Green Flame Rising (Exalted vs Dresden Files)

A growing primordial's gotta eat after all, and Molly is technically Malfeas' feral dumpster baby granddaughter. She can't exactly go vegan.

You ever see a toddler who hasn't quite figured out fine motor control eat a bowl of Cheerios? I like to imagine that's how Uriel sees this sort of event. A two year old who's decided her plastic army men make for a good spoon and is getting demon guts cereal everywhere in the process.


Not exactly:


The dragon tried to gut Molly with his claws and took 2 Agg. Then he tried to melt Molly and she just took it then stabbed him again.

As far as I can see we didn't take a single point of damage that entire time. :V
We really could use a taunt ability. Also it doesn't seem like these enemies were actually fighting to win. Let's say that they succeed in killing all our allies what where they planning on doing about the extremely pissed off Molly?
 
Details Harry:
He did well, mostly killing Outsiders, Counterspelling the Dragon when it became necessary due to Molly's aforementioned weakness to grappling.

Too squishy, get better armor. And maybe something that can heal him in emergencies.
Consider Formorisation?
At a bare minimum, we need to throw more money at Harry. If there is a piece of equipment he wants to build, especially for defensive or survival purposes, we can fund it. Special materials? Let us handle it.

He wants to keep using a personally enchanted trench coat? That's cool, but it's going to be Molly-crafted from the finest Exalted BS we can manage before he ever weaves a spell into it.
 
False Springs Beckon (•••) will seal away Harry's injuries. Infernals don't really get heal other people charms.
 
At a bare minimum, we need to throw more money at Harry. If there is a piece of equipment he wants to build, especially for defensive or survival purposes, we can fund it. Special materials? Let us handle it.

He wants to keep using a personally enchanted trench coat? That's cool, but it's going to be Molly-crafted from the finest Exalted BS we can manage before he ever weaves a spell into it.

The odds of him making armor that can stand up to Outsiders on his own are... not the best. As a Starborn he is conceptually capable of it, but as an enchanter he has a long way to go before his skill can match up to that.
 
Only way I can see to heal Harry's aggravated in a timely fashion is to get VEE and have him wish for his own good health. Even Lash's Lore of Flesh doesn't work on aggravated damage.
 
Yeah we need to make Harry Exalted tier armor, trenchcoat in appearance or otherwise. Maybe some manner of "pop-out" collapsible torso armor that can be activated with a press to the chest. Granting some protection while not limiting mobility.

I think we should check up on the Sin-Eater regarding the ritual and see if he's good first then question Charon. I really don't want him to pull a disappearing act on us though. He seems like the type.
Only way I can see to heal Harry's aggravated in a timely fashion is to get VEE and have him wish for his own good health.
Bro will take any excuse to bring up VEE😂.
 
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Bro will take any excuse to bring up VEE😂.
Well do you know a way to heal Harry's aggravated damage? I have looked though all the Infernal charms and there is nothing else that we can buy to do the job.
Ok maybe Latter-Day Devil Implants if we replace a bunch of Harry's flesh with metal.
 
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What about Tiffany healing him?
• • • • RESTORE FLESH
The demon is capable of restoring an animal or person's body to its original form, no matter how torn or mutilated it has become.
System: Spend one Faith point and roll Perception + Medicine. Each success heals one level of lethal damage or all levels of bashing damage that the subject has suffered. Lost limbs or organs are restored completely, and any illness or poisons are purged from the body. Aggravated damage cannot be healed with this evocation, nor can the power resurrect someone who is already dead. The Devourer must be able to touch the subject to perform this evocation.
Aggravated damage is a big deal.
 
Well do you know a way to heal Harry's aggravated damage? I have looked though all the Infernal charms and there is nothing else that we can buy to do the job.
Ok maybe Latter-Day Devil Implants if we replace a bunch of Harry's flesh with metal.
Spirits with the Healing Charm can do it.

We know a few powerful spirits.

Maybe the Ra-Bot or Charon have the options?
 
When you think about it, the US came really close to getting demolished, and with it the world (who says the nukes won't start flying when half the country gets blown up?). If it weren't for Molly coming in with a hitsquad strong enough to take on the Senior Council, Sandra would've succeeded.

The Dragon could trivialize mooks, and literally nobody on the side of humanity has soak comparable to Molly for tanking. Those Outsiders were mooks to us only because we had two Exalted and a Starborn; any Warden squad, or even members of the Senior Council, would've been screwed against that many magic-immune melee blenders. The massive bad luck ritual alone would've been hard for anyone to handle in the short time frame Molly and co were able to do so. Sandra's plots were intricate enough to bog down anybody without a connection to the government like Molly has.

Once the details of what Molly dealt with start leaking (and they will leak, there's no putting a lid on this without that one Charm), lots of people are gonna want changes made to prevent such an apocalypse from coming so close to reality. The feds, the White Council, even Winter (given all the Outsiders) are all gonna have major questions and concerns.
 
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Possible solutions are higher Brawl, the Charm Unbound Freedom Infiltration, the Shi-Art for raising your strenght, or a Splendor to hurt people grappling us.
Some spiked bracelets that set anyone who's trying to grapple us on fire when they get poked would work, and that's doable as a prodigy.

Too squishy, get better armor. And maybe something that can heal him in emergencies.
Consider Formorisation?

This however should be a splendor. Demons are almost certainly something he wouldn't consent to, but we could make excellent prodigy armor and a splendor to make him immune to bullets.

That or an AoE healing field item set to automatically heal [splendor's rating] in lethal or bashing once a story when someone in range is at risk of dying once an arc.
Wasted in this fight.
Never reached her intended target, couldn't defend our mortal allies when it mattered, or do anything more important than murder those Outsiders who were only ever meant to tar-pit her.
Of course we didn't know for sure that Sandra was so squishy, Lash could be her up, but in hindsight it was clearly a mistake.

Possible Solutions: Make better tactical use of her, keep her close to squishy Wizard?
Alternatively increase mobility or give her more minion-powers.
She got Lash and a squad in position so they couldn't get bogged down on the approach, which isn't nothing. Lash got her shots off because Lydia was right there tanking for her.

Could be better though, I agree. In terms of the how, I think you picked charms for this when designing her set:
Unimped Assault of the Deathless (•••)
The Exigent's skin grows pale and she seems insubstantial as she becomes hard to harm by weapons without the weight stories and memories behind them.
System: Reflexively spend 1 Essence to activate this Charm for the rest of the scene. The Liminal halves any bashing damage she suffers (round down) after soak while it is active, and suffers bashing damage from bullets unless they're aimed at her head (a difficulty 8 called shot). This does not apply to magically enhanced weapons or fetishes.
Outsiders are weird as hell, but I don't think they should get to bypass this unless they're spending something for it. If supernatural inate weapons just count then this charm is only useful against mortals.

Alternatively, this is a chunky enough arc to potentially earn her one of these:

Iron Storm Dance (••••)
As the Exigent calls for more Iron to protect her and aid her the very world around her reacts to her Essence and chips and shards and arrowtips fly around her form.
System: Reflexively spend 1 Essence. For the next (Essence rating) minutes, the Exigent adds two dice to all soak rolls, increases the difficulty of all ranged attacks against her by +1, and anyone within three yards of her must soak two levels of lethal damage per turn. If she also has the Charm Tools of Iron, this Charm deals aggravated damage against ghosts and fey.
Creatures touched by her power, such as animals under Companions of the Hunter or those bearing her Ghost-Warding Glyph are immune to the regular damage

Ramparts of Obedient Earth (•••••)
With but a gesture and a surge of Essence, the Exigent may cause trenches to appear in the Earth, walls of stone to burst from the ground, or even to force open gaps in stone surfaces.
System: Spend 2 Essence. For the rest of the scene, the Exigent may roll Dexterity + Crafts to manipulate gross quantities of Earth anywhere within 200 yards, forming trenches, pits, walls, or other structures (difficulty 6 to 8, depending on how large or intricate a manifestation she's trying to create).

As long as she also took GWG as well ISD would have been perfect. 2 lethal a turn makes her pretty awful to fight around and the other stuff makes handling her directly hard. Sure they can soak it, but at that frequency she's going to get a lot through.

In a horde of vampires or outsiders she can proc her spirit killer that way and get even higher charm throughput.

Earth manipulation would also let her play some tactical games like I was hoping to do with our signature, but on a more casual basis.

She could have popped in and dropped Sandra into a pit. Mages are good, but losing line of sight and effect makes things harder for them.

On the cheaper end, finally making her a combat vehicle for her carriage charm would be good too. Some demons in death Ray turrets, a trunk full of pre charged wooden "zombies", all the stuff we've previously talked about.
Additions: Train some Brawl, Firearms or Melee and give her decent equipment. That level of raw talent for violence must be utilized
Hear me out on this; grenade launcher.

She's an illusionist, making her enemies play "you have 3 seconds to guess which is the real explosive" is a great time.


Solution: Get some Essence or Harry's magic in grenades or powerpacks for their guns, so they can shoot those shadowy fucks.
Maybe one of those spirit sorcerers could do more?

Molly can hurt them with basic attacks because she's an exalt. All of her demons are part of her at some level, even when they're operating independently. Therefore anyone who's bonded with one technically has a bit of Molly with them.

Probably not enough to make their mundane stuff work, but if they invoke powers specific to their bonded demons isn't that sort of the same as a little bit of Molly attacking them? Almost like a Denarian channeling hellfire really.

It doesn't need to make it easy, just possible.
 
Some spiked bracelets that set anyone who's trying to grapple us on fire when they get poked would work, and that's doable as a prodigy.
Unless it does 7 health levels of damage it wouldn't have mattered in this fight. Molly was already able to one hit kill each outsider grappling her. Human grapplers might be put off by a bit of fire outsiders are not.
 
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This seems about right.

1)Check in on the Sin-Eater, make sure he's good.
2)Question Charon using Charms to make sure he isn't switching sides last minute.
3) See if city wide spell is still in effect.
4)Contact Von Trier.
5)Have the Hand loot the place while we are talking and prep to be taken back to Sanctuary for med evac.
6)Inspect Hourglass thing.
7)Med evac troops to Sanctuary. Take Hourglass and corpse loot with.
8)Take Sandra to Maeve.
9)Tie up loose ends in city and deal with Solar Exaltion.
10)Sort out new Dragon and or plan to try dealing with the Outsider ourselves later.
 
Now that the arc seems to be coming to an end and Lash is now part of our circle what do we want to buy her XP wise?
Maybe a Dot in Brawl? As funny as it is for her to be the most dangerous bare fist fighter who keeps their thumb inside of their fist.
Brawl no.
Both because its funny, and because there are better ways to spend her XP that synergize with her current build.

*looks at personal list*
Lore of Light 2, Lore of Awakening 1, Athletics 2, Alertness 1, Awareness 3, couple Merits, some other Apocalyptic Form powers.....Depends on how much XP she has.
And of course she needs to raise her Stamina during downtime; she has Flesh 5 to do that for free.


None of them are humans. A ritual metor drop is not getting into fistfight with dragons. Its a prepared sucker punch.
If there was a real archmage, they would turn literally everybody you named inside out. Like i sincerely think you are underestimating how strong and badly designed archspheres are.
1) Nowhere does it say that Tunguska was a meteor drop in this universe, let alone a ritual.
Just that Ebenezar was involved/responsible for the altercation that led to a dragon's death and that its known as the Tunguska event.The explosion was the result, not the weapon.


2) Archmages exist in canon. What do you think Merlin was?
The creation of Demonreach, a prison that is able to hold Titans, where naagloshii are minimum security prisoners, and whose construction apparently required five different acts of time travel, is ipso facto evidence of them.

So is the creation of the Archive.


3) No, I dont agree. In my opinion, you vastly underestimate some of the bullshit that highend Dresdenverse wizards do to remain relevant. Dresden does not represent the top end of the scale.
Its the equivalent of assuming that because a country's troops use rifles all day, that they dont have nukes.

Doesn't make the wizards stronger in anyway.
Big guns are not humans.
It gives you context for the power necessary for an organization of mid 4 to low 5 digit people, with a military of 300-500 operatives, to be relevant in a setting where Reds and Blacks can literally increase their own numbers by two orders of magnitude in two days, and the Fae seem limitless.

The White Council in total has an estimated current population of 5-10,000 wizards.
Maybe up to 50,000 potential wizards born if you take the most generous interpretation of Butcher's one in a million population estimate.

The Wardens as of Dead Beat were less than 300 people. The deaths of 143 Wardens crippled them.
You have to figure how that few people are considered a major Power in a setting where the Red Court run Latin America and were only considered a medium power.


Untimely Deeds​
13th of January 2007 A.D.
COMMENTARY
No loot drops. Boo.
Maybe that cauldron thing is lootable.
Or Sandra has something on her that we can steal requisition. Or maybe the Dragon does.

Yeah, we should have talked to Charon BEFORE coming down here.

*looks at Harry's HP*
Hey, @DragonParadox
Harry probably should have 8HLs. At six foot nine, he almost certainly has the Huge Merit, which comes with +1 Bruised HL.

And it does help explain why he survives so many beatings.

*looks at Hand of Ash*
*purses lips*
Another argument for Inner Devils Unchained. If we are going to be bringing some of these people out for backup, being able to invest them with power to improve their survivability, or to defend against Outsider attack, might be a priority.

The After-Action Report of this is going to be hilarious.
For everyone with an interest here, from the Library to Winter(Maeve is probably patting herself on the back) to the White Council (Dresden is involved in another city-destroying plot? Again? Its not even Halloween!)


Lash can definitly heal it enough to stabilize him.
Harry is worse off, but being a Wizard he would eventually recover even without healing.

Edit: Ignore that if he has taken Aggravated damage.
She needs Lore of Awakening 3 to heal Agg damage.
She can also spend Faith to use Flesh 5 to give him the Regeneration fomor power temporarily, but that does not heal Agg faster than 1HL a day, and you need to spend WP for that anyway.

And Harry would have to accept it.

Molly can also get Regeneration Potion(Alchemy 4) custom-brewed from her Hell in the next couple days; without Exalted time boosters its likely to take that long to make. Or we could buy Alchemy 3+4 and make it ourselves; I think buying Alchemy dots is discounted down to 3xp/dot now because of the resources we stacked.


My personal take is that Charon is very quickly switching horses last minute. Also that he might be angling to replace Dragon without having to do any of the hard work himself.
If he'd been on the side of the local plotters our war party would be dead. Molly might survive, but the rest die.
And the Sin-Eater determines who the Dragon is.


 
Our normal body is that of a normal mortal human. Our charms are soul organs, not mutations of the physical body. We are not an alchemical. Normal charm effect produces our normal bodies too.

And a lot of signature charms are just very badly designed. Like, really badly. They are not balanced between each other at all, some obviously such, some are obvious.
No it isnt.
The normal body of an Infernal is post those effects, and even at E1 came with multiple effects as standard, from the ability to soak Agg damage with Stamina, to ignore mortal disease and to deal with poisons

If the text had wanted to say the mortal body, they'd have said so.
They did specify the mortal body when they wanted to refer to it earlier in the charm's normal mode, so I dont believe that it was an error that they used different language for the Signature Charm mode.


We have a similar charm like this in the Lunar charmset called Ant and Starfish Division; it is a 5-dot charm that costs 3m activation, and it produces a clone of the Lunar that explicitly has Lunar charms and all the other powers of the Lunar.
That one has no time limit.


Okay, so let's look at our tactical choices and what to do better next time.
In order:

Molly
Sandstrike Blast
, maybe. She'd have been able to kill all the Outsiders at once when they showed up for 1m.
Countermagic. Costs 3xp per magic type iirc(human, vampire, fae, spirit) for a total of 12xp

Harry
New trenchcoat: Prodigy 2-3.
Lash can give him Regeneration temporarily by using Flesh 5, but I dont think Harry would take it when he can heal normally.
Probably a new car when Molly can find crafting time, since RPGs are now in the chat.


Lydia
Countermagic.
With our enemies throwing around high-level sorceries, everybody who can Excellency their Intelligence + Occult roll should buy Countermagic.

Molly buys anti-human countermagic, Lydia buys anti-vampire countermagic. Next time, they buy the remaining two till they cover all four types of countermagic between them. Then they begin to fill in the personal gaps.

Merit: Ability Aptitude: Occult, as well; this incident certainly provides IC justification.
Probably get Peak Human'd by Lash during downtime using Flesh 5(all physical attributes to 5).

Stay the Cold Hand(3 dots) would have allowed her to ensure noone dies.

Arms of Iron(2 dots) would up her brawl damage, and it would make anyone who tries to grapple her take damage every turn.
Warding of Divine Ancestry(5 dot) is her shaping defense. Akashic Root Methodology(2 dot) would mean that with a smartphone she'd be able to reach any unhidden information.

Might make another pact at E4 and go for Legendary Attribute Dexterity.


Lash
More Stamina is Priority 1.

At Stamina 3/Soak 7, it made it a big gamble to move her into melee with an Outsider cultist archmage.
Furthermore, her ability to use Flesh 3 on herself as a buff without injury is capped by her Stamina rating.
Also, she rolls Stamina + Science to attack people with Lore of Light 1, so the higher her Stamina, the bigger her attack pool.

More Health. Same issue. Getting involved in Molly's fights with only 7HL is unwise, so she better figure out how to use Flesh 5 to give herself more HLs. She has Lydia to crib notes off.
Better Soak as well; she cant soak Lethal in her normal form, and cant soak Agg at all. That has to change.

Lore of Awakening is the dedicated healing Lore.
But healing requires Lore 3. Getting there will take several story arcs.

And next turn, a Splendor to act as her Hoard Background.


Agents
Inner Devil Unchained.
If we're going to make a habit of throwing them into tactical situations that involves abominations from beyond space time, they are likely to need upgrades, which should make them both more survivable AND actually able to do damage.

I would have suggested fitting them for power armor, but we already have power armor troops.
If its necessary, we'll just bring those guys instead.
 
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Brawl no.
Both because its funny, and because there are better ways to spend her XP that synergize with her current build.

*looks at personal list*
Lore of Light 2, Lore of Awakening 1, Athletics 2, Alertness 1, Awareness 3, couple Merits, some other Apocalyptic Form powers.....Depends on how much XP she has.
And of course she needs to raise her Stamina during downtime; she has Flesh 5 to do that for free.



1) Nowhere does it say that Tunguska was a meteor drop in this universe, let alone a ritual.
Just that Ebenezar was involved/responsible for the altercation that led to a dragon's death and that its known as the Tunguska event.The explosion was the result, not the weapon.


2) Archmages exist in canon. What do you think Merlin was?
The creation of Demonreach, a prison that is able to hold Titans, where naagloshii are minimum security prisoners, and whose construction apparently required five different acts of time travel, is ipso facto evidence of them.

So is the creation of the Archive.


3) No, I dont agree. In my opinion, you vastly underestimate some of the bullshit that highend Dresdenverse wizards do to remain relevant. Dresden does not represent the top end of the scale.
Its the equivalent of assuming that because a country's troops use rifles all day, that they dont have nukes.



It gives you context for the power necessary for an organization of mid 4 to low 5 digit people, with a military of 300-500 operatives, to be relevant in a setting where Reds and Blacks can literally increase their own numbers by two orders of magnitude in two days, and the Fae seem limitless.

The White Council in total has an estimated current population of 5-10,000 wizards.
Maybe up to 50,000 potential wizards born if you take the most generous interpretation of Butcher's one in a million population estimate.

The Wardens as of Dead Beat were less than 300 people. The deaths of 143 Wardens crippled them.
You have to figure how that few people are considered a major Power in a setting where the Red Court run Latin America and were only considered a medium power.



COMMENTARY
No loot drops. Boo.
Maybe that cauldron thing is lootable.
Or Sandra has something on her that we can steal requisition. Or maybe the Dragon does.

Yeah, we should have talked to Charon BEFORE coming down here.

*looks at Harry's HP*
Hey, @DragonParadox
Harry probably should have 8HLs. At six foot nine, he almost certainly has the Huge Merit, which comes with +1 Bruised HL.

And it does help explain why he survives so many beatings.


Huh... you know that makes quite a bit of sense with what we see of him. I do not usually like buffing people retroactively, but this is the first time Harry actually got hurt so it would be the first time his HLs are relevant to the story.
 
Countermagic. Costs 3xp per magic type iirc(human, vampire, fae, spirit) for a total of 12xp
Where are you getting that from?

It's not Ancient Sorcery, a Charm or Path Sorcery as far as I can find.
Also it looks pretty cheap for something as gamechanging as stopping enemies from Casting.
Warding of Divine Ancestry(2 dot) is her shaping defense.
5 Dot.
Inner Devil Unchained.
If we're going to make a habit of throwing them into tactical situations that involves abominations from beyond space time, they are likely to need upgrades, which should make them both more survivable AND actually able to do damage.

I would have suggested fitting them for power armor, but we already have power armor troops.
If its necessary, we'll just bring those guys instead.
Dunno if that works, they are already Formor.
 
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Nowhere does it say that Tunguska was a meteor drop in this universe, let alone a ritual.
Just that Ebenezar was involved/responsible for the altercation that led to a dragon's death and that its known as the Tunguska event.The explosion was the result, not the weapon
Unless you want to argue McCoy can shoot dbz blasts its very much going to be ritual magics and it was a metor, they have fragmets and stuff. And he demonstrates a love for orbital bombardment.
You have to figure how that few people are considered a major Power in a setting where the Red Court run Latin America and were only considered a medium power.
We know this, financial power and ritual magic. They certainly don't have archmages, as evidenced by any such wizards blasting the vampires to death in the war.

You know what the would have been the result of the attempt on all wizards by the red king. Some archmage turning a gram of air a 100 kilometere above the ritual site into antimatter and channeling thay explosion into lance of radiation and death.

Not a desperate battle.
 
Where are you getting that from?

It's not Ancient Sorcery, a Charm or Path Sorcery as far as I can find.
Sorcerer Revised p63
Counterspells and Unweaving

Any sorcerer who does more than dabble in the Arts will
learn at least some basic countermagic, if only so that they
can try and undo the messes they inevitably create while
learning. There are as many different forms of countermagic
as there are spells; in plain terms, however, they are divided
into two basic types: Counterspells and Unweaving.

Counterspells are cast at an incoming spell or effect and
serve to blunt or dispel it before it can take effect. Roll Wits +
Occult (difficulty 8); each success you score cancels one of the
opponent's successes. If the opponent ends up without enough
successes for the spell to go off, then it fails (but she still loses
whatever costs she paid, be it blood, Quintessence, Willpower
or whatever). You can spend Willpower to aid a Counterspell,
but you must score at least one natural success for the Counterspell
to work at all.

Unweaving is the art of disassembling another spell caster's
effect. The sorcerer must have knowledge of the Path that was used
to create the effect in the first place (if trying to unweave an effect
not based on sorcery, such as Thaumaturgy, Sphere magic or the like,
use the Path most applicable). If your character has at least one dot
in the Path (or a related one) being used, roll Intelligence + Occult
(difficulty 8), using the Extended Rolls rules (see above). You must
score at least as many successes as the original caster scored to
unweave the spell; otherwise, it may be weakened, but it will remain.
Long standing Enchantments and those based on Thaumaturgy or
Sphere magic can take more effort to unweave; In the case of very
ancient, very powerful Enchantments, sometimes as many as 15 or
even 20 successes might be needed (time tor some teamwork).
Spells cast by sorcerers (or others) that are more knowl-
edgeable than the unweaver are significantly more difficult to
undo. For every two levels of difference between the unweaver's
level in a Path and the original caster's level, an additional
success is needed. Thus, if you have no knowledge of the Path
of Hellfire and your opponent has four dots with 6 successes on
an effect, you would need 3 successes in order to cancel the first
success and 8 to completely wipe out the spell.

Counterspells and Unweaving work against sorcery and Sphere
magic (and, if the Storyteller wishes, against the mystic powers of
vampiric magic, faerie glamour and the like). There are also

specialized versions of Counterspells and Unweaving designed to
work against spirit powers (such as spirit Charms, ghostly manifes-
tations and similar otherworldly occurrences). These must be
bought separately. Each group of countermagic costs 3 freebie or
experience points, so buying a full set of countermagics costs 12

points. For a sorcerer more interested in staying alive than in dealing
damage, it's an investment well worth the cost.
Whoops. Will fix.
Dunno if that works, they are already Formor.
Guess we'll ask the QM.
If that doesnt work, then getting them some animal fomor as support might work instead.
War dogs with appropriate powers and Gifts.
 
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