Green Flame Rising (Exalted vs Dresden Files)

**As an aside, while I'd normally find functionality upgrading the type of exalt or otherwise giving them super buffs annoying there's a (very) long term idea I want to float on the topic of Lydia's advancement.

Her father called her a princess in exile in his last conversation with her before the ritual. Presumably that means his territory exists in some form rather than being wholly subsumed by Winter.

So what if we fixed the exile part of that to justify her high level advancement rather than doing something crazy like trying to dredge up a sidereal shard?

She goes from Princess-in-exile to Queen of Annwn and then gets something either directly or through access to the resources of an afterlife to make her more relevant once we're both at essence 4-5 and are back filling our charm sets.

A sufficiently epic quest to trick, trade, or conquer what remains of her father's realm (probably the first two because Winter) culminating in her reaching towards divinity as a modern age mirror of Molly's ascension towards the primordials could be a lot of fun and justify significant improvements without feeling like a cop out.
Yeah, helping Lydia to get her legacy back, probably liberate / restore her people, and get a major power boost out of it seems like a very interesting quest. And it synergies with us getting our kingdom. Two supernatural realms working in concert is much better than either one supernatural realm or two of them working apart. Especially if those realms are really different.
Using Molly's potential 18-20 or so dice for crafting something mechanical we could make her a comically complicated weapon like a purse that shifts into chainsaw gauntlets* and she'd be set for a role in a gritty deconstruction of the genre.
If we are making something for Lydia, we should involve her in the making, or at least designing. Academics, intelligence and science would probably help at least in the design stages. And yes, we should spend time and effort setting up a proper panoply for both Lydia and Molly. Both can benefit from having heavy equipment available to them.
But the biggest obstacle to her spamming Excellencies is her tiny Terrestial-tier essence pool, yeah. She just doesn't have the staying power of a solaroid like us.
Well, we now know that there are artifacts that can transfer power between people. We can probably work out something with exalted craft to share essence between each other.
 
That doesn't work, at least not in Exalted.

"Join Battle" is considered the ultimate social defence for a reason.
Yeah, but doesn't join battle require to you spend willpower to ignore them. At which point social attacks aren't as useful as stopping them from stabbing you in the face. Especially with the ease of 2E resource recovery.

But you can still try in combat, like how Molly hit the ghoul with intimidation after he decided to join battle to ignore her introductory social attack.

It's just that in the edge case of this particular excellency and ExWoD resource rules actually succeeding doesn't matter as much as effectively draining her dice pool.
 
I don't know if we want to get VEE or our kingdom first. Both charms cost the same and are likely to spend the entire budget of an arc. Both charms are going to dramatically change the nature of the game we are playing.

VEE because it is a good way to empower friends, but it is also powerful social leverage. Like say we encounter a denarian. Molly says "I am guessing that you damned your soul for a wish. Maybe it was even that your wish was granted. But I bet that you still have a wish. Are you willing to redeem your soul for a wish?"

Well the Kingdom is a force multipler for personal. Both by having shelter for those we hire and being able to bring personal out of our Kingdom.

But we still have good 1 dots charms left.

Prince of Ruin attitude and Villain Dispersal are likely to be similarly useful in there own way.
 
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Prince of Ruin attitude and Villain Dispersal are likely to be similarly useful in there own way.
Villain dispersal is probably more important for it's transportation function. This increases our operational range to global, and opens a lot of options, such as making a crafting place somewhere in Antarctica for example.

Prince of Ruin is great for equipment shenanigans, as it allows us to ignore stuff like batteries and gas tanks when making custom designs, meaning power armor and the like become viable quickly.
 
Villain dispersal is probably more important for it's transportation function. This increases our operational range to global, and opens a lot of options, such as making a crafting place somewhere in Antarctica for example.
Yes that will be nice, but I don't think that we have a direct enough waterway to make quick trips to Antarctica practical. We don't want to have to spend more than an hour on getting to our crafting place on average.

Prince of Ruin is great for equipment shenanigans, as it allows us to ignore stuff like batteries and gas tanks when making custom designs, meaning power armor and the like become viable quickly.
All sorts of little quality of life bonuses. We can open Harry's broken metal door as if it were new. We don't need to bother sharpening our pencil. I would not expect a single day to go by without Molly being glad she has that charm. It makes it so entropy that terrible foe to all others isn't really an issue.

If the pot does break we should see if we can get the pieces.
 
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Yes that will be nice, but I don't think that we have a direct enough waterway to make quick trips to Antarctica practical. We don't want to have to spend more than an hour on getting to our crafting place on average.
I checked, and great lakes are connected to the ocean. So, we only need to get to the lakes themselves. Which we can probably do in an hour from nearly any point of the city. And that's before we check if the city's water supply counts as a continuous water reservoir.
 
I checked, and great lakes are connected to the ocean. So, we only need to get to the lakes themselves. Which we can probably do in an hour from nearly any point of the city. And that's before we check if the city's water supply counts as a continuous water reservoir.
Well that's cool. I look forward to freaking out some scientists in Antarctica as well as making nice little base. Although unless we find a powerful Nexus in Antarctica we are likely better off just putting a freezer at the last Station.

If there is anywhere on earth dominated by the winter court it is likely to be Antarctica. Malk would likely be the least of our problems.
 
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I don't know if we want to get VEE or our kingdom first. Both charms cost the same and are likely to spend the entire budget of an arc. Both charms are going to dramatically change the nature of the game we are playing.

VEE because it is a good way to empower friends, but it is also powerful social leverage. Like say we encounter a denarian. Molly says "I am guessing that you damned your soul for a wish. Maybe it was even that your wish was granted. But I bet that you still have a wish. Are you willing to redeem your soul for a wish?"

Well the Kingdom is a force multipler for personal. Both by having shelter for those we hire and being able to bring personal out of our Kingdom.

But we still have good 1 dots charms left.

Prince of Ruin attitude and Villain Dispersal are likely to be similarly useful in there own way.
For my part I'm inclined towards getting the kingdom first unless we have a specific time sensitive use case in mind by the time we've picked up all the low hanging personal power enhancements.

VEE is great, but it also makes us a dramatically more value target. Using force on a wish granting genie isn't the best idea, but there are lots of methods to influence or compel action for the competent and some people are just stupid or desperate enough to make a mess even if they aren't good enough to play the game.

Being a head of state changes things. Even if they can't act in reality easily it still gives us a lot of options and changes the long term political calculus for major players who might be tempted to try something since even 100% success still ends with an angry nation of potentially billions of demons.

Well that's cool. I look forward to freaking out some scientists in Antarctica as well as making nice little base. Although unless we find a powerful Nexus in Antarctica we are likely better off just putting a freezer at the last Station.

If there is anywhere on earth dominated by the winter court it is likely to be Antarctica. Malk would likely be the least of our problems.

With access to everything along the cost there's probably somewhere of significance to use.

The Winter issue might be a little iffy though. It's the kind of place they should have influence in, but they also generally come to the mortal world to do stuff with mortals and that isn't exactly a heavily populated area. They have plenty of desolate frozen wastelands in their nevernever holdings that are more convenient for their purposes.

My bet is that they can access it relatively easily, but that there are still unclaimed spots (or those only claimed by independents) from a lack of interest in the real estate.
 
What do people thing about Violence is Worship? My thinking is that it is a good charm that generally gives you essanse when you most need it. It has fairly good synergy with ox body and Shintai. It also synergies with The City Still Stands. Mostly Violence is Worship seems good for having long drawn out dragged out fights. Without it you are generally going to want to transform immediately for a hard fight because Shintai isn't much a great second form and health bar if you are all out of essanse.

With it though it makes sense to fight in regular form until you have gotten fairly badly hurt since you are going to gain essanse each time.

Of course it's even more powerful if you have a bunch of minions that you don't care about.

I can easily see an Infernal Villain fight an entire circle of exalted draining all of their essanse well the Infernal is still ready and raring to go.

Interesting how so many Infernal Charms are only really good when you are losing.
 
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I'm not sure it would work that way, since it has to be violence that the infernal didn't initiate and only applies once a scene.
I mean in the quest. The once per scene rule in this quest seems to generally mean once per update. Although abilities that last a scene seem to last longer. Personally I am glad that it seems to work that way.

Also a Infernal with The City Still Stands basically has 3 health bars. First normal, then first Shintai and then last Shintai. Rendered Villain Dispersal and Charred Sinner Renewal also means that running away and recovering is very viable. And each time the Infernal comes back with another group of Minions from their Kingdom.

Cracked Cell Circumvention means that if an Infernal is try to escape you. You might be better off letting them get away rather then trying to stop them.
 
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I mean in the quest. The once per scene rule in this quest seems to generally mean once per update. Although abilities that last a scene seem to last longer. Personally I am glad that it seems to work that way.

Also a Infernal with The City Still Stands basically has 3 health bars. First normal, then first Shintai and then last Shintai. Rendered Villain Dispersal and Charred Sinner Renewal also means that running away and recovering is very viable. And each time the Infernal comes back with another group of Minions from their Kingdom.

Cracked Cell Circumvention means that if an Infernal is try to escape you. You might be better of letting them get away rather then trying to stop them.
That's not how I've taken it; scenes are sets of closely grouped events which can take more than one update. As long as the things that are happening are all tightly bound together and happen in a relatively short period of time it's all one scene.

That's why Shintai stayed up for multiple updates, for example, not because the scene length limit is arbitrarily ignored.

Even if it was every update if we pick the fight we can't actually use it.

violenCe is Worship (•••)
Every drop of blood spilled in rage or hatred is a
tiny prayer uttered to the Infernal, and she draws nour- ishment from such gifts.
System: The first time in the scene that the Infer- nal witnesses an act of violence – a serious one, one where someone gets hurt, bleeds, weeps – she regains 1 Essence on the spot. The Infernal cannot be the one to have instigated the violence, either by her own hand or through the direct actions of those following her orders. It must be a gift offered up to her by the world.
The part I bolded seems to clearly state that it has to be something she finds rather than something she was involved in producing in any real capacity.

It's closer to adding another condition to our urge than something that lets us turn every broke bone in a fight caused by someone other than us into free essence. It's still valuable, but not something that grants what's effectively persistent in combat essence recovery.

Or at least that's my interpretation of it anyway.

I don't necessarily disagree with the other points, but I'm not sure I see the relevance. I was just talking about the effects of ViW.
 
The part I bolded seems to clearly state that it has to be something she finds rather than something she was involved in producing in any real capacity.

It's closer to adding another condition to our urge than something that lets us turn every broke bone in a fight caused by someone other than us into free essence. It's still valuable, but not something that grants what's effectively persistent in combat essence recovery.

Or at least that's my interpretation of it anyway.

I don't necessarily disagree with the other points, but I'm not sure I see the relevance. I was just talking about the effects of ViW.
Obviously the violence caused by our Minions doesn't give us essanse. But violence done to them obviously would. After all we don't actually want them to be hurt and would much rather that they crush the enemy with no opposition. If the enemy fights back that is entirely their fault and very unsportsmanlike of them.

Look at how much Russia complains about Ukraine fighting back. Unless you feel like a Infernal charm is likely to promote extreme pacifism in them and always letting the enemy strike first.

Edit: Under the interpretation that even violence done against us and those we are protecting doesn't count if we fight then even if we had VIW from the beginning of the quest it never would have triggered once. When violence happens we are never a bystander.
 
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Obviously the violence caused by our Minions doesn't give us essanse. But violence done to them obviously would. After all we don't actually want them to be hurt and would much rather that they crush the enemy with no opposition. If the enemy fights back that is entirely their fault and very unsportsmanlike of them.

Look at how much Russia complains about Ukraine fighting back. Unless you feel like a Infernal charm is likely to promote extreme pacifism in them and always letting the enemy strike first.

Edit: Under the interpretation that even violence done against us and those we are protecting doesn't count if we fight then even if we had VIW from the beginning of the quest it never would have triggered once. When violence happens we are never a bystander.
The charm says violence we or our minions instigate, not initiate. Attacking and defending aren't differentiated in that model, it's about what sparked it.

A minion who gets stabbed because they were talking shit or took some irritating action around a bloodthirsty monster is instigating it as surely as they are when stabbing someone.

There's some flex in how that's defined, but how far it goes depends on the intent of the charm. It's pretty clearly intended to apply to violence found in the wild; murder scenes, monster lairs, bar fights, that sort of thing.

As to where it would have gone off under this interpretation, places like the bodies around Holt's ritual site, the slaughterhouse when Ebenezer killed the first of the vamps chasing him before we joined the fight, and in the undertown when we saw the ghouls eating half a dead dog that they presumably killed in that room.

Those are all offerings of violence we found rather than sparking or contributing to.

This isn't promoting pacifism, it's gaining the abilities of a spiritual carrion bird.
 
Does not seem worth it tbh. 1 Essence regen per scene for looking like a Khorne exp to the people who can see such things.

The rep hit does not seem worth it.
 
Well that's cool. I look forward to freaking out some scientists in Antarctica as well as making nice little base. Although unless we find a powerful Nexus in Antarctica we are likely better off just putting a freezer at the last Station.

If there is anywhere on earth dominated by the winter court it is likely to be Antarctica. Malk would likely be the least of our problems.
With access to everything along the cost there's probably somewhere of significance to use.

The Winter issue might be a little iffy though. It's the kind of place they should have influence in, but they also generally come to the mortal world to do stuff with mortals and that isn't exactly a heavily populated area. They have plenty of desolate frozen wastelands in their nevernever holdings that are more convenient for their purposes.

My bet is that they can access it relatively easily, but that there are still unclaimed spots (or those only claimed by independents) from a lack of interest in the real estate.
I would worry more about Outsider-related ruins. I mean, Lovecraft wrote a lot about ruins in Antarctica, and in-universe, he had the right idea, if I recall correctly. Still, that's more XP for exploring them.
 
Vote closed, lets see what we make here.
Adhoc vote count started by DragonParadox on Dec 29, 2022 at 1:48 AM, finished with 122 posts and 24 votes.

  • [X] 2 Essence from you and one fron Lydia, that is... proportional and if you time it right three is one of the numbers of great significance
    -[X]Molly: 1 temporary Willpower: Autosuccess
    -[X]Crown of Eyes: Focus: Cauldron contents, ladle. Aim: Optimizing safety.
    -[X]Occult Excellency: 1 mote
    -[X]Lydia: Intelligence Excellency + Mentor Background: 1 mote
    -[X]STUNT: You hesitate for a moment at the smell of ash and brine, fascinated despite yourself at how much resemblance this portion of the ritual bore to the principles of alchemy as you've been learning them. Mistress, Usum whispers a reminder, and you stop woolgathering. Extending your senses towards the magic cauldron, you focus on the ladle as it mixes the contents and look for an answer. In response, you begin to mold Essence for entry into the brew even as Usum calls out adjustments. "Ladies," you remember to warn "We are both going to glow like something out of the Old Testament, or a Japanese animation show for several minutes. Its normal. Lydia, on my mark."
    [X] Just 1 Essence, you do not want to mingle too many sorts of eldritch power in this, old Cauldron or no
    [X] 2 Essence from you and one fron Lydia, that is... proportional and if you time it right three is one of the numbers of great significance
    -[X] Use Occult Excellency
    -[X] Lydia uses Intelligence Excellency
    [X] 1 Essence from you and 1 from Lydia, that way you can both contribute
    -[x]Stunt: Drawing on your knowledge of Kakuri the Night Realm you notice a few improvements to the bad luck charm. Using your essanse you light a cold fire under the caldron. That should brew up some trouble. Not just giving bad luck, but luck with malice that makes everything feel hopeless and spiteful. Where all the world seems turned against you because it is. Every paper cuts, every tile edge stubs a toe, every drop of water causes a slip and the night does not hide them only blinds them.
    -[x]Stunt: Lydia seems to have some ideas of her own. "By the pricking of my thumb something wicked this way comes!" Lydia cackles. It isn't entirely thematic, by adding her blood to the spell Lydia managed to add a trigger that will make every dog and Crow within a football field go crazy with noise making when these wards are activated as well as directing their ire.
    -[X] Use Occult Excellency
    -[X] Lydia uses Intelligence Excellency
    [X] 2 Essence from you and one fron Lydia, that is... proportional and if you time it right three is one of the numbers of great significance
    -[X] Use Occult Excellency
    -[X] Use Crown of Eyes on the Cauldron for ways to make the power channeling through it safer
    -[X] Lydia uses Intelligence Excellency
    [X] 2 Essence from you and one fron Lydia, that is... proportional and if you time it right three is one of the numbers of great significance
 
And now, this tiny coven of minor practitioners will see what happens when not one but two Exalts decide to actually try. Hopefully they can handle it.

"Well, if you were expecting this kind of result, I can see why you thought the sun would end up setting the building on fire!"
 
To be fair, this was before she took her second breath, or in the process of her taking it.

Looking at Lydia's build... Surprisingly enough, there's a classical character she suits - she's Indiana Jones, or dr. Van Helsing. She's a supernatural mystery novel investigator. Someone who will spend time in a library researching clues, before going to raid a tomb they discovered by decyphering an ancient riddle and consulting a ghost or two. In that tomb she'll fight mummies and zombies, outwit ancient evil and get out with the McGuffin.

We should have an adventure suited for Lydia's profile. Something with investigation and academics, and a murder mystery or two that we can't just crack with the Crown of Eyes because we won't know what questions to ask. Maybe visit Smith College (which I read is the most haunted higher schooling institution in the USA). Or maybe go looking for some ancient tombs.
Eh. I probably wouldnt agree.
She doesnt have the build for it. Above average Academics, but her Investigation is just adequate, and her Occult is...inadequate
And she doesnt have enough juice in the tank for her Excellency to carry her, not with her Essence regen conditions..

She doesnt really have the personality for it either. Still growing of course.
Interesting take on her build.

I could see it.
She still has huge holes in the build of course, lacking in Occult foremost, but also many practical skills like driving, larency or survival.

What I intended to build her as, was ultimatly a modern teenager. A supernaturally smart one with various interests and talents, but still a teenager. (And then I added some slightly higher Brawl than she deserved because I didn't want her to be a complete non-combatant). She will have to grow into any role she might want to take in time, be it as an adventuring academic, a hunter of restless dead as her heritage demands or any other kind of position.

She is just 15 and she will keep learning at a for mortals astounding pace. If she can survive long enough, which her friendship with the Carpenters makes more likely, she will be good at whatever role she picks.
I'd have gone higher Dexterity and lower Brawl instead of higher Brawl and lower Dexterity.
And if your intent was modern teenager, she should have been Charisma primary, not Manipulation. Especially since you gave her the Natural Linguist merit, which keys off clear communication.

My two cents.
🤷
If we put a cyberdevil in her car she doesn't need drive. We really need to get more aggressive about getting Cyberdevils in our friends stuff.
No we dont. They are our friends, not our minions.

And she can have a car suumoning charm. If we make / buy and improve a small car for her, equipping it with stuff like armor, weapons, deployable cover, making it watertight, etc, that's essentially a summonable tank right there. Lydia in principle is quite suited as a summoner type combatant.
Cars are essentially conveyance in this setting, not fighting vehicles.
If she's calling her car, its probably for a getaway.

Besides, rich girl raised by a rich father in Europe, whose cover story was her father being in high end investment banking, and who had trouble figuring out how public transport worked in Chicago the first time we met her.
Even now, she is personally worth Resources 4.

I'd be surprised if there isnt a leased Porsche Cayman or Panamera in her garage right now.

As for summoning-style combatant?
Yeah, sure, her charmset leans that way. And its one way to get around some of her issues to give her organic backup she can call up. Thematic as well; the hounds of Annwyn are very much a part of the background mythology of the Ankou.

And the bonus goes down if she spends temp willpower on anything. Which means that she's generally going to want to stay topped up. But the biggest obstacle to her spamming Excellencies is her tiny Terrestial-tier essence pool, yeah. She just doesn't have the staying power of a solaroid like us.
Yeah.There's a reason why Jade Talisman is the most important Background she can buy right now.
After that, Familiar. First a Raven or Owl.
Then Dog(s).

Depending on how many familiars the QM will let her keep.
If she's a DB-class Exigent, she gets to gattai shit.
There was something floated earlier about making her armor that acted like a prism under the light of her anima, which is close enough for government work.

Using Molly's potential 18-20 or so dice for crafting something mechanical we could make her a comically complicated weapon like a purse that shifts into chainsaw gauntlets* and she'd be set for a role in a gritty deconstruction of the genre.
… And incidentally the gritty deconstruction of people, but that comes with the territory.

* Possibly with matching boots that can pop chain blades out around the border of the shoe, so that she can tap her heels together and engage Mortal Kombat mode as part of her transformation sequence
I was thinking more along the lines of narrative or mechanical weight than aesthetic flourishes.

Molly wears a chainmail undershirt, but Lydia doesnt as far as we know. Just the jacket and whatever her father gave her.
The Water Dragon spell would allow us to build her armor and she'd still be able to transform its look and dimensions, as long as it weighed roughly the same.

Besides, Lydia already has multiple Brawl-charms in her charmtree.
What she'd actually need is a ranged option. Maybe Molly will make her a railgun.
Or just a mentat stone.
A sufficiently epic quest to trick, trade, or conquer what remains of her father's realm (probably the first two because Winter) culminating in her reaching towards divinity as a modern age mirror of Molly's ascension towards the primordials could be a lot of fun and justify significant improvements without feeling like a cop out.
She doesnt appear to have any ambitions to that effect.
And its worth remembering that kingdoms dont generally run themselves. If you're voting to make someone royalty, you're giving them a fulltime job

And unlike Molly, they dont get fiat-backed loyalty or the ability to spin off a clone to run things.
That doesn't work, at least not in Exalted.
"Join Battle" is considered the ultimate social defence for a reason.
Thats for white room scenarios. Or open combat.
Interrupting a diplomatic meeting or truce hosted or guaranteed by a major player by starting a fight because you are losing a social encounter is unlikely to end well.

And its entirely possible for a social encounter to bleed her of temp WP before an actual fight.

So yes, its a pretty significant weakness in her build to tie her Excellency to temporary willpower.
Not your fault or DP's; balancing new charms is hard.
Still means she's going to need to go outside her charmset to fill in holes.
 
Does not seem worth it tbh. 1 Essence regen per scene for looking like a Khorne exp to the people who can see such things.
The rep hit does not seem worth it.
Its not a Khorne expy; Khorne and his acolytes prefers to deal damage, not just witness it.
This charm is explicit that if its stuff we instigate, we dont get shit. Which is the anti-Khorne.

Its an Essence reactor charm; a magical adrenaline surge for walking into a dangerous situation.
Getting it ensures that Molly has a minimum 2 Essence at the beginning of any fight she didnt instigate, even if she ended the previous scene with 0 Essence.

And there's no rep hit. Noone even knows you gained Essence anyway.
 
I'd have gone higher Dexterity and lower Brawl instead of higher Brawl and lower Dexterity.
And if your intent was modern teenager, she should have been Charisma primary, not Manipulation. Especially since you gave her the Natural Linguist merit, which keys off clear communication.
Higher Dex was literally impossible.
DP already had her pre-made with high mental and social stats, physical had to be her worst group, so I had very few points to spend there.
I think I even cheated by spending an extra point on it as her divine Attribute, which usually only Celestial-tier Exigents should get, because I simply didn't have enough freebies left after buying her necessary Charms.

As for Charisma vs Manipulation, the latter fit, in my eyes, better with her academic approach to the world.
She was a bit isolated from her peers, so she has mastered words more in theory than by naturally training her charisma.

Look at the specialities, Well-Reasoned and Persuasive are both under Manipulation and those fit her style of convincing people slightly better than projecting trustworthyness.
 
Cars are essentially conveyance in this setting, not fighting vehicles.
If she's calling her car, its probably for a getaway.

Besides, rich girl raised by a rich father in Europe, whose cover story was her father being in high end investment banking, and who had trouble figuring out how public transport worked in Chicago the first time we met her.
Even now, she is personally worth Resources 4.

I'd be surprised if there isnt a leased Porsche Cayman or Panamera in her garage right now.
That's normal cars. Before we get to tinkering with it.

And with cyberdevils (or, I guess, Lydia having some ghost loyal to her possess it), there's very little, in fact nothing at all, stopping us from making a goddamn (possibly literally) transformer. I mean, HMP grants the devils some measure of proprioception, and they can coordinate well, and are human-smart. Take a good, solid car frame as a base, spend a week, maybe two (certainly less than a month) rebuilding it with TTC, leaning into it with cyberdevil support, and Lydia herself helping, while gaming all the possible advantages. Sure, it's difficulty 9 at basis, but with CCC and BSM, it's difficulty 5. Difficulty 3 for environmental protection systems / passenger compartment because TLF.

Point is, "Carriage of the Ankou" is a one-dot charm that allows Lydia to summon "a vehicle or mount that you own" at no essence cost to her. Making said vehicle combat-capable transforms this charm into "summon bigger fish" in a lot of situations. We just need to work on how to disguise the combat capabilities.

And transformers are cool.
 
Besides, rich girl raised by a rich father in Europe, whose cover story was her father being in high end investment banking, and who had trouble figuring out how public transport worked in Chicago the first time we met her.
Even now, she is personally worth Resources 4.

I'd be surprised if there isnt a leased Porsche Cayman or Panamera in her garage right now.
She can't drive right now.
Not sure how it is in America, but I believe in most European countries you don't start learning that before 16 (except with these little scooters capped at 25Km/H).
In Germany for example you can only make your drivers licence with 17, in Italy with 18.
So unless she has a chauffeur (which I can't rule out, but kinda doubt), there's no reason for a car yet.

Yeah.There's a reason why Jade Talisman is the most important Background she can buy right now.
After that, Familiar. First a Raven or Owl.
Then Dog(s).

Depending on how many familiars the QM will let her keep.
If she's a DB-class Exigent, she gets to gattai shit.
Still saying that she has a Charm to make super-animals, which might be applied to familiars, depending on how DP rules that, but could also be used besides that.
Besides, Lydia already has multiple Brawl-charms in her charmtree.
What she'd actually need is a ranged option. Maybe Molly will make her a railgun.
Or just a mentat stone.
She does have a 2-Dot Charm that gives her a permanently usable ranged attack, no reload or Essence needed.
Just a bit short on range, but not terribly so.

Hunter's Bolt (••)
The Exigent concentrates her Essence into killing projectile of some kind: perhaps a blast of pale flames, perhaps otherworldly lightning, perhaps a ghostly arrow. System:
Roll Dexterity + Athletics (difficulty 5) to aim the attack. The bolt has a damage rating of 5 (lethal) and a range of 40; reflexively spending 1 Essence makes this attack damage aggravated for the next (Essence rating) turns.

Thats for white room scenarios. Or open combat.
Interrupting a diplomatic meeting or truce hosted or guaranteed by a major player by starting a fight because you are losing a social encounter is unlikely to end well.

And its entirely possible for a social encounter to bleed her of temp WP before an actual fight.

So yes, its a pretty significant weakness in her build to tie her Excellency to temporary willpower.
Not your fault or DP's; balancing new charms is hard.
Still means she's going to need to go outside her charmset to fill in holes.
Her Excellency is pretty strong anyway, compared to a Terrestrial one, so having a flaw like this is a good thing?
And I said that in response to the idea that someone can WP-tap her by making social attacks while fighting, which I think is either impossible or at least requires split actions.
 
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