These guys needs to go down just as fast as we can manage, whether that means lopping off their arms or shortening them by a head. Not only is it a mercy, it's also just makes sense in this situation. There are more armed thralls in this building and a large pack of Ghouls below it. The longer we take dealing with the first group of them, the more time we give the rest of them to get their acts together.
Couple points
1)These are not Renfields. They are not dead men walking. Its not a mercy to kill them, its a convenience for us.
2)By V20 rules, a combat turn is
3 seconds. These are not long fights.
3)We have the initiative, and we should have them blinded and stunned post-flashbang. That has mechanical effects
4)There are consequences to leaving dead bodies in our wake, both short term and immediate.
▪Killing her thralls creates ghosts for our enemy to summon and quiz. If they are alive and in jail, noone to interrogate.
▪Longterm, we have potential issues with law enforcement and our Mentor 5.
▪Any survivors will likely snitch if there are any dead bodiesq
Remember, urban fantasy setting. There are Consequences to leaving a trail of dead bodies or obvious serious crimes behind you.
Finally, there are are only six armed thralls here. Four of them are in this room with the three members of our party.
Of that four, one is fumbling with the alarm that we already EMPd.
The other three are looking our way. We have two allies. This should not be a long fight.
I'll try and work out the fight mechanics here in a bit.
Trying my hand at stunting.
[X] Capture them, you don;t want to risk killing anyone
-[X] Closing your eyes to protect from the flashbangs already in the air you move from memory, throwing you shield at the arm of the one threatening dad, while ducking under their aim and dashing near to the ground to sweep the legs of the faux-angel with a shotgun. You then kick him mid-fall so he flies back, impacting the fellow with the AK. You open your eyes as the EMPs set to go off as you entered send the world immediately from the flashbang's blinding light into shadow, leaving you the only one with night vision to finish up.
This stunt throws away our shield in the face of a shotgun and an AK.
That seems....unwise.