Here's something of an open question for the thread- focused more on Exalted rules in general than a specific edition, but here goes:
A lot of people try to simplify the system, to streamline sets of rules and the like for some purpose or another. Everyone has their preferences, the things they care about and are trying to either enable, preserve or remove for whatever reason.
So here's my question:
What system hacks, houserules and changes do you implement in Exalted, and what is your intended goal?
I ran with enough that it would almost qualify as an entirely new system, but here are the big ones.
Gave all characters -0's equal to stamina to slow down the death spiral and give a margin of error to players. This did result in some charms and artifacts having to be changed.
There are no Essence 6+ charms. To solve the unstoppable Elder and NPC's have things PC's never will problems.
Rewrote the social and mass combat systems to make them more fun for players to use and in the later's case easier to resolve actions.
As part of that, changed intimacies to make certain ones stronger by tying them to a high rated virtue and reduce the number that were needed to be made at char gen. This was to put a second tier of important characteristics between motivation and intimacies.
Rewrote weapon and armor stats to make soak more relevant and more weapons choices for non-martial artists. This was originally done before the errata was released, but I continued using them afterward.
Gave out one free Excellency for each favored Attribute or Ability. This was to get rid of boring, but necessary, pre-reqs and lets players get at interesting charms sooner.
Re-wrote the Crafting rules so that it was much harder to make artifact 4's and 5's, but possible without Ess 6+ or specific Solar charms.
Make Craft one Ability. It was capped by Lore for large scale projects, Occult for artifacts, and Medicine for biological ones. This cap was in part to maintain the difficulty of high end artifacts and manses and also I felt it made sense fluff wise.
Did a large number of charm tree rewrites to work with the above changes or make some options less poor choices. None of these were ever finished due to the massive amount of work it was.
And finally a bunch of things that the errata did like getting rid of having to buy combos.