, sabotage, and assassination. While he was your apprentice, you are currently somewhat estranged. Warmth has slowly been returning to his voice, though.

"Archegetes. I have, at great cost and to the loss of quite a bit of wealth discovered what Jingshen Clan were bringing across the mountains. It is a Grand Mountain Drill, a drill that can be expanded to the size of a small mountain and used to excavate mines en masse where veins of Spirit Stones are discovered. It will not increase their immediate wealth hugely, but will serve as perhaps an increase of an estimated 10-15% of income for their Clan. In the long term this bodes ill for their desire to remove us from the Scorpion Road, but shows they have fewer short-term ambitions."

"Furthermore, I have located Child Corpse Gulper. This has been a personal project of mine. You may pass along the details to Old Cannibal at your leisure."

Fourth came Staurakios Palaiologos, a Late Core Formation Elder. He is Chartoularios Tou Kanikleiou, or in simpler terms, the Master of Disciples. He picks out good seeds, gives training and assistance, and manages the core of the Clan Contribution Board for Qi Condensation and Foundation Building disciples in times of peace. Lately, he has been complaining about the foolishness of all the new disciples, though you can tell he is happier than he has been in decades.

"Archegetes. Little to report. Numbers remain steadily growing, though we have faced some losses as Cannibals cross over the border to try and assault our cities. Their denuding of their own lands has come with consequences for us."

Lastly was Ioannes Vatatzes, your third Great Circle Core Formation Elder. He is Protostrator, leader of your armies. When the time comes to gather up into formations and strike at enemies, or defend your cities, it is he who organises them, leads them, and manages the Clan Contribution Board to ensure the correct tasks get done. He is completely bald, with a beard down to his green-tinged waist. He is very vain about his beard, though, and regularly cleanses off the patina to ensure it is bright and bronzed. His skin is rotting in places, and his beard is the only healthy part remaining. The Clone you made of him weakened him greatly, and the poison is now killing him with incredible rapidity. Aikaterine Callista will need to take over in a few short decades - while competent, she is far younger and less experienced. She will represent a considerable downgrade to your warmaking capabilities.

"Archegetes. I could countenance an invasion of the Cannibals, but I think that moment has passed."

He coughs, and shimmering silver blood comes out.

"Apologies. I am restraining my cultivation to minimise the effects of the poison on my lifespan. We are readied for war more generally, but I have concerns with the quality of our defenses against the Devil Bees. If they chose to strike, Hua Empire and Xin Kingdom would fall within a few short months. They are poor lands, true, but also our responsibility."

You hiss through your teeth and think.

What should the Clan focus on?

[ ] Building Bridges (Write-in target) - You should make more allies. Choose a target on the map and aim to have their relations with you increased. Give gifts, exchange assistance, aim for strategic marriages.

[ ] Intrigue (Write-in target) - You should learn about another clan entirely. Spend Spirit Stones like water in the plains and find out everything you can. Strengths. Weaknesses, places to strike, rebels, and so on and so forth.

[ ] Raiding (Write-in target) - Better to weaken an enemy. Send teams of cultivators to go raid an enemy for resources and to kill them where possible. Minor conflicts, with minor rewards. At best, you can seize minor territorial gains. This will worsen your relations, of course. Loses Cultivators. Usually gains Income or Wealth, or both.

[ ] War (Write-in target) - Simply invade. Strike with all your might and seize territory. Kill cultivators. Requires your personal attention to prevent Nascent Souls simply obliterating your forces. Uses your personal Action for the turn. Unavailable this turn as you are hunting Child Corpse Gulper.

[ ] Increasing Wealth - More trade, more mines, more growth. Aim to find more Spirit Stones, tax more from traders, whatever works to increase your Clan Wealth. Increases Savings. Very high rolls may increase Income.

[ ] Training Soldiers - Raising Disciples to higher Realms is all well and good, but training them to be perfect members of Formations is better. Ensure your Clan is trained and ready for war. Your readiness to go to war will increase significantly, though this fades over time. Minor costs.

[ ] Fortifying (Write-in territory, ally or vassal) - Spend Clan wealth and soldiers to build new fortifications against outside enemies. New Arrays, help train new cultivators in lesser Formations to defend their lands, and so on. Will also strengthen a vassal or ally if chosen, and increase relations with them. Increases defenses in the chosen territory, ally, or vassal. Costs Wealth.

[ ] Raising Disciples - You need more cultivators. Spend wealth to raise more and more disciples to higher Realms. Reduces Income, as you have more cultivators to upkeep. Probably the single biggest Action to increase Clan power.

[ ] Write-in

What will you do? (ACTION IS LOCKED THIS TURN - YOU ARE HUNTING CHILD CORPSE GULPER)

[ ] Hunt An Enemy (Write-In) - Why not? Hunt down enemies, see if you can kill someone. Usually used against an opposing Nascent Soul. Potentially very dangerous.

[ ] Weaken An Enemy (Write-In Faction) - Choose a faction, and use your Nascent Soul strength to simply sneak in and do damage. A little underhanded and shameful, but what do you care for the views of the Righteous Path? Potentially dangerous.

[ ] Assist A Faction (Write-in Faction) - Use your personal strength to assist an ally of some kind. Potentially dangerous.

[ ] Lecturing - You can simply lecture your many juniors on cultivation. Spend your time helping them grow, using less resources and ensuring better growth for the Clan.

[ ] Write-in
 
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Okay, just going to cross my arms and legs and meditate the shit out of this.

Presumably, "Fortify (vs Devil Bees)" would cover those two problem areas, right?

I think we've got enough of a Wealth cushion at the moment that we can afford some bigger investments for bigger returns. Especially since the tariff forgiveness is finished now?
 
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The question I have for everyone is what matters more to us wealth or power because I feel [] Direct Rule would be better
 
The question I have for everyone is what matters more to us wealth or power because I feel [] Direct Rule would be better

I agree, the whole point of seizing this much land was to choke the Blood Cannibals out. Bite and hold, dropping 1 of their Nascent Souls and then seizing 20% of their income means they're unlikely to replace Corpse Gulper before the truce is out. Nascent Souls are fucking expensive after all. That all gets lost if they just roll in and retake it the moment we're not looking--and it's important to remain strong compared to our neighbours as well.

The Devil Bees are also due to start fucking us up soon too, so making sure we've got a defense line ready is going to be important. It'll be an expensive turn, but we've got a decent cushion, we should be able to afford it.
 
Okay, just going to cross my arms and legs and meditate the shit out of this.

Presumably, "Fortify (vs Devil Bees)" would cover those two problem areas, right?

I think we've got enough of a Wealth cushion at the moment that we can afford some bigger investments for bigger returns. Especially since the tariff forgiveness is finished now?
We can't afford it if we plan to hold the new territories
 
Is Ioannes Vatatzes planning to sacrifice his cultivation base to give a boost to a younger disciple?
 
We can't afford it if we plan to hold the new territories

Problem is, we need those new territories, because we need to bite and hold and cripple the Blood Cannibals recovery from this shitshow. We can't count on our vassals not to fuck it up.

But the Devil Bees charging into an opening means we're going to take a lot of savaging. Fucking Air Cavalry amirite?
 
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We Should have enough to fortify against the bees and control new land, but we would be low on wealth for a few years, next turn we would have to focus on that
 
Problem is, we need those new territories, because we need to bite and hold and cripple the Blood Cannibals recovery from this shitshow. We can't count on our vassals not to fuck it up.

But the Devil Bees charging into an opening means we're going to take a lot of savaging. Fucking Air Cavalry amirite?
The issue with wealth is that it can potentially choke the growth of our cultivators if we're short on it

Defense only makes sense if you perceive a scenario where we take less attrition from spending wealth which granted isnt unlikely given were gone be nabbing Child Corpse Gulpers corpse and aperture

Just seems wasteful is all
 
The issue with wealth is that it can potentially choke the growth of our cultivators if we're short on it

Defense only makes sense if you perceive a scenario where we take less attrition from spending wealth which granted isnt unlikely given were gone be nabbing Child Corpse Gulpers corpse and aperture

Just seems wasteful is all

Mmm, the issue at hand isn't that we're getting hit in our Income though, the hit's aimed at our reserves--and we have functionally a full turn's expenses in reserve right now.

The point is, we need to take care not to take losses--that's our build's biggest vulnerability. Spending Wealth to limit losses is just good civilization--and the Devil Bees could do a lot of damage if they blitz us through that opening in our perimeter.
 
First, I would like to say that I loved reading the backlog of this quest, and I'm sorry that the only way I can think of to contribute right now is pointing out mistakes. On that note, a mistake:

That should be third, now that Euphrosyne has broken through.

Whoops, updated.

Actually, @occipitallobe , could we get an estimate as to how hard our reserves will get hit if we took Direct Rule and then forted up vs the Devil Bees?

You'd go from roughly ~20 years of savings versus ~5.

Is Ioannes Vatatzes planning to sacrifice his cultivation base to give a boost to a younger disciple?

It depends on how things go militarily. If he's needed up until the end of his life, no. If things are relatively peaceful in the next 20 years, he'll likely quietly help one junior Vatatzes into Foundation Establishment, an act which will dissipate his cultivation and see him die.
 
Whoops, updated.



You'd go from roughly ~20 years of savings versus ~5.



It depends on how things go militarily. If he's needed up until the end of his life, no. If things are relatively peaceful in the next 20 years, he'll likely quietly help one junior Vatatzes into Foundation Establishment, an act which will dissipate his cultivation and see him die.

Hmm, hefty.

How effective at stopping assault would these steps actually be? And is the expense focused on the Direct Rule action or the fortification ones? I do see that Direct Rule is expensive on Wealth and neutral on Income, but pays out significantly on population and military strength, as well as gives us a very large fortified march. Is most of the price going there and the fortification is less expensive? The other way around? Or are we looking at a "Everything here is a +5" thing?
 
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Hmm, hefty.

How effective at stopping assault would these steps actually be?

Against minor raids, they'd help stop them cold. Perhaps 10-20% of the population would be slaughtered in Hua or Xin.

Against major raids, they'd serve as a backstop against mass depopulation. Larger cities would be preserved and sieged, and a massive series of raids might see 30-40% of the Hua and Xin population killed.

In the event you faced a full invasion, they'd slow the Devil Bees down for months, if not a year or two, impacting supply lines and preventing the Devil Bee Sect from seizing the best Spirit Stone mines and the like to help fuel their invasion. Without aid sent to the south, easily 70-80% of the population would be killed. Fortifications would allow you to halve that number, provided you sent relief as soon as you could.

This all assumes the Devil Bees are going to invade, of course.
 
Mmm, the issue at hand isn't that we're getting hit in our Income though, the hit's aimed at our reserves--and we have functionally a full turn's expenses in reserve right now.
Not at all

We're at a low point, and ramping up the Sects forces means we'd be upping our spending as well. We'd be giving up an ability to splurge on forcibly raising Good Seeds cultivation in a pinch to handle this, which goes against the point of raising up our forces to better endure the Hundred Years Trials.

I can see it working for now, but I wouldnt ordinarily countenance the idea under our circumstances

These are funds we couldve put towards a Nascent Soul nestegg, please dont forget that
 
Against minor raids, they'd help stop them cold. Perhaps 10-20% of the population would be slaughtered in Hua or Xin.

Against major raids, they'd serve as a backstop against mass depopulation. Larger cities would be preserved and sieged, and a massive series of raids might see 30-40% of the Hua and Xin population killed.

In the event you faced a full invasion, they'd slow the Devil Bees down for months, if not a year or two, impacting supply lines and preventing the Devil Bee Sect from seizing the best Spirit Stone mines and the like to help fuel their invasion. Without aid sent to the south, easily 70-80% of the population would be killed. Fortifications would allow you to halve that number, provided you sent relief as soon as you could.

This all assumes the Devil Bees are going to invade, of course.

Ow.

So, fortifications bounce minor raids but there's still gigantic die-offs anyway? Major raids mostly just ensure we don't need to completely repopulate the regions, but them going 'All In' means that they run into an iron plate and end up getting the sharp side of our Attrition score?

In other words, fortifying is good against minor raids and a life saver against a full out invasion, but against a major raid it mostly only reduces it to a punch in the jaw?

Not at all

We're at a low point, and ramping up the Sects forces means we'd be upping our spending as well. We'd be giving up an ability to splurge on forcibly raising Good Seeds cultivation in a pinch to handle this, which goes against the point of raising up our forces to better endure the Hundred Years Trials.

I can see it working for now, but I wouldnt ordinarily countenance the idea under our circumstances

These are funds we couldve put towards a Nascent Soul nestegg, please dont forget that

You're not wrong. Just the same, yuck. I definitely want to bite and hold, but I'm coming around to the idea that maybe we have to pass on fortifying (That being said, that's what I was talking about with regards to direct rule being income-neutral. What we gain in spirit stones and other income is countered by the fact we're reinvesting all of that into military strength, to a net-zero income boost)
 
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Ow.

So, fortifications bounce minor raids but there's still gigantic die-offs anyway? Major raids mostly just ensure we don't need to completely repopulate the regions, but them going 'All In' means that they run into an iron plate and end up getting the sharp side of our Attrition score?

In other words, fortifying is good against minor raids and a life saver against a full out invasion, but against a major raid it mostly only reduces it to a punch in the jaw?

This is speaking in terms of very minor powers like Hua Empire and Xin Kingdom. Fortifying, say, Hong Xuan Clan would offer considerably better results. Of course, Hong Xuan Clan are less likely to face those sorts of decimating raids in the first place.

There's no way to protect all the mortals in all the regions - usually Clan defense is proactive against raids with judicious use of glass spears to target enemies who might wreak havoc otherwise. Defenses and arrays are mainly because at protecting limited areas like cities, against Demonic raids you can't beat back with manpower alone the middle-tier towns (not small enough to be ignored, not large enough to be defended) tend to face annihilation.

How much do our good seeds know about other good seeds?

Their names and standings on the Contribution Point Board are recorded, and you might hear stories of the more impressive feats. There are nearly half a million Qi Condensation cultivators in the Clan, so unless they do something particularly impressive, you'll likely only hear of them (or run into another Good Seed) by chance. Good Seeds are in the top ~1% of talent by default (sans omake), though, so it's not unreasonable for them to meet or know one another, but still not supremely likely.
 
@occipitallobe Can we direct rule the scarred lands and action off the depopulated ones?


Because I'm thinking we take one piece of land for ourselves and sell the other one, so we could make fortifications against the devil bees and then before the one hundred year truce runs out we fortify the piece of land we sold off.
 
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@occipitallobe Can we direct rule the scarred lands and action off the depopulated ones?


Because I am thinking we take one piece of land for ourselves and sell the other one, so we could make fortifications against the devil bees and then before the one hundred year truce runs out we fortify the piece of land we sold off.

Not really worth it, the whole point is that we're trying to turn that section into a March that can't be easily retaken when the truce runs out. Hence why we do it ourselves at great expense.

The upside of establishing a March is that it tends to greatly increase your net military strength.

So yeah, while we're on moratorium, I figure this should be our move.

[ ] Plan: Bite and Hold
-[ ] Direct Rule
-[ ] Fortifying (Vs. Devil Bees)

Expensive? Fuck yes, but we can recoup some of this by selling from the loot seized in Corpse Gulper's aperture or by selling some spatial treasures we make from it. More importantly, we turn our new territories into a killbox that won't be dislodged easily, and in doing so we turn the 10% of the Blood Cannibal income we took into our 10% income for good. Which effectively removes their ability to maintain a second Nascent Soul--since I get the impression that they could barely maintain their second (And the moment he pushed for Mid--the resource hungry stage--the two effectively depopulated their territories).

Fortify the soft spots on our border too, and we ensure that the Devil Bees bounce any raiding, and if they decide to go All In, we deny them the ability to ignore Attrition by relying on plunder.
 
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