You were on a pseudo time limit?

Aaaaaahhhhh!!!
*Giygas is panicking just a little*
Okay, lets actually finish my comments, even if i have not much to actually comment. (My lacking knowledge of the system prevent something more through)

About the Specialistic charmset (If i don't talk about a charm then it is either okay for me, or i don't know what to say. Assume the first in many cases.):

0) Not actually a comment, but Perfect Gemcutter's Art plus the Candles charms may allow a Solar to pass as a strange Dragonblooded: stud your head full of diamonds, alterate the candles so they work when you have your anima up, and voila, you are actually a very lavish dragonblooded.

1) Cloth of Steel seem a more reliable version of many charms of the Dreaming Pearl Courtesan Style, but actually has its use and meaning.

Judgment: i like it.

2) Twilight Chemistry just begs to be made an ennancher of a Ex2 version of Thamumaturgy, even if it is still an interesting bag of tricks.

Judgment: a good bag of tricks. It makes me miss Thaumaturgy. :(

3) Painted Truth Prana/Philosopy Carved in Stone could use another version for tapestries, and mosaics, and other art forms i am probably forgetting about.

Judgment: still what seems a good charm.

4) Miracoulous Mapmaker Method may use a bit more of mechanics: it is currently a cool charm, but only the indefinite duration seem to have an impact on the game as written. Omniscent Surveyor Method however has a perfect mechanics hook.

Judgment: read above! I frankly don't know why i am keeping this part of the comments....

5) You actually fixed Dual Magnus Prana, even if i would put some way for the Solar to be caught with their pants down: maybe a limit to the distance, or a way for someone to discover where the Solar can be found?

Judgment: you still have fixed it. Good work.

6) Maybe the Map is Territory powers could be linked to a Desmene/Manse? If you possess it, then you gain the current charm write up (And maybe the current charm write up can always apply in the Bordermarches/Middlemarches?) as long as your actions doesn't damage the geomancy, otherwise only a bonus to actually make the changes true. (Maybe also adding a focal point to the territory, so the charm can be distrupted at distance?)

Judgment: An additional charm building on this and Wyld Shaping tecnique could be an interesting thing.

Unfortunately i kinda forgot what i was going to suggest... wait, i think it was about treating Wyld Tainted zones as Bordermarches, and Bordermarches as Middlemarches? As long as you use The Map is Territory on them? I think this was this.

I think i finished!
 
You were on a pseudo time limit?

Aaaaaahhhhh!!!
*Giygas is panicking just a little*

Nah, just impatient. I take commenting as a favour anyway, so don't let my pushiness ruin your day.

0) Not actually a comment, but Perfect Gemcutter's Art plus the Candles charms may allow a Solar to pass as a strange Dragonblooded: stud your head full of diamonds, alterate the candles so they work when you have your anima up, and voila, you are actually a very lavish dragonblooded.

Cool idea.

This makes me think it might be a good idea to add an option to Candles of the Sun, which lets you mentally light candles made with it. I figure candle-making is niche enough that I don't need to fear overpowering it.

1) Cloth of Steel seem a more reliable version of many charms of the Dreaming Pearl Courtesan Style, but actually has its use and meaning.

Judgment: i like it.

2) Twilight Chemistry just begs to be made an ennancher of a Ex2 version of Thamumaturgy, even if it is still an interesting bag of tricks.

Judgment: a good bag of tricks. It makes me miss Thaumaturgy. :(

...

4) Miracoulous Mapmaker Method may use a bit more of mechanics: it is currently a cool charm, but only the indefinite duration seem to have an impact on the game as written. Omniscent Surveyor Method however has a perfect mechanics hook.

Judgment: read above! I frankly don't know why i am keeping this part of the comments....

Thanks.

3) Painted Truth Prana/Philosopy Carved in Stone could use another version for tapestries, and mosaics, and other art forms i am probably forgetting about.

Judgment: still what seems a good charm.

I'll edit it to allow use with visual art in general.

5) You actually fixed Dual Magnus Prana, even if i would put some way for the Solar to be caught with their pants down: maybe a limit to the distance, or a way for someone to discover where the Solar can be found?

Judgment: you still have fixed it. Good work.

Thanks.

I'm undecided on further limitations. Maybe it should at least require you to be on the same plane of existence, or within a thousand miles.

Using a dead Doombot to track down the Doctor himself seems like a cool idea, but I'm not sure how best to represent it mechanically.

Power-wise, this is the opposite of Candles of the Sun: the basic effect is so mighty that I'm not at all afraid of underpowering it.

6) Maybe the Map is Territory powers could be linked to a Desmene/Manse? If you possess it, then you gain the current charm write up (And maybe the current charm write up can always apply in the Bordermarches/Middlemarches?) as long as your actions doesn't damage the geomancy, otherwise only a bonus to actually make the changes true. (Maybe also adding a focal point to the territory, so the charm can be distrupted at distance?)

Judgment: An additional charm building on this and Wyld Shaping tecnique could be an interesting thing.

Unfortunately i kinda forgot what i was going to suggest... wait, i think it was about treating Wyld Tainted zones as Bordermarches, and Bordermarches as Middlemarches? As long as you use The Map is Territory on them? I think this was this.

Think I might include that in the ownership limitation I'm planning to add. Claiming a Demesne could be one of the things that lets you command an area, and breaking your authority over the land would of course end the Charm.

As for a Wyld-Shaping upgrade, I'm not against the idea but I don't plan to write it. Trying to stick to Craft and only Craft here.


Thanks!

PS: I know this isn't exactly Hatewheel fan central, but the guy has a Patreon and if you happen to like his work I suggest you give it a look.
 
Question for @Aleph and @EarthScorpion

How do Charms that key off Appearance such as My Dark Lady work in your Kerisgame system, when you've pretty much completely removed Appearance as a Stat?
Well, that's a function of *mumblemumblemumble* ahem. Probably best to assume that everyone is Appearance 2 by default, and appearance-themed Presence Styles like Keris's Exotic Beauty or the Realm's (Element)-Graced Dynast Style can boost you up to 5 (or down to the equivalent of 0 if it's something like Hideous Visage Style or Repulsive Leper Style). This represents different kinds of attractiveness, makes "being a chiselled badass with a scar over one eye" qualitatively different from "being a graceful elegant beauty" due to the fact that you have to justify your Style use, and also means that among mortals you can in fact get quite a long way on looks, because 3-4 dice is a significant chunk of a mortal dicepool.

Yes, this does mean that Keris is effectively App 5 when using Exotic Beauty Style - and App 9 when flaring her Amulet. She very pretty wow, though Sasi tends to give no shits about physical appearance because Enlightenment is prettier.

Ironically, this means Keris is exactly as beautiful to normal people as she is to Sasi when she's putting effort into it and flaring both her Amulet and her anima banner.
 
Ironically, this means Keris is exactly as beautiful to normal people as she is to Sasi when she's putting effort into it and flaring both her Amulet and her anima banner.

Not really?

I mean, I get that the bonus/penalty caps at a +/-3 modifier, but Appearance 5 is still relatively different from Appearance 9. It's just that to someone with Appearance 2 the difference is not as important as it is to someone with an Appearance score of, say, 7, because such high level scores are out of their reach anyway except to look at from a distance.
 
Not really?

I mean, I get that the bonus/penalty caps at a +/-3 modifier, but Appearance 5 is still relatively different from Appearance 9. It's just that to someone with Appearance 2 the difference is not as important as it is to someone with an Appearance score of, say, 7, because such high level scores are out of their reach anyway except to look at from a distance.
... her Amulet adds 4 to her Appearance rating. Hence, she can be physically Appearance 9 when running Exotic Beauty at full. And Kerisgame uses the Enlightenment system hack, and is Enlightenment 9. Hence, when flaring her anima banner and using her Appearance Up mode, she is Appearance 9 both to normal people and to Sasi (who sees Enlightenment as Appearance because of Cecelyne Charms).
 
How do you handle someone like that, without conflating their Appearance with their Charisma or Manipulation? Because I feel like, after a certain point, it'd be almost impossible to contest one without also having to contest another of those stats as well.
 
How do you handle someone like that, without conflating their Appearance with their Charisma or Manipulation? Because I feel like, after a certain point, it'd be almost impossible to contest one without also having to contest another of those stats as well.
Well in Kerisgame we don't, because we don't have Charisma or Manipulation or Appearance, because the difference between the first two is "I convince people to do what I want honestly" and "I convince people to do what I want by lying" and the third is effectively never rolled. So instead there's one stat for "I convince people to do what I want", which is Persuasion, and Keris rolls Persuasion+Presence - and Exotic Beauty is a Presence Style, so it adds straight to that roll.
 
Well in Kerisgame we don't, because we don't have Charisma or Manipulation or Appearance, because the difference between the first two is "I convince people to do what I want honestly" and "I convince people to do what I want by lying" and the third is effectively never rolled. So instead there's one stat for "I convince people to do what I want", which is Persuasion, and Keris rolls Persuasion+Presence - and Exotic Beauty is a Presence Style, so it adds straight to that roll.
That's gorgeous. I'm stealing that for my table, if you don't mind.
 
Question for @Aleph and @EarthScorpion

How do Charms that key off Appearance such as My Dark Lady work in your Kerisgame system, when you've pretty much completely removed Appearance as a Stat?

Probably something like that. To do the conversion, you're probably going to have to go through on a case by case basis and consider the intent of the Charm, often tweaking its purposes. My Dark Lady was originally written to exist in the Appearance superweapon paradigm of 2e, and the Kerisgame hax deliberately blow that to smithereens.

So, take My Dark Lady. It's made for shadowy, beautiful-femme-fatales / dark-and-handsome-brooding-antiheroes. So it should encourage you to meet people in dark places, fascinate them - but keep away from meeting them in the day or in bright places. Basically, you know Angel from Buffy. He totally has it.

Add that to some Eremebour theming, and that means it should also allow you to promote revelry, meet people and whisper "You know who likes you?" while rumour-mongering, and whisper in people's ears being the devil on their shoulder encouraging them to dance and revel.

So, hmm, it's something like this. This still needs some balance work - still playing with the precise calibration points.

My Dark Lady: Kersigame hax variant

Mins: Enlightenment 7

This Charm enhances the warlock's social actions when he is not directly illuminated. He treats all existing Principles towards him based on desire, fascination or attraction as if their rating was one higher, to a maximum of 5. Extended social actions to form or reinforce a Principle of love or infatuation towards any target or to weaken a Temperance Principle take one fewer scenes, to a minimum of one.
 
This Charm enhances the warlock's social actions when he is not directly illuminated. He treats all existing Principles towards him based on desire, fascination or attraction as if their rating was one higher, to a maximum of 5. Extended social actions to form or reinforce a Principle of love or infatuation towards any target or to weaken a Temperance Principle take one fewer scenes, to a minimum of one.
... goddammit that's why Sasi is so fucking irresistible the little cheat.
That's gorgeous. I'm stealing that for my table, if you don't mind.
Kerisgame hacks, yo. Free for all use.
 
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... goddammit that's why Sasi is so fucking irresistible the little cheat.

There's probably going to be similar Charmtech reinforcing existing Principles as a common way of reinforcing splat themes at around the E7 level. Yozis will have narrow things, strictly reinforcing the Yozi and helping to reshape their carrot incentives to prompt them into a single mode of play. Solars will have loyalty things in the Zenith tree and obedience in the Dawn tree. Abyssals have super-easy access to fear-based things (and like the Infernal ones, they're Permanent - even if you don't want it, people find you scary). And so on.
 
While we're on the topic of charms, I've been wondering about a Malfeas alternative to Tiger-Warrior Training and the like. IIRC there's a custom charm out there that lets you apply mutations to those bearing your Magnanimous Warning Glyph, but I'm looking to keep the humanity of my mooks.

My thought is to allow the Infernal to accelerate training time by literally beating the skills into them, represented by inflicting casualties on the unit. I'm not sure how to go about showing this though, since the only thing that comes to mind is reducing dots of Magnitude, which is less "beat it into them" and more "slaughter thousands of your own men."

Any suggestions for measuring small amounts of casualties in a unit?
 
IIRC there's a custom charm out there that lets you apply mutations to those bearing your Magnanimous Warning Glyph, but I'm looking to keep the humanity of my mooks.

Then you're playing the wrong Exalt type. If you want to keep your mooks human, play a Solar. If you want to uplift your mooks in the glory of the Primordial forge, play an Infernal. You're not supposed to get a basic utility Charm like Solars get.

The best I'd let an Infernal get away with is a Pyrian Charm that force uploads skill into the targets but removes the target's individuality as a consequence.
 
Then you're playing the wrong Exalt type. If you want to keep your mooks human, play a Solar. If you want to uplift your mooks in the glory of the Primordial forge, play an Infernal. You're not supposed to get a basic utility Charm like Solars get.

The best I'd let an Infernal get away with is a Pyrian Charm that force uploads skill into the targets but removes the target's individuality as a consequence.

I believe Revlid's SWLIHN rewrite include a charm that lets you move dots from one skill to another in order to make a extra better fit their role in an organization. So you warriors are really good at fighting but they forgot how to do everything else not needed for soldiering. Exactly as SWLIHN believes it should be.
 
While we're on the topic of charms, I've been wondering about a Malfeas alternative to Tiger-Warrior Training and the like. IIRC there's a custom charm out there that lets you apply mutations to those bearing your Magnanimous Warning Glyph, but I'm looking to keep the humanity of my mooks.

Fun fact, that's a canon Charm and that Charm in question is baseline By Rage Recast. At least if you know it and Fealty-Acknowledging Audience.
 
I could see it as a Cecylene charm in the genie branch, but it'd have to have some pretty heavy restrictions to make it balanced if you put it there.
 
My Dark Lady: Kersigame hax variant

Mins: Enlightenment 7

This Charm enhances the warlock's social actions when he is not directly illuminated. He treats all existing Principles towards him based on desire, fascination or attraction as if their rating was one higher, to a maximum of 5. Extended social actions to form or reinforce a Principle of love or infatuation towards any target or to weaken a Temperance Principle take one fewer scenes, to a minimum of one.
Just reread this, and realized that it is almost a perfect fit for the White Court vampires from The Dresden Files. Especially if put together with the Mara shaping rituals from 3e.
 
Could you tell me the charm name please?
He means By Rage Recast comes with that ability. Everyone uses it for it's base ability to grant mutations to yourself from a library every time you flare your anima, but it also gives you the ability to spend five extra motes when using Fealty-Acknowledging Audience to add mutations to the person you're branding.
 
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