So, for some reason page 248 is blank.

Seriously, some of these backer names are hilarious. There's a "Princess Invictum Celestia" in there.
Granite Silhouette, Doge of the Auspicious Ivory
FU
Supernumerary Charioteer
The Immortal Knight of the Woeful Countenance
Make something up please
Yes
Ahote Running Joke
I don't want a name listed

...

Oh, my god, this book was brought to us by "The Letter E"
Thank you E. Without you, Exalted would only have been xalt'd
 
Well, it actually came out! Impressive accomplishment there, whatever the quality of the actual product.

Now, I recently re-watched Prince of Egypt and I wonder how you would reproduce the effects of the Plagues. So, nation-wide plague of locusts, darkness, raining fire, vermin, boils, blood-water, etc. How might one accomplish such a thing? Sorcerous workings, artifacts, high-essence charms?
 
Well, it actually came out! Impressive accomplishment there, whatever the quality of the actual product.

Now, I recently re-watched Prince of Egypt and I wonder how you would reproduce the effects of the Plagues. So, nation-wide plague of locusts, darkness, raining fire, vermin, boils, blood-water, etc. How might one accomplish such a thing? Sorcerous workings, artifacts, high-essence charms?
Dramatic, widespread, one-off effects like that sounds like exactly what sorcerous workings are for.
 
Wow. That art is terrible. Both the original stuff(why aren't they using the picture from Masters of Jade?), and the other stuff is really bad. I hope that's changed or addressed at some point.

Also, apparently the only version of the map currently in the files is a tiny insert that you can't really read or see the details of. I hope that changes at some point.
 
Wow. That art is terrible. Both the original stuff(why aren't they using the picture from Masters of Jade?), and the other stuff is really bad. I hope that's changed or addressed at some point.

Also, apparently the only version of the map currently in the files is a tiny insert that you can't really read or see the details of. I hope that changes at some point.

The artist of the map has a big version on his website.
 
Now, I recently re-watched Prince of Egypt and I wonder how you would reproduce the effects of the Plagues. So, nation-wide plague of locusts, darkness, raining fire, vermin, boils, blood-water, etc. How might one accomplish such a thing? Sorcerous workings, artifacts, high-essence charms?
There's always God-King's Shrike, though with its incredible power a Solar can do with one plague what took Moses ten. This is fortunate, for its year-long cooldown means they only get one.

Celestial Circle Sorcery will do a bunch of those quite directly, at least on a localized scale. Quite a few 2e spells were based on these very events.

My immediate response is Spirit Charms. :V
Beating up gods and forcing them to do your bidding is always a classic.
 
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I'm partially being snarky due to the fact that it was all done by a deity in the Bible.

More honestly, most of those plagues would be Sorcery, especially with the amount of Biblical references that were in 2e Sorcery.
 
And/or that one Lore Charm.
That strikes me as exactly what God-Kings Shrike is for, or should be used for at least. It's perfectly suited to playing a prophet who threatens a ruler that great doom will befall his nation unless the ruler recants his decadent ways (or somesuch), and it allows you to do that, including taking back the prophecy before the catastrophy happens.

Granted, it only works once per year (or season if you spend a ton of XP), but that just means you have to rely on other options.
- Turning a river to blood: done via Eclipse-keyword spirit charm
- Frog-swarms: would be a fitting Celestial-Circle spell if it's widespread. Maybe Terrestrial if it's a widespread but only annoying effect, and reasonably short-lived.
- Flea-swarms: again, a spell would work well.
- Swarms of flies: yeah, same again basically.
- Plague that affects all lifestock: well, an effect that releases a plague might be a high-end medicine charm. Or again a spell. Or a Soulsteel-artifact maybe. Or negotiating with/coercing a disease-spirit would work too obviously.
- Plague of Boils: again, something that releases a plague.
- Large thunderstorm: Weather-control magic is a thing in Exalted. Spirit charm or Sorcery work well, but it could also be an artifact or a charm (though I don't see it as in-theme for Solars). My favorite to get a "thunderstorm of hail and fire": summoning some elementals!
- Swarms of Locusts: gee, another bunch of small animals. Though this one is more destructive
- Unnatural Darkness: Impenetrable Veil of Night is a Celestial-Circle spell, though it only has a one-mile radius.
- Death of Firstborn: This can be accomplished by a lot of means. But it does fit well with the large-scale prophecied catastrophy, except that it is maybe too discriminating.

Of course, what the Plagues of Egypt would be is a priest who is very close to a high-ranking god. The priest makes some prayers, the god provides the effects via his own charms, or by getting local gods to do it for him.


Sorcerous Workings do not fit well since those take a long time to accomplish AND have long-lasting effects, while all of those were temporary.
 
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While I haven't looked at what they've done to Craft yet, I think people have been a little harsh on the whole. Yeah you've got a lot more situational charms, but that's not purely a bad thing.

Characters are suppose to have niche charms and be lower essence then they've been in previous editions, so that you're the 'Hero of X', rather then a Dawn. Though a handful of patterns for designing them WOULD have been better.

They've also added a lot of situational perfects. Steel Heart Stance just doesn't have the same breadth as Elusive Dream Defense, it's a limited desperation option rather then a casual go to.

Edit: Though there are some deeply weird charm decision here. There are a bunch of charms that do nothing but shout out what your Defining Principles are so that other people can figure it out without a roll. That's niche enough that it maybe desires one low cost charm.
 
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There's always God-King's Shrike, though with its incredible power a Solar can do with one plague what took Moses ten. This is fortunate, for its year-long cooldown means they only get one.

Wut, they kept God-King shrike?
:facepalm:

(I mean, something like that fits in the sidereal charmset, with an apropiate cost, but is totally out of theme for a solar)
 
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Wut, they kept God-King shrike?
:facepalm:

(I mean, something like that fits in the sidereal charmset, with an apropiate cost, but is totally out of theme for a solar)
I actually lik God-King's Shrike, for reasons that may not be seen as in theme.

Solars are heralds of change, that the Solars have come back is a sign that the world is changing, their endless death beyond the stars has ended, the Sun has turned back his face, and the Solars are coming with him.

This is just my idea anyways.
 
Wut, they kept God-King shrike?
:facepalm:

(I mean, something like that fits in the sidereal charmset, with an apropiate cost, but is totally out of theme for a solar)

They've really up the Zenith theme of Prophet, Priest, God-King, or Divine Usurper. I would agree if this was second edition, but it does work for their theme in third - lore is a Zenith Caste Ability now, so it needs to play to the Solar's ties ties to the divine. I think it's a bad charm because of it's utter lack of mechanics, not because of theme.

I suppose it's a side-effect of the 'No Empire Sub-System' decision, but it makes the charm purely Storyteller's Fiat, which is horrible because it means you have no idea how it's supposed to balance. If you had other similar charms which did have mechanics you could guess, but there are no benchmarks. Everything similar that I see is either in a different system then Charms (like Sorcery), or equally contentless.
 
They've really up the Zenith theme of Prophet, Priest, God-King, or Divine Usurper. I would agree if this was second edition, but it does work for their theme in third - lore is a Zenith Caste Ability now, so it needs to play to the Solar's ties ties to the divine. I think it's a bad charm because of it's utter lack of mechanics, not because of theme.

If you want to play Solar Moses, there are better ways to do it. Like convincing a God to unleash a plague. Making it a charm actually lessens that connection with the divine, since it becomes a power that you can use yourself. Is fluffed as prophetising a disaster, but the thing is, there would not be a dissaster if you didn't prophetized it. So it isn't a prophecy charm, is a badly disguised "cause a disasterout of nowhere reason charm". Something that has nothing to do with Lore.
 
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If you want to play Solar Moses, there are better ways to do it. Like convincing a God to unleash a plague. Making it a charm actually lessens that connection with the divine, since it becomes a power that you can use yourself. Is fluffed as prophetising a disaster, but the thing is, there would not be a dissaster if you didn't prophetized it. So it isn't a prophecy charm, is a badly disguised "cause a disasterout of nowhere reason charm". Something that has nothing to do with Lore.

You used your knowledge of the world and the divine to understand what could be, and through solar excellence turned 'could' into 'will.' And every Solar starts out a prophet of Unconquered Sun. And Zenith aren't just Prophet and Priest, they're also God-King and Divine Usurper. Shaping the world through knowing things, including shaping the future, is Lore.

There are plenty of problems with the 3rd charmset, more the longer I look at it, but the existence of a charm that does things like this isn't one of them. Yes, you could do something similar with Sorcery, but nothing fundamental to the Solar theme should require a Solar to be a Sorcerer.
 
There are plenty of problems with the 3rd charmset, more the longer I look at it, but the existence of a charm that does things like this isn't one of them. Yes, you could do something similar with Sorcery, but nothing fundamental to the Solar theme should require a Solar to be a Sorcerer.
Aside from being a 'Master of Solar Circle Sorcery' ;)

Still... consistent art direction, was it too much to ask?
The layout and some of the art remind me of 4th edition Legend of the Five Rings, except for the godawful pics, which are more numerous that expected.
I mean, stuff like the illustration of God-Eating Technique is ok.
The cake-eating Lunar? Shoulda kept the image from Master of Jade.
 
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