Green Flame Rising (Exalted vs Dresden Files)

Charon, in Greek mythology, the son of Erebus and Nyx (Night), whose duty it was to ferry over the Rivers Styx and Acheron those souls of the deceased who had received the rites of burial. In payment he received the coin that was placed in the mouth of the corpse. In some Hellenic States the payment was in two gold coins over the eyes.


The Ferryman does not accept coins, gold or otherwise.He doesnt accept money, either.
In the original RPG scenario, he dealt in secrets and things of value to the other person.
The Dragon dealt with him.


He's only been here since the Canals opened, which would have been around 1999 iirc.
I was being rhetorical there he's the most trustworthy man in Vegas as long as you give him something of value that he can further extort more value out of if you want me to spell it out for you.
 
I was being rhetorical there he's the most trustworthy man in Vegas as long as you give him something of value that he can further extort more value out of if you want me to spell it out for you.
That is not true for Charon the Ferryman of the Venetian Canals in Las Vegas.
This was the original writeup:
Charon writeup said:
Charon, The Gondolier
Mythic Ferryman
Motivation: No idea, honestly.
Face of: The Venetian Canals (page 48)


The Dragon found Charon the first night the canals at the Venetian opened for business, just standing on a gondola, waiting expectantly under a black hooded robe. He hadn't felt the being's arrival, despite the power that radiated from it.

When he approached, Charon held out its hand. Familiar with the myth, and intrigued by the unfamiliar pleasure of surprise, the Dragon handed over two quarters. Charon pointed at a talisman around the Dragon's neck, one of the last remnants of his mortal family.

Guided by instinct, he handed it over. Charon admitted him onto the gondola. They talked, and Charon told him—
Guys, all I found on the rest of this page was a bloodstain, running across like it'd come from a massive nosebleed. It had some chunky bits in it. I decided not to look for text underneath.
Jesus.
The Dragon destroyed his enemies' plans the next day.

And so it has been with Charon for over ten years now. The canals at the Venetian are a favorite place for contesting parties to negotiate, and Charon has a vested interest in protecting the sanctity of that, as well as the will to do so. Direct conversations with the Gondolier are rare, but they all have the same thing in common—it wants something of value to you, and it will tell you something of value, which is rarely the answer to the question you ask it. It seems to have no biases or allegiances.

It may be the actual Charon. The Dragon never asked.


Charon Stat Block said:
Charon High Concept
Enforcer of the Venetian Canals

Other Aspects:
Pay The Ferryman

Skills, Power, Etc.
Charon is a plot device and impossible to quantify mechanically. Assume all social skills are at least Legendary.
Other skills are even higher.

Notes
I dont know if this is the Charon from Greek mythology, or some other extremely powerful entity posing as him. Regardless, the Venetian's canals are Neutral Ground and it makes sure they stay that way.

Will, he's a very powerful, creepy supernatural entity with a fondness for charging people to ride on its boat. The simplest explanation is that it's the Charon of mythology.
Do you realize you just used Occam's Razor to say someone was, in fact, a Greek god?

The Venetian Canals
Theme: Deals Within Deals Within Deals
Face: Charon, AKA the Gondolier (page 45)


One of the Strip's mega-resorts, The Venetian, boasts an unusual feature: indoor and outdoor canals that you ride along, courtesy of the hotel's stable of singing gondoliers. The indoor ride takes you along the length of the Grand Canal Shoppes, and the outdoor ride skirts the casino's exterior.

Unbeknownst to most tourists, these canals are also one of the chief places where people of power—material or supernatural—make many of their bargains and business deals. Generous "tips" motivate the gondoliers to disappear into headphones and ignore the conversations that take place, idly rowing around the shops as long as it takes for the business meeting to conclude. The running water grounds out any magic, keeping the playing field even for the participants.

In addition, Charon haunts the canals here, providing a further layer of discretion—he lashes out with force against those who would threaten the canals' neutrality. Mortals not directly involved with Charon don't seem to notice his gondola at all.
He's not a man, he's either a god or close enough that you cant tell the difference.
He doesnt charge people for using the canals as a neutral spot, he just maintains their neutrality.
Any deals he does with people tend to be personal, and he usually initiates.

And if you start shit here, he ends it.
 
Last edited:
Or… she didn't because Nathaniel's bluffing, and this isn't *neutral ground*

First ruie of dealing with supernaturals in any setting with strong fae influence:

If they're not spelling it out, it's not true.
According to the source material provided by Uju on this page above this post its neutral ground, or at least NG was enforced by him in the RPG in some places. Not to mention what the vampire we took in earlier told Lash about Charon and now what the Blampire has said. All signs are pointing towards it being neutral grounds.

Also why do you think he is bluffing us when Molly read him good with rolls and determined that he was being "surprisingly straight foward" and not telling lies?
 
Last edited:
According to the source material provided by Uju on this page above this post its neutral ground. Not to mention what the vampire we took in earlier told Lash about Charon and now what the Blampire has said. All signs are pointing towards it being neutral grounds.
Yeah this is depressing like their is knowing the source material and then there's literal metagaming this kind of feels bad cuz now all of my arguing and like General analysis of the situation from my perspective feels weird. Not to cast aspersions or anything but I really hope it's not as cut as dry as uju or you is making it out to be there's just like a whole bunch of uncanny and fucking weird instances surrounding this whole thing that makes it seem like there is something deeper going on.
 
Not to cast aspersions or anything but I really hope it's not as cut as dry as uju or you is making it out to be there's just like a whole bunch of uncanny and fucking weird instances surrounding this whole thing that makes it seem like there is something deeper going on.
Your acting as if these things are mutually exclusive. There could be something deeper going on and it could also be NG.

What are you alluding to when you say "a whole bunch of uncanny and weird instances"? The only odd thing so far is the vamp that was kept in his sanctum I believe. What are the other instances?
 
Your acting as if these things are mutually exclusive. There could be something deeper going on and it could also be NG.

What are you alluding to when you say "a whole bunch of uncanny and weird instances"? The only odd thing so far is the vamp that was kept in his sanctum I believe. What are the other instances?
I could have phrased that better. The presence of the god here would have been what I would have said because I didn't know that the RPG directly went over this. The allowance of prisoners in his sanctum also strange. The timed disappearance of this white vampire shortly before we show up also strange. The complete lack of mention to the neutral area from the person who gave us the task of finding the white vampire, strange. A ghost being on the payroll of a black vampire, strange. The general at gunpoint extortion scheme at all strange. The fact of the matter is only having read the books everything in this situation looks really weird. Butcher likes to play with the depictions of gods a lot but making Charon not care about gold is definitely a strange one.
 
The allowance of prisoners in his sanctum also strange. The timed disappearance of this white vampire shortly before we show up also strange. The complete lack of mention to the neutral area from the person who gave us the task of finding the white vampire, strange. A ghost being on the payroll of a black vampire, strange. The general at gunpoint extortion scheme at all strange
In order-
It was the one prisoner, your making assumptions here, like I said there could be extenuating circumstances. Kind of arrogant assuming that disappearance has anything to do with us. The setting doesn't revolve around Molly even if she makes waves stuff was going on before we even got here. Apparently its common knowledge* so Arlene may not have felt the need to bring it up, not really strange if so. What do you mean how is that strange? Blampires deal in necromancy that's kind of their whole stick how is that unusual in any way? You know how Blampire's are made in canon right?

I have no idea what you are talking about with "gunpoint extortion scheme" I think you are jumping to conclusions and we are going to get fucked over if we do that when we don't know much of what's going on right now.
 
Last edited:
Its an ExWoD/Dresden Files crossover.
The source material has always been openly available to check, both the DF books and RPGs, the Exalted sourcebooks, and the entire oeuvre of World of Darkness.

Checking the background information isnt metagaming.

And I mean, while there have been mentions of Accorded Neutral Places that are run by humans(I remember one in the RPG that allegedly came about because its a coffee shop that made Mab a hilariously good cup of coffee)?
The only one we see in the books literally has a retired angel sitting on it. That Vegas has a god is entirely apropos.

Its not like he's the first, or only god or demigod, we've seen slumming in the real world.
I could have phrased that better. The presence of the god here would have been what I would have said because I didn't know that the RPG directly went over this. The allowance of prisoners in his sanctum also strange. The timed disappearance of this white vampire shortly before we show up also strange. The complete lack of mention to the neutral area from the person who gave us the task of finding the white vampire, strange. A ghost being on the payroll of a black vampire, strange. The general at gunpoint extortion scheme at all strange. The fact of the matter is only having read the books everything in this situation looks really weird. Butcher likes to play with the depictions of gods a lot but making Charon not care about gold is definitely a strange one.
I keep saying this: There is no evidence so far that it is his sanctum.
Cobbler didnt say it was Charon's sanctum. La Llorona didnt say it was Charon's sanctum.
You are making an assumption here from insufficient evidence.

As for the rest? We knew shit was going down in Las Vegas before we came. Its not news.
We went to Ghorbani's HQ with a local White Court vampire as our guide. A recognizable one. It is not strange for her to expect that our guide would have told us about the major features of the local landscape.

Ghosts being on the payroll of a Blampire just means that the Blampire is either a sorcerer or a necromancer.
Someone with the training to summon and enforce agreements on the dead. Nothing strange about it.
We saw a bunch of Blampires try to raise the dead in Battle Grounds, after all.

Dresdenverse gods dont care about money besides as a symbol. When Dresden et al robbed Hades treasury in Skin Game, they literally came out with a backpack full of jewelry-grade diamonds as a bonus to the items they were actually after. Dresden is still paying his bills and that of his castle with his share of the loot several years later.

And Hades didnt care.
This was about his maker, Lash claimed he was stalling for that one and Cobler said something to the effect of 'you would already be dead if he was around'.
Ah.
So at best, a Black Court Elder. One of the smart ones, given that he survived the purges.
At worst, Drakul, fostering a promising young sprout.

Ah well.
If nothing else, it means that Cobbler should make good crafting reagents due to having a low-generation-equivalent as his sire
:V
 
Last edited:
Two hundred, at best.
He's youngish for a Blampire. Not a baby, but young. Especially since the last hundred years would have been spent on the run as the Black Court essentially collapsed around them.

All Blampires can apparently learn magic, but most dont; they lack the tutoring, or the drive, or the time.
The fact that this one can, and did, at least two apparent schools (divination, summoning) makes me wary.
I'm just saying talking to Ghosts is low-end stuff from the mechanical perspective.
Path of the Sepulchre 2 or Path of Ash 2 would both easily be enough.

It wouldn't even be Necromancy in the Dresden-sense, just Ectomancy.

As for divination, do we have any proof of that besides him waving around a tarot card?
 
[X] Leave, back to the temple, you have Mayeda and that is what you came for
[X] Use Hellscry Chakra + Occult Excellency on Cobbler: 2m

You dont have to sign anything to be judged to be breaking custom and law.
If we'd blundered into Mac's place and started shit without knowing about its neutrality, that wouldnt be a defense.
It's absolutely a defense, and one that has specifically come up in canon. Murphy pulls a gun on Tiny, the gruff, at Mac's place, and her working for the City of Chicago that hasn't signed on as part of the Accords is accepted as the reason why she is perfectly in her right to do so as far as neutral territory is concerned.
 
I'm just saying talking to Ghosts is low-end stuff from the mechanical perspective.
Path of the Sepulchre 2 or Path of Ash 2 would both easily be enough.

It wouldn't even be Necromancy in the Dresden-sense, just Ectomancy.
As for divination, do we have any proof of that besides him waving around a tarot card?
Dresdenverse ghosts apparently dont like Blampires.
Or necromancers, for that matter; I remember Dresden asking Mortimer about it. Getting one to do your will is rather more than being able to see or talk to it. Making a ghost do your bidding is at least Path of the Sepulchre 3, and thats necromancy by Dresdenverse standards.


This:
"Ah come on, don't be like that love, we all know you have something to ask old Nathanial. Some people come for money, some for flesh, but you lot, you're here for something more refined same as me." He tips is palm face up with the speed of a street magician pulling a trick. He's holding a tarot card, nineteenth in the set, one of the Major Arcana, the Sun golden rayed. "You're over here wondering what you are."
Thats either divination or precog.
Molly's base social skills are entirely too high(Empath/Etiquette 5, Subterfuge 4) for him to have elicited that sort of information by social bullshit.

And since Molly hasnt actually even flared anima in Las Vegas, the only information he should have is Molly feeling like an archdevil on vacation.
Instead he draws the Sun.
 
Dresdenverse ghosts apparently dont like Blampires.
Or necromancers, for that matter; I remember Dresden asking Mortimer about it. Getting one to do your will is rather more than being able to see or talk to it. Making a ghost do your bidding is at least Path of the Sepulchre 3, and thats necromancy by Dresdenverse standards.
Reading this
one of them was in the pay of the vampire to report such things
it sure looks like a deal not a Binding.

Thats either divination or precog.
Molly's base social skills are entirely too high(Empath/Etiquette 5, Subterfuge 4) for him to have elicited that sort of information by social bullshit.

And since Molly hasnt actually even flared anima in Las Vegas, the only information he should have is Molly feeling like an archdevil on vacation.
Instead he draws the Sun.
True, there's definitly something behind that.

I'm just not sure if it's the young Blampire using magic and finding out more than many greater forces have.
Even the Naagloshii with all his earned and stolen skill didn't see beyond the monster-skin on our Exaltation.

I think that's most likely a titbit he found some other way.
 
[X] Plan Information gathering
-[X] Using the current scene as a focus, use the Crown to learn the rules of the agreement between Blampire and the entity he referred to as Charon
--[X] If our situation with Charon won't substantially worsen by capturing the blampire, capture him
---[X] If not, leave
 
Last edited:
It's absolutely a defense, and one that has specifically come up in canon. Murphy pulls a gun on Tiny, the gruff, at Mac's place, and her working for the City of Chicago that hasn't signed on as part of the Accords is accepted as the reason why she is perfectly in her right to do so as far as neutral territory is concerned.
Nope.
Murphy explicitly knew about the status of Mac's bar; she just said that the City of Chicago was not a signatory to the Accords and that Dresden was protected by its laws, and made it clear that the gruff would have to break the Accords to stop her.

I quote.
I picked up my staff and rose to face the enormous gruff.
Murphy watched me with very, very wide eyes.
"This is neutral ground," I said quietly.
"Aye," the gruff agreed. "The Accords alone keep thy neck unbroken, thy skull uncracked."
"Or your enormous ass uncooked," I replied, staring up and setting my jaw. "Don't start thinking it would be easy, Tiny."
"Mayhap, and mayhap not," the gruff rumbled. "'Tis a question answered only by the field."
I breathed as shallowly as I could. The huge gruff didn't smell bad, precisely-but he sure as hell smelled a lot. "Speak."
"We find ourselves at odds, friend of Winter," the gruff rumbled.
"Friend of Summer, too," I said. "They gave me jewelry and everything."
"Aye," the huge gruff said. "You have done good service to my Court, if not to my Queen. I am surprised, then, at your use of the bane 'pon two of my younger kin."
"The bane?" Murphy said quietly.
"Iron," I clarified. I turned back to the gruff. "They were trying to kill me. I wanted to survive."
"No friend of either Court would so employ the bane, wizard," the gruff growled. "Did you not know this? It is more than a mere weapon, and the pain it causes more than simple discomfort. It is a poison, body and spirit, that you have used 'pon us."
I glared at the big idiot. "They were trying to kill me," I repeated, only more slowly, you know, so it would be all insulting. "I wanted to survive."
The gruff narrowed its eyes. "Then you intend to continue as you have begun?"
"I intend to survive," I replied. "I didn't ask for this fight. I didn't begin it."
"Thou'rt fated to die in any case, mortal, soon or late. Why not face it with honor and make thy passing more peaceful thereby?"
"Peaceful?" I asked, barely containing a laugh. "If I go down fighting, Tiny, I plan for it to be about as unpeaceful as things get." I jabbed a finger at him. "I've got nothing against you and your brothers, Tiny, except that you keep trying to freaking kill me. Back off, and it won't have to get any uglier than it already has."
The gruff growled. It sounded like a dump truck grinding its gears. "That I will not do. I will serve my Queen."
"Then don't expect anything but more of the same from me," I replied.
"You would behave this way in the service of Winter?" the gruff demanded, incredulous. "You, who struck the heart of Arctis Tor? What hold has the Dark Queen 'pon you, mortal?"
"Sorry, Tiny, but you aren't nearly as special as you think you are. This is pretty much the way I behave every time someone tries to whack me." I gestured at him with my staff. "So if you came here to try to talk me into lying down and dying, you can leave the way you came in. And if you're the one coming after me next, you'd better have more brains than your brothers did, or I'm going to leave you as a great big pile of cold cuts and spare ribs."
The gruff growled again and gave me a stiff nod. "Then come out. And let us settle this."
Uh. Uh-oh.
Showing bravado to the bad guys-or the not-so-bad guys, as the case may be-is a given, a part of the territory. But I'd never taken on anything with the sheer mass of Tiny the gruff, and I really didn't think I'd care to try my hand against him without one hell of a lot of preparation first. I also had to remember that big didn't necessarily equal stupid, not given the circles he apparently moved in.
In fact, most of the higher reaches of the Summer Court knew a formidable amount of countermagic. If Tiny here had half the ability I'd seen demonstrated in the past, I would be in real trouble in a straight fight. All he had to do was stand outside and wait. Mac's place had only the one door.
Worse, Thomas and Molly were waiting outside in Thomas's barge, and they would be sure to join in. I wasn't sure what could happen at that point. Leaving totally aside the fact that we'd be brawling in the middle of Chicago in broad daylight, I had to think that the gruff might have backup waiting nearby to intervene if anyone outside the business of the Courts of Winter and Summer tried to interfere. Molly was of limited capability in a fight, and Thomas tended to believe that the best way to approach any given combat was with a maximum of power, speed, and aggressive ferocity.
Things could get really messy, really fast.
I was trying to think of a way of getting out of this without getting anyone killed when Murphy put her gun on the table and said in a very clear, loud, challenging tone, "I don't think so."
The gruff turned to stare at her in surprise.
So did Mac.
So did everyone else there.
Heck, so did I.
Murphy stood straight up and turned to face the enormous gruff with her feet spread. "I will not let this challenge to my authority pass."
The gruff tilted its head to one side. Its horns dug furrows in the wooden ceiling.
Mac winced.
"Lady?" it rumbled.
"Do you know who I am?" Murphy asked.
"A lady knight, a shield bearer of this mortal demesne," the gruff replied. "An…officer of the law, or so I believe it is called."
"That's right," she said calmly.
"I make no challenge to your authority, Dame…"
"Murphy," she said.
"Dame Murphy," rumbled the gruff.
"But you do," Murphy said. "You have threatened one I am sworn to protect."
The gruff blinked-a considerable gesture on his scale-and glanced at me. "This wizard?"
"Yes," Murphy said. "He is a citizen of Chicago, and I am sworn to protect and defend him against those who would harm him."
"Dame Murphy," the gruff said stiffly, "this matter is not one of mortal concern."
"The hell it isn't," Murphy said. "This man lives in Chicago. He pays taxes to the city. He is beholden to its laws." She glanced aside at me, and her mouth quirked wryly. "If he is to suffer the headaches of citizenry, as he must, then it is fair and lawful that he should enjoy the protections offered to every citizen. He is therefore under my protection, and any quarrel you have with him, you also have with me."
The gruff stared at her for a moment, eyes narrowed in thought. "Art thou quite certain of thy position, Dame Murphy?"
"Quite certain," she replied.
"Even knowing that the duty solemnly charged unto me and my kin might require us to kill thee?"
"Master Gruff," Murphy replied, laying a hand on her gun for the first time, "consider for a moment what a steel-jacketed round would feel like as it entered your flesh."

The gruff flicked its ears in surprise. A number of napkins were blown from the surface of a nearby table. "Thou wouldst aim such weapons of the bane at a lawful champion of the Seelie Court?"
"In your case, Master Gruff," Murphy said, "I would hardly need to aim." Then she picked up the gun and aimed it at the gruff 's eyes.
I started to panic. Then I saw where I thought Murph was going with this one, and I had to work to keep myself from letting out a cheer.
The gruff 's knuckles popped again. "This," it growled, "is neutral ground."
"Chicago," she replied, "has never signed any Accords. I will fulfill my duty."
"Attack me here," the gruff said, "and I will crush you."
"Crush me here," Murphy said, "and you will have broken the Accords while acting on behalf of your Queen. Was that your intention in coming here?"
The gruff ground its teeth, a sound like creaking millstones. "My quarrel is not with you."

"If you attempt to take the life of a citizen of Chicago, whom I am sworn to protect, you have made it my quarrel, Master Gruff. Does your Queen wish to declare war upon the mortal authorities of Chicago? Would she wish you to decide such a thing?"
The gruff stared at her, evidently pondering.
"Lady has a point, Tiny," I drawled. "There's nothing to be gained here but trouble, and nothing to be lost but a little time. Walk away. You'll find me again soon enough."
The gruff stared at Murphy, and then at me. If I'd been less intrepid and fearless, I would have held my breath, hoping I'd avoided a fight. As it was, I held my breath mostly to cut down on the smell.
Finally the gruff bowed its head toward Murphy, with more scraping of ceilings and wincing of bartenders. "Courage," he rumbled, "should be honored. Though thou art less a man than I thought, wizard, hiding behind a mortal, however valiant she may be."
I let out a long breath as silently as I could and said, "Gosh. Somehow I'll try to live with myself."
"It will not o'erburden you long. This I promise." The gruff nodded once to Murphy, then turned and scuttled out the way he'd squeezed in. He even shut the door behind him.
Murphy let out her breath and put her gun away in its shoulder holster. It took her two or three tries.
I sank into my chair on weak legs. "You," I said to Murphy, "are so hot right now."
She gave me a weak smile. "Oh, now you notice." She glanced at the door. "Is he really gone?"
"Yeah," I said. "I figure he is. The Summer Court aren't exactly sweetness and light, but they do have a concept of honor, and if any faerie gives his word, he's good for it."
Mac did something I'd rarely seen him do.
He got three black bottles out from beneath the bar and brought them over to the table. He twisted the tops off and put one down in front of me, and another in front of Murphy, then kept the third for himself.
I took up the bottle and sniffed at it. I wasn't familiar with the brew, but it had a rich, earthy aroma that made my mouth water.
Without a word Mac held up his bottle in a salute to Murphy.
I joined him. Murphy shook her head tiredly and returned the salute.

it sure looks like a deal not a Binding.
Can be both.
In Dresden's early days with Toot-Toot, it had to be both; Dresden needed Toot-Toot's name to Call him, a binding to lock him in a Circle, and only then could they negotiate.

And unlike Fae, ghosts dont necessarily have to keep their word iirc.

True, there's definitly something behind that.
I'm just not sure if it's the young Blampire using magic and finding out more than many greater forces have.
Even the Naagloshii with all his earned and stolen skill didn't see beyond the monster-skin on our Exaltation.

I think that's most likely a titbit he found some other way.
Could be.
I doubt it though. Dude had literally no advance warning; Molly and party have been in Las Vegas for less than two hours, and literally just came to the canals straight from the Hanging Gardens.

I would find it awfully convenient for him to have information on Solaroid Exalts literally at his fingertips within minutes of our party showing up at the canals.
Not impossible. Just implausible convenient for a relatively young graverobber.

I mean, I would find it a lot more plausible that a Blampire who had a Knight-raised Infernal and a White Council wizard knocking on his door would simply clear the blast area.
Blampires dont live long lives by running towards known danger.
 
Last edited:
Personally, my two cents:
1) The blampire is BSing. Like, with all his might. He might know something about us through some manner of black court intelligence briefings (it has been enough time for them to learn of an exalt being active), but I doubt it
2) On attacking / capturing him: we already stole a prisoner from Charon. Use the current scene to learn how much sh*t we are in with him based on his agreement with blampire, then act according to what we learn.
 
Murphy explicitly knew about the status of Mac's bar; she just said that the City of Chicago was not a signatory to the Accords and that Dresden was protected by its laws, and made it clear that the gruff would have to break the Accords to stop her.
Yes, exactly. Mac's bar was neutral territory, but that's Accords business. Murphy was Chicago, and Chicago isn't part of the Accords. Therefore she was not bound by the Accords guaranteeing neutrality at Mac's bar. Her not being part of the Accords meant she wasn't bound by any neutrality. That's exactly what I was saying.

Edit: There was a miscommunication somewhere because you disagreed with me, corrected me with my own stance, and then provided the evidence proving that stance right.
 
Last edited:
Personally, my two cents:
1) The blampire is BSing. Like, with all his might. He might know something about us through some manner of black court intelligence briefings (it has been enough time for them to learn of an exalt being active), but I doubt it
2) On attacking / capturing him: we already stole a prisoner from Charon. Use the current scene to learn how much sh*t we are in with him based on his agreement with blampire, then act according to what we learn.
Most likely. He maybe mistaken aswell or misinformed and doesn't know what he's talking about. It happened with the White Council and its probably going to keep happening.

I don't like our chances of capturing him cleanly with all these people around. Capture is almost always more difficult than kill because it requires us to restrict the opponent's actions and this guy might have mind magic or something to throw at the civies if he's in trouble.
 
Actually... @DragonParadox would this situation be a viable focus for "what are the terms of all agreements Charon is working under?" Or something like that.

Basically, I think it might be actually good for the main mission if we tussle with Charon here for the blampire. It makes it look like we are here about him, not our primary goal. Because we are not stealthy, and Sandra will, soon learn about us being in town. So, we might want to make her believe we are not jn town for her. Unless this starts supernatural ww1 due to the tangled web of connections Charon has, where we fight with him, Hades is forced to protect him, we call on Mab, this provokes Red Court, etc.
 
Yes, you could use the Venetian Canals itself for that.
The scene is more expendable.

Ok, I think I'll stick with what I have for now. Let's use the scene to see what kind of agreement blampire has with Charon. Alternatively, we could use this scene to check who Charon is. If they are the real deal, that's one thing. If they are some sort of local small time fae, that's another.
 
Hmmmm. Considering the possibility that the blampire drew The Sun for reasons unrelated to Solar Exalts, but because it's a flattering card to any sort of unknown powerful person. The Sun represents success, achievement, accomplishment, mastery. The Sun also represents reflexive unconscious control of one's power, the sort that Molly has with Charms as opposed to wizards who muck about with circles and chants and rituals and implements.
 
He makes no money here, nor does he charge for safety. He deals in secrets, and things of value to the other person; his very first talk was with the Dragon, and then what he asked for was an old necklace that the Dragon kept as a memento of his family. In return, he allegedly told the Dragon all his enemy's plans.
That's just a difference in currency; if he's asking for something in reroof his services that he cares about continuing to get the effect is the same.

It seems pretty clear that the room was rented from Charon, you're calling it into question without a lot to go on. Even if you're right it's still connected to his space. Letting someone hide behind your territory for a price - the secrets Cobbler knows - isn't significantly different from renting them space in it.
I dont think Molly or her crew have done anything actionable by his rules as explained in this quest, or in the original material.
Whether or not they have irritated him.
Why? He protects this place and we attacked it. He's certainly not obligated to leave us alone.


I think you may be misreading that.

I have the source material where most of this is being drawn from, and its pretty clear about the neutral location being the Canals, not any location in the NeverNever. There is nothing ever stated about the Ferryman holding jurisdiction over a patch of the NeverNever.

Just like MacAnally's bar is neutral territory in the real world, and the NeverNever side isnt even mentioned.
Or how the Bali club was neutral territory in the real world, but not the other side.
If Mac allowed you to pay for access to the nevernever in his place so you could effectively be protected by the neutral space without being subject to it he'd be doing the same thing.

Not coming up isn't the same as not being present either. Practically speaking the nevernever is clearly actively being used here.
1)He's an apparent Black Court vampire sorcerer of unknown provenance and ancient lore.
One with an apparent history of robbing graves and temples for arfifacts in his lifetime, and presumably after his death.
I would not bet Mollys life or freedom on it.

Vito Malvora got a resist roll against Hellscry Chakra, after all.


2) Given what I have learned of US police history, I dont agree.
The cops dont care. Especially after you have explicitly gone out of the way to piss off a Power in Las Vegas who has influence on that sort of thing
1)
We're all sorcerers of unknown province and ancient lore here. Other than Dresden, who is the monkey.

I'm all for caution, but to my eye the time to exercise it was about ten minutes ago when we broke into Charon's basement. We should already be facing the same penalties regardless of what we do going forward.

We promised to kill this guy, so we can't leave the city before doing so, and this is the most vulnerable he'll ever be.

2) We're not going to be here for very long, and ATP works on mundane cops. Also worth noting you're talking about supernatural nukes.

Either it's normal attention and we can hide behind the masquerade or it isn't and someone hit the escalation button. We can retaliate pretty hard in that direction if need be.
 
[X] uju32

So people voted to just kill the guy and the QMs next update basically comes down to "you sure about that?". Personally, I'm gonna take the hint.

And even outside metagaming,

1) This guy knows too much. The sun card might have been a lucky coincidence and actually meant to mean something else - but if it's not, then we are going to regret wasting an opportunity to find out more.

2) We know too little, especially about how that "Charon" might or might not be connected to the Sin Eater.

3) I'm generally opposed to "X is Y, and no talking or negotiating with Y ever, kill all Y on sight regardless of context!" logic. We have a Red Court vamp, who has managed to make themselves into a constructive agent of a symbiotic Power. Is it truly so unbelievable a Black Court one might have accomplished something similar with that "Charon"?
 
Last edited:
Back
Top