Green Flame Rising (Exalted vs Dresden Files)

I personally don't mind a slow-ish progression, though I think @Yog's proposal might be too slow.
It was an upper boundary estimation, really. Different estimations can be made. For example, we could go with "max out favored charms and abilities". I'll make several different calcs in the next several hours and by the end of the day.

I welcome all proposals, because yeah, the math can be worked in several ways.

I just wanted to work something out and save @DragonParadox the trouble.
 
OK so what happens to the time-scale if we cut everything in half to account for the fact that you do not have to max out everything for a reasonable build? After all you guys will also be spending XP for things like sorcery, the sight etc...

E1 to E2 at 38 XP
E2 to E3 at 116 XP
E3 to E4 at 266XP
E4 to E5 at 577 XP
E5 to E6 at 1189 XP.

That leaves you at E3 at the end of this arc.
 
OK so what happens to the time-scale if we cut everything in half to account for the fact that you do not have to max out everything for a reasonable build? After all you guys will also be spending XP for things like sorcery, the sight etc...

E1 to E2 at 38 XP
E2 to E3 at 116 XP
E3 to E4 at 266XP
E4 to E5 at 577 XP
E5 to E6 at 1189 XP.

That leaves you at E3 at the end of this arc.
1 years from now to hit E4.

2 years from now to hit E5.

4 years from now to hit E6.

Better but still takes a year to get E4 but E4 is the main achievement tbh. E5+ is windowdressing.
We voted for an automatic progression based on spend XP, as determined by the QM.
And it was noted that this would be slower than the progression suggested by Holden.
No. We voted automation under the impression that it would not take literal years to raise Essence.

If you believe otherwise, why not have another vote and let's see the results?
 
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OK so what happens to the time-scale if we cut everything in half to account for the fact that you do not have to max out everything for a reasonable build? After all you guys will also be spending XP for things like sorcery, the sight etc...

E1 to E2 at 38 XP
E2 to E3 at 116 XP
E3 to E4 at 266XP
E4 to E5 at 577 XP
E5 to E6 at 1189 XP.

That leaves you at E3 at the end of this arc.
Seems much better to me.
 
Frankly I prefer just buying essence. So we can just get it and be done with that stat.

But what we really need is some custom charms to fill the massive holes Infernals have, especially since we don't have demons to fall back on.
 
@DragonParadox the proposal is much more reasonable though please add that ALL xp spending will go towards Essence. Even ones spent on Lydia and on backgrounds.

That would also make things reasonable and will not disincentive us from spending in other places.

It also makes book keeping MUCH easier.
 
An Even faster progression would be at 1/3 maximum:

E3 to E4 at 179 XP
E4 to E5 at 384 XP
E5 to E6 at 793 XP.

This is basically speaking E4 in 2-3 months, E5 in 8. I am willing to put this to the vote, including this scaling, but I think this one might be too fast. When you get to 1/4 max it is already silly, you guys should already be E4.
 
IMO you can leave it slow.

Becoming a world-shaking power should take a few years.
If we were a Wizard we would have several years of apprenticehood ahead of us before we would even be a regular starting character.
 
An Even faster progression would be at 1/3 maximum:

E3 to E4 at 179 XP
E4 to E5 at 384 XP
E5 to E6 at 793 XP.

This is basically speaking E4 in 2-3 months, E5 in 8. I am willing to put this to the vote, including this scaling, but I think this one might be too fast. When you get to 1/4 max it is already silly, you guys should already be E4.
Problem is in game time is 1:1 to real life.

So either accept Molly is growing fast or wait literal years in real life to raise Essence.
 
An Even faster progression would be at 1/3 maximum:

E3 to E4 at 179 XP
E4 to E5 at 384 XP
E5 to E6 at 793 XP.

This is basically speaking E4 in 2-3 months, E5 in 8. I am willing to put this to the vote, including this scaling, but I think this one might be too fast. When you get to 1/4 max it is already silly, you guys should already be E4.
I'm fine with the numbers in your previous post, but if you think that might still be slow while this proposal is too fast, you could always do the Goldilocks thing and go for the middle ground between the two?
 
We already are.

All Essence does is lock certain charms.

In ExWoD Essence was divorced from power.
 
Problem is in game time is 1:1 to real life.

So either accept Molly is growing fast or wait literal years in real life to raise Essence.

Once upon a time I tried to solve this problem by witting more... 3-4 updates per day. It does not scale well and it leads to making unfortunate mistakes in tone, pacing and general storytelling my haste. This is the best I feel I can reasonably do while maintaining quality of writing
 
I'm not sure how to do that and mentain the relative scaling.
To give context. Reason for E3
1. Signature Charm.
2. Slightly more Essence to spend/store.

Reason for E4.
1. Kingdom and GSNF
2. Slightly more Essence to spend/store.
3. One story per use Greater Shintai.

Reason for E5
1. Slightly more Essence to spend/store.

Essence =/= Power level.

Your scaling will suffer more from large xp grants that raising Essence.
 
OK I remembered that you can divide things by fractional numbers ( :oops: ) so this is what between half and what one third looks like

E3: End of this Arc
E4: 215
E5: 461
E6/Elder: 952

I think we should go with this, not adding Circle XP since that would scale strangely as you get more circle mates. Sound fair?
 
OK I remembered that you can divide things by fractional numbers ( :oops: ) so this is what between half and what one third looks like

E3: End of this Arc
E4: 215
E5: 461
E6/Elder: 952

I think we should go with this, not adding Circle XP since that would scale strangely as you get more circle mates. Sound fair?
I'm happy with it.

Thanks, DP.
 
OK so what happens to the time-scale if we cut everything in half to account for the fact that you do not have to max out everything for a reasonable build? After all you guys will also be spending XP for things like sorcery, the sight etc...
I actually included costs of Ancient Sorcery in my calcs (total XP count for all Ancient Sorcery is 310). They were meant to be "upper boundary estimations". I.e. we can't be progressing any slower than that, otherwise we'll literally run out of things to spend XP on at some point.

A lower boundary estimation is probably "max out favored abilities and charms". There are 152 Xp to spend on Kakuri Charms, 146 XP to spend of Lanka charms, and 41 Xp to spend on favored abilities. That's a total of 339 XP. Throw in 9 XP for Willpower 10, and that's 348 XP. One could argue that this is reasonable to hit E5. Throw in another 52 XP for maxing several Attributes to a round 400. At this point you have grown as "tall" as possible (i.e. maxed out your "specialization" and are starting to becoming "wide", i.e. branching out and becoming omnicompetent. This is in line with
E3 to E4 at 179 XP
E4 to E5 at 384 XP
E5 to E6 at 793 XP.
This as a "rapid" progression rate.
E1 to E2 at 38 XP
E2 to E3 at 116 XP
E3 to E4 at 266XP
E4 to E5 at 577 XP
E5 to E6 at 1189 XP.
This seems reasonable. Essentially, we get to E5 after maxing out Kakuri and Lanka charms, and all favored abilities, a couple of attributes, and throwing in the kingdom charm (20 XP), Unbound Eschaton (another 20 XP), 5 to 10 Ancient sorcery charms (50 to 100 XP).

Yes, this probably works.
 
OK I remembered that you can divide things by fractional numbers ( :oops: ) so this is what between half and what one third looks like

E3: End of this Arc
E4: 215
E5: 461
E6/Elder: 952

I think we should go with this, not adding Circle XP since that would scale strangely as you get more circle mates. Sound fair?
So by circle xp do you mean the 1/4 or what we assign to circle members?

I agree on not including the 1/4 but if what Molly gives from her pool to companions on top of the 1/4 js disregarded than it complicated book keeping.

But on the tables, this is very reasonable.
 
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OK I remembered that you can divide things by fractional numbers ( :oops: ) so this is what between half and what one third looks like

E3: End of this Arc
E4: 215
E5: 461
E6/Elder: 952

I think we should go with this, not adding Circle XP since that would scale strangely as you get more circle mates. Sound fair?
Perfectly well for me. Now, to think on how Lydia and others progress, because her scaling is bound to be different (she has less things to spend XP on). I'll do some numbers in the evening if you don't mind? Totals for how much different things might cost her to max out.
 
So by circle xp do you mean the 1/4 or what we assign to circle members?

I agree on not including the 1/4 but if what Molly gives from her pool to companions on top of the 1/4 js disregarded than it complicated book keeping.

But on the tables, this is very reasonable.

What you assign still gets counted yeah, otherwise we get into situation where you guys have no incentive to give anyone but Molly extra XP
 
I actually included costs of Ancient Sorcery in my calcs (total XP count for all Ancient Sorcery is 310). They were meant to be "upper boundary estimations". I.e. we can't be progressing any slower than that, otherwise we'll literally run out of things to spend XP on at some point.

I was talking about sorcery paths (the mortal kind), it is hard to know how many of those you guys will want to get, but I think it is fair to say it won't be all of them.
 
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