I mean.

Yes.

But that's pretty much just saying "From the set of all possible messages, get the correct answer".

If you try to break the one time pad, you're not going to get anywhere.
 
Quick question, how powerful are Gaia and Autochthon in comparison to Malfeas and Isidoros. I know the Fallen Primordials were more powerful in the age of glory, but i was wondering how much the Yozi have lost in relative terms
 
Let's not go past my question. People are saying it is mathematically impossible to transform the message created from a one time pad back into the plain text unless you have the one time pad.

So, again: If I have an infinite number of randomly generated unique one time pads will none of them transform the created message back to its original plain text? Yes or no?



Okay. Then I could randomly pick between all those different seemingly valid plaintexts, correct? So it is mathematically possible to randomly generate the answer, then? Yes or no?

From these answers which seem to be avoiding answering it looks like people are throwing around the word "impossible" a lot. I just want them to, you know, actually prove it.

Well one of them would say "give me the hearthstone" another would say "kill them all. " another would say "malfeas comes for you. ". So if you used an infinite number of keys you'd get an insane number of possible answers, one of them indeed being the correct one, but you have no idea which,
 
I mean.

Yes.

But that's pretty much just saying "From the set of all possible messages, get the correct answer".

If you try to break the one time pad, you're not going to get anywhere.

Yes, but people are saying that it's beyond impractical. It's beyond improbable. It is flat out mathematically impossible on the realm of A = !A impossible.

Well one of them would say "give me the hearthstone" another would say "kill them all. " another would say "malfeas comes for you. ". So if you used an infinite number of keys you'd get an insane number of possible answers, one of them indeed being the correct one, but you have no idea which,

So if I randomly selected one of those possible answer than there is 0% chance of me getting the correct one? Not merely a incredibly imporbable one. Not merely a impractical one. A logically impossible chance of me selecting the correct answer at random?

The claim by people here is that it is mathematically impossible. So far, it doesn't seem that way to me. Which is strange, because everyone is so insistent that solving a one time pad generated message back to its plaintext would be equivalent to violating the law of noncontradiction.
 
... It is impossible to gain any knowledge from the plaintext than you had before. You are exactly as likely to generate the message from nothing before you acquired it as you are afterwards.
 
Quick question, how powerful are Gaia and Autochthon in comparison to Malfeas and Isidoros. I know the Fallen Primordials were more powerful in the age of glory, but i was wondering how much the Yozi have lost in relative terms

Autobot as he now is sorta dying, so he probably doesn't really compare favorably to any of the Yozi.

Even at his peak, he was, IIRC, pretty frail and sickly.

You know, by Primordial standards. Otherwise, he's still a reality creating god-monster.

Gaia is much stronger in a personal sense. Not sure exactly where she stands in terms of the Yozi, but I remember hearing about one of the dev's saying she's offensively comparable to Malfeas, although I can't find the quote, so take that with a grain of salt.
 
Ah yes, when you don't have a valid argument, strawman like a motherfucker.
A) That is literally what they were doing, B) still waiting on that source, bro.

A properly designed one-time pad is "this message cannot be decoded." Discerning Savant's Eye is "I can instantly read coded messages." They go to a rolloff, and because it's literally mathematically impossible to beat a properly designed one-time-pad, I'd argue that the Solar rolls against difficulty sideways eight.
See, this is where the disconnect in the argument lies.
What I keep saying is that DSE does not interact with any encryption. You keep saying that because the end result of ignoring encryption and breaking the encryption are the same, they're the same. This is not true.
(How do you ignore encryption without breaking it? Fucking magic. Like Discerning Savant's Eye explicitly is.)

And in a one-time pad, there's no "key" in the sense you're using because either source can create an infinite number of valid messages.
... Which relates to the definition I'm using how?
The key is the piece of text used to encrypt and decrypt the information. Whatever the shared text between sender and recipient is, that's the key. That it can be used to create infinite valid messages is irrelevant (also wrong, because math, but whatever).
 
... It is impossible to gain any knowledge from the plaintext than you had before. You are exactly as likely to generate the message from nothing before you acquired it as you are afterwards.

No, it's infinitely improbable. This isn't the same as violating non contradiction. So I'd like people to stop throwing around the word impossible when they actually mean 'sufficiently improbable'.

Thankfully, the Charm in question does not key off "nothing". It keys off "a message".
 
@MJ12 Commando - The thing is, even if the message you're sending is meaningless, it was sent with the intent of conveying information. It's no different from the Navajo example earlier - even in plaintext it's not like a message has any meaning in itself, independent from the megabytes worth of cultural context people carry around when they learn a language.

Saying something in a language you made up yesterday shouldn't protect you from DSA. A one-time pad is, basically, giving someone a text and then teaching them the language later.

Yes, you can use this argument. This results in DSE being able to allow you to instantly understand someone going "wurblegurble" as "hello. I am sending you a message." if that someone 1. Knows you have DSE, and 2. Is intending that to communicate. You don't need to be able to hear it or anything because DSE also lets you reconstruct degraded communication. What you're suggesting DSE is is something far more powerful and versatile than a perfect translator. Noticeably, the Solar translation charm is Essence 3, requires continuous rolling at minimum difficulty 5, and that's after a Solar has more than a day of experience with the language. The power level you're ascribing to DSE is wack.

... Okay, let's look at something else.
Heavenly Guardian Defense. You know what you can parry with that? A mountain landing on you. With a knife.
Please explain how that is mathematically possible.
Please explain how standing on a human hair (or dancing on it, like it's a 3-foot wide ledge) is mathematically possible.
Please explain how accessing the internet with a fucking GPS is mathematically possible.
(Also lol @ you taking "similarly impossible" to mean "the same kind of impossible")

You're the one making the claim that these are mathematically impossible. The funniest thing is that the last one isn't even impossible. You'd need to modify the GPS system to install a program and a modem but magic takes care of it. Your claim is in essence stating that because something can't be done by a human without any tools it is impossible. This is self-evidently absurd. Parrying a mountain is not the same as turning a GPS into an internet tablet. Oh and the best part? All of these charms explicitly call out these impossible things you can do. They explicitly say they can be used even if they don't make sense. Discerning Savant's Eye does not.

In fact, let's look at what Graceful Crane Stance says.

Graceful Crane Stance said:
The Solar Exalted are as graceful as sunlight on water. This Charm lets the Exalt automatically succeed on any valid Athletics action to keep his balance. Moreover, this Charm allows the Exalt to keep his footing on any surface at least as strong and wide as a human hair. He treats it as a three-foot wide ledge capable of supporting a thousand pounds of weight when determining what movement and Athletics actions he can take and what penalties to them might apply.

Emphasis added.

The Charm is telling you here, by using "moreover," that automatically succeeding on Athletics actions to keep balance does not allow you to balance on a human hair. Because that is impossible. The Charm lets you do it, because it explicitly lets you do that impossible thing. What this lets us conclude, much like how HGD explicitly calls out that it works when Parry DV is inapplicable, is that you are not allowed to do impossible things unless that impossible thing is explicitly allowed by a Charm. That's the basis of exception based design.

Discerning Savant's Eye doesn't do that. It doesn't say that it lets you read totally destroyed manuscripts or decipher unbreakable ciphers. In fact, let's look at its text.

Discerning Savant's Eye said:
The Solar heroes see through petty mysteries. This Charm lets the character understand encoded, obscured and hidden communication as if it were clear. For example, the Exalt can read weather-damaged stone tablets, recognize the signals in a coded exchange, browse ciphered manuscripts as if they were in their original language and make out the words of someone whose tongue has been cut in half. This Charm can oppose the concealing effects of Letter-Within-a-Letter Technique and similar Charms. The character is never surprised by social attacks while this Charm is in force.


Bolding the important part for emphasis. Notice that it has to explicitly state it can oppose a perfect effect. You know what the implication is, just like Graceful Crane Stance? This is a separate element to the ability to understand encoded messages. Just like the inability to be surprised by social attacks is separate from understanding encoded communication. That is to say, the Charm is explicitly not a perfect effect, but may challenge perfect Charm effects and create charm rolloffs. Because a one-time pad is not created via a Charm, Discerning Savant's Eye cannot oppose its concealing effects (because you're not allowed to succeed, and it's implicitly not perfect).

Also I'm going to point out that all the examples given are stuff that normal people can eventually comprehend given enough time. You are extrapolating a charm into infinity when it's a fucking Essence 2 effect and being able to understand languages you don't know is an Essence 3 effect and also prone to failure.
 
Look at it this way:

DSE is not attempting to make an inapplicable decoding roll applicable and automatic.

It is rendering the act of encoding inapplicable with respect to the Solar.

No. The simplest possible resolution is that you can perfectly decrypt anything that can possibly be decrypted, and things that cannot be decrypted because the act of doing so makes no sense whatsoever (like a one time pad, or a letter burned to ashes) may not be decrypted. All other interpretations lead to insanity. Like this statement.
 
Last edited:
I kinda feel like Exalted isn't a game that really cares much about how secret messages are encrypted and the charm is meant to just break any ecryption you find. That said, I feel like if he ST has included intricate encryption details and techniques like pads or whatever they probably intend for it to be a major plot point and not just something perfected away and as such, as that is the game they are crafting, should be allowed to say it doesn't work for whatever reason, perhaps though giving some hints towards what they should do. That said, if that's the path they intended on going, they probably should have old the player before they bought the charm.
 
Y
Also I'm going to point out that all the examples given are stuff that normal people can eventually comprehend given enough time. You are extrapolating a charm into infinity when it's a fucking Essence 2 effect and being able to understand languages you don't know is an Essence 3 effect and also prone to failure.

Really? Let's say I give you a series of stone tablets with 99% of the carvings on them weathered away. Can you determine what was originally on the tablets?
 
Really? Let's say I give you a series of stone tablets with 99% of the carvings on them weathered away. Can you determine what was originally on the tablets?

The example isn't "99% of the carvings weathered away." It's "a weather-damaged stone tablet." The examples do not insinuate the power level you're implying. There's nothing to imply that it works on something that would be literally impossible for a person with enough time and good guesses to reconstruct. Like, I suppose you can read that into the Charm, but the wording of the 2E Core charms generally implies that unless something explicitly lets you do something impossible you can't do something impossible. I'm also going to reiterate that a translation Charm is Essence 3 and requires a minimum difficulty of 5 per page and prevents you from being particularly eloquent or understanding subtleties (both you and your listener get +3 to MDV.)

Sort of figuring out a language is, I think, a fuck of a lot easier than cracking a one-time pad. I think there might be room for deciphering the undecipherable as a Ling 5 Ess 5 Simple Charm, which is where Solars get Truly Glorious Solar Bullshit. BTW, core rulebook:

Charms with an Essence minimum of 2 are usually feats appropriate to pulp and epic heroes.

Deciphering a code really fast with detective vision is totally appropriate to pulp heroes like Batman. Deciphering a code explicitly called out as unbreakable without the right components-not so much. Yes, there are outliers, like HGD/SSE, but your burden of proof is to show me why this Charm should be an outlier, when scenelong no-sells like Eye of the Unconquered Sun are generally Essence 5-and this is what you want the charm to be.

It does explicitly call out a coded conversation as something you can comprehend, without qualifying what the code is.

This isn't how sensible exception based design works. You don't stretch exceptions to be as wide as possible-you generally read them to be as narrow as reasonably possible because otherwise you get stupid results (c.f. "I use Heavenly Guardian Defense to parry the recession.")
 
I really think you all are over thinking this. Exalted as a system makes no consideration for code or encryption as anything different than a locked door. No thought was ever given to them being a focus. At the moment you start strongly considering the types of code being used you've exceeded the scope of the system as written.
 
So if I randomly selected one of those possible answer than there is 0% chance of me getting the correct one? Not merely a incredibly imporbable one. Not merely a impractical one. A logically impossible chance of me selecting the correct answer at random?

The claim by people here is that it is mathematically impossible. So far, it doesn't seem that way to me. Which is strange, because everyone is so insistent that solving a one time pad generated message back to its plaintext would be equivalent to violating the law of noncontradiction.
In typical english examples, you have a 1 in 26^n chance of getting the correct original pad, where n is the number of characters in the messages. Further, you have no additional clues to which other messages of the same length are intended.

On the other hand, the fact somebody is using a one time pad tells you a decent amount. First, the hell you using a one time pad for? Second, how long a message is can be a useful factor in what sort of message is being conveyed.
 
I kinda feel like Exalted isn't a game that really cares much about how secret messages are encrypted and the charm is meant to just break any ecryption you find. That said, I feel like if he ST has included intricate encryption details and techniques like pads or whatever they probably intend for it to be a major plot point and not just something perfected away and as such, as that is the game they are crafting, should be allowed to say it doesn't work for whatever reason, perhaps though giving some hints towards what they should do. That said, if that's the path they intended on going, they probably should have old the player before they bought the charm.

I really think you all are over thinking this. Exalted as a system makes no consideration for code or encryption as anything different than a locked door. No thought was ever given to them being a focus. At the moment you start strongly considering the types of code being used you've exceeded the scope of the system as written.

No, it absolutely is a game that cares about how secret messages are encrypted, because information security is a significant factor in war (cold or hot, economic or military...). It is reasonably likely while playing Exalted that you will get into a war in which you are the effective head of state, or at least a general - this is not an edge case for the default Exalted game.

Julius Caesar used a substitution cipher for his communications, for example. Do you think, if you were fighting Julius Caesar, you would have liked to be able to read those? Do you think it would grant you a military advantage?
 
Last edited:
The example isn't "99% of the carvings weathered away." It's "a weather-damaged stone tablet." The examples do not insinuate the power level you're implying.

It does not mention any limitations that you are implying, either. You are making as much of a presumption as the other side of the argument is. The example is "a weather-damaged stone tablet" not, "a weather damaged stone tablet that you could possibly decipher with a sufficiently high Linguistics roll".

In typical english examples, you have a 1 in 26^n chance of getting the correct original pad, where n is the number of characters in the messages. Further, you have no additional clues to which other messages of the same length are intended.

On the other hand, the fact somebody is using a one time pad tells you a decent amount. First, the hell you using a one time pad for? Second, how long a message is can be a useful factor in what sort of message is being conveyed.

Again, people in this thread were claiming that it would be literally impossible on the same scale of violating the laws of identity or non contradiction. I was pointing out that they were misusing the word.
 
No, it absolutely is a game that cares about how secret messages are encrypted, because information security is a significant factor in war (cold or hot, economic or military...). It is reasonably likely while playing Exalted that you will get into a war in which you are the effective head of state, or at least a general - this is not an edge case for the default Exalted game.

Julius Caesar used a substitution cipher for his communications, for example. Do you think, if you were fighting Julius Caesar, you would have liked to be able to read those? Do you think it would grant you a military advantage?
Perhaps Exalted SHOULD care about such things, but the game system as written does not seem to care any more about encryption than it does locksmithing. Both are things you buy a single charm to perfectly circumvent and never look back.

Not saying that is a good thing, but that seems to be how the system is written.
 
A very simplistic representation:

You send your agent the message: "Execute Plan Ascending Dragon Three".
The message is clearly communication, with hidden meaning. It's meaning is clear to the recipient, who either carries the plan in his head or has it written down somewhere. It's arguably a form of code.
Now, the communication gets intercepted by a Solar with Discerning Savants Eye. Does the Solar now know all the details of Plan Ascending Dragon Three?

The answer should obviously be "No". The Solar has no way of knowing what the plan entails, since the charm does not allow the solar to magically read the document it refers to or read the participants mind.


A One-Time Pad is basically just a more complicated version of the above. Nothing that is sent carries meaning on it's own, it just refers to something that has meaning. It's actually even worse than that - because at least you can look up a written plan and understand it. With a OTP, looking at the text to be used with without the OTP is of absolutely no use, since the text doesn't carry any meaning either. And the OTP does so without carrying information that can be deciphered. You take random gibberish, create more random gibberish, combine the two and get information. Having any of the random gibberish doesn't allow you to access the information, there is nothing to decipher, it's just random gibberish.


Now, there are ways in Exalted to crack such a communication.
In the above example with Plan Ascending Dragon Three, you simply look up the contents of that plan using the Loom of Fate.
With a OTP, that's no use since what you look up is random gibberish. BUT once the OTP exists, you can look up it AND the referral text and can get the information.
Of course, looking up things using Fate is not really a Solar effect.
 
...

8 pages of this? Really?

Dinosaurs piss heroin. Solars run across snowflakes. At the edge of the world, existence breaks down into a swirling mess of Narrative called the Wyld. People fight each other with surf-board sized swords. You can punch the disease out of someone. Kung-fu is magic. All existence is woven into a loom of fate, tended to by spiders. And you guys fill 8 pages arguing about encryption?

It's fucking magic. Do whatever makes your personal game more fun.
 
Again, people in this thread were claiming that it would be literally impossible on the same scale of violating the laws of identity or non contradiction. I was pointing out that they were misusing the word.
Extracting information (beyond the length of the message) from one half of a one time pad is a violation on that level. It just so happens that you can construct a randomly chosen message of the same length and it will have an exponentially small chance of being the correct one without any information at all, but having actually acquired half of the message won't help.
 
It does not mention any limitations that you are implying, either. You are making as much of a presumption as the other side of the argument is. The example is "a weather-damaged stone tablet" not, "a weather damaged stone tablet that you could possibly decipher with a sufficiently high Linguistics roll".

I don't deny that I'm making a presumption. My argument is that this presumption is more sensible because reading charms in this fashion doesn't lead to Heavenly Guardian Defense allowing you to parry a recession. If a charm doesn't say it lets you do something that would be impossible, it doesn't let you do the impossible. You can't parry a mountain unless the charm says you can parry something that's unparryable-but even so you can't parry a social attack, or a robbery.
 
Back
Top