Hmmph... this junior is a good seed [Cultivation Management Quest]

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New Good Seed and Omake Rule Updates
Good Seed and Omake Spreadsheet Rules:

Firstly, if you have questions about Good Seeds and the like please read here. If that doesn't answer your question please ping me in thread, or on Discord.

If you write a new Good Seed, or write an omake, please update the spreadsheet if you have access.

If you do not have access, please ping a collaborator (Swordomatic, Alectai, Quest, TehChron, Insane-Not-Crazy, Humbaba, ReaderOfFate, Kaboomatic, no., BungieONI) letting them know what you want and they will update the spreadsheet here. To gain access, you will need a gmail account of some kind. Throwaway emails are fine (I'm using one for the spreadsheet), but to gain access it's as simple as sending me either your email via PM, via DM in Discord, or just in Discord's #spreadsheet-requests channel.

This is mandatory. If a Good Seed does not record their omake by pinging collabs (or just requesting access and editing things themselves - this is the preferred option), I won't give out awards. If a new Good Seed is not recorded here, they won't advance. By doing this it makes the whole thing manageable for me - it's gotten pretty unwieldy!

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Omake Writer Instructions:

There are four fields you need to fill out.

Omake Link, which is just a link to your first omake for the turn. This makes it easier for me to read them as I do the update - without this it's tough to know off the bat which omake were written this turn, and to properly

Requested Bonus, which is your requested bonus for your omake. You can leave it up to me if you like. You can see more info in the Good Seed infopost here.

Cultivation Aims. For those following unorthodox paths - higher than 9th Heavenstage or later than 7th Dao Pillar paths. Please put in what you are aiming for before you break through. I have left it as 'default'. If you do not edit it, I'll go with that.

Turn Notes - Do you want to do something specific? Enter a Secret Realm? Help the Clan out in some way? If you have something specific you want to accomplish on this turn, put it in turn notes so I can adjust your Fate around it.

All other fields are for QM use to record character information to properly run the flow of the game.
 
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Still though, Y I K E S on the Cultivation roll there, I'm just glad my Fate roll was enough to make up for it.

Effective Combat Strength is the master stat when dealing with Tribulations that hate you and want you to die. And her fighting at three levels above her actual Cultivation rank is hilarious.

Yeah, on paper, Rina's slightly behind par for cultivation speed, but almost 2x par in terms of actual combat strength. I'll take it.
 
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Aretaphila Myia. Great talent, peculiar luck. Reached the 4rd Heavenstage - was sent as part of a team to hunt minor bandits, practice teamwork. Ambushed and badly wounded by a Foundation Building bandit. Fled into an underwater grotto, finding a magical gong carved from bronze fish scales, along with a scroll of gong cultivation techniques. Still stuck at the 4th Heavenstage due to recovering from serious wounds, but should break through shortly.
DID YOU THINK TO CATCH ME UNAWARE, DICEUUUUU?!?!
 
Yan - Decent progress. 5th Heavenstage. While adventuring in the Thousand Sand Caves, found a magical Drunken Spider Filament Cloak that can be used three times, gaining complete invisibility against anyone in Foundation Building or below for an hour.

That clock seams very useful to get out of a pitch, also I hope Yan didn't do anything stupid in regards to braking through the 3rd Heavenstage

What the hell kind of devilish rolls produced that?

You say that but what I really want to know is what kind of devilish rolls produced this

Minervina Barda - Cultivation ordinary at best, reached 4th Heavenstage. Poison arts exceptional. Took mission to gather spirit herbs, and ambushed and killed a Foundation Building bandit who had killed three members of her four-person team. Bandit had a dimensional storage bag large enough to storage perhaps the contents of a small room. A truly Heavenly Treasure for a Qi Condensation Junior.

I mean how the fuck did she kill a foundation establishment cultivator with a storage item, wernt those made from the bodies of nascent soul cultivators I image those are pretty rare.
 
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That clock seams very useful to get out of a pitch, also I hope Yan didn't do anything stupid in regards to braking through the 3rd Heavenstage



You say that but what I really want to know is what kind of devilish rolls produced this



I mean how the fuck did she kill a foundation establishment cultivator with a storage item, wernt those made from the bodies of nascent soul cultivators I image those are pretty rare.

Poison Cultivators friend, Righteous Path hates them because they can punch up if they're not expected.
 
That clock seams very useful to get out of a pitch, also I hope Yan didn't do anything stupid in regards to braking through the 3rd Heavenstage



You say that but what I really want to know is what kind of devilish rolls produced this



I mean how the fuck did she kill a foundation establishment cultivator with a storage item, wernt those made from the bodies of nascent soul cultivators I image those are pretty rare.


Most storage items can store a large palace, small town sort of size. Often the Apetures of dead Nascent Soul cultivators are carved up into hundreds of smaller, weaker storage items. You might get 50 items with 1% of the space each, which can potentially be a worthwhile trade.

Also, a non-Poison cultivator might have held the enemy off to be killed by someone else. Poison Path is the number 1 'fight across realms' cultivation method - provided you manage to get the drop on a higher realm cultivator, you can plausibly kill them.

Right
My original fight omake was going to be against three qi gathering cultivators
Looks like I'm gonna have to switch some things up
Out of curiosity, what roll produced something like THIS?

I won't give out too many rolls in future, but for the sake of understanding where the limits lie:

Your Fate roll was a simple 100. I explode 100s (and 1s, which can kill if you don't have good lifesaving treasures and the like - rolling a 1 and <10 is either death, or 1 lifesaving treasure gone) into a second roll to see how good/bad Fate is for your good Seed. It exploded into a 96.
 
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Aurelia Xu. Ordinary talent. Broke through to the 4th Heavenstage a year ago, through her bottleneck. While on a mission to assist farmers in the core territories, found a magical ox-bone that can absorb three attacks from a Foundation Building enemy.

Aurelia got a cool treasure! Should definitely come I handy in the future. Ordinary cultivation though, which makes me sad that I didn't finish my omake in time.
 
Amazing. Everything about this game is wonderful.

Time to start storyboarding some more antics for when the Turn Two drops!
 
Your Fate roll was a simple 100. I explode 100s (and 1s, which can kill if you don't have good lifesaving treasures and the like - rolling a 1 and <10 is either death, or 1 lifesaving treasure gone) into a second roll to see how good/bad Fate is for your good Seed. It exploded into a 96.
So I'm guessing there was some weird interaction between either a Nat 1 on my initial Fate roll or a low roll that prompted a reroll from my second omake then?
 
So I'm guessing there was some weird interaction between either a Nat 1 on my initial Fate roll or a low roll that prompted a reroll from my second omake then?

Low rolls, but not a nat 1. A nat 1 basically ranges from 'wounds extensive enough to basically negate a whole turn's worth of progress', to 'crippled permanently in some way, losing combat strength relative to peers', to 'dead'. The wounding and loss of a full turn is a good nat 1 result. Poor Aretaphila basically just had bad rolls - basically I eyeballed it and said 'she needs a negative penalty, but wounded is too much. Let's give her a cool minor treasure (gong) to even things out.'

I do a lot of this, btw. If I'm not 100% sure what should happen with given rolls, I sort of eyeball it and say 'well, I want something better than this, but worse than this other thing. What fits?'
 
Your Fate roll was a simple 100. I explode 100s (and 1s, which can kill if you don't have good lifesaving treasures and the like - rolling a 1 and <10 is either death, or 1 lifesaving treasure gone) into a second roll to see how good/bad Fate is for your good Seed. It exploded into a 96.
Holy shit
That's amazing
The Ninth Prince has some serious luck - as expected of one who fights for GREAT JUSTICE
 
For anyone making new Good Seeds or asking for bonuses.

I'm currently reworking the Good Seed system a bit. I expect to be done in a couple of hours. Mainly this is administrative stuff - Bonuses, how Omake grant cultivation speed, how to post your Good Seed requests, etc, in order to make the system manageable in the long run. If you're posting a new Good Seed you might want to hold off for a few hours. Feel free to post Omake, but if you've got a Bonus in mind, again, maybe hold off asking for a few hours.
 
I'm just going to take a nap for now I think and get started on new omake once the new turn starts. I'm trying to keep it at around 5,000 words per 'Turn' so as to avoid flooding the thread.
 
The reports were as followed.

Ambrus Nike. Excellent talent. Reached 6th Heavenstage. Just overcame his bottleneck in the 5th. Sent to Divided Mortal Kingdoms as part of bandit hunting crews. Managed to assist in killing a Qi Condensation Cultivator in the 5th Heavenstage while in the 4th.
My boi indeed lives up to his name "immortal victory".

I had requested a magical treasure bonus for him but he seems to have gotten the cultivation speed bonus?
 
Good Seed rules are now updated.

Next will be the turn update and vote.

This next turn will have a longer voting time, as well. I'll institute maybe a 6-hour voting moriatorum so people can make plans before voting. (Might make this longer in future - my hope over the coming weeks is to institute systems that make this quest both sustainably paced, but also more manageable so I can devote a little of my attention to my original quest)
 
Year 20 End - Council Meeting
There are basically three Mechanics in this quest.

(1) Choices. Your Clan Council will ask you to make a call on something. Mostly they won't do this - they're competent enough to handle things on their own, but sometimes they will. You'll see 0-2 of these per turn, on average. They're usually pretty straight-up binary choices.

(2) Focuses. You choose in general what the Clan should focus on for the next 20 years. Building up for war? Training new disciples? Carving more arrays? More trade? Focuses don't prevent you from doing everything else, it's more 'here's the one thing we should really get done'. Focuses are mainly mediated by your personal skill levels and specialities.

(3) Actions. What you, personally, do. Usually mediated by skills, but often by Cultivation level - especially when it comes to combat. You can always Write In Actions. In fact, writing in more complex and well-thought out Actions will positively increase your chances of success.

All voting is Plan Voting. Make a Plan if you want, or just vote on someone else's! You can vote on as many Plans as you like! Approval Voting, baby!

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There is a Voting Moriatorum for SIX HOURS after this post. Feel free to create plans, but votes for plans will not be counted until that time has passed.

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Manuel walked into the cramped clan headquarters. Around a table sat his Councillors, each a skilled and valuable piece on the gameboard. Each crucial to keeping the Clan alive that much longer.

Not one of them looked much older, though poor Nikephoros's aura still wavered in places. His Dao-Heart had been shaken by the death of his beloved nephew, and while he knew you acted for the good of the clan, Manuel could feel his anger at Manuel using his name to try and fool your enemies. His mind forgave Manuel, but his heart could not yet forgive Manuel - or himself.

"Report."

Manuel was curt and cold. These Elders were handpicked and required no coddling. He had no time for it, anyway.

First was Euphrosyne Sarantapechos, a Late Core Formation Elder. She was Stratopedarches, or in more common terms, the Elder of Administration. To her fell the duties of managing mines, herbs, cities, camps - all manner of resources flowed through her hands. In the last twenty years she had spent much time developing her personal Spirit Herb garden, until a Core Formation Bronze Slaughter Aurochs had eaten her Desert Rose Root fed by three Spirit Springs. She had been incredibly wrathful, and only your personal intervention had saved the hapless bull.

"Archegetes, congratulations on crippling Child Corpse Gulper. This has been a banner set of decades for us, and the Cannibal Sect are weakened substantially. Raids have been less successful than we had anticipated, and as such we have twenty full years of income saved, mostly from vassal tributes and payments increasing. We have enough saved that I feel comfortable considering increasing our cultivator numbers substantially, though increasing them to the maximum would mean a cessation in saving."

Second was Kleisthenes Sarantapechos, a Mid Core Formation Elder. Euphrosyne's twin sister, though less talented in cultivation. She cultivated a rare Yang attribute technique, and went by a male name, and wore a male body to aid in her cultivation. For her, if she had not cultivated her Yang technique - she never would have risen into Core Formation. Such a thing was uncommon among your Clan, but not unknown. She is the Hetaireiarches, or in common terms, the Elder of Diplomacy. To her fell the duties of managing external powers and other Nascent Souls. She often complained about her lack of talent, and you were reasonable friends. It was her aurochs that had eaten her sister's Rose Root - Kleisthenes uses the auroch blood to help cultivate her Yang element. They have been cold towards one another lately.

"Archegetes, I share my sister's congratulations. I am unsure as to why you have pickled Child Corpse Gulper's leg and are now using it as a club when in public, but I can only imagine you have your reasons. Talks with Jingshen Clan have yielded significant fruit. They are willing to commit to large-scale raids into Blood Cannibal territory, but will require a complete cessation of tolls for twenty years to do so. This could take pressure off us, or even allow us to commit to taking territory from the Blood Cannibals."

[ ] Agree with Proposal - Jingshen Clan will begin raiding Blood Cannibal Sect. You will gain no Wealth this turn.

[ ] Don't - Continue saving.


Third was Nikephoros Theophylaktos, a Great Circle Core Formation Elder. He is a simple man to all appearances, speaking little. He is the Parakoimomenos, or in common terms, the Elder of Intrigue. You had trained him personally, and found his skills acceptable. Previously you held his position, so he is admittedly new to the task, though he had been your assistant for almost a century. To him falls the duties of espionage, sabotage, and assassination. While he was your apprentice, you are currently somewhat estranged. His voice is cold and emotionless.

"Archegetes. The Oasis Rebels continue to resist, but only just. Unless we do something to take the pressure off them, they will fall within five years. Jingshen Clan has been trying to find a new way through Magic Oak Sect to trade through the mountains, but no success thus far. Child Corpse Gulper has disappeared, and I cannot find any traces of him. He may be dead, have left the region, or be in hiding. It is hard to say."

"Also, Abyssal Devil Bee Sect has executed a crippling, immense raid, killing Little Saber God, an Early Nascent Soul from Seven Divine Saber Palace, looting the Palace itself before being driven off. My sources indicate they have slaughtered perhaps fifty million mortals across five major sects in the last twenty years, and seem unstoppable to those in the Plains. Of course, their Devil Bees consume large amounts of Qi, so I don't anticipate any immediate raids. They are digesting their gains, but I suspect they may become a greater threat in the next forty years."

Fourth came Staurakios Palaiologos, a Late Core Formation Elder. He is Chartoularios Tou Kanikleiou, or in simpler terms, the Master of Disciples. He picks out good seeds, gives training and assistance, and manages the core of the Clan Contribution Board for Qi Condensation and Foundation Building disciples in times of peace. Lately, he has been complaining about the foolishness of all the new disciples, though you can tell he is happier than he has been in decades.

"Archegetes. Little to report. Numbers remain steadily growing somewhat."

Lastly was Ioannes Vatatzes, your second Great Circle Core Formation Elder. He is Protostrator, leader of your armies. When the time comes to gather up into formations and strike at enemies, or defend your cities, it is he who organises them, leads them, and manages the Clan Contribution Board to ensure the correct tasks get done. He is completely bald, with a beard down to his green-tinged waist. He is very vain about his beard, though, and regularly cleanses off the patina to ensure it is bright and bronzed. On an excursion to put down a large rebellion in Xin Kingdom, he was poisoned. He is now rapidly aging and will die within sixty years, a far cry from the 120 he had before. You have no-one to replace him, so you will need to dip into the Clan's limited reserve of Lifespan treasures to ensure you can at least train a replacement.

"Archegetes. We are in no shape for a full war, but I could countenance a raid in force to seize minor territories from the Blood Cannibals. It would be risky, however. We might be in shape for a full war in twenty years."

You hiss through your teeth and think.

What should the Clan focus on?

[ ] Building Bridges (Write-in target) - You should make more allies. Choose a target on the map and aim to have their relations with you increased. Give gifts, exchange assistance, aim for strategic marriages.

[ ] Intrigue (Write-in target) - You should learn about another clan entirely. Spend Spirit Stones like water in the plains and find out everything you can. Strengths. Weaknesses, places to strike, rebels, and so on and so forth.

[ ] Raiding (Write-in target) - Better to weaken an enemy. Send teams of cultivators to go raid an enemy for resources and to kill them where possible. Minor conflicts, with minor rewards. At best, you can seize minor territorial gains. This will worsen your relations, of course. Loses Cultivators. Usually gains Income or Wealth, or both.

[ ] Increasing Wealth - More trade, more mines, more growth. Aim to find more Spirit Stones, tax more from traders, whatever works to increase your Clan Wealth. Increases Savings. Very high rolls may increase Income.

[ ] Training Soldiers - Raising Disciples to higher Realms is all well and good, but training them to be perfect members of Formations is better. Ensure your Clan is trained and ready for war. Your readiness to go to war will increase significantly, though this fades over time. Minor costs.

[ ] Raising Disciples - You need more cultivators. Spend wealth to raise more and more disciples to higher Realms. Reduces Income, as you have more cultivators to upkeep. Probably the single biggest Action to increase Clan power.

[ ] Write-in

What will you do?

[ ] Hunt An Enemy (Write-In) - Why not? Hunt down enemies, see if you can kill someone. Usually used against an opposing Nascent Soul. Potentially very dangerous.

[ ] Weaken An Enemy (Write-In Faction) - Choose a faction, and use your Nascent Soul strength to simply sneak in and do damage. A little underhanded and shameful, but what do you care for the views of the Righteous Path? Potentially dangerous.

[ ] Assist A Faction (Write-in Faction) - Use your personal strength to assist an ally of some kind. Potentially dangerous.

[ ] Lecturing - You can simply lecture your many juniors on cultivation. Spend your time helping them grow, using less resources and ensuring better growth for the Clan.

[ ] Hunt for a Replacement - Look for a new candidate to replace Ioannes Vatatzes. If successful, you may be able to save several precious Lifespan Treasures.

[ ] Write-in
 
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I think it's worth the loss in wealth to get the Jingshen to raid the Battle Blood Cannibals. They are weakened right now so we need to strike while the iron is hot, plus in the long run, their raids will cost us more wealth.
 
Bro, what? Why?

I guess Cultivator wine must be some serious stuff if they willingly stabbed themselves with white-hot fishhooks and then a hot poker just to test the difference in pain. But I guess, when you're a cultivator, you can get cocky and feel like you're invincible, which probably played a part here. I'm just wincing at the thought, but I guess when your body has been refined tenfold this is less of an issue.

I missed this!

Nascent Souls can recover from wounds that don't cripple them fairly easily, and old monsters who torture themselves day-in and day-out for thousands of years for a little more power would only be called completely sane if you're worried about offending them, really.

@occipitallobe
How does spirit beast cultivation work?

Beasts are animals, and cultivate naturally. Herbivores might need Spirit Herbs, carnivores Spirit Beast flesh, cores, and blood. All can eat Spirit Stones. They can only grow so fast, but usually it's a question of feeding them.

@occipitallobe is the tamed spirit beast for Telios the omake reward or just the fate roll coming into play?

It's both. A 6th Heavenstage Beast is better than what he was due to get as a reward. Fate basically just amped his reward up a bit.
 
Beasts are animals, and cultivate naturally. Herbivores might need Spirit Herbs, carnivores Spirit Beast flesh, cores, and blood. All can eat Spirit Stones. They can only grow so fast, but usually it's a question of feeding them.
So they follow the same stage progression as humans
I assume that the Ninth Prince's beasts are on the same heavenstage as him?
 
I missed this!

Nascent Souls can recover from wounds that don't cripple them fairly easily, and old monsters who torture themselves day-in and day-out for thousands of years for a little more power would only be called completely sane if you're worried about offending them, really.



Beasts are animals, and cultivate naturally. Herbivores might need Spirit Herbs, carnivores Spirit Beast flesh, cores, and blood. All can eat Spirit Stones. They can only grow so fast, but usually it's a question of feeding them.



It's both. A 6th Heavenstage Beast is better than what he was due to get as a reward. Fate basically just amped his reward up a bit.
Out of curiousity, do "cool things" help in fate rolls at all or does it just depend on the thing?

Does spending a long time in a major realm of cultivation give you any bonuses to survival for being virtually unassailable by others of your major realm?

Advancing cultivation is nice too but does cultivation have any affect on fate rolls as well?

Or is it just the higher your cultivation the bigger of an impact you are allowed to have kn the big picture and it doesnt affect fate at all, cus there is always someone stronger?
 
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