Green Flame Rising (Exalted vs Dresden Files)

Adhoc vote count started by Modus_Tollens on Oct 12, 2023 at 7:56 PM, finished with 32 posts and 14 votes.
 
[X] Lydia speaking to the priests of the City of Endings about Death in the Beyond.

This is preference.
 
Okay trying out the craft mostly splendors need to see at least if they are legal.
Blackened Brass of grasping [°°]
Black near ashy oddly flexible brass gloves. Made by Molly Carpenter to gather Regents too hot or made of flame for greater processing into larger miracles.
Form element
Form of Crackling Fire (1 pt. Form Element)
The Splendor takes the form of something that is hot, or brightly-colored, or energetic. It might
be decorated with flame-like markings, it might actually be on fire, or it might simply be a freestanding
flame which does not burn its owner. This Element defines the Splendor's physical
form and gives it a character, and that character is aligned with the elemental power of fire.
Other Elements may draw upon this fact.
The Splendor cannot be burned. As an Adornment, it lowers the difficulty for its user to soak
damage from heat or fire by two, or allows them to soak their Stamina to soak such damage if
they're not normally able. As the basis for a Fascination, it may generate the creator's choice of:
sufficient warmth to provide protection from freezing weather; sufficient light to see for
(Splendor's rating) x 10 yards around the Splendor; or may be literally ablaze with the intensity
of a bonfire.
Root element
Sacred Protection (3 pt. Root Element)
This Splendor defines that which cannot threaten those within its influence, according to the
Splendor's character as defined by appropriate Form Elements.
It provides immunity to damage from wind, cold, and electricity (air); being crushed, cut, or
pierced by stone or metal (earth); being burned (fire); being drowned (water); being poisoned or
struck by wooden objects (wood); disease (death); possession (spirit); or the twisting of the mind
by supernatural powers (dreams). If its protection is bestowed by a Fascination, it lasts for a
number of hours equal to the Splendor's rating, and may be set to persist indefinitely while
within the Splendor's influence in the case of Forms such as Form of the Hearth.
If more than one characteristic is drawn upon when this Element grants its Protection, then
instead of invincibility, damage is simply downgraded from aggravated to lethal, lethal to
bashing, and bashing damage cut in half after soak (round down), while immunity to possession
and thought alteration become the ability to make a Willpower roll at difficulty (10 – Splendor's
rating) to immediately shake the effect off, and immunity to disease becomes the ability to make
a Stamina roll at difficulty (10 – Splendor's rating) to immediately shake the infection off
Mystic element
Sovereign Elemental Sway (1 pt. Mystic Element)
The Splendor manipulates and reshapes that which resonates with its character, as defined by
Form Elements such as Form of Crackling Fire and Form of Ash and Dust. The benefits
provided depend on whether the Splendor is an Adornment or Fascination, and on which Form or
Forms it has incorporated.
Incorporated into an Adornment, this Element allows the Exalt to use Craft actions to sculpt
wind, water, and fire as though they were clay, creating impossible works of art or short-lived
elemental tools. Living wood can be induced to grow into patterns the Exalt desires in the same
fashion, while the difficulty to work with stone or metal is reduced by two. The difficulty to craft
dead flesh into Arcana may be reduced by two as well. The Exalt can raise or lower the Gauntlet
by one degree per success on a Crafts roll to modify it, and can rework the chimerical identity of
things.

The hope is that this will help with gathering reagents especially with Rendered Villain dispersal just pop on in the ocean or River end up in Hawaii with the gloves take a dip in the volcano and grab whatever you might want out of it go back to the ocean keeping the stuff hot put it into a splendor.
 
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Not tied now though?
Adhoc vote count started by Yzarc on Oct 13, 2023 at 12:04 AM, finished with 45 posts and 19 votes.
 
Does anyone know if Sovereign Elemental Sway (Wind) would allow interaction with lightning like it does the fire, To mold it like clay or manipulate it in impossible ways?
 
Does anyone know if Sovereign Elemental Sway (Wind) would allow interaction with lightning like it does the fire, To mold it like clay or manipulate it in impossible ways?
We already have immunity from drowning and other underwater environmental conditions due to BSM, and immunity to cold and blizzard conditions due to WHWH. That means we can already go to the bottom of the ocean to harvest elemental water and the heart of an arctic blizzard to harvest elemental wind (since cold is part of the wind element by Exalted systems). We only need the way to harvest those, not protection, so we can lump those two form elements into a single splendor for the crafting element.

Of course, that gives us two yin elements with wind and water and one yang element with fire for crafting, but I don't really know an easy place for elemental earth or wood that we can get to easily with RVD like we can the other three elements. Still should be plenty for letting us harvest and refine elemental Jade for crafting purposes.
 
Gutting the mechanics of an established franchise is probably not the best way to keep the community engaged with it.

It's make more sense to launch it as its own thing, then release crossover modules in what would look like a corporate attention grab for a new property.

We'd just have to be good enough to get ahead of that rep.
Maybe. The parallels just stuck me. And using an already established franchise to popularize "magical cyberpunk" made sense in my mind.
 
@bengalqueen the reason I was asking cuz I don't know if we have a way to forge those things mostly because we focus on metalcraft so if we can't interact with them as metal or similar construct I don't know how we can make them into items. Which is what Sovereign Elemental sway does it allows us to interact with these fleeting gaseous things ( fire lightning air) as solid materials.
 
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We already have immunity from drowning and other underwater environmental conditions due to BSM, and immunity to cold and blizzard conditions due to WHWH. That means we can already go to the bottom of the ocean to harvest elemental water and the heart of an arctic blizzard to harvest elemental wind (since cold is part of the wind element by Exalted systems). We only need the way to harvest those, not protection, so we can lump those two form elements into a single splendor for the crafting element.

Of course, that gives us two yin elements with wind and water and one yang element with fire for crafting, but I don't really know an easy place for elemental earth or wood that we can get to easily with RVD like we can the other three elements. Still should be plenty for letting us harvest and refine elemental Jade for crafting purposes.
Okay but lets not do it in the pacific I know its fuck huge and I'm being stupid but the sleeper who is totally not cthulhu is down there.
 
As a celestial exalt that's kind of our responsibility to deal with. Put that off until we're prepared, but deal with it eventually.
thats I'm honestly not sure we could deal with it as a fully realized essence 5 exalted with appropriate loadout. Like not saying its impossible but uh yeah that thing would at least be in a similar ball park as us.
 
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