Green Flame Rising (Exalted vs Dresden Files)

First off no one has repeated the trick yet and they may never do so in the span of the quest, but secondly, making the miraculous into magic is kind of the whole narrative space of wizards. They do not always succeed and there is a price to pay, but they get a shot at it. That is part of why Charity for instance was leery of magic, because they infringe on the divine, because they can break things that man was not meant to break, just as they can make things man was not meant to make. For Exalted doing so is natural because they are they are human and divine at the same time, a wizard on the other hand is a Promethean figure with all the risks that involves hence the Laws and more subtle obsessions.
Mages are, wizards aren't.

They're mortals with the ability to see how the world works and to touch the forces they see there. The root for DF magic is more cunning folk than cultivator. They can do amazing things, but fundamentally they do not assert themselves over reality, they exploit supernatural forces and rules to move things around.

A mage could make fire appear from nothing, but Harry pulls on the magical echos of emotions and turns them into fire. He's an engineer playing with physics+, not bringing his own from home.

On a game balance level there's still the issue that everything about them is written on the presumption of paradox being a factor, including the ExWoD stuff detailing cross system interactions.

The actual system that would enforce the risks you're talking about on some level is effectively gone. Sure the laws might drive you crazy, but that isn't a deterrent to the people willing to go that far in the first place in comparison to reality making you explode as punishment for tweaking its nose.
Probably worth noting that you are probably lowballing wizard capabilities a little bit here.
They've been established as setting-breaking ever since Dead Beat and its ascension rituals. And since it was established that the Archive was wizard-work in this AU.

Quite aside from shit like Merlin creating Demonreach via time travel multitasking, you can also see where McCoy's passive wrath would make the earth and the lake surface shake during his fight with Dresden in Peace Talks.
Or where Marcone was projecting War Charms during Battle Grounds.
The point I'm making isn't exactly scale so much as scope.

Nothing I've said precludes McCoy throwing around any amount of force, but there's a difference between pushing around a lot of energy and being able to change the rules about how it works.

The ascension rituals seem like good examples of the difference.

Those rituals were designed around exploiting the properties of specific spirits and conditions to allow a wizard craft a mantle. It's a mega project of ridiculous scale, but not one a mage would need to perform. Mages have avatars, they're already aspirants on the road to ascension over reality. They'd just put that same effort into walking the path before them instead.

Kemmler developed a process for constructing practical Dyson Spheres. If a mage drinks their milk and eats their veggies they grow up to be a star.

Both of those parties can fry people with trivial ease, but in the situations where the difference matters it really matters.
 
Are these valid Prodigies? Sorry for so many at once. @DragonParadox
Apparently a staff sized mass of clay this unfinished staff is a prodigal construct within its alchemically treated form lies power waiting to resonate and amplify and a form waiting to be defined and fired by its promised wielder. When attuned the staff takes its first and final form it is not capable of being used by any other person with the same level of efficacy or efficiency.
The True Staff when attuned acts as a unique and specialized instrument (Mage The Ascension 20th Anniversary pg.503) for the master of the staff and grants one dice to their magic casting rolls.

Rationale: it is initially a three dot prodigy but when not wielded by its first and only Master this Divine Craft work becomes maybe not a paperweight but it's a very nice memorial or a very nice display piece when not in the hands of the person who is meant for or the person who attuned it first. So it has the flaw of being extremely picky.
Lock in Choker the slight enchantment on this Clockwork choker locks the back when it detects the emotional state of the owner requires complete attentiveness and unlocks when the user calms again. This is largely an interesting party trick but should the need arise the owner can also pay one willpower. To force the locking mechanism to open. Does not require Attunement.

Rationale: Its a one dot Prodigy directly in the same vein as the ever lucky set of cards or dice or the cup that neutralizes all poisons essentially a mood ring that has a lock on it. That's elevated to two dots by its lack of Attunement cost. it is particularly or well actually useful for us but as far as I know that doesn't effect dot rating.
An odd vessel with 5 clawed feet, 2 meters wide and 1.5 meters wide with sprawling runes emanating from the points towards the rim of the almost person sized oddly gleaming brass Cauldron
System: Reduce the difficulty of alchemy rolls performed with the Cauldron by 1 Reduce the time required to brew by half or double the brewing speed. Does not require atunement.

Rationale: it is essentially exceptional equipment using converted weapon bonuses, replace minus one difficulty to hit with minus one difficulty to brew, replace double the range with double the speed. Dot rating increases to two because it does not require Attunement.
Any paper that goes through this press is perfectly ruled and design features and line making is immaculate seemingly drawn from the very intent of the person applying marks to it.
Drafting or designing on this paper multiplies the speed at which Preparations (Designs, Blueprints, Schematics ect...) can be done by 2. The paper gives no protection against 'Bad' design if the design is faulty or very obviously flawed the lines and the drafting will be perfect but the mechanisms won't be. Does not require Attunement.

Rationale: it's a magical press that makes drafting paper. The drafting paper contains the effect imparted by the Press. I don't want to say it's exceptional equipment drafting paper but it's not exactly overtly supernatural either.
 
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Adhoc vote count started by Anaja on Nov 29, 2024 at 12:20 PM, finished with 36 posts and 16 votes.
 
Mages are, wizards aren't.

They're mortals with the ability to see how the world works and to touch the forces they see there. The root for DF magic is more cunning folk than cultivator. They can do amazing things, but fundamentally they do not assert themselves over reality, they exploit supernatural forces and rules to move things around.

A mage could make fire appear from nothing, but Harry pulls on the magical echos of emotions and turns them into fire. He's an engineer playing with physics+, not bringing his own from home.

On a game balance level there's still the issue that everything about them is written on the presumption of paradox being a factor, including the ExWoD stuff detailing cross system interactions.

The actual system that would enforce the risks you're talking about on some level is effectively gone. Sure the laws might drive you crazy, but that isn't a deterrent to the people willing to go that far in the first place in comparison to reality making you explode as punishment for tweaking its nose.

That is the system that would enforce the limits in WoD, this is not WoD and the pressures are different, also the character of who becomes wizards is different, since this is a genetic lottery wizards unlike mages are far less likely to take risks, something you can't really see in the quest unfortunately since this is a story about PCs and the people who hang around PCs.
 
OK, looks like toddler it is.
Adhoc vote count started by DragonParadox on Nov 29, 2024 at 3:15 PM, finished with 41 posts and 19 votes.
 
Arc 15 Post 9: Of Improbable Truths
Of Improbable Truths

26st of February 2007 A.D.

Mom and Dad are a little surprised when you offer to watch Hank for the whole weekend, or to be more exact they are surprised at which you it is. Pursuer of Diligent Scholarship had been doing more than going to school and handling homework. She's been going out with Alec and Izzy, getting home on time helping the jawas with their homework and watching the new Disney movie... which is apparently about accepting death with grace. Some days it's easier than others to accept that Queen Mab has a hand in faerie tales.

Thankfully today doesn't involve anything quite so emotionally fraught. Hank just really wants to visit the Lincon Park Zoo and see the turtles, the camels the chimps and the flamingos, it's a very specific list as only a toddler could make it. He's a little mopey that Mom can't take him since she'd been the one who'd promised to take him after he'd been brave at the doctor's office last week for his check up, but that quickly falls by the wayside at the prospect of a ride in a new car.

"Woah... how fast does it go?"

You point him at the speed gouge and let him sound out the numbers while assuring Black Rider that Sarah will take him for a wash after this to make up for the grubby hands and feet and... really every part. If you didn't know any better you'd suspect your little brother of the very particular magical power of being able to manifest dirt where none had been before.

Deciding to take things alphabetically you head to the camel enclosure first and these are big Bactrian Camels eying the overcast sky with disdain only something that should live in the desert can. Though camel facts are not your forte you did have the presence of mind to scag a guide along with the tickets to read factoids off of.

"...Aladdin did use camels though not these ones, those would have been Sahara camels with one hump."

"Not if you take the original story at its word," a familiar figure pushes its way though the crowd. Sarah and three.. no make that four of the younger Jade Dogs. You almost didn't recognize them between the baggy clothes and large caps. A precaution against being forced to change in public, you know, but now's not the time for worry. Sarah's still chatting away happily to your little brother. "Aladdin's meant to take place in China and the closest desert to China would be the Gobi where those guys come from."

"Wait, isn't that where Mulan is from?" Hank asks suspiciously, like he's sure someone's trying to pull a fast one on him.

"That too, history's really, really long and the stories we tell about it even longer than that," the girl who's a ghoul explains, more right than words can tell.

The idea that there are other versions of the stories he's familiar with than the ones he knows and they are all 'right' holds Hank's attention all the way to the flamingos.

"You know they get that way by eating the stuff in carrots," you offer cheekily.

"Do not! You made that up, didn't you?" He grumbles. "Carrots are orange."

All in all its a fun and educational day, if a little loud. He's a Carpenter after all and if there's one thing all of you have it's strong convictions.

As the turn comes to an end what is Molly considering for next month?

[] Write in suggestions for next turn actions

OOC: Rather than frantically editing the turn vote after it's put up this feels like a more elegant solution. Hope you guys liked the visit to the zoo.
 
Well suggestions
[X]Set about talking down the red Court
[X]Craft up some proper equipment for ourselves and our people
[X] Take over/fix some old satellites
[X]Track down evil bob
 
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Also there were talks of doing the lottery. As Molly mentioned during Boston that she isn't made of money.
The lottery gives us $203 million dollars before taxes for the cost of a Crown question and 1AP if used between 26 Feb and 2 March
Hmm.. that's pretty much right now though it could be done March first. At any rate we should close out the month with Evil Bob before moving on I think.
 
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