[X] Plan: Chaos, Come Onto ME!
-[X] Patrol Domain (Available Forces at the bottom)
--[x] Osnaruta
---[x] 1 strike Cruiser, 2 gladius and 1 nova escorts
--[x] Viomia
---[x] 1 strike Cruiser, 2 gladius and 1 nova escorts
-[X] Schola Progenium Chaos Version: Grants +2% increase in PP production per year.
-[X] Domain actions:
--[X] Osnaruta:
---[x] Minor Shipyards (10 PP) [Can Build, Repair, and Maintain Escorts] {9/150 built} x9
---[x] Void Defenses (15 PP) [7/200 built]+3
---[x] Hydroponics (20 PP) [6/100 built]+4
---[x] Ground Defenses (15 PP) [8/150 built]+2
---[x] Manofactorums (24 PP) [5/110 built]+7
--[X] Viomia
---[x] Minor Shipyards (10 PP) [Can Build, Repair, and Maintain Escorts]x7
---[x] Void Defenses (15 PP)x10
---[x] Ground Defenses (15 PP)x10
---[x] Army Training Camps (5 PP) [Yearly produces Chaos Imperial Regiments]x10
-[X] Shipyard actions:
--[x] Escorts
---[x] Nova (20 PP)x6= 120
---[x] Gladius (15 PP)x3= 45
-[X] Target('s)
--[x] Rosarious Sector
---[x] Feudal World Vocrion (Invade)
----[x]Space Forces: Battle Barge, 6 strike cruiser, 8 escorts
----[x] Ground forces: 425 Astarte's, 125,000 Traitor Guard, 75,000 Mutant Mobs, 100 Demon engines
--[x] Lockus Sub-Sector
---[x] Agri World Luvutov (raid)
----[x] Space forces: 2 strike cruisers
PP total: 1,001
PP Used: 998
Alright heres my plan: first off patrols, we need to make sure we don't get shit going on in our back-yard, and escort's with strike cruisers should do the trick in both our territories. doubling our shipyards at home and adding 7 more to our newest acquisition to allow us to get 25 escorts next turn, and then after that continue doubling down until we have enough escorts to do a defense in depth strategy...or maybe use the torpedo boats for a alpha strike while the rest of the fleet charges in to do MAXIMUM DAMAGE...the escorts are meant to die by the dozen, so as to preserve the more valuable strike cruisers until we get medium shipyards...which is going to take time. also based on my messages to the QM, each Void/ground defense gives a +5 to the roll for fighting in those territories respectively. also getting hydroponics so we can at least supply a 1/10th of our population without the argi world in our sector, guessing a full 100 will keep us fed no matter what happens. Adding 7 more manufactories to get PP up so as to allow us to continue to keep our growth rate upped...as well as rounding out our homes defense to a +50 which is NO laughing matter...
think of Cadia with 200 void stations and 150 ground defense...that's just the defenses themselves without the fleets around and any specials bullshit cadia has. also built army camps at our newest aquisition to allow more regiments to be deployed, next turn is going to be hectic with the build orders in order to make sure our argi world can handle a full-scale imperial counter attack by the sectors fleet...
for those worrying, don't be...battle fleet Armageddon and gothic are TOP heavy and emperor battleships are RARE to build...in fact each sector has its own fleet to deal with stuff and usually its led by grand cruisers or a battleship...and imperial's don't risk those ships lightly in engagements...so we can expect probing attacks unless the commanders are incompetent and lead the charge...which case? We do our thing.
now for our escort swarm that's in the making...yes I'm making a escort swarm...only way to damn well make sure we have enough ships to throw at our enemies until we can balance the fleet out with my favored tactics of having 1 cruiser, 6 novas, 3 gladius, and maybe 3 of those hunters if we need a long range torpedo bombardment...yes its stilly due to "light" torpedo's...but you guys do remember about Melta-torpedo's right? the things that can fuck over a ship badly and may even put a emperor class out of commission for a time as it would need repairs...especially if we use them to ambush the emperor class from above and below. Destroy the top part (and command deck) and wreck its exterminatus guns...or rather the bombardment cannons that are usually used in planetary attacks besides macro cannons (very much inaccurate) or lance strikes (diffuses in atmosphere).
Our final thing on the plan is a raid on luv...we just want to know what's going on there and then blow shit up, maybe do a smash and grab for any shiny tech or something, or some tech preists if we can manage that. (get the Shinies!)