Green Flame Rising (Exalted vs Dresden Files)

Merits =/= Species transformation.

It is also usuable only once per year on a target and grants only one dot and costs 5 Essence.
Adhoc vote count started by Yzarc on Feb 14, 2023 at 9:16 AM, finished with 63 posts and 9 votes.

  • [X] Plan Authority is Asskicking
    -[x] Molly: 27xp
    -[x] Rendered Villain Dispersal: 4xp
    -[x] Wind-Born Stride, 8 XP
    -[x] Murder is Meat, 4 XP
    -[x] Naked Wicked Souls, 3 XP
    -[x] Maggot Mana Plague, 8 XP
    -[x] Lydia: 7xp + 1xp (25% of Molly's + 1)
    -[x] Command The Dead: 3xp
    -[x] Authority of the Psychopomp: 3xp
    -[x] Alertness 2: 2xp
    [X] Say goodbye
    -[X] Offer training and equipment instead
    -[X] STUNT: "Believe me. I know the feeling. I really do. I grew up with it, even. I won't provide a magical immediate solution right now, not when you are so angry and not thinking clearly. What I will provide, however, are the means. I'll talk to some people, arrange training in how to fight, provide equipment if you want it. And if, by Christmas, you still want to keep fighting, we'll discuss the topic again. I might have something by that time".
    [X] Plan Alchemy and minions.
    -[X] Molly
    --[X] Maggot Mana Plague, 8 XP
    --[X] Wind-Born Stride, 8 XP
    --[X] Naked Wicked Souls, 3 XP
    --[X] Murder is Meat, 4 XP
    --[X] Alchemy 2 dots, 6XP:
    -[X] Lydia, 11 XP: 7 XP gained, 8 XP spent (7 +1 from main pool)
    --[X] Authority of the Psychopomp, 3 XP
    --[X] Command the Dead, 3 XP
    --[X] Occult 2, 2 XP
    [X] Say goodbye
    [X] Plan Alchemy and minions.
    -[X] Molly
    --[X] Maggot Mana Plague, 8 XP
    --[X] Wind-Born Stride, 8 XP
    --[X] Naked Wicked Souls, 3 XP
    --[X] Murder is Meat, 4 XP
    --[X] Alchemy 2 dots, 6XP:
    ---[X] • Speed-Healing: a "potion" that halves healing time for bashing and lethal damage.
    ---[X] •• Enhance Ability: an elixir that can enhance a specific ability in a person who drinks it. The drinker gains a specialty in that ability for the duration (or +2 dice when it is relevant if they already have one) for one hour per success on the creation.
    -[X] Lydia, 11 XP: 7 XP gained, 8 XP spent (7 +1 from main pool)
    --[X] Authority of the Psychopomp, 3 XP
    --[X] Command the Dead, 3 XP
    --[X] Occult 2, 2 XP
    [x] Make the offer (Must take Inner Devils Unchained Cost 12 XP)
 
Merits =/= Species transformation.

It is also usuable only once per year on a target and grants only one dot and costs 5 Essence.
Adhoc vote count started by Yzarc on Feb 14, 2023 at 9:16 AM, finished with 63 posts and 9 votes.

  • [X] Plan Authority is Asskicking
    -[x] Molly: 27xp
    -[x] Rendered Villain Dispersal: 4xp
    -[x] Wind-Born Stride, 8 XP
    -[x] Murder is Meat, 4 XP
    -[x] Naked Wicked Souls, 3 XP
    -[x] Maggot Mana Plague, 8 XP
    -[x] Lydia: 7xp + 1xp (25% of Molly's + 1)
    -[x] Command The Dead: 3xp
    -[x] Authority of the Psychopomp: 3xp
    -[x] Alertness 2: 2xp
    [X] Say goodbye
    -[X] Offer training and equipment instead
    -[X] STUNT: "Believe me. I know the feeling. I really do. I grew up with it, even. I won't provide a magical immediate solution right now, not when you are so angry and not thinking clearly. What I will provide, however, are the means. I'll talk to some people, arrange training in how to fight, provide equipment if you want it. And if, by Christmas, you still want to keep fighting, we'll discuss the topic again. I might have something by that time".
    [X] Plan Alchemy and minions.
    -[X] Molly
    --[X] Maggot Mana Plague, 8 XP
    --[X] Wind-Born Stride, 8 XP
    --[X] Naked Wicked Souls, 3 XP
    --[X] Murder is Meat, 4 XP
    --[X] Alchemy 2 dots, 6XP:
    -[X] Lydia, 11 XP: 7 XP gained, 8 XP spent (7 +1 from main pool)
    --[X] Authority of the Psychopomp, 3 XP
    --[X] Command the Dead, 3 XP
    --[X] Occult 2, 2 XP
    [X] Say goodbye
    [X] Plan Alchemy and minions.
    -[X] Molly
    --[X] Maggot Mana Plague, 8 XP
    --[X] Wind-Born Stride, 8 XP
    --[X] Naked Wicked Souls, 3 XP
    --[X] Murder is Meat, 4 XP
    --[X] Alchemy 2 dots, 6XP:
    ---[X] • Speed-Healing: a "potion" that halves healing time for bashing and lethal damage.
    ---[X] •• Enhance Ability: an elixir that can enhance a specific ability in a person who drinks it. The drinker gains a specialty in that ability for the duration (or +2 dice when it is relevant if they already have one) for one hour per success on the creation.
    -[X] Lydia, 11 XP: 7 XP gained, 8 XP spent (7 +1 from main pool)
    --[X] Authority of the Psychopomp, 3 XP
    --[X] Command the Dead, 3 XP
    --[X] Occult 2, 2 XP
    [x] Make the offer (Must take Inner Devils Unchained Cost 12 XP)
Inner devil unchained got majorly nerfed in the conversion, it used to be 5 day transformation into a first circle, complete with the power and stats of the demon. And VEE can grant up to 6 dot merits, that big leagues, including permenet XP cost reduction. So we could use it and then they could just buy Hellfire Path.
 
Inner devil unchained got majorly nerfed in the conversion, it used to be 5 day transformation into a first circle, complete with the power and stats of the demon. And VEE can grant up to 6 dot merits, that big leagues, including permenet XP cost reduction. So we could use it and then they could just buy Hellfire Path.

We are not reading the same charm then.

Verdant Emptiness Endowment (•••••)

Even the damned pray, and the Infernal may choose to answer these prayers. When the Infernal hears another being express a wish to be something they currently are not (stronger, smarter, more beautiful, more wealthy, and so forth), she may reach out with her Essence to grant the stated wish, even if the wish was not uttered in serious expectation of fulfillment. There is, of course, a price.

System: Upon hearing an uttered wish, the Infernal may spend 5 Essence to grant it. The world conspires to bring about the Infernal's blessing as soon as possible, usually within the same scene.

The beneficiary knows only that the hand of fortune is upon them, and they may accept or reject it. Rejection costs a point of Willpower. Sensing the sinister price attached to the gift requires a Perception + Awareness roll against difficulty 8.

The Infernal can grant any of the following: a dot of an Attribute; a dot of an Ability; a dot of a Background; a Merit; or she can remove a Flaw. No character can have more than one wish granted in the course of a year. There are two hidden prices to the Infernal's gift. First: At any point after granting a wish, the Infernal may approach the beneficiary and ask them to perform one task on her behalf. The task may be as involved or lengthy as the Infernal desires, so long as it isn't impossible or utterly suicidal, and so long as it has some defined end-point within a year and a day.

What it grants = a dot of an Attribute; a dot of an Ability; a dot of a Background; a Merit; or she can remove a Flaw.
Limits = No character can have more than one wish granted in the course of a year
Cost = 5 Essence

Yeah. 20xp to grant someone 1 dot of x once per year at the rate of 5 essence per pop.

The charm was nerfed to the point of uselessness. It is a good NPC charm but not a player charm.
 
She's kind of distressed right now, it's sort of a scummy time to make an offer like this.

Especially because it probably won't make her relevant in the immediate future and we have lower impact options if she's got to wait/train anyway.
It doesn't actually take much to be relevant in combat using WOD rules. All you need is enough damage to force the an enemy to have to take an action to defend themselves. Or just be distracting enough to use up actions.

[X] Make the offer (Must take Inner Devils Unchained Cost 12 XP)
[X]Plan Minion power!
-[X]Molly 32
-[X]Inner Devils Unchained Cost 12 XP
-[x] Maggot Mana Plague, 8 XP
-[x] Rendered Villain Dispersal: 4xp

-[X] Running to forever 4 XP
-[X] Murder is meat 4 XP
Lydia 6 XP

-[X]Authority of the Psychomp: 3xp
-[x] Command The Dead: 3xp


We can turn a whole pack of dogs into bakemono that Lydia and others can command. A full pack of bakemono dogs are a serious combat threat. The are at least as good as tough as ghouls and we can make them much more easily. Also using the dog method they are even more disposable.
 
Last edited:
The Nagoshi isn't immoral. And the Greater Akuma might come back, but she will still die.
Wrong on both counts.
A Naagloshii or Skinwalker[Footnote 1] is an immortal semidivine being[1] with the ability to change shape. Harry Dresden has had personal dealings with both Shagnasty and Goodman Grey.[2] It is first mentioned in Turn Coat.
As for the Akuma, if we kill her and she respawns, then we might as well write a book on our abilities and mail to Enma-O.

The point of killing her is not just to stop her from being a problem but also to stop Enma-O from sending more Akuma after us. Akuma are rare and loosing them permanently will hurt. Them respawning, not so much.
 
VOTE
[X]Plan Castle Doctrine
-[X]Molly: 28xp
--[X]Hellscry Chakra: 8xp
--[X]Rendered Villain Dispersal: 4xp
--[X]Maggot Mana Plague: 8xp
--[X]Etiquette 5: 4xp
--[X]Murder is Meat: 4xp
-[X]Lydia: 8xp (7 base + 1 from Molly)
--[X]Command The Dead: 3xp
--[X]Authority of the Psychopomp: 3xp
--[X]Alertness 2: 2xp

Spending: 28+8=36xp
Reserve: 1xp


==
[X] Say goodbye
-[X] Offer training and equipment instead
-[X] STUNT: "Believe me. I know the feeling. I really do. I grew up with it, even. I won't provide a magical immediate solution right now, not when you are so angry and not thinking clearly. What I will provide, however, are the means. I'll talk to some people, arrange training in how to fight, provide equipment if you want it. And if, by Christmas, you still want to keep fighting, we'll discuss the topic again. I might have something by that time".




RATIONALE
We have 3 problems to plan towards:
1)Mab Diplomacy at the end of October/Beginning of November
2)Thousand Hells diplomacy and combat
3)Roaming naagloshii

==
Hellscry Chakra is the foundation of this plan. Even with QM clarification, it remains a CoD combat detector and diplomacy buff.
It applies to both our current Hungry Dead problem, and to our meeting with Mab at the end of the month/early November.
And to attempts by the naagloshii to approach while wearing someone's face, or under a veil.

==
Rendered Villain Dispersal allows us to regenerate HLs and Essence by carrying around a soda can of bleach in a backpack, a purse or our car. If we have 15 minutes, we can recover 1 Lethal HL OR 1m Essence OR all Bashing damage.
That means we can do it while driving from place to place.

Also, it allows us to sleep inside bleach at home, which reduces the chance of Nightmares because of Boiling Sea Mastery.
And it allows us to stake out locations while dissolved in a puddle.
Or a river.

We're supposed to meet the Hungry Dead beside the Chicago River. We need it.

==
Maggot Mana Plague solves a lot of our problems with our White Court recruits.
They can take it as a food supplement to feed their Hunger, which stops them feeding on people while still giving them superpower juice in case they get in a fight.

==
Murder is Meat allows us to truekill immortals who would otherwise resurrect.
Which is a threat to both the naagloshii and the Hungry Dead.
Just the threat may well force a retreat.

==
Etiquette 5 because we are still preparing for Mab shortly after Halloween.
Plus, if we are meeting an emissary of Kakuri this month, the higher our socials the more information we can get out of her and her minions before someone decides to stab someone in the face.

And it allows us to sow dissension in her ranks, now that we know there are two factions.


DELAYED
With Yog saying Alchemy 1 is not valuable on its own, Im putting it off.
We'll buy Alchemy 1+2 at the same time at the end of October.

I want Windborn Stride, but I think we need Hellscry and Maggot Mana more.
So it's delayed.

Putting off our first Sorcery spell until next turn.


For the people who missed it, the messenger was wearing a bone mask that was grown in place. I quote:
The vampire lingers under a linden tree, away from any gravestone, like a shadow made solid in a suit of unrelieved black, high collared save for the single silver thread woven through it, barely seen in the moonlight, a bone mask shrouds their features, not carved Usum tells you, but grown. As you meet the eyes behind the mask something like recognition stirs in your heart. This is one who has known the touch of Kakur.
That means that he, or someone in his party has Bone Shintai 3+.
For reference, these are the nine levels of Bone Shintai. Pay attention to Bone Shintai 2:
1 · Corpse Skin ·
The student learns how to channel unwholesome Yin energies through his flesh, which becomes pallid and corpselike. While in this state, the vampire is preternaturally resistant to damage, much like a zombie.

System: The vampire must spend at least one point of Yin to evoke this power. While using this power, the difficulties of all the vampire's Social dice pools increase by one. However, for each point of Yin spent, the vampire gains two bruised health levels. Thus, a vampire who spent two points of Yin would gain four bruised health levels, which would all have to be damaged before the vampire would drop to hurt. All Chi must be spent upon first activating the power, and a maximum of three Chi may be spent on it. Corpse Skin lasts for an entire scene.


2 · White Tiger Corpse ·
The vampire forces Yin energy into her skin and bone marrow. By doing so, the vampire renders herself transparent and effectively invisible. This power doesn't affect clothing, weapons, or other objects, though the vampire may "bleed" additional Yin onto personal possessions to render them invisible, too. Vampires using this power can occasionally be detected by the palpable chill they radiate.

System: This power costs one Yin Point to activate and lasts for a scene. By spending an additional Chi Point and three turns smearing the liquid Yin onto her possessions, she may turn them invisible.



3 · Bone Obedience ·
The Bone disciple, through selective manipulation of Chi, can cause his bone structure to calcify and grow like rock crystals. This power allows the diligent student to transform parts of his skeleton into all manner of useful tools.

System: The vampire spends Yin Chi as listed below to manifest the feature desired. Each change takes three turns to produce; the bones slowly "grow" into position. With the exception of the bone blade, all transformations last for one scene, after which they must be maintained with additional Chi expenditure. The following features may be produced:

Key(1 Chi): The vampire can form a finger, quite literally, into a skeleton key capable of opening any normal lock. This feature reduces the difficulty of appropriate Security rolls by three.
Talons : The vampire extrudes bony talons from nails or knuckles. This effect is similar to the Protean power Feral Claws. The talons inflict Strength + 2 aggravated damage.
Bone Armor (1 Chi/Point): The vampire fills his skeleton with Chi, strengthening it. For each point of Chi spent, the vampire gains one soak die. Bone armor protects against aggravated damage from supernatural attacks, but not from fire or sunlight.
Visage : The vampire uses Chi to alter his bone structure. This effect allows him to become up to six inches shorter or taller, and to alter his facial features and body type (though not precisely enough to disguise himself as someone else).
Bone Blade (2 Chi, 1 Chi/three turns to maintain): The vampire extends a section of his forearm into a two-foot blade of bone. This "sword" may be used to parry attacks and inflicts Strength + 3 aggravated damage.


4 · Five Poison Cloud ·
The vampire can exhale a breath or cloud of concentrated Yin. This cloud manifests as a mass of freezing black vapor. The cloud seethes with the destructive energies of raw Yin; within the cloud, metal corrodes, flesh rots, and plants wither and die.

System: The vampire spends two points of Yin. The cloud swells to fill an area 10 feet by 10 feet. Everyone within the cloud, except the wielder of the power, suffers six dice of aggravated damage.


5 · Ch'ing Shih ·
The vampire may permeate her flesh and bones with Yin. This precipitates a grotesque transformation: The vampire's flesh turns a sickly gray, while her bones turn jet black. Her skin wrinkles and compresses around her bones. Her fangs grow long and drip venom, and black spikes jut from her back, joints, and rib cage. Her entire body glows phosphorescently and sparks with Yin energy. This form is known as a ch'ing shih.

System: To activate the ch'ing shih form requires five turns and five points of Yin Chi. The transformation is automatic, and the effects last for one scene. All sorts of changes take place in the vampire. First, the vampire's Appearance drops to zero. The character's bones fill with Yin-marrow, and she gains near-complete control over her skeletal structure. She can extrude spikes, razored edges, or bony barbs. In game terms, she can choose to inflict automatic aggravated damage with any attack, even a body-slam or punch. She may attack and damage wraiths, specters, and other Yin-spirits (though the reverse is also true; she may be attacked as well). She may also feed her flesh and blood to such spirits, providing Chi to them; Yin-spirits who accept this "offering" can use the Chi to replenish their own Chi on a one-for-one basis. Finally, the vampire may inject a lethal toxin through her claws or fangs. This effect inflicts two health levels of aggravated damage per turn to humans or animals and one point per turn to shen, including wraiths. The toxin's effects last for (6 – victim's Stamina, minimum 1) turns. Mortals who die from this toxin rise as zombies, under the ch'ing shih's control, during the following scene. Zombies have the Physical Attributes they possessed during life, but no Mental or Social Attributes. They have three additional health levels, but are incapable of healing damage inflicted on them. Each zombie must be fed one Yin Point per night, or it withers to dust. At any rate, a zombie rots within one turn of being exposed to sunlight.


6 · Ikehone ·
Its name is a whimsical reference to the Japanese art of flower arrangement, this is the ability to rearrange a victim's flesh and bones, turning him into a distorted version of himself. While this is usually done as a form of attack, some Kuei-jin turn this power on themselves (to become stronger and tougher) or on their followers (to create powerful servants or warriors). In the more debased courts, some Kuei-jin specialize in using Ikehone as an art form; captives' bones and flesh are transformed into "artistically pleasing" shapes to amuse other Cathayans before the victim is consumed.

System: The Kuei-jin touches the victim as the player spends two points of Yin Chi and rolls Manipulation + Crafts (difficulty 6). If successful, the Kuei-jin may alter the subject's Attributes by up to six points. Thus, he could subtract two dots from three Attributes, increase one Attribute by two dots, and one by four, and so forth. No Attribute may be reduced below 1 or increased above 5. these changes are accompanied by appropriate physical changes as well: A victim whose Appearance is decreased becomes a twisted, wretched wreck; one whose Strength or Stamina is increased becomes huge and impossibly muscular; one whose Dexterity is decreased becomes wizened and palsied. If the power is used as an attack, Attributes are typically decreased. If used on the Kuei-jin himself or one of his allies or servants, Attributes are increased. The changes last for one scene, plus one hour per additional point of Yin Chi expended. Only Physical Attributes and Appearance may be manipulated in this fashion. Ikehone has no effect on beings that lack skeletons.


7 · Skeletal Sculpting · [ Kindred of the East Companion — Page 77 ]
A Refined form of Ikehone, and not dissimilar to the ancient Kin-jin Discipline called Vicissitude, this power allows a Kuei-jin to affect another character's bones without similarly affecting the attached flesh — except, perhaps, to rend and tear it. Like Ikehon, Skeletal Sculpting is sometimes regarded as a form of arm by more degenerate Kuei-jin. It's also often used as a form of torture.

System: The Kuei-jin touches the victim and the player spends a point of Yin Chi and rolls Manipulation + Crafts (difficulty 7). For each success, he does one health level of aggravated damage to the victim as his bones tear out of their sockets, turn at right angles to themselves, and warp and rip their way through his body. Any extra health levels gained through various powers, Merits, etc. are ignored for purposes of Skeletal Sculpting. Alternately, instead of doing damage, the Kuei-jin may choose to inflict other debilities on the victim. Skeletal Sculpting has no effect on beings that lack skeletons.

1 success: Arthritis: The victim's bones and joins become extremely painful, even when not being moved. The victim is at -2 Dexterity, though he can overcome this effect for one scene by spending a temporary Willpower Point.
2 successes: Severe Arthritis: Double the penalties and temporary Willpower cost listed above.
3 successes: Brittle Bones: The character's bones become extremely frail. Every hit he suffers that does physical damage breaks at least one, causing one point of lethal damage per broken bone. Furthermore, every time the character has to make a roll using any Physical Attribute, he must roll Stamina (difficulty 8) or break one of the bones involved in the activity.
4 successes: Blood Rot: The Kuei-jin inflicts his victim with an extremely potent, rapid-acting form of blood infirmity. The victim spends a week in intense pain before dying, losing one point from each Physical Attribute per day until reaching zero. Conventional medicine offers no cure for this affliction; advanced Disciplines, such as Adjust The True Balance, may or may not cure Blood Rot, at the Storyteller's discretion.


8 · Corpse Awakening ·
Corpse Awakening is a form of Kuei-jin necromancy. It allows a Cathayan to invest a corpse with Chi (in a crude fashion), thus creating a sort of zombie that will follow his orders as best it can. "Living dead" created by Corpse Awakening are neither powerful nor intelligent (except in rare cases), but are usually suitable servants for at least some tasks.


System: The Kuei-jin must first obtain a corpse, which he takes to a graveyard at midnight. There he lays the corpse on a specially prepared reed mat. (Creating this mat requires an appropriate Dexterity + Crafts test by the Kuei-jin or the person hired to make it for him.) The Kuei-jin performs an elaborate ceremony, involving incense, candles, and written and spoken prayers. During this ceremony, the Kuei-jin infuses the corpse with a minimum of 2 Yin Chi and 2 Yang Chi and the player rolls Intelligence + Rituals (difficulty 7). After the ceremony, the corpse is wrapped in the mat and buried for eight nights. If the ceremony was successful, at the end of the eighth day, the corpse comes to "life" and digs itself free; its creator had best be there to take charge of it, lest it wander away on its own. The corpse, now known as a s&0236;zou, possesses 1 dot in each Attribute, plus an additional dot in its Physical and Mental Attributes for every additional Yin Chi and Yang Chi that the Kuei-jin "gave" if during the ceremony. (Thus, if the Kuei-jin invested 3 Yin and 3 Yang in his potential creation, the s&0236;zou would have 2 dots in all Physical and mental Attributes, and 1 dot in all Social Attributes.) A s&0236;zou's Social Attributes can't be increased beyond 3 dots, no matter how much additional Chi is spent. A s&0236;zou has a normal health level track. A s&0236;zou is under its creator's command, and will do whatever it's told to do to the best of its intelligence and ability. However, it loses one health level per night unless fed an additional point of Yin Chi and Yang Chi. If its health level ever drops to Incapacitated for any reason, it crumbles to dust.


9 · Form Of Infernal Favor ·
This power, like the lesser power Ch'ing Shih, floods the Kuei-jin's body with Yin energies, transforming it into a horror that makes even the Ch'ing Shih pale in comparison. Although the changes vary from manifestation to manifestation and from Kuei-jin to Kuei-jin, typically the character becomes much larger (both taller and broader). His teeth and nails distend into black fangs and claws that are coated with a slimy poison, his skin takes on terrifying hues (typically red or black), spikes and tentacles sprout from his body, and so forth.

This power, like the lesser power Ch'ing Shih, floods the Kuei-jin's body with Yin energies, transforming it into a horror that makes even the Ch'ing Shih pale in comparison. Although the changes vary from manifestation to manifestation and from Kuei-jin to Kuei-jin, typically the character becomes much larger (both taller and broader). His teeth and nails distend into black fangs and claws that are coated with a slimy poison, his skin takes on terrifying hues (typically red or black), spikes and tentacles sprout from his body, and so forth.

System: Transforming into the infernal form requires no roll, but does take eight turns and requires the expenditure of four points of Yin and/or Demon Chi. The effects last for one scene (and possibly longer, at the Storyteller's discretion). While in Infernal Form, the character may choose any five Demon Shintai Characteristics to represent his demonic body and its powers. In addition, all of the character's Physical Attributes increase by two. Otherwise, the effects are identical to Ch'ing Shih.
TLDR
Scenelong invisibility for Hungry Dead vamp with Bone Shintai 2.
If Lady Eiko is a Shikome Assassin, she has it as standard. And if her disposable messenger is akuma, I suspect her entire party is as well, with potential access to this.

We really do need Hellscry Chakra here, both for it and the naagloshii.
 
Last edited:
I changed out Wind-Born Stride (••) for running to forever so I would afford murder is meat.
 
--[X]Hellscry Chakra: 8xp
This is not that viable now.

The sight does much the same thing and does not have the same limits. Hellscry only works on CODs.
The fluff is vague and if that were all we had do go on I'd say it works best on CoD, but looking at the system write up it's pretty clear that it is attuned only to Creatures of Darkness

Both can work as lie detectors, but neither of them are perfect

All of those say supernatural being, Helscry is the only one that says Creature of Darkness, I agree it makes it weaker, but the choice seems deliberate on the part of the author.
 
How many people in the know about the supernatural feel helpless, angry, like they don't have the means to me more than prey? You could change that, you could help them find that strength within themselves.
Fairly sure that if we get the charm we could manage to get at least a dozen Bakamomo rapidly. That is a powerful fighting force and at least a few of them will be able to see the invisible.
 
This is not that viable now.
The sight does much the same thing and does not have the same limits. Hellscry only works on CODs.
The Sight is neither currently available for purchase, nor do we have a cost profile(its a Merit, with Merit costs), and like I've repeatedly pointed out, its incomplete.
Nor do we regen WP anywhere as easily as we regen Essence.

We want ALL the sensory buffs we can get.
To use a medical metaphor? We want to be able to run through ultrasound, and X-rays, and MRI and PET at need.
I'll be voting for Sight as well when its available when its affordable.

But Im voting for Hellscry now.
 
We want ALL the sensory buffs we can get.
We do not have the stats as our awareness and alertness is 0 and it is of extremely limited utility as compared to what we would have to give up. I could go on on fights breaking stealth, our soak and so on but this is probably something we will disagree on so lets agree to disagree.
 
Back
Top