Green Flame Rising (Exalted vs Dresden Files)

I hate that I'm so good at hiding."

A ripple of sympathy passes through the crowd of dead which had so far been watching the whole conversation like a particularly fascinating play. This time Lydia is the one to move first, squeezing Olivia in an awkward side hug, but she does not seem comforted. "I hate that all I'm good at is hiding."
We need to get her some dots in firearms and a nice sniper rifle for her birthday. Stealth kills from outside of your opponent's ability to immediately notice or retaliate are the best kills; just ask the Air Force.

She couldn't work completely alone, or take on everything out there, but she could snuff common quality vampires like cheap candles if she wanted to.

Especially since veils are actually a complicated and touchy magic. Being as good as she is indicates to me she's less a minor talent and more a budding sorcerer. Developing her ability with magical stealth into some more refined tools and potentially a broader skill with illusions could go a long way.

The baseline sniper we fought earlier was throwing around enough dice to compete with some excellencies; imagine that but with legendary grade exalted equipment rather than off the shelf stuff, and the ability to turn invisible or throw nasty illusions at you to distract from the actual shot.

The funniest strategy would be to set up a nest somewhere and park Lydia on top of her. Olivia just keeps killing as she likes, and rather than wasting time repositioning the brawl spec exigent handles anyone who comes up to stop her.
 
You know, from a certain point of view Inner Devils Unchained looks a lot like a lesser version of making a Wan Kuei without the target needing to die first…

Yes, it's mechanically creating a bane that possesses them and so making them a fomor, but the empowerment of your dark side is a lot like awakening and empowering the Po so it can grant demon arts, which are pretty thematically similar to a fomor's powers.

Just because the mechanics say 'use the formor creation stats' does not mean that IC the resulting being is metaphysically identical to other fonor. It could well be that this is an awakening of Po, certainly the way Usum described the power sounds eerily familiar to Molly.
 
Just because the mechanics say 'use the formor creation stats' does not mean that IC the resulting being is metaphysically identical to other fonor. It could well be that this is an awakening of Po, certainly the way Usum described the power sounds eerily familiar to Molly.

It would be particularly interesting if this means that people we use this on had a P'o trait and could learn demon arts (and only demon arts) like a dhampyr can (with none of the rest of the Dhampyr package). Dhampyrs are examples of living people with awakened P'os that can use the demonic arts derived from them.

Dangerous, and with side effects without Mercy in Servitude, but a pretty neat thing and an easy mechanical way to represent it rather than the rather poor fit the fomor rules can be. It also gives rules/narrative inspiration for what having such a P'o couod so which the fomor rules are less good at.

Particularly if the Wan Kuei who knew them could tutor them in harnessing the P'o in this way just as they can Dhampyrs. It integrates them better into the setting as well, as just like Wan Kuei and Dhampyrs, people with this charm applied have had their dark sides empowered with the energies of Yomi Wan.

Also, being able to make partial/knock off Dhampyrs is fair given that Abyssals can make reventants.

It makes taking the charm much more attractive. It also makes me wonder if we could upgrade the charm by learning more about the Wan Kuei, or vice versa, or make learning the charm cheaper if we learn more about how Wan Kuei are made and what they metaphysically are.
 
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Yeah, no. Even if we explicitly go against Holden's "you don't get to design fomori" rule and there are no downsides, it's still a terrible idea. If we absolutely must make her a killing machine, take training charm, and/or wait till we get our kingdom and send her there for training.

[X] Say goodbye

[X] Plan Alchemy and minions.
-[X] Molly
--[X] Maggot Mana Plague, 8 XP
--[X] Wind-Born Stride, 8 XP
--[X] Naked Wicked Souls, 3 XP
--[X] Murder is Meat, 4 XP
--[X] Alchemy 2 dots, 6XP:
---[X] • Speed-Healing: a "potion" that halves healing time for bashing and lethal damage.
---[X] •• Enhance Ability: an elixir that can enhance a specific ability in a person who drinks it. The drinker gains a specialty in that ability for the duration (or +2 dice when it is relevant if they already have one) for one hour per success on the creation.
-[X] Lydia, 11 XP: 7 XP gained, 8 XP spent (7 +1 from main pool)
--[X] Authority of the Psychopomp, 3 XP
--[X] Command the Dead, 3 XP
--[X] Occult 2, 2 XP


Rendered Villain Dispersal... Honestly, I am against it right now, this is a compromise option for me, since many people want it. I would rather take Etiquette 5, but that's not happening. Alchemy covers it quite well. For 1 dot potion I am taking speed healing, since we have mortal allies. Lydia to Occult 2 for better participation in rituals.
 
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Command the Dead would allow her to steal control over other people's zombies and hostile ghosts.

Vampires with blood-magic can also make zombies . Even Wan Kuei have ways to do so.

Authority of the Psychomp gives her -2 DC social buffs against the undead. Which includes ghosts and Jade Court vampires and would make it a lot easier for her to get information from the local ghost population.
That's banking a lot on them using a specific tactic. I think it's worth considering swapping both one dots for SMEA, since it's let her beat the blood points out of them and do Agg to boot.
Spirit-Maiming Essence Attack (••)
The Exigent imbues her strike with Essence which negates the coherence of the otherworldly.
System: Reflexively spend 1 Essence when launching an attack. The attack inflicts aggravated damage to spirits, ghosts, and other beings not clothed in flesh. Additionally, should it strike any undead supernatural being, they lose (Exigent's Essence rating) points of whatever mystical substance fuels their powers – blood points, Gnosis, Quintessence, Glamour, Pathos, Essence, and the like. Creatures with a higher Essence (or equivalent) rating than the Exigent may resist this effect with a contested Essence-roll.

That or swap command the dead for GWG, so that she can buff the party and do a round of ward enhancements for the Ordo.
Ghost-Warding Glyph (•)
The Exigent may mark any living person's forehead with a glyph scribed in blood. So long as it remains undisturbed, they are protected from the magic of the dead.
System: Spend 1 Essence. Until the mark is deliberately washed or scrubbed away, all Arcanoi and Disciplines directed against the protected individual raise their difficulty by the Exigent's Essence rating; if there's no roll involved, then they increase their cost in Blood, Pathos, Angst, or Chi by +1. The Exigent can't grant the Ghost-Waring Glyph's mark to herself.
Alternativly the Glyph can be used to enhance the threshold of a house, applying the effect to the entire property and making it much more difficult for incorporeal ghosts to enter. They have to make a Willpower roll (DC 7) and gain more successes than the caster's permanent Essence.
 
[x] Make the offer (Must take Inner Devils Unchained Cost 12 XP)
[X] Say goodbye
-[X] Offer training and equipment instead
-[X] STUNT: "Believe me. I know the feeling. I really do. I grew up with it, even. I won't provide a magical immediate solution right now, not when you are so angry and not thinking clearly. What I will provide, however, are the means. I'll talk to some people, arrange training in how to fight, provide equipment if you want it. And if, by Christmas, you still want to keep fighting, we'll discuss the topic again. I might have something by that time".


She wants to stop being a helpless victim and to have no other choice but see her friends die.
We have the ability to give her the power she needs to not be a victim.
 
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Yeah, no. Even if we explicitly go against Holden's "you don't get to design fomori" rule and there are no downsides, it's still a terrible idea. If we absolutely must make her a killing machine, take training charm, and/or wait till we get our kingdom and send her there for training.

If it works like I said; where it awakens her P'o and makes her able to learn Demon Arts, it's actually pretty great. It's limited, but it's a substantial empowerment that is much better than regular training.

We may want to learn more about Wan Kuei creation and metaphysics before learning the charm though, as I say above, as it may make it better/discounted.
 
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Would she actually like that, tho? Not sure if is really interested.
She wants to be able to do something, if she's desperate enough for demon surgery she should be willingly to at least try.

It's also the best use of her inherent talents in a lot of ways. I don't think we should give her the fomor stuff, but even if we did it's still probably not going to make her a face blending monster.
 
How much does thd first dot of Alchemy cost?
3 XP, but the first dot is relatively useless. These are the recipes that are 1 dot:
• A powder that, when mixed with alcohol, induces slumber almost immediately. The target must roll Stamina (difficulty 8) or spend a point of Willpower to stay conscious; he must remake this attempt (at a -1 to Difficulty each time) every round until he succumbs or the drug no longer has a chance of success. Unconsciousness lasts for (10 - Stamina) hours, during which they cannot be roused. Vampires are almost immune to this drug (+2 to Stamina, add Fortitude, and effects, if they succumb, last 10 - (Stamina + Fortitude) minutes), but werewolves in their "normal" form (Homid or Lupus) are susceptible (+2 to the roll).
• A pill that removes all side effects from a minor cold or flu for 24 hours when taken and reduces the recovery time for the illness to one half.
• A liquid that, when imbibed, removes minor Health Level penalties (through Injured) until the individual is wounded again or heals.
• A powder that, when combined with an alcoholic beverage, immediately recovers them from the effects of alcohol, both intoxication and hangovers alike.
• A mirrored material that cannot be chipped or smashed.
• An incredibly strong super glue, more potent than even the strongest commercial epoxies.
• A potent poison (one with a Toxin Rating of 7)
• Cure for the Common Cold: a pill that negates the symptoms of the common cold or flu for 24 hours. Additionally, it reduces recovery time from the illness by half.
• Dionysus's Forgiveness: This foul-tasting concoction purges alcohol from the drinker's system, curing either inebriation or hangover
• Inebriated Sleep: a powder that can be mixed into alcohol to induce sleep in whoever drinks it. When imbibed, the consumer must roll Stamina (difficulty 8), spend a point of Willpower, or else fall asleep. Each roll is made at a cumulative -1 difficulty, as the drug loses potency. This sleep will last for 10-Stamina hours. If used on a Vampire, they roll Stamina + Fortitude + 2 dice against it, rendering them mostly immune.
• Painkiller: a drink that will reduce dice pool penalties from injury by one level
• Speed-Healing: a "potion" that halves healing time for bashing and lethal damage.
• Unbreakable Mirror: a mirror that cannot be smashed, chipped or otherwise broken by normal force.

Note that we buy Sorcerer rituals (i.e. alchemical recipes) separately, except, as I understand it, the first one of the dot level ( @DragonParadox please confirm or correct me - do we get one recipe per level for free, or do we have to buy all recipes separately?), at dots XP cost.
That's banking a lot on them using a specific tactic. I think it's worth considering swapping both one dots for SMEA, since it's let her beat the blood points out of them and do Agg to boot.
This is an entirely "we are fighting" build. I'd rather avoid the fight.
 
She wants to be able to do something, if she's desperate enough for demon surgery she should be willingly to at least try.

It's also the best use of her inherent talents in a lot of ways. I don't think we should give her the fomor stuff, but even if we did it's still probably not going to make her a face blending monster.

Depends. If it works like I suggest with the awakened P'o, it could give some significant combat boosts.
Note that we buy Sorcerer rituals (i.e. alchemical recipes) separately, except, as I understand it, the first one of the dot level ( @DragonParadox please confirm or correct me - do we get one recipe per level for free, or do we have to buy all recipes separately?), at dots XP cost.

I think the RAW are that there are no free recipes, rituals need to be bought or researched seperately.
 
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@DragonParadox, could we instead offer to arrange training for Olivia? Martial arts, firearms handling, defensive driving, etc., are all things we can simply pay for that would make Olivia a more credible threat, not to mention more useful in general. Sure, she wouldn't be going toe-to-toe with most supernatural creatures, but she would be vastly more effective than most other muggles due to her power.

Now seems like a good time to recruit Olivia, y'all. Her current magical ability is very limited, but it's also very powerful, as we've just seen. If we snag her now, pay for training and work to boost her confidence, she would be a prime candidate for VEE enhancement.
 
@DragonParadox, could we instead offer to arrange training for Olivia? Martial arts, firearms handling, defensive driving, etc., are all things we can simply pay for that would make Olivia a more credible threat, not to mention more useful in general. Sure, she wouldn't be going toe-to-toe with most supernatural creatures, but she would be vastly more effective than most other muggles due to her power.

Now seems like a good time to recruit Olivia, y'all. Her current magical ability is very limited, but it's also very powerful, as we've just seen. If we snag her now, pay for training and work to boost her confidence, she would be a prime candidate for VEE enhancement.

It doesn't sound like she wants mundane training though. She could have done that herself. She specifically wants to level the supernatural playing field between her and the monsters.
 
It doesn't sound like she wants mundane training though. She could have done that herself. She specifically wants to level the supernatural playing field between her and the monsters.
Yes, maybe she could have done that, but now seems to be a crisis point for her, where stress has finally pushed her to overcome her fears and inertia to do something about the threats that surround her.

Also, Olivia is only 19 and an aspiring dancer. That doesn't seem like a background that would give one the time and resources to pursue the kind of training I mentioned. We could give her that opportunity fairly easy through the power of money.
 
@DragonParadox, could we instead offer to arrange training for Olivia? Martial arts, firearms handling, defensive driving, etc., are all things we can simply pay for that would make Olivia a more credible threat, not to mention more useful in general. Sure, she wouldn't be going toe-to-toe with most supernatural creatures, but she would be vastly more effective than most other muggles due to her power.

Now seems like a good time to recruit Olivia, y'all. Her current magical ability is very limited, but it's also very powerful, as we've just seen. If we snag her now, pay for training and work to boost her confidence, she would be a prime candidate for VEE enhancement.

Sure, but it is unlikely to make as much of an impact

It doesn't sound like she wants mundane training though. She could have done that herself. She specifically wants to level the supernatural playing field between her and the monsters.

Right now Olivia has no idea where she could get that training, previously she was more afraid than angry about what is out there, but between having to listen to the Akuma making polite death threats and finding out there is another kind of people eating monster in town she snapped.
 
Right now Olivia has no idea where she could get that training, previously she was more afraid than angry about what is out there, but between having to listen to the Akuma making polite death threats and finding out there is another kind of people eating monster in town she snapped.

Do we have the social insight to say whether she'd accept Inner Devils Unchained later if we don't take it right now?
 
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