Just going to stop you right there, because I think you missed something rather critical: you only get 5 rolls by default. You don't have the total by then, you fail. You increase that by increasing Means. So given your later math of 10~ successes per roll? You don't finish by about 25 successes.

Given your supposed to get around that by acquiring Means, and not buying Larceny Charms (which have no link Sorcery in the slightest, why are you being incentivized heavily to buy this) I fully stand by my statement it breaks that system. Actually, given the whole 90% of your roll thing, a Supernal Larceny character can get ~21 sux per roll, which easily lets them push for Solar Ambition Workings at E1. The time scale is obscene (one year per interval), and its a +4 to difficulty on top of the usual Fineness difficulties, but it shifts it from 'haha no' to possible, which is so very much not the intent of the system, especially with fucking Larcerny.

So yeah, it breaks the system, in that the system no longer functions as intended, and in that it makes the optimal path to invest in Larceny. Which, for an Occult based system, counts as not functioning as intended.
*snip*

I think you can bring it most of the way in line by just saying that FSSA can only be applied to one interval of any extended roll, and not have to go way out of the way by rewriting either the charm or systems themselves. That way, you still get to 'cheat' a bit, but it doesn't snap Workings in half.
 
And here I was thinking that her habit of getting lost is more to the fact that she's a Nexan-Malfean, and thus considers countryside to be dangerous and uncanny, vegetation to be untrustworthy unless someone's trying to sell it to you, and places without paved roads to be tantamount to the Wyld itself.
Well okay yes, there's elements of that too.

Though she's becoming more comfortable with vegetation since she started mainlining Metagaoiyn essence!
 
You don't have infinite intervals, dude. You need more than sixty successes for a project like that. 75, specifically. And that's not reliable completion, you have a good chance of failure. And honestly, if it's easy to complete a Working of that scope, something's fucked up.
I would agree that something is "fucked up", but that something would be the power level of Solar Circle Sorcery when wielded by Solars. A Lunar or Sidereal sorcery can pull of an ambition 3 Solar working with great skill, planning, effort and a bit of luck. Twilight sages can manufacture them wholesale in a way that literally allows them to reshape the world.

Cutting the number of required intervals in half is huge. That's the difference between no support at all(5 rolls) and having complementary Abilities, a complementary spell, a relevant god's backing, taking a month per roll, and having exotic components (10 rolls).
Just going to stop you right there, because I think you missed something rather critical: you only get 5 rolls by default. You don't have the total by then, you fail. You increase that by increasing Means. So given your later math of 10~ successes per roll? You don't finish by about 25 successes.
I'm well aware of the need to gather means, but I don't consider the required number to be a significant obstacle for a dedicated sorcerer. Build a laboratory and bind an appropriate second circle demon and you'll always have 7 rolls. Learn an appropriate spell and have 3 + a specialty in a relevant ability and you'll have nine. There's still some risk of failure, but it's tolerably small for most projects. Substantially less so if you bring in any level 2 stunts.

So yeah, it breaks the system, in that the system no longer functions as intended, and in that it makes the optimal path to invest in Larceny. Which, for an Occult based system, counts as not functioning as intended.
I wouldn't say it's the optimal path, though it is certainly very good. Having the circle Zenith assist you with Empowering Shout and Shedding Infinite Radiance is almost as good.

Regardless, Ambition 3 Solar workings are really hard without substantial investment in at least one of Lore, Larceny, or Presence.
 
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I wouldn't say it's the optimal path, though it is certainly very good. Having the circle Zenith assist you with Empowering Shout and Shedding Infinite Radiance is almost as good.

Regardless, Ambition 3 Solar workings are really hard without substantial investment in at least one of Lore, Larceny, or Presence.
So, basically you think that this:

you paraphrased said:
The mightiest feats of Sorcery strain even the prodigious talents of the Solar Exalted. To achieve these workings, they need one of the following:

A vast and mighty effort, employing dozens of lesser sorcerers, rare and valuable materials from the five directions of Creation, and the assistance of the gods,

The assistance of a supernally inspiring Solar ally, who empowers those around him to act beyond their abilities with his presence,

Or, they have to be a good thief, which helps because reasons. This is the most reliable option.
is a perfectly sensible case of the game working as intended?
 
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That's not what it's saying. P=NP isn't an equation with variables. It's talking about time complexity. P is the set of all languages that can be solved in Deterministic Polynomial Time by some algorithm run on a Turing Machine. NP is the set of all languages that can be solved in Non-deterministic Polynomial time by some algorithm run on a Turing Machine. If P=NP, then there's some efficient way to model non-determinism using determinism. If not, then there isn't. It's one of the bigger open questions in Computer Science, and as for why it's important, basically all encryption besides one-note pads operates under the assumption that P =/=NP.
 
My GM wanted me to ask you guy s a question.

I'm about to summon Octavian, because I need muscle for the upcoming fight (4 abyssals, why me).

He needs help modeling him, and what would the Price for his service be, If I decided to negotiate with instead of Bind.

3 combat abyssals, and 1 support. I should have hidden my fortress better, damn Walker.
 
Octavian tends to actually be kind of mellow when summoned, as it gives him a taste of a world that he will one day conquer. Offer him the use of your soldiers and infrastructure so that he can start expanding his empire into Creation, and promise to summon him for X years so that he can lead them personally.

Of course then you've got an unbound second circle demon conqueror roaming around creation like a natural disaster, which is sure to attract Sidereal and/or Realm attention to you and yours (he is/was using your base after all). But trading a problem now for a problem in the future is what Exalted is all about, especially when your ass is against the wall.

He has a pretty good write up in the 3e Exalted Corebook leak, if you have access to that.
 
He needs help modeling him, and what would the Price for his service be, If I decided to negotiate with instead of Bind.

@Sucal has a good idea, but consider that Octavian actually likes fighting Exalts. He's got the skulls of three Solars he's slain in personal combat on his belt, so you could probably get his agreement by telling him up front that he's going up against a (bunch of) Exalts.

Actually, you may want to lie and tell him he's up against one Exalt, rather than a group, he'd probably be more eager in that case.
 
So I noticed that a few things appear to have changed in 3e. The most obvious is HOLY SUN, there's a fluckton more emphasis on "constant low intensity warfare" compared to the fluff of 2e. Which... I'm not sure if I like. Okay, broze-age-ish raiding/seasonal-warfare cultures, got that... but I could have stood to see more discussion of intrigue-based conflict and problems that can't be solved by "apply daiklaive to face, repeat."

The empress is explicitly regularly using the RDG for it's tracking systems, in a NORAD-ish sort of way, and occasionally employing the guns for behemoth management, in contrast to 2e where it's implied she rarely resorted to using the RDG in any capacity at all.

Regent Fokuf - it's not clear whether he's mortal or DB from the write up I read. Maybe I missed something?

Mnemon's about 400. wasn't she older in 2e?

The gods running Whitehall are described as gods of snow and silver, which may or may not indicate that the whole "trio of celestial gods being very naughty and running a patch of creation directly" thing is gone. Sucks if that's so - I liked that plot.

The Lintha... Yeah, the write up appears to be assuming that people already have an idea of what the Lintha are. Either that or they're no longer a primordial created race anymore and just the freaky Pirate mafia.

What else has changed in the details, fluffwise?
 
What else has changed in the details, fluffwise?

There are a lot more potential... 'rivals' to the Realm, or at least to its various Satrapies on the local scale anyway. Lunars are actually doing something, even if its just raising hell on the Caul. I think I remember seeing the 400 Lunar exaltions number raised again rather then 2es 300. Oh and there is this cool island that contains SOMETHING that has managed to completely compromise the Dragon Blooded garrison.... and it wants to spread.
 
Regent Fokuf - it's not clear whether he's mortal or DB from the write up I read. Maybe I missed something?
He's described as a middle-aged Dynast (pg. 59), so DB.
The gods running Whitehall are described as gods of snow and silver, which may or may not indicate that the whole "trio of celestial gods being very naughty and running a patch of creation directly" thing is gone. Sucks if that's so - I liked that plot.
Rereading the Whitewall blurb, it says they are "made of silver and ice" (emphasis mine) which I don't think precludes them being celestial?
The Lintha... Yeah, the write up appears to be assuming that people already have an idea of what the Lintha are.
I'm not sure what you mean in regards to others having an idea of what they are. It's mentioned that the Lintha are known for "unnatural powers," but this is also a Creation with a lot more avenues of unnatural power.
 
Hey my Peps, do you guys know which book at the stuff on running kingdom on the macro scale?
 
So, basically you think that this:
This is a flagrant mischaracterization of my position.

A vast and mighty effort, employing dozens of lesser sorcerers, rare and valuable materials from the five directions of Creation, and the assistance of the gods,
What. No, seriously. This is the kind of effort that allows mortal sorcerers to accomplish Solar CIrcle workings. Not ex-mortal sorcerers, genuine mortal sorcerers who for some strange reason still have unboosted mortal dice pools.


If you want to to have good chance of safely completing the most powerful feats of sorcery, you should have at least two of the following:
  • A basic laboratory with an enslaved demon, combined with some mundane experience in the subject matter and a relevant spell to build off of.
  • Substantially more extensive preparations, including more comprehensive equipment and supplies, exalted skill in the relevant subject, exotic reagents or extra time.
  • Be an unsurpassed mathematical savant, capable of freely leveraging numerical calculations across a wide variety of fields to consistently exceed the limits of solar excellence. (5 Lore charms).
  • The assistance of a supernally inspiring Solar ally, who empowers those around him to act beyond their abilities with his presence. (3 and/or 5 Presence charms)
  • Be a talented generalist and skilled improviser, capable of using superhuman dexterity, speed, and clever preparation to turn events in your favor. (6 Larceny charms)
  • Consistent achievement of 3-point stunts on each interval of the working.
 
That's how the gods running Whitewell have always looked. They're in a clever* disguise.

* Warning: disguise may not actually be clever.
 
@Sucal has a good idea, but consider that Octavian actually likes fighting Exalts. He's got the skulls of three Solars he's slain in personal combat on his belt, so you could probably get his agreement by telling him up front that he's going up against a (bunch of) Exalts.
While true, he's also not a fool, and will realize that he's being used as disposable canon fodder in a battle he can't possibly win. A battle that could very easily get him permanently killed.

Actually, you may want to lie and tell him he's up against one Exalt, rather than a group, he'd probably be more eager in that case.
That'll make him more likely to accept, though if you're not careful he may be a bit annoyed later. Assuming he survives.
 
Well if we look at what Werewolves can do in oWoD
Should we?

I think the direction is more "use your spirit-shape and Heart's Blood to shapeshift into beasts" and "use your Charms to turn your lion spirit-shape into the Nemean Lion".

The most World of Darkness-y thing I've seen in the corebook leak is the "No Moon" Charm that lets a Lunar use his anima banner to make immaterial spirits visible like moving shadows, and at bonfire-level, to make those spirits material enough to fight (and fight back). Which isn't actually any Uratha Gift I know, but seems similar to their Gauntlet/chasm-of-the-material manipulating tricks.
 
Hey my Peps, do you guys know which book at the stuff on running kingdom on the macro scale?

Exalted - The Mandate of Heaven has the Mandate of Heaven system, and Masters of Jade has the Creation-Ruling Mandate system.

IIRC, the Mandate of Heaven system is considered overly complicated, while the Creation-Ruling Mandate system is good, but has no Charm interactions, outside of Homebrew or Excellencies.
 
Eh, that depends. A lot of notable families with few or no Dragonblooded are called Patricians instead.

Then again, it's probably a rather fluid thing.
 
Not all Dynasts are DBs (and vice versa, obviously). A Dynast is just a member of one of the houses of the Realm, IIRC, and those houses include a lot of mortals.
I was basing my answer on the Lexicon in the leak, specifically pg 18-

Dynast: A Dragon-Blooded related to the Scarlet Empress through descent or marriage. Dynasts are the ruling class of the Realm.

You're right that not all DBs are Dynasts, but all Dynasts are DBs, and Fokuf is a Dynast.
 
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I was basing my answer on the Lexicon in the leak, specifically pg 18-

Dynast: A Dragon-Blooded related to the Scarlet Empress through descent or marriage. Dynasts are the ruling class of the Realm.
... The fuck's the point of restricting "Dynast" to DBs?
In 2e, it just refers to members of the Great Houses (I just checked 2e core). That includes mortals. They chose a mortal regent for a reason, and AFAIK that reason still exists. Putting an Exalted member of the Great Houses in the position of Regent sounds like a great way to fuck up the Realm Civil War (and let one house dominate the rest).
 
If you pick an Exalt to act as regent you go for a spineless, junior bureaucrat who knows how out of his depth he is and how desperately he needs the House 'advisors' that are assigned to 'help' him run the nation.
You can get the exact same result without the risk of him eventually growing too much of a spine by picking a mortal.
 
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