Not really viable; the stronger you push with DF mind magic of any kind the more you damage your target. The white court doesn't care beyond the utility, but leaving them dominated long term or something should by DF rules start breaking even people as twisted as this in ways that effect their ability to function.The White Court also have literal mind-control.
Madeline did it to the lawyer lady in Turn Coat to turn her into an agent. A naagloshii-trained sorcerer is valuable enough to be worth paying for therapists and spending some time rooting around in their head to make them usable.
You keep pushing this line, but that's not the rational behind the vote because the majority didn't agree with you.This should have greater impact.
Because from what she knows and believes, she just sent a man to the Luciferian Hell because it was convenient for her.
3 dots would be ideal, because even without a pass on the other stuff (which I hope for because without it we'd be locked out of almost everything for OOC months to a year of play) just substances work for them.Awakening the Prodigy: The final step is to infuse the Prodigy with the power necessary to catalyze its latent enchantments. This is generally the most demanding element of Prodigy- making; luckily, a correctly-crafted and -enchanted Prodigy can sit idle in an Exalt's workshop while she makes her preparations for the next step for an effectively unlimited period of time. So long as the vessel suffers no structural damage, it remains ready.
To awaken a Prodigy, the Exalt must enact a ritual lasting (Prodigy's rating) hours, during which she infuses it with her divine Essence. (Prodigy's Rating x 5) Essence must be spent to properly catalyze vessel and enchantments.
While one-dot Prodigies can be awakened anywhere, Prodigies rated two dots and above must be awakened within a Dragon Nest.
One and two-dot Prodigies can be awakened with nothing more than this infusion of Exalted power, but stronger Prodigies require additional reagents. They must be tinged with the power of the modern nights, the power of the world-that-is to ground the power of the world-that-was.
In game terms, this means that some emblem of substantial supernatural power must be consumed in the course of awakening a three dot-Prodigy. Examples include the blood of an elder vampire, magic mushrooms plucked from the center of an extremely powerful Dragon Nest not controlled by the Chosen (in Mage lingo, tass from a 4 or 5-point Node), a minor faerie
treasure or sorcerous Wonder, or the offering of a spirit or ghost captured in an Essence Vessel (see below).
Four-dot Prodigies require the spirit and supernatural Essence of a potent monster to catalyze them: an elder vampire, a legendary werewolf, an ancient ghost, a master magician, a very powerful spirit, or the like. The monster in question should resonate with the enchantments and character of the Prodigy. Capturing their Essence requires the use of an Essence Vessel.
Five-dot Prodigies carry the same requirements as four-dot Prodigies, but demand even more rare and potent sacrifices: Methuselah or Antediluvian vampires, Incarna-level spirits, archmages, Malfeans, and the like. Again, an Essence Vessel is required.
These ratings can be modified by a variety of elements. Adding supernatural quality (as enjoyed by many one-dot Prodigies) to a higher-rated Prodigy raises its rating by a dot. Allowing a Prodigy to be used without requiring attunement raises its rating by a dot, while allowing non- Exalts to activate it adds another dot to the rating. If a modification would drive a Prodigy's rating above 5 dots, that modification can't be applied.
Some considerations can also reduce a Prodigy's rating. If a Prodigy possesses significant drawbacks, limitations, or handicaps, those can potentially lower its rating by one dot. Mostly, this is a matter of eyeballing and consideration. An enchantment that sears vampires with blazing rays of sunlight is pretty powerful if you put it on a silver cross and it's activated by brandishing it... but less powerful if it takes the form of, say, a door they have to walk through, which blasts them as they pass through, since you can't bring the door to the vampires.
Prodigy Costs
Prodigies which create area-of-effect attacks usually cost 1 Essence per use, as do those which produce some effect that functionally takes an opponent out of action (such as by offensively teleporting them out of the scene). In effect, if it seems like having free always-on access to an enchantment would cause it to be the most dominant feature of the chronicle, assign it an Essence cost.
Some Prodigies are capable of massively impactful, story-redefining effects. These Prodigies don't consume Essence to power their activation. They consume the potential of the world itself.
The Dragon Nest Background rates the security of a Nest rather than its intrinsic power. Exalted vs World of Darkness doesn't usually care how strong a Dragon Nest is, because they have a flat benefit for the Chosen regardless. In other World of Darkness games, Dragon Nests (most often called Caerns or Nodes) are rated on a scale of one to five dots, describing the depth and scope of their mystic potential. For the purpose of top-shelf Prodigies, we may assume that any Dragon Nest can be described as either "weak" (1-3 dots) or "powerful" (4-5 dots).
Prodigies which allow chronicle-altering feats such as teleporting a group of people anywhere in the universe, influencing Exaltation in minor ways, or unveiling the deep secrets of the supernatural world must be activated within a Dragon Nest, and consume a great deal of its power in the process. If activated in a powerful Dragon Nest, it is reduced to a weak Nest. If activated in a weak Dragon Nest, the Nest is destroyed outright.
Prodigies which allow chronicle-defining feats such as traveling through time, raising the dead, or influencing Exaltation in substantial ways (like transforming a Solar into an Abyssal) can only be activated within a powerful Dragon Nest, and consume its mystic strength entirely in the process.
Every time they put it on or use the ring's powers it charges (1 + activations in the scene /bashing) up to 3.Three-dot Prodigies include most useful combat enchantments, movement enhancements, illusions, and limited-scope mind control. This is the realm of utility enchantments that give you a significant advantage over people who aren't aware that you possess the Prodigy, such as invisibility cloaks or boots that let you walk up walls.
It'd probably dangerous for the hostages. Even trying their best Winter fey aren't gentle or reflexively concerned with mortal safety.
Not to help us find the hostales but to kill the enemy. We know he has been spying us for a long time so he might have contingencies to our powers. But he doesnt for Mab and due to our past relations with her court he would have never expected us to use them as allies a few weeks ago so there shouldnt be any surprises. Also is probably our best way to obtain an army at this moment.Sort of out of the blue, but @Yog I've been thinking about it, and I believe there's an additional way to stuff power into your ring design.
My setup uses an enchanted item as the base, which should keep the currently unknown benefits of that item on top of the splendor + emanation(which I really need to redesign) based on RaW.
That trick should work for you as well, though the only real option would be a prodigy*. This sort of requires a reagent, but it's slightly different than the rules for everything else:
3 dots would be ideal, because even without a pass on the other stuff (which I hope for because without it we'd be locked out of almost everything for OOC months to a year of play) just substances work for them.
There are a few issues though; the first being that prodigies largely have to be used by exalts and have essence costs. Fortunately we have this rule on modifying the rating:
And this on essence:
Use without attunement costs a dot upgrade, and we can buy down dot ratings by making adding drawbacks.
We could make a 2 dot without complications usable by a mortal, but 3 is where they get useful.
My thought is to use it to add a security system since it's already established that prodigies are by default picky about the bearer. Thematics are defining for prodigies, so it plays into the ring pretty well because they're already symbols of association and connection.
The need to be actively used makes it awkward, but they can have very specific trigger conditions.
My first thought was something that shifts the ring into an unremarkable form when first put on at the cost of bashing damage to the wearer and restricts the item to mortal use only. Perhaps with a "bank" of damage they fill to allow limit future shifts as well.
That plays into the transformation themes of ash collected from Hank, limits the hypothetical influence of the ring by locking out those with the power to leverage it most, and makes the use cost something actually costly while still being bearable.
The user could put it on, let the damage heal, and then only take it off when they have to do that they don't need to pay it too often.
Honestly this might be more of a 2 dot effect brought to 1 by the annoying limits given that it's more utility than a combat relevant tool. Which would spare us the reagent use.
Another option would be to set it up so that plays off the cannibal themes for a more powerful effect meant to hurt an enemy for taking it. Use the mortal only lock to limit the item, bashing damage to the wielder to "charge it" at when first donned, but if someone other than the one gifted it by it's creator puts it on the ring starts charging more than bashing to use it at a harsher time table.
3 dots are the level of useful combat damage, so if we're paying down with flaws to get a 3 dot that doesn't require an exalt we could still get combat relevant damage from it:
Every time they put it on or use the ring's powers it charges (1 + activations in the scene /bashing) up to 3.
Hit the cap and it doesn't keep going up but it does turn to (2/lethal an activation in scene). No shift to Agg because it's still a lower tier item.
Soakable if the subject chooses to resist after activation because they suddenly realized it was a bad idea, but if you don't willingly pay the toll it won't turn on to let you argue with the spirit inside in the first place.
Or if you're confident in the spirit's loyalty merit a different middling ability might work too. These guys can get pretty off the wall past 2 dots as long as they don't influence the plot too much themselves effectively.
The most ambitious suggestion I have being this:
Carve the base ring out of synthetic green-white nephrite jade, but use Molly's craft to make one where the white streaks are orderly, subtly forming alchemical symbols related to spiritual transformation. Specifically Albedo because we're talking about dreams and spiritual things touching on reality in an effort to improve. Still a lantern ring, but touched with something more.
Make it a 3 dot prodigy aligned to transformation and empowered to be used by mortals (and mortals alone) by Hank's ashes that gives the wearer the ability to train in their sleep in exchange for small amounts of bashing damage.
Maybe not full physical attribute training, but mental and skill related things. The malcoffee is great, but in terms of allowing the mortal weirder to better keep pace without the item dominating the plot this is a pretty good trick. Especially if the information spirit can guide them and push the dream into a carefully designed simulated training environment.
the end result is within mortal limits, but it makes getting closer to the useful ranges more practical.
* I don't think my complaints were wrong, but they were too harsh.
It'd probably dangerous for the hostages. Even trying their best Winter fey aren't gentle or reflexively concerned with mortal safety.
They'd certainly try to do what we ask, but I wouldn't be surprised if it got messy anyway.
Those favors are semi-directed magical nukes, especially because Mab is a drama Queen and will probably take the opportunity to show off Winter's power when given an excuse like this to operate so openly in the mortal world.
We should keep the splash zone in mind if and when we set one off.
That's an interesting idea, but the issue is that I can't really think of a prodigy-like function of a signet ring. The things you are suggesting are very clearly a Splendor functionality, and in fact I could build a splendor built for transformation / obfuscation easily.Sort of out of the blue, but @Yog I've been thinking about it, and I believe there's an additional way to stuff power into your ring design.
You don't spend the favor we were given to kill one naagloshii. You spend it for Winter court to help you genocide naagloshii species off the face of the world.Not to help us find the hostales but to kill the enemy. We know he has been spying us for a long time so he might have contingencies to our powers. But he doesnt for Mab and due to our past relations with her court he would have never expected us to use them as allies a few weeks ago so there shouldnt be any surprises. Also is probably our best way to obtain an army at this moment.
That's fair, but I think magic rings get a bit more leeway in this sort of thing because their classic thematic profile is a bit broader and more abstract.That's an interesting idea, but the issue is that I can't really think of a prodigy-like function of a signet ring. The things you are suggesting are very clearly a Splendor functionality, and in fact I could build a splendor built for transformation / obfuscation easily.
I take issue with the extra stuff you stick in material wise.For ring construction, I was thinking green magical jade (if it is available) alloyed with gossamer in its pure form. The sigil would either be Green Lantern one, to connect to the fantastical and whimsical, or, if Molly rolls enough successes, either an image of Luna or Oramus.
No one else uses our crafting rules, so we don't have to translate. The sword is an enchanted item, which makes it qualify as a target but doesn't require us to measure it under restrictions from categories it isn't in.Also, you should consider that Kakuri's sword might be more of a splendor than a prodigy. Certainly it didn't express the functionality of a prodigy, as far as I remember.
And right now I am focusing more on perfecting / nailing the transformation trinket to accompany your sword so Daniel can have good defenses.
I tried to be thematic. LIke, for the transfromation amulet that turns someone into a living diamond-skinned golem, a memorial diamond made out of a naagloshii's heart seems ldeal. Our blood, ok, I'll get rid of it. Mechanically there's no support for it, not when making a splendor. When making a prodigy this is basically how they are made, though. So, one might argue that by fulfilling one more creation step (if for an adjacent class of objects) we might be able to improve the power / quality of the splendor.I take issue with the extra stuff you stick in material wise.
The crafting rules don't require it or provide a benefit from it, and some of them might be dangerous.
Anointing the thing in our blood is just asking for a thaumaturge to do something nasty if they do get it, and the thing will work just fine without it.
Magical jade is sure to be a rare commodity that can be used for specific crafting improvements, but this isn't 2E. We don't need to slap it into everything just to make a project work.
Well, it's kinda like a shintai? No shintai aspects, which can be really powerful. Superhuman, yes, but focused superhuman. Expensive to make also.As to the transformation stuff, I'm a bit wary of it.
You're basically making Shintai but better and able to get used way more frequently. Some of them also basically include multiple free scene long excellency equivalents if built right.
Seems like the sort of trick that should get shot down for the same reason that Jade discipline that let them make infinite high tier Agg weapons got nerfed.
Splendors don't have that issue, but I think it would be fair to say that we can't reasonably make the same super-powerful splendor.This design is unique, and can't be re-used again for the construction of subsequent Arcana, with the sole exception of horrors. Horrors may be built using a recycled template, so long as no element of their design is changed.
The issue is that "give people ability to lucid dream" or similar is mechanically described as "give someone oneiromancy 1", and that's splendor.Prodigies have to be interesting, active use, and operate on thematics that match the item.
My first idea is pretty straightforward, rather than obviously proclaiming you to anyone you sees it the ring shows a false face.
The second is only a bit of a hop; a signet ring has a rightful owner who is granted it by virtue of a position independent of the ring. If you want to steal that power you're going to need to bleed for it, the magic just gives the ring some actual teeth to make it happen directly.
The third is the biggest reach because it extends the thematics in the most abstract way.
Broadly the ring can be said to be something giving the bearer authority over dreams. It lets you shape their substance into something overtly physical and use them to unnaturally interfere with the physical world. The green lantern stuff is a veneer over that baseline part of what the magic actually does.
So the prodigy would "just" be empowering the signet ring to exert the authority inwards instead of outwards, giving them enhanced lucid dreaming.
It's not even that big of a difference fluff wise; we learned teaching Rosie that mortal souls form weird temporary pseudo-realms that constitute dreams from interaction with the nevernever when they sleep. The substance of those things is what the ring as described is messing with in the first place.
We'd need a cyber devil in a few different cell towers to do that.Can we use Ciber Demons to find out where they are through the call and then use the seawage system to go there and kill them??
If we are busting open RVD, we could disperse into city's water supply, then reconstitute as close as possible near a naagloshii. Hell, use shintai, we should be able to burst out of a water pipe, if we know where to do it.We should also probably call a cab to take us somewhere central but low key so any watchers don't notice our cars moving but we can still meet up with everyone okay.
If possible a pit stop for bleach would be good too; I want to move fast, but if we end up burning enough time to allow essence recovery we might as well get it.
We can be by spending a mote on TLoF. So long as it's environment and not an attack."This isn't a vulcano is it? I'm immune to my fire, not all fire!"
The Crown on the phone might be used also being trapped in the middle of the enemy fortress activates CCCWe'd need a cyber devil in a few different cell towers to do that.
[X] Get some help on the line, your dad, Lydia, Harry
We should also probably call a cab to take us somewhere central but low key so any watchers don't notice our cars moving but we can still meet up with everyone okay.
If possible a pit stop for bleach would be good too; I want to move fast, but if we end up burning enough time to allow essence recovery we might as well get it.
We can be by spending a mote on TLoF. So long as it's environment and not an attack.