I was able to get through Tomb of Dreams with my Dnd group after 3 sessions in person in a game store. Also ordered 3rd edition as a physical copy through the LGS but apparently their inventory system only told them that Exalted Essence was available so they accidentally gave me that instead, but I accepted it because, it's actually very nicely formatted compared to 3e and I think I would probably use it if I want to start a new group on exalted.
Regarding Tomb of Dreams as a tutorial for new players what do people think about it?
It definitely caught my players attention when we had to run to the game store's desk to borrow or buy a dozen d10s for the combat against the first shadow wolf. However due to the way the premade character sheets are formatted and the combat system it was really hard for us to figure out the dice rolls for withering and decisive becuase we got confused between the rules for those kind of attacks. Also when characters picked up the artifact weapons the pre written dice pools instead of regular stats was confusing because the weapons already written down on the premade sheets aren't done in that matter. And it was hard to get players into activating charms for the first fight but in a later fight they could. Social combat/influence wise tomb of dreams was really not good at getting players into that, I found they weren't really getting the intimacies mechanic, they only stuck back to dnd logic and rolled for sense motives but weren't grokking manipulation.
There's only 3 characters, Teo, Suma and the snake aspect of the demon that have dialogue options and without a primer on how these types of creatures work players don't have any idea of how to use social influence on them or to try search for more detailed motives. This also is an issue that the QuickStart can't introduce players to the setting other than what I tell them, becuase it's all siloed in a dream.