The next chapter of this quest is going to pick up several years down the line. That doesn't mean Jinx is going to be sitting around doing nothing for all those years. A few things like attending classes at the Academy are locked in, but I want to give the players some options for what else Jinx gets done in all that downtime.
Choose Six (6) options from the list of choices below. Plans must include at least one choice from each category: Jinx needs a little variety in life to not get bored.
Please use Plan Format to keep things clean.
Depending on how the winning plan comes together thematically, Jinx might pick up a positive trait or some other bonus. I always enjoy a fun thematic plan over folks just trying to figure out the best numbers (not that this quest and system have many of those).
One last reminder that this isn't canon time skip and there will be another, and that fun thematic plans are more enjoyable for the QM.
[X] Plan Big Flying Hero by Night, Kiramman Reformist by Day
-[X] Weapon Tech
--[X] Firelight Bombs
-[X] Civilian Tech
--[X] Magic Flow Regulator
--[X] Hoverboards
-[X] Non-Tech
--[X] Jinx ... Kiramman?
--[X] Mage Law Reform
--[X] Zaun's Dark Knight - and her Sidekick, Cupcake
Okay, so I have my first plan in progress. Combine the magic flow regulator, Kiramman, and mage law reform for some nice synergy, and hoverboards plus flying bombs with ZDK + Cupcake for turning Jinx and Caitlyn into flying, Silco goon fighting, acrobatic badasses. We'll get all Bruce Wayne up in this thing. More to follow.
[X] Plan Building a Charge
-[X] Weapon Tech
--[X] Zapper
-[X] Civilian Tech
--[X] refined hexgem assistance.
--[X] Water Filtration Improvements
-[X] Non-Tech
--[X] Jinx Tries to be a Good Student
--[X] Jinx ... Kiramman?
--[X] Hanging with the Firelights
This plan is more laid back. Focuses on getting a grounding for politics before we try anything and not getting into fights in Zaun too often. Bit more of a senior Hextech partner than a big fly hero, which I don't like, but still, worthwhile.
[X] Plan Wallow in the Goop of Justice to Clean up Zaun
-[X] Weapon Tech
--[X] Crystal Goop Grenades
-[X] Civilian Tech
--[X] Hoverboards
--[X] Water Filtration Improvements
-[X] Non-Tech
--[X] Jinx Tries to be a Good Student
--[X] Jinx ... Kiramman?
--[X] Zaun's Dark Knight - and her Sidekick Cupcake
A plan for a balanced approach between building a charge and crime fighting Zaunite/Kiramman reformist.
Essentially, I have my big hero with flight themes who pushes mage reform very successfully, my build up to good things over time plan, and the plan that tries to balance a bit of scholar and Zaun improvement with crime fighting.
A hoverboard is essential for fast getaways. No plan to fight crime, with or without cupcake, should succeed without it.
[X] Plan hand in all plots version 3