Dace didn't understand, after all, Elizabeth was past the age where she could have children. And wasn't Lily-

"In any case, I'll send you missions from time to time, don't worry about it." She interrupted before he could ask." You'll remember when time comes."

Wait, wha- Don't worry about it I said! Everything will be just fine.

Gods and their meddling. Though, there're no good choices with them. Just because Themis looks more honest doesn't really change a fact that Dace is still a nice chess figure for her in gods weird

[x] Accept. He'll have words with Martha, to ensure she wasn't coerced in any way. However, if she wasn't, Dace wasn't opposed to it.
 
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IIt' not wrong to have a heir in reserve. Maybe even one who sees us as a father figure.

Unless Oliver does a better job of it. Again.
 
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In our defence I thought she would be a force on the battlefield, and we really needed her help. I didn't think she was going to spend the whole battle being useless.
My proposed tactics were bad. We should've had her on the frontlines to start. Would have had more damage reduction from the moon does. I also didn't realize how powerful the moon does were.
 
Magic would be mitigated by the moon does and we had other units to stop melee and all their ranged was magic.
But anyways in terms of lily, she would have taken much less damage on the first 2 plagues if she'd started on the frontlines. Maybe enough to reduce her sanity damage.

Edit: just realized. Are we missing Oliver SL? The Orkney fiasco had an action we took to open it.
 
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Sigurd left due to puberty and all that it entails. He dropped Oliver of, which broke his arm, and flew away.

The moon does are dead. We can longer create them, and if any of the survived are no longer under our control. The same happened to the dragons, fairies, and treants.
 
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Teenage rebellion! If we take the action to investigate why the dragon thing happened 300 years early maybe we can get him back.
 
Turn 5 : Summer 1985
Turn 5 : Summer 1985



Dace couldn't call this a victory by any means, but still, nothing too important was lost. Save for Moody, who would be annoying to replace for sure. However, he was mildly surprised upon learning that not every druid that went on the battlefield died.

"How is he going?" He asked, reading a letter Lucius sent to him.

"He is stable, however, it seems what we initially called a bout of madness was in fact his default personality." Martha answered, wearing a plain blue dress now that she had given her resignation as a maid, the diamond on her finger shining to the light.

Dace hummed noncommittally.

It was pretty ironic that the only suicidal druid of the roster was the one to survive in the end.

Gained Heroic Unit : Urie Blake


Gains:

-Animal (mundane and magical) Ranches: +45,000 Galleon (after salaries and charges), 1d6 Epic animal components/ Turn
-- 1000 Employees, payed 544 G/t on average.
Greenfire (Floo powder producers since 1930): + 10 000 Galleons/ Turn
--200 Employees payed 500 G/t on average
Potion shops 'Montmorency' in England: + 60, 000 Galleons/ Turn
--500 Employees payed 550 G/t on average
Medjica (Healing salves and potions): + 30 000 Galleons/turn
--150 Employees paid 770 G/t on average
'George's Inferno': +6 Sulfur /turn, +6 Mercury /turn
Gold mine : 1 000 G/Turn, 1d6-3 Native Gold / turn afterwards.
Assorted producer business: +8 Wood, + 8 Stone, + 2 Gems, +2 Sulfur / Turn


Spendings:

Gwallawg Academy of Superior Learning: -40,000 Galleon / turn, 1d6 Chance of producing a Druid, 1d100-80 chance of Loyal Hero Unit. (Muggleborn population: 95%)

Manor employee salaries: (50 of them, 380G/t on average)

Salaries: Agatha (1 000)

=
85000 Galleons / Turn + 8500 (Nature's bounty)
GASL Rolls:
D100 : 56 :Nope
D6: 1 : +1 Druid
Elizabeth roll :
D100: 95 : Gained [Mysterious Amber].
Animal ranches:
D6 : 3
D100: 67 : Gained 6x Dragon Heartstrings.
Gold mine:
D6 : 3 : Gained 3x Native Gold.

172 100 Galleons
30 Mercury
32 Sulfur
5 Crystal
10 Gems
8 Stone
8 Wood

Skylight: A sapphire that seems to shine with an inner light. +10 to results if used to create items with [Life/Order] Attribute.
Nature Anchor: Allows to soak up a zone with Nature energy, necessary to build a Rampart. [Set in Yr Wyddfa]
Book of Air:
Dragon Rearing book
Dragon nest plans


Ingredients:
10x Unicorn hairs
6x Dragon Heartstrings
3x Native Gold.

Hydra venom
Chimera heartstrings

Jobberknoll feathers x4 (Truth and mind potion ingredients)
Unicorn horn
Mysterious Amber

Inventory:
Cloak of Crystal: Gain 1 Crystal / turn (Value: 5000 G)
Still Eye of the dragon +1 Troops Morale, +1 Troops Luck (Value: 2000 G)
Quiet eye of the dragon +5 Troops attack damage, +5 Troops attack defense (Value: 2000 G)
Pendant of free will: Immune to mind magic and hypnosis. (Value 8000 G)
Wolves x 15
Druids x 1
Martha
Urie




Rumor mill:

Regulus Black extended an invitation to all of the country's prominent personalities to celebrate the birth of his son and heir, Leonis Sirius Black. Dace received word that, among others, the Malfoys, the Parkinsons, the Diggorys and the Potters were guaranteed to attend. (63)
[]This may be a golden opportunity for networking.

Dace has received some reports about a suspicious robed figure visiting Dumbledore frequently. Each time, they visited, the man ended up looking exhausted and yet, he refused to tell anyone who that person was. (15)
[]Dace may want to look into that matter.

Martha approached dace with a pile of papers covering available locations to rent, items to buy, people to hire and so on. She seems very pumped up by it and her gentle veneer is off more than on those days. Still, there were a few very interesting things he found, that really shouldn't be where they were... (100)
[]Never let it be said a wedding couldn't be an opportunity.



Actions:

Diplomacy:Advisor – Elizabeth Gwallawg: Actions: 2​

[] Meet up with people. Going here and there, talking with people and interacting with them may yield interesting results, after all, when you go out, you never quite know who you will meet later in the day. Managing to make lasting ties in one encounter though... Is quite a bit harder.
50 / 30 / 10 % Chances to meet influent and/or important people. Opens new SLs.

[] Networking at the Ministry. With the new minister, comes a new balance of power. You never really bothered with it before, but with the current state of things, getting a few people to report to you and allowing you to influence the decisions would be rather advantageous.
60 / 20 % Chances to forge ties with ministry workers. Gain access to Ministry confidential information. Chance to get access to Ministry resources.

[]Slander Reveal dark secrets of: Sometimes, people do things they are not very proud of and try to keep buried. Along the years, you have collected and hoarded those secrets, to unleash them at your convenience.
-[] Write-in
Chances vary depending on who is targeted.

[]Bolster reputation: Having well placed friends is a boon in and of itself. And if they owe you favors, well, even better.
-[]Yourself
-[]Write in (Must be a SL)
Cost: 10 000 Galleons. 70 / 50 / 20 % Chances of success.

[] Attend Academy graduation. You are, after all, the owner, founder and the one who funds the Gwallawg Academy of Superior Learning, located in Cardiff. This will increase your chance of people with exceptional potential stepping up, such as Oliver and Agatha. Miss Evans is currently indisposed and cannot give a speech, sorry.
+ 10 % chances to recruit heroic unit next turn.

[] Meet with your people (write in option). Just because they're already working for you doesn't mean that you have to neglect them.
50 / 30 / 10 % Chances to establish a SL with the designated subordinate.

[] Pureblood Meetings. After the incident in Diagon Alley, people are worried about what's happening. Go there to gauge the temperature.
60 / 20 % Chances to reassure the purebloods about your intentions.

[]Organize the Wedding: Invitations and advertising.

Stewardship Advisor – Oliver Lapierre: Actions: 2​

[] Trade for resources ( free action )
Buy:

1 Wood for 2000 galleons
1 Stone for 2000 galleons
1 Crystal for 5000 galleons
1 Gem for 5000 galleons
1 Mercury for 5000 galleons
1 Sulfur for 5000 galleons

Sell:

1 Wood for 250 galleons
1 Stone for 250 galleons
1 Crystal for 500 galleons
1 Gem for 500 galleons
1 Mercury for 500 galleons
1 Sulfur for 500 galleons

[] Develop the land (Free action):
-[]Stone quarry:
Cost: 20 000 Galleons. Reward : 16 ore / turn, 1d6-3 Flawless Marble afterwards.
-[]Crystal mine:
Cost: 40 000 Galleons. Reward : 8 Crystal / turn, 1d6-3 Flawless crystal afterwards.
-[]Gem mine:
Cost: 40 000 Galleons. Reward: 8 Gems/turn afterwards.

[] Find sources of building materials. Your contacts went out of business not that long ago, and you need good sources if you don't want to keep paying so much for them. Guaranteed access to Wood and Stone production facilities. Chance of getting access to Gem, Crystal, Sulfur, or Mercury production facilities.
Cost: 40 000 Galleons

[] Develop your budding empire, you need to spend gold to earn more gold, after all.
Costs 10 000 Galleons. 50 / 20 / 10 % Chances of success Gains variable.

[] Civilian infrastructure. (Requires Rampart step 1 to be complete to be built : One building of the kind may be built per turn.)
-[]Market:
Trade resources at better prices ( the more markets you have, the better the prices)
-[]Resource silo : Cost:
+ 5 Crystal / turn
-[]Blacksmith :
Builds siege weapons
-[]Workshop:
Opens up crafting options
-[]Druid hall level 1:Cost: 5 Wood, 5 Stone, 20 000G
Five level 1 spells become available for heroes to learn. Heroes are able to purchase a spell book from the guild for 500 G.

[] Real estate hunt : Riddle already two places directly under his control now. See if you can't even the numbers. Though, first, you'd have to find suitable spots...
Cost : 0 Galleons. 40 / 20 / 10% Chances of success.

[] Restore the land: Yr Wyddfa has suffered a lot due to the presence of Death and Nature energies warring over the territory. It will take time and effort for it to go back to its former health.
Cost : 10 000 Galleons, 10 Stone.

[] Time for a new business venture: From haute couture to cooking, to entertainment to book producing, as long as you put enough money in, you can do anything!
-[] Write-in

[]Organize the Wedding: Location, catering, spending money.
Cost : Write-in (5 000 min - 500 000 max Galleons)

Martial: Actions : 1​

[] Hire more security staff. -10 to enemy infiltration rolls. 2000G
Cost : 1 000 Galleons. 60 / 40 / 20 % Chances of success.

[] Combat drills. You have units, but they don't know how to fight as an army.
Cost : 0 Galleons.
-[]Wolves : 0 / 100
-[]Druids : 155 / 200

[] Military expedition:

Send a Heroic unit and your army do stuff.

-[]Orkney Islands: After the fall ot the Order faction, the undead are rampaging throught tie Isles. Both muggle and wizarding wonder what kind of deranged serial killer is to be found there, and there are talks about involving the army.
Cost : 5000 Galleons. 20 / 10 / 5 % Chances of success.

-[]Lundy Island: The Necromancer's base. No life can be found there, only cursed bodies and damned souls.
Cost : 5000 Galleons. 10 / 5 / 1% Chances of success.

-[] Exploration: see in the nearby territories if they can notice anything.
Cost 5000 Galleons/ 80 / 60 / 10% Chances of success.

-[] Land patrol : You never know what you can find lurking in the dark.
Cost : 1 000 Galleons. 70 / 40 / 20% Chances of success.

-[] Special mission : Write-in

[] Dwellings (Free action)(Requires Rampart step 1 to be complete to be built : One building of the kind may be built per turn.)
-[] Druid's circle: Produces 2 Druids / turn. Costs 5 Wood, 5 Stones, 10 Gems, 6000G

[] FIll up your roster: After the unpleasantness of this summer, you find your roster of units severely emptied. Do something about that.
Cost : 50 000 Galleons.

[] Find yourself a Security Chief (Martial adviser). You need all the help.
Cost : 5000G

[] But will that security chief be the best ? No. Try to poach an auror or two! Considering what they're doing with them, they won't be missed. Costly though.
Cost : 7500G


[]Organize the Wedding: Security.


Intrigue: Actions : 2​


[] Leverage your relationships : Use your SLs to cause reactions in a specified person.
-[]Select SL ( may take several, but no more than once)
--[]Select target.

[] Plots are good for your health! Plot against: (Will receive intel on their moves, plus additional actions if the opportunity arises.)
40 / 30 / 20/ Chances of success.
-[] The Ministry of Magic
-[]The muggles
-[] Dumbledore's little club of vigilantes.
-[] Voldemort's band of hooligans. Well, what remains of it, anyways.
-[] The Overlord of Chaos faction
-[] Death Faction.
-[] Aife. Better keep tabs on her.

[] Plots are good for your purse! With all those people being arrested left and right...
60 / 30 / 10% Chances of success
-[] Plot to take over shops in Diagon Alley (England, London).
-[] Plot to take over shops in the Green Alley (Wales, Cardiff)

[] Compulsive plotting is also good for the morale!
50 / 30 / 10% Chances of success
-[] Go on a matchmaking spree. Chance to increase Diplomacy, RP with some people, reputation.
-[] Go on a trolling rampage an adventure! Chance to increase Intrigue, cripple enemies, RP with some people.

[]Organize the Wedding: Make sure nobody will act up.

Learning: Actions: 2 (1+Learning over 25)
[] The old tales are sometimes true. Brush up on your knowledge, after all each time something supernatural happened, a wizard was behind it. Variable results, autopass

[]Survey the land. You'll never know what you can fins by running around, but at the very least, you'll know the land's map.
70 / 40 / 30 chances of success.

Mysticism: Advisor: Agatha: Actions: 2 (+10 to rolls)​

[] Y Ddraig Aur. He emerges once every thousand years and was until recently chewing on a few cows in what remains of your backyard, but this time, it was early. Why?​

[] Funeral rites : Salvation : ???

[] Funeral rites : Punishment : !!!


Personal: Actions: 4 (1 + Stewardship Advisor + Diplomacy Advisor + Mysticism advisor )

[] Spend time with one of your SLs: +2 RP
-[] Therapy Spend time with Lily: +3 RP, +1/? to recovery​
-[] Catch up with Oliver: ??? SL revealed ( take 2 ! )
-[]Write-in (must be SL)

[] Personal supervision. Supervise an action from the other sections. Gain +10 to rolls if Martial, Stewardship or Diplomacy action, +20 if Leaning or Mysticism action, +30 if Intrigue action. (May be used multiple times, but not on the same actions.)

[] Extra action. Use your own free time to do stuff. (May only be taken once, may be used as substitute for AP)

[]Organize the Wedding: What it says on the tin.



Ever played the sims? Cause the wedding will have a gauge on it, with prizes depending on how high it is.

Also as you are now a servant of Ceridwen, You must take at least one Funeral Rites actions.

Note : the other person did indeed take interest in Lily, just saying...

Will update info section tomorrow. I'm burnt out from the fgo summer event farming session, and I only just finished act 3.
 
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Lot of interesting actions here?

How did the rumor mill work again? The bigger the number the bigger the chance something good will happen?
 
Lot of interesting actions here?

How did the rumor mill work again? The bigger the number the bigger the chance something good will happen?

Low rolls mean something will blindside us if we ignore it. High numbers mean something fairly good for us may happen, but we have to pursue it. The middle is well average, but no less important depending on the context.
 
On phone for a few days so I can't post a plan, but here's my suggestion.
Take both positive rumors
Dip:Meet with purebloods and wedding
Mar:wedding security and hire advisor using personal action
Int:plot against death faction and wedding
Ste:restore land and wedding (about 100k)
Le: one each
Mys:both funerals
Personal:Oliver and Lily social link and wedding.
Free actions: build druid circle and market. Buy enough stone.

Meet with purebloods should synergize with the regulus baby rumor action.
 
As for the 'rumor mill' :

I'd like to note that it reflects actions from the other players. Even if you don't take it, things will happen anyways. It's basically a limited way to get some insight into some other players' plans.
 
Also phone.

I suggest delaying wedding to the next turn. Let's fix what's broken first. It's bad form to have a wedding when your house is smashed to pieces .

Networking and the 100 for rumor mill.

Diplo. Pure blood meeting and meeting with Urie.
Int; plot against Death and Chaos faction.

This is what I want. Getting an martial advisor would be preferable
 
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It's nice of other factions to trying to take our just us and our stronghold, and not, you know, target our investments, bleeding us dry of our lifeblood. It's a bit sad that we can't do this sort of thing, what with a visible lack of any outside investments of Necropolis and Underworld
 
Alternate plan for delaying wedding 1 year. Trys to save money.
Take both positive rumors
Dip:Meet with purebloods and contacts in ministry
Mar:train druids and hire advisor using personal action
Int: plot against death faction and chaos
Ste:restore land and improve holdings
Le: one each
Mys:both funerals
Personal:Oliver and Lily and malfoy social link.
Free actions: build druid circle and market. Buy enough stone for restore and druid circle.

Contacts in the ministry is a start at building a spy network. Much more important to me than an SL with the new hero. Malfoy social link because of synergy with pureblood events.
 
I think we should get Dace back on his feet first, then put everything into wedding planning on another turn.

Regulus Black extended an invitation to all of the country's prominent personalities to celebrate the birth of his son and heir, Leonis Sirius Black. Dace received word that, among others, the Malfoys, the Parkinsons, the Diggorys and the Potters were guaranteed to attend. (63)
[]This may be a golden opportunity for networking.

This is shiny to me, so many people to network with. Speaking of networking, we might want to build contacts in the ministry so we don't get blindsided. I'd like us to restore the land, but that's going to take us buying the stone need. For Security, I think it's worth poaching another Auror. Intrigue: I'd like to keep tabs on Voldie and Overlord, but it might be better for Dace's morale if he tries take over Diagon Alley or Green Alley (or both! Both is good.) I have no real opinion on the Learning or Mysticism options, but I think we should touch base with Martha, Scáthach, and Lily since the last turn has been pretty traumatic. Dace might suck at the whole empathy thing, but he can at least try.
 
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