The rule was amended precisely because it wasn't intended for mages to use low level powers to casually obliterate other supernaturals. I keep using it as an example because I think your constant insistence that this should be an easy shape metal roll falls into the same category.Use a different spell example the lawn chair is just a horrific overreach it doesn't make sense with any of the sphere descriptions it's complete bullshit. If for some reason the living corpses animated by dead blood require life then it would still only be life 3 to transform them because that's what you need to use life in a hostile manner on anything else including werewolves
You call it pandering, but I'd say mages have plenty of advantages without that being one of them. Other supernaturals are protected by other properties from the exploit that caused the rule change.
I know you said it that way on purpose, I'm saying that the concept is inherently unworkable.I said it this way on purpose I'm not talking about it being a shaping effect I'm talking about just a damaging spell because matter on matter spells follow the forces formula of two dice per success on damage. Also there are rules for both targeting body parts and you can teleport being bodies apart using Magic there's literally nothing stopping us from aiming at the neck of whoever we want to it would just increase the difficulty of our rolls significantly but spells are essentially aimed by eye so aiming at the leg or something and hoping to inflict some kind of movement penalty or otherwise is nowhere near outside of possibility or system.
If you do damage then you use the health system, even with called shots. The War Weavers are rather tanky so they benefit from this approach.
The injury penalty system exists to represent the sort of incidental functional loss from someone hurting a subject; there's no difference between that being because they hit you with a sword or tried to explode your joints.
You're basically inventing a super injury penalty tier where the mage cast a spell that acts like a damaging attack but gets to adjudicate its results like a shaping effect.
@DragonParadox could you weigh in on this since it's relevant to the vote and Molly has a high occult score?
I don't expect them to be immune, but certainly hardy enough that wizards can't immediately trivialize them with matter sphere rules lawyering.